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121 | /**************************************************************************/
/* merge_group_editor_plugin.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef MERGE_GROUP_EDITOR_PLUGIN_H
#define MERGE_GROUP_EDITOR_PLUGIN_H
#include "editor/editor_node.h"
#include "editor/editor_plugin.h"
#include "scene/3d/merge_group.h"
#include "scene/resources/material.h"
class MergeGroupEditorPlugin;
class MergeGroupEditorBakeDialog : public ConfirmationDialog {
GDCLASS(MergeGroupEditorBakeDialog, ConfirmationDialog);
MergeGroupEditorPlugin *_owner_plugin = nullptr;
CheckBox *_single_scene = nullptr;
SpinBox *_subscene_polycount_threshold = nullptr;
CheckBox *_shadow_proxy = nullptr;
CheckBox *_convert_csgs = nullptr;
CheckBox *_convert_gridmaps = nullptr;
CheckBox *_combine_surfaces = nullptr;
CheckBox *_clean_meshes = nullptr;
SpinBox *_group_size = nullptr;
SpinBox *_splits_horz = nullptr;
SpinBox *_splits_vert = nullptr;
SpinBox *_min_split_poly_count = nullptr;
void _bake_confirm();
void _add_bake_checkbox(Node *p_parent, CheckBox **pp_checkbox, const String &p_text, const String &p_tooltip, bool p_default = false);
void _add_bake_spinbox(VBoxContainer *p_parent, SpinBox **pp_spinbox, const String &p_text, const String &p_tooltip, int32_t p_min, int32_t p_max, int32_t p_step, int32_t p_default);
protected:
static void _bind_methods();
public:
void fill_merge_group_params(MergeGroup &r_merge_group);
MergeGroupEditorBakeDialog(MergeGroupEditorPlugin *p_owner);<--- Class 'MergeGroupEditorBakeDialog' has a constructor with 1 argument that is not explicit. [+]Class 'MergeGroupEditorBakeDialog' has a constructor with 1 argument that is not explicit. Such constructors should in general be explicit for type safety reasons. Using the explicit keyword in the constructor means some mistakes when using the class can be avoided.
};
class MergeGroupEditorPlugin : public EditorPlugin {
GDCLASS(MergeGroupEditorPlugin, EditorPlugin);
MergeGroup *_merge_group;
ToolButton *button_bake;
EditorFileDialog *file_dialog;
EditorNode *editor;
MergeGroupEditorBakeDialog *bake_dialog;
struct Params {
bool single_scene = false;
int subscene_polycount_threshold = 1024;
} _params;
static EditorProgress *tmp_progress;
static EditorProgress *tmp_subprogress;
static bool bake_func_step(float p_progress, const String &p_description, void *, bool p_force_refresh);
static bool bake_func_substep(float p_progress, const String &p_description, void *, bool p_force_refresh);
static void bake_func_end(uint32_t p_time_started);
void _bake();
void _bake_select_file(const String &p_file);
void _duplicate_branch(Node *p_branch, Node *p_new_parent);
bool _save_scene(Node *p_branch, String p_filename);
void _remove_queue_deleted_nodes_recursive(Node *p_node);
void _push_mesh_data_to_gpu_recursive(Node *p_node);
Spatial *_convert_merge_group_to_spatial(MergeGroup *p_merge_group);
bool _find_visual_instances_recursive(Node *p_node);
void _save_mesh_subscenes_recursive(Node *p_root, Node *p_node, String p_base_filename, int &r_subscene_count);
bool _save_subscene(Node *p_root, Node *p_branch, String p_base_filename, int &r_subscene_count);
bool _replace_with_branch_scene(const String &p_file, Node *p_base);
uint32_t _get_mesh_poly_count(const MeshInstance &p_mi) const;
protected:
static void _bind_methods();
public:
virtual String get_name() const { return "MergeGroup"; }
bool has_main_screen() const { return false; }
virtual void edit(Object *p_object);
virtual bool handles(Object *p_object) const;
virtual void make_visible(bool p_visible);
void dialog_pressed_bake(bool p_single_scene, int p_subscene_polycount_threshold);
MergeGroupEditorPlugin(EditorNode *p_node);<--- Class 'MergeGroupEditorPlugin' has a constructor with 1 argument that is not explicit. [+]Class 'MergeGroupEditorPlugin' has a constructor with 1 argument that is not explicit. Such constructors should in general be explicit for type safety reasons. Using the explicit keyword in the constructor means some mistakes when using the class can be avoided.
~MergeGroupEditorPlugin();
};
#endif // MERGE_GROUP_EDITOR_PLUGIN_H
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