1
 2
 3
 4
 5
 6
 7
 8
 9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
/**************************************************************************/
/*  cpu_particles_2d_editor_plugin.h                                      */
/**************************************************************************/
/*                         This file is part of:                          */
/*                             GODOT ENGINE                               */
/*                        https://godotengine.org                         */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
/*                                                                        */
/* Permission is hereby granted, free of charge, to any person obtaining  */
/* a copy of this software and associated documentation files (the        */
/* "Software"), to deal in the Software without restriction, including    */
/* without limitation the rights to use, copy, modify, merge, publish,    */
/* distribute, sublicense, and/or sell copies of the Software, and to     */
/* permit persons to whom the Software is furnished to do so, subject to  */
/* the following conditions:                                              */
/*                                                                        */
/* The above copyright notice and this permission notice shall be         */
/* included in all copies or substantial portions of the Software.        */
/*                                                                        */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
/**************************************************************************/

#ifndef CPU_PARTICLES_2D_EDITOR_PLUGIN_H
#define CPU_PARTICLES_2D_EDITOR_PLUGIN_H

#include "editor/editor_node.h"
#include "editor/editor_plugin.h"
#include "scene/2d/collision_polygon_2d.h"
#include "scene/2d/cpu_particles_2d.h"
#include "scene/gui/box_container.h"
#include "scene/gui/file_dialog.h"

class CPUParticles2DEditorPlugin : public EditorPlugin {
	GDCLASS(CPUParticles2DEditorPlugin, EditorPlugin);

	enum {
		MENU_LOAD_EMISSION_MASK,
		MENU_CLEAR_EMISSION_MASK,
		MENU_RESTART
	};

	enum EmissionMode {
		EMISSION_MODE_SOLID,
		EMISSION_MODE_BORDER,
		EMISSION_MODE_BORDER_DIRECTED
	};

	CPUParticles2D *particles;

	EditorFileDialog *file;
	EditorNode *editor;

	HBoxContainer *toolbar;
	MenuButton *menu;

	SpinBox *epoints;

	ConfirmationDialog *emission_mask;
	OptionButton *emission_mask_mode;
	CheckBox *emission_colors;

	String source_emission_file;

	UndoRedo *undo_redo;
	void _file_selected(const String &p_file);
	void _menu_callback(int p_idx);
	void _generate_emission_mask();

protected:
	void _notification(int p_what);
	static void _bind_methods();

public:
	virtual String get_name() const { return "CPUParticles2D"; }
	bool has_main_screen() const { return false; }
	virtual void edit(Object *p_object);
	virtual bool handles(Object *p_object) const;
	virtual void make_visible(bool p_visible);

	CPUParticles2DEditorPlugin(EditorNode *p_node);
	~CPUParticles2DEditorPlugin();
};

#endif // CPU_PARTICLES_2D_EDITOR_PLUGIN_H