/**************************************************************************/
/* viewport_preview_editor_plugin.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
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#ifndef VIEWPORT_PREVIEW_EDITOR_PLUGIN_H
#define VIEWPORT_PREVIEW_EDITOR_PLUGIN_H
#include "editor/editor_node.h"
#include "editor/editor_plugin.h"
#include "editor/plugins/texture_editor_plugin.h"
#include "scene/main/viewport.h"
class EditorInspectorPluginViewportPreview : public EditorInspectorPluginTexture {
GDCLASS(EditorInspectorPluginViewportPreview, EditorInspectorPluginTexture);
public:
virtual bool can_handle(Object *p_object);
virtual void parse_begin(Object *p_object);
};
class ViewportPreviewEditorPlugin : public EditorPlugin {
GDCLASS(ViewportPreviewEditorPlugin, EditorPlugin);
public:
virtual String get_name() const { return "SubViewportPreview"; }
ViewportPreviewEditorPlugin(EditorNode *p_node);<--- Class 'ViewportPreviewEditorPlugin' has a constructor with 1 argument that is not explicit. [+]Class 'ViewportPreviewEditorPlugin' has a constructor with 1 argument that is not explicit. Such constructors should in general be explicit for type safety reasons. Using the explicit keyword in the constructor means some mistakes when using the class can be avoided.
};
#endif // VIEWPORT_PREVIEW_EDITOR_PLUGIN_H