1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
/**************************************************************************/
/*  gradient_texture_2d_editor_plugin.h                                   */
/**************************************************************************/
/*                         This file is part of:                          */
/*                             GODOT ENGINE                               */
/*                        https://godotengine.org                         */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
/*                                                                        */
/* Permission is hereby granted, free of charge, to any person obtaining  */
/* a copy of this software and associated documentation files (the        */
/* "Software"), to deal in the Software without restriction, including    */
/* without limitation the rights to use, copy, modify, merge, publish,    */
/* distribute, sublicense, and/or sell copies of the Software, and to     */
/* permit persons to whom the Software is furnished to do so, subject to  */
/* the following conditions:                                              */
/*                                                                        */
/* The above copyright notice and this permission notice shall be         */
/* included in all copies or substantial portions of the Software.        */
/*                                                                        */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
/**************************************************************************/

#ifndef GRADIENT_TEXTURE_2D_EDITOR_PLUGIN_H
#define GRADIENT_TEXTURE_2D_EDITOR_PLUGIN_H

#include "editor/editor_plugin.h"
#include "editor/editor_spin_slider.h"

class GradientTexture2DEditorRect : public Control {
	GDCLASS(GradientTexture2DEditorRect, Control);

	enum Handle {
		HANDLE_NONE,
		HANDLE_FILL_FROM,
		HANDLE_FILL_TO
	};

	Ref<GradientTexture2D> texture;
	UndoRedo *undo_redo = nullptr;
	bool snap_enabled = false;
	float snap_size = 0;

	TextureRect *checkerboard = nullptr;

	Handle handle = HANDLE_NONE;
	Size2 handle_size;
	Point2 offset;
	Size2 size;

	Point2 _get_handle_position(const Handle p_handle);
	void _update_fill_position();
	void _gui_input(const Ref<InputEvent> &p_event);

protected:
	void _notification(int p_what);
	static void _bind_methods();

public:
	void set_texture(Ref<GradientTexture2D> &p_texture);
	void set_snap_enabled(bool p_snap_enabled);
	void set_snap_size(float p_snap_size);

	GradientTexture2DEditorRect();
};

class GradientTexture2DEditor : public VBoxContainer {
	GDCLASS(GradientTexture2DEditor, VBoxContainer);

	Ref<GradientTexture2D> texture;
	UndoRedo *undo_redo = nullptr;

	Button *reverse_button = nullptr;
	Button *snap_button = nullptr;
	EditorSpinSlider *snap_size_edit = nullptr;
	GradientTexture2DEditorRect *texture_editor_rect = nullptr;

	void _reverse_button_pressed();
	void _set_snap_enabled(bool p_enabled);
	void _set_snap_size(float p_snap_size);

protected:
	void _notification(int p_what);
	static void _bind_methods();

public:
	void set_texture(Ref<GradientTexture2D> &p_texture);

	GradientTexture2DEditor();
};

class EditorInspectorPluginGradientTexture2D : public EditorInspectorPlugin {
	GDCLASS(EditorInspectorPluginGradientTexture2D, EditorInspectorPlugin);

public:
	virtual bool can_handle(Object *p_object);
	virtual void parse_begin(Object *p_object);
};

class GradientTexture2DEditorPlugin : public EditorPlugin {
	GDCLASS(GradientTexture2DEditorPlugin, EditorPlugin);

public:
	GradientTexture2DEditorPlugin(EditorNode *p_node);
};

#endif // GRADIENT_TEXTURE_2D_EDITOR_PLUGIN_H