/**************************************************************************/
/* skeleton_ik_editor_plugin.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
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#ifndef SKELETON_IK_EDITOR_PLUGIN_H
#define SKELETON_IK_EDITOR_PLUGIN_H
#include "editor/editor_node.h"
#include "editor/editor_plugin.h"
class SkeletonIK;
class SkeletonIKEditorPlugin : public EditorPlugin {
GDCLASS(SkeletonIKEditorPlugin, EditorPlugin);
SkeletonIK *skeleton_ik;
Button *play_btn;
EditorNode *editor;
void _play();
protected:
static void _bind_methods();
public:
virtual String get_name() const { return "SkeletonIK"; }
bool has_main_screen() const { return false; }
virtual void edit(Object *p_object);
virtual bool handles(Object *p_object) const;
virtual void make_visible(bool p_visible);
SkeletonIKEditorPlugin(EditorNode *p_node);<--- Class 'SkeletonIKEditorPlugin' has a constructor with 1 argument that is not explicit. [+]Class 'SkeletonIKEditorPlugin' has a constructor with 1 argument that is not explicit. Such constructors should in general be explicit for type safety reasons. Using the explicit keyword in the constructor means some mistakes when using the class can be avoided.
~SkeletonIKEditorPlugin();
};
#endif // SKELETON_IK_EDITOR_PLUGIN_H