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/**************************************************************************/
/*  file_access_windows.h                                                 */
/**************************************************************************/
/*                         This file is part of:                          */
/*                             GODOT ENGINE                               */
/*                        https://godotengine.org                         */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
/*                                                                        */
/* Permission is hereby granted, free of charge, to any person obtaining  */
/* a copy of this software and associated documentation files (the        */
/* "Software"), to deal in the Software without restriction, including    */
/* without limitation the rights to use, copy, modify, merge, publish,    */
/* distribute, sublicense, and/or sell copies of the Software, and to     */
/* permit persons to whom the Software is furnished to do so, subject to  */
/* the following conditions:                                              */
/*                                                                        */
/* The above copyright notice and this permission notice shall be         */
/* included in all copies or substantial portions of the Software.        */
/*                                                                        */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
/**************************************************************************/

#ifndef FILE_ACCESS_WINDOWS_H
#define FILE_ACCESS_WINDOWS_H

#ifdef WINDOWS_ENABLED

#include "core/os/file_access.h"
#include "core/os/memory.h"

#include <stdio.h>

class FileAccessWindows : public FileAccess {
	FILE *f;
	int flags;
	void check_errors() const;
	mutable int prev_op;
	mutable Error last_error;
	String path;
	String path_src;
	String save_path;

public:
	virtual Error _open(const String &p_path, int p_mode_flags); ///< open a file
	virtual void close(); ///< close a file<--- close is a virtual function
	virtual bool is_open() const; ///< true when file is open

	virtual String get_path() const; /// returns the path for the current open file
	virtual String get_path_absolute() const; /// returns the absolute path for the current open file

	virtual void seek(uint64_t p_position); ///< seek to a given position
	virtual void seek_end(int64_t p_position = 0); ///< seek from the end of file
	virtual uint64_t get_position() const; ///< get position in the file
	virtual uint64_t get_len() const; ///< get size of the file

	virtual bool eof_reached() const; ///< reading passed EOF

	virtual uint8_t get_8() const; ///< get a byte
	virtual uint64_t get_buffer(uint8_t *p_dst, uint64_t p_length) const;

	virtual Error get_error() const; ///< get last error

	virtual void flush();
	virtual void store_8(uint8_t p_dest); ///< store a byte
	virtual void store_buffer(const uint8_t *p_src, uint64_t p_length); ///< store an array of bytes

	virtual bool file_exists(const String &p_name); ///< return true if a file exists

	uint64_t _get_modified_time(const String &p_file);
	virtual uint32_t _get_unix_permissions(const String &p_file);
	virtual Error _set_unix_permissions(const String &p_file, uint32_t p_permissions);

	FileAccessWindows();
	virtual ~FileAccessWindows();
};

#endif // WINDOWS_ENABLED

#endif // FILE_ACCESS_WINDOWS_H