1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
/**************************************************************************/
/*  mesh_instance_editor_plugin.h                                         */
/**************************************************************************/
/*                         This file is part of:                          */
/*                             GODOT ENGINE                               */
/*                        https://godotengine.org                         */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
/*                                                                        */
/* Permission is hereby granted, free of charge, to any person obtaining  */
/* a copy of this software and associated documentation files (the        */
/* "Software"), to deal in the Software without restriction, including    */
/* without limitation the rights to use, copy, modify, merge, publish,    */
/* distribute, sublicense, and/or sell copies of the Software, and to     */
/* permit persons to whom the Software is furnished to do so, subject to  */
/* the following conditions:                                              */
/*                                                                        */
/* The above copyright notice and this permission notice shall be         */
/* included in all copies or substantial portions of the Software.        */
/*                                                                        */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
/**************************************************************************/

#ifndef MESH_INSTANCE_EDITOR_PLUGIN_H
#define MESH_INSTANCE_EDITOR_PLUGIN_H

#include "editor/editor_node.h"
#include "editor/editor_plugin.h"
#include "scene/3d/mesh_instance.h"
#include "scene/gui/spin_box.h"

class MeshInstanceEditor : public Control {
	GDCLASS(MeshInstanceEditor, Control);

	enum Menu {

		MENU_OPTION_CREATE_STATIC_TRIMESH_BODY,
		MENU_OPTION_CREATE_TRIMESH_COLLISION_SHAPE,
		MENU_OPTION_CREATE_SINGLE_CONVEX_COLLISION_SHAPE,
		MENU_OPTION_CREATE_SIMPLIFIED_CONVEX_COLLISION_SHAPE,
		MENU_OPTION_CREATE_MULTIPLE_CONVEX_COLLISION_SHAPES,
		MENU_OPTION_CREATE_NAVMESH,
		MENU_OPTION_CREATE_OUTLINE_MESH,
		MENU_OPTION_CREATE_UV2,
		MENU_OPTION_DEBUG_UV1,
		MENU_OPTION_DEBUG_UV2,
	};

	MeshInstance *node;

	MenuButton *options;

	ConfirmationDialog *outline_dialog;
	SpinBox *outline_size;

	AcceptDialog *err_dialog;

	AcceptDialog *debug_uv_dialog;
	Control *debug_uv;
	Vector<Vector2> uv_lines;

	void _menu_option(int p_option);
	void _create_outline_mesh();

	void _create_uv_lines(int p_layer);
	friend class MeshInstanceEditorPlugin;

	void _debug_uv_draw();

protected:
	void _node_removed(Node *p_node);
	static void _bind_methods();

public:
	void edit(MeshInstance *p_mesh);
	MeshInstanceEditor();
};

class MeshInstanceEditorPlugin : public EditorPlugin {
	GDCLASS(MeshInstanceEditorPlugin, EditorPlugin);

	MeshInstanceEditor *mesh_editor;
	EditorNode *editor;

public:
	virtual String get_name() const { return "MeshInstance"; }
	bool has_main_screen() const { return false; }
	virtual void edit(Object *p_object);
	virtual bool handles(Object *p_object) const;
	virtual void make_visible(bool p_visible);

	MeshInstanceEditorPlugin(EditorNode *p_node);
	~MeshInstanceEditorPlugin();
};

#endif // MESH_INSTANCE_EDITOR_PLUGIN_H