1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203 | /**************************************************************************/
/* project_settings_editor.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef PROJECT_SETTINGS_EDITOR_H
#define PROJECT_SETTINGS_EDITOR_H
#include "core/undo_redo.h"
#include "editor/editor_autoload_settings.h"
#include "editor/editor_data.h"
#include "editor/editor_locale_dialog.h"
#include "editor/editor_plugin_settings.h"
#include "editor/editor_sectioned_inspector.h"
#include "editor/import_defaults_editor.h"
#include "scene/gui/dialogs.h"
#include "scene/gui/tab_container.h"
class ProjectSettingsEditor : public AcceptDialog {
GDCLASS(ProjectSettingsEditor, AcceptDialog);
enum InputType {
INPUT_KEY_PHYSICAL,
INPUT_KEY,
INPUT_JOY_BUTTON,
INPUT_JOY_MOTION,
INPUT_MOUSE_BUTTON
};
TabContainer *tab_container;
VBoxContainer *general_editor;
Timer *timer;
InputType add_type;
String add_at;
int edit_idx;
EditorData *data;
UndoRedo *undo_redo;
SectionedInspector *globals_editor;
HBoxContainer *search_bar;
Button *search_button;
LineEdit *search_box;
HBoxContainer *add_prop_bar;
AcceptDialog *message;
LineEdit *property;
OptionButton *type_box;
PopupMenu *popup_add;
ConfirmationDialog *press_a_key;
bool press_a_key_physical;
Label *press_a_key_label;
ConfirmationDialog *device_input;
OptionButton *device_id;
OptionButton *device_index;
Label *device_index_label;
MenuButton *popup_copy_to_feature;
LineEdit *action_name;
Button *action_add;
CheckButton *show_builtin_actions_checkbutton;
Tree *input_editor;
bool setting;
bool updating_translations;
bool show_builtin_actions;
Ref<InputEventKey> last_wait_for_key;
EditorLocaleDialog *locale_select;
EditorFileDialog *translation_file_open;
Tree *translation_list;
Button *translation_res_option_add_button;
EditorFileDialog *translation_res_file_open;
EditorFileDialog *translation_res_option_file_open;
Tree *translation_remap;
Tree *translation_remap_options;
EditorAutoloadSettings *autoload_settings;
EditorPluginSettings *plugin_settings;
void _item_selected(const String &);
void _item_adds(String);
void _item_add();
void _item_del();
void _update_actions();
void _save();
void _add_item(int p_item, Ref<InputEvent> p_exiting_event = nullptr);
void _edit_item(Ref<InputEvent> p_exiting_event);
void _action_check(String p_action);
void _action_adds(String);
void _action_add();
void _device_input_add();
void _set_show_builtin_actions(bool p_show);
void _item_checked(const String &p_item, bool p_check);
void _action_selected();
void _action_edited();
void _action_activated();
void _action_button_pressed(Object *p_obj, int p_column, int p_id);
void _wait_for_key(const Ref<InputEvent> &p_event);
void _press_a_key_confirm();
void _show_last_added(const Ref<InputEvent> &p_event, const String &p_name);
void _settings_prop_edited(const String &p_name);
void _settings_changed();
void _copy_to_platform(int p_which);
void _translation_file_open();
void _translation_add(const PoolStringArray &p_paths);
void _translation_delete(Object *p_item, int p_column, int p_button);
void _update_translations();
void _translation_res_file_open();
void _translation_res_add(const PoolStringArray &p_paths);
void _translation_res_delete(Object *p_item, int p_column, int p_button);
void _translation_res_select();
void _translation_res_option_file_open();
void _translation_res_option_add(const PoolStringArray &p_paths);
void _translation_res_option_changed();
void _translation_res_option_delete(Object *p_item, int p_column, int p_button);
void _translation_res_option_popup(bool p_arrow_clicked);
void _translation_res_option_selected(const String &p_locale);
void _toggle_search_bar(bool p_pressed);
Variant get_drag_data_fw(const Point2 &p_point, Control *p_from);
bool can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const;
void drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from);
void _copy_to_platform_about_to_show();
static ProjectSettingsEditor *singleton;
Label *restart_label;
TextureRect *restart_icon;
PanelContainer *restart_container;
ToolButton *restart_close_button;
ImportDefaultsEditor *import_defaults_editor;
void _editor_restart_request();
void _editor_restart();
void _editor_restart_close();
void _update_theme();
protected:
void _unhandled_input(const Ref<InputEvent> &p_event);
void _notification(int p_what);
static void _bind_methods();
int _get_current_device();
void _set_current_device(int i_device);
String _get_device_string(int i_device);
public:
void add_translation(const String &p_translation);
static ProjectSettingsEditor *get_singleton() { return singleton; }
void popup_project_settings();
void set_plugins_page();
void set_general_page(const String &p_category);
void update_plugins();
EditorAutoloadSettings *get_autoload_settings() { return autoload_settings; }
TabContainer *get_tabs();
void queue_save();
ProjectSettingsEditor(EditorData *p_data);<--- Class 'ProjectSettingsEditor' has a constructor with 1 argument that is not explicit. [+]Class 'ProjectSettingsEditor' has a constructor with 1 argument that is not explicit. Such constructors should in general be explicit for type safety reasons. Using the explicit keyword in the constructor means some mistakes when using the class can be avoided.
};
#endif // PROJECT_SETTINGS_EDITOR_H
|