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114 | /**************************************************************************/
/* gradient_texture_2d_editor_plugin.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef GRADIENT_TEXTURE_2D_EDITOR_PLUGIN_H
#define GRADIENT_TEXTURE_2D_EDITOR_PLUGIN_H
#include "editor/editor_plugin.h"
#include "editor/editor_spin_slider.h"
class GradientTexture2DEditorRect : public Control {
GDCLASS(GradientTexture2DEditorRect, Control);
enum Handle {
HANDLE_NONE,
HANDLE_FILL_FROM,
HANDLE_FILL_TO
};
Ref<GradientTexture2D> texture;
UndoRedo *undo_redo = nullptr;
bool snap_enabled = false;
float snap_size = 0;
TextureRect *checkerboard = nullptr;
Handle handle = HANDLE_NONE;
Size2 handle_size;
Point2 offset;
Size2 size;
Point2 _get_handle_position(const Handle p_handle);
void _update_fill_position();
void _gui_input(const Ref<InputEvent> &p_event);
protected:
void _notification(int p_what);
static void _bind_methods();
public:
void set_texture(Ref<GradientTexture2D> &p_texture);
void set_snap_enabled(bool p_snap_enabled);
void set_snap_size(float p_snap_size);
GradientTexture2DEditorRect();
};
class GradientTexture2DEditor : public VBoxContainer {
GDCLASS(GradientTexture2DEditor, VBoxContainer);
Ref<GradientTexture2D> texture;
UndoRedo *undo_redo = nullptr;
Button *reverse_button = nullptr;
Button *snap_button = nullptr;
EditorSpinSlider *snap_size_edit = nullptr;
GradientTexture2DEditorRect *texture_editor_rect = nullptr;
void _reverse_button_pressed();
void _set_snap_enabled(bool p_enabled);
void _set_snap_size(float p_snap_size);
protected:
void _notification(int p_what);
static void _bind_methods();
public:
void set_texture(Ref<GradientTexture2D> &p_texture);
GradientTexture2DEditor();
};
class EditorInspectorPluginGradientTexture2D : public EditorInspectorPlugin {
GDCLASS(EditorInspectorPluginGradientTexture2D, EditorInspectorPlugin);
public:
virtual bool can_handle(Object *p_object);
virtual void parse_begin(Object *p_object);
};
class GradientTexture2DEditorPlugin : public EditorPlugin {
GDCLASS(GradientTexture2DEditorPlugin, EditorPlugin);
public:
GradientTexture2DEditorPlugin(EditorNode *p_node);<--- Class 'GradientTexture2DEditorPlugin' has a constructor with 1 argument that is not explicit. [+]Class 'GradientTexture2DEditorPlugin' has a constructor with 1 argument that is not explicit. Such constructors should in general be explicit for type safety reasons. Using the explicit keyword in the constructor means some mistakes when using the class can be avoided.
};
#endif // GRADIENT_TEXTURE_2D_EDITOR_PLUGIN_H
|