/**************************************************************************/
/* ray_cast_2d_editor_plugin.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
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/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* The above copyright notice and this permission notice shall be */
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#ifndef RAY_CAST_2D_EDITOR_PLUGIN_H
#define RAY_CAST_2D_EDITOR_PLUGIN_H
#include "editor/editor_plugin.h"
#include "scene/2d/ray_cast_2d.h"
class CanvasItemEditor;
class RayCast2DEditor : public Control {
GDCLASS(RayCast2DEditor, Control);
UndoRedo *undo_redo = nullptr;
CanvasItemEditor *canvas_item_editor = nullptr;
RayCast2D *node = nullptr;
bool pressed = false;
Point2 original_cast_to;
protected:
void _notification(int p_what);
void _node_removed(Node *p_node);
static void _bind_methods();
public:
bool forward_canvas_gui_input(const Ref<InputEvent> &p_event);
void forward_canvas_draw_over_viewport(Control *p_overlay);
void edit(Node *p_node);
RayCast2DEditor();
};
class RayCast2DEditorPlugin : public EditorPlugin {
GDCLASS(RayCast2DEditorPlugin, EditorPlugin);
RayCast2DEditor *ray_cast_2d_editor = nullptr;
public:
virtual bool forward_canvas_gui_input(const Ref<InputEvent> &p_event) { return ray_cast_2d_editor->forward_canvas_gui_input(p_event); }
virtual void forward_canvas_draw_over_viewport(Control *p_overlay) { ray_cast_2d_editor->forward_canvas_draw_over_viewport(p_overlay); }
virtual String get_name() const { return "RayCast2D"; }
bool has_main_screen() const { return false; }
virtual void edit(Object *p_object);
virtual bool handles(Object *p_object) const;
virtual void make_visible(bool visible);
RayCast2DEditorPlugin(EditorNode *p_editor);<--- Class 'RayCast2DEditorPlugin' has a constructor with 1 argument that is not explicit. [+]Class 'RayCast2DEditorPlugin' has a constructor with 1 argument that is not explicit. Such constructors should in general be explicit for type safety reasons. Using the explicit keyword in the constructor means some mistakes when using the class can be avoided.
};
#endif // RAY_CAST_2D_EDITOR_PLUGIN_H