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2886 | /**************************************************************************/
/* project_manager.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "project_manager.h"
#include "core/io/config_file.h"
#include "core/io/resource_saver.h"
#include "core/io/stream_peer_ssl.h"
#include "core/io/zip_io.h"
#include "core/os/dir_access.h"
#include "core/os/file_access.h"
#include "core/os/keyboard.h"
#include "core/os/os.h"
#include "core/translation.h"
#include "core/version.h"
#include "editor_scale.h"
#include "editor_settings.h"
#include "editor_themes.h"
#include "main/main.h"
#include "scene/gui/center_container.h"
#include "scene/gui/line_edit.h"
#include "scene/gui/margin_container.h"
#include "scene/gui/panel_container.h"
#include "scene/gui/separator.h"
#include "scene/gui/texture_rect.h"
#include "scene/gui/tool_button.h"
#include "servers/navigation_server.h"
// Used to test for GLES3 support.
#ifndef SERVER_ENABLED
#include "drivers/gles3/rasterizer_gles3.h"
#endif
static inline String get_project_key_from_path(const String &dir) {
return dir.replace("/", "::");
}
class ProjectDialog : public ConfirmationDialog {
GDCLASS(ProjectDialog, ConfirmationDialog);
public:
enum Mode {
MODE_NEW,
MODE_IMPORT,
MODE_INSTALL,
MODE_RENAME
};
private:
enum MessageType {
MESSAGE_ERROR,
MESSAGE_WARNING,
MESSAGE_SUCCESS
};
enum InputType {
PROJECT_PATH,
INSTALL_PATH
};
Mode mode;
Button *browse;
Button *install_browse;
Button *create_dir;
Container *name_container;
Container *path_container;
Container *install_path_container;
Container *rasterizer_container;
Ref<ButtonGroup> rasterizer_button_group;
Label *msg;<--- Shadowed declaration
LineEdit *project_path;
LineEdit *project_name;
LineEdit *install_path;
TextureRect *status_rect;
TextureRect *install_status_rect;
FileDialog *fdialog;
FileDialog *fdialog_install;
String zip_path;
String zip_title;
AcceptDialog *dialog_error;
String fav_dir;
String created_folder_path;
void set_message(const String &p_msg, MessageType p_type = MESSAGE_SUCCESS, InputType input_type = PROJECT_PATH) {
msg->set_text(p_msg);
Ref<Texture> current_path_icon = status_rect->get_texture();
Ref<Texture> current_install_icon = install_status_rect->get_texture();
Ref<Texture> new_icon;
switch (p_type) {
case MESSAGE_ERROR: {
msg->add_color_override("font_color", get_color("error_color", "Editor"));
msg->set_modulate(Color(1, 1, 1, 1));
new_icon = get_icon("StatusError", "EditorIcons");
} break;
case MESSAGE_WARNING: {
msg->add_color_override("font_color", get_color("warning_color", "Editor"));
msg->set_modulate(Color(1, 1, 1, 1));
new_icon = get_icon("StatusWarning", "EditorIcons");
} break;
case MESSAGE_SUCCESS: {
msg->set_modulate(Color(1, 1, 1, 0));
new_icon = get_icon("StatusSuccess", "EditorIcons");
} break;
}
if (current_path_icon != new_icon && input_type == PROJECT_PATH) {
status_rect->set_texture(new_icon);
} else if (current_install_icon != new_icon && input_type == INSTALL_PATH) {
install_status_rect->set_texture(new_icon);
}
set_size(Size2(500, 0) * EDSCALE);
}
String _test_path() {
DirAccess *d = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
String valid_path, valid_install_path;
if (d->change_dir(project_path->get_text()) == OK) {
valid_path = project_path->get_text();
} else if (d->change_dir(project_path->get_text().strip_edges()) == OK) {
valid_path = project_path->get_text().strip_edges();
} else if (project_path->get_text().ends_with(".zip")) {
if (d->file_exists(project_path->get_text())) {
valid_path = project_path->get_text();
}
} else if (project_path->get_text().strip_edges().ends_with(".zip")) {
if (d->file_exists(project_path->get_text().strip_edges())) {
valid_path = project_path->get_text().strip_edges();
}
}
if (valid_path == "") {
set_message(TTR("The path specified doesn't exist."), MESSAGE_ERROR);
memdelete(d);
get_ok()->set_disabled(true);
return "";
}
if (mode == MODE_IMPORT && valid_path.ends_with(".zip")) {
if (d->change_dir(install_path->get_text()) == OK) {
valid_install_path = install_path->get_text();
} else if (d->change_dir(install_path->get_text().strip_edges()) == OK) {
valid_install_path = install_path->get_text().strip_edges();
}
if (valid_install_path == "") {
set_message(TTR("The path specified doesn't exist."), MESSAGE_ERROR, INSTALL_PATH);
memdelete(d);
get_ok()->set_disabled(true);
return "";
}
}
if (mode == MODE_IMPORT || mode == MODE_RENAME) {
if (valid_path != "" && !d->file_exists("project.godot")) {
if (valid_path.ends_with(".zip")) {
FileAccess *src_f = nullptr;
zlib_filefunc_def io = zipio_create_io_from_file(&src_f);
unzFile pkg = unzOpen2(valid_path.utf8().get_data(), &io);
if (!pkg) {
set_message(TTR("Error opening package file (it's not in ZIP format)."), MESSAGE_ERROR);
memdelete(d);
get_ok()->set_disabled(true);
unzClose(pkg);
return "";
}
int ret = unzGoToFirstFile(pkg);
while (ret == UNZ_OK) {
unz_file_info info;
char fname[16384];
ret = unzGetCurrentFileInfo(pkg, &info, fname, 16384, nullptr, 0, nullptr, 0);
if (String::utf8(fname).ends_with("project.godot")) {
break;
}
ret = unzGoToNextFile(pkg);
}
if (ret == UNZ_END_OF_LIST_OF_FILE) {
set_message(TTR("Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."), MESSAGE_ERROR);
memdelete(d);
get_ok()->set_disabled(true);
unzClose(pkg);
return "";
}
unzClose(pkg);
// check if the specified install folder is empty, even though this is not an error, it is good to check here
d->list_dir_begin();
bool is_empty = true;
String n = d->get_next();
while (n != String()) {
if (!n.begins_with(".")) {
// Allow `.`, `..` (reserved current/parent folder names)
// and hidden files/folders to be present.
// For instance, this lets users initialize a Git repository
// and still be able to create a project in the directory afterwards.
is_empty = false;
break;
}
n = d->get_next();
}
d->list_dir_end();
if (!is_empty) {
set_message(TTR("Please choose an empty folder."), MESSAGE_WARNING, INSTALL_PATH);
memdelete(d);
get_ok()->set_disabled(true);
return "";
}
} else {
set_message(TTR("Please choose a \"project.godot\" or \".zip\" file."), MESSAGE_ERROR);
memdelete(d);
install_path_container->hide();
get_ok()->set_disabled(true);
return "";
}
} else if (valid_path.ends_with("zip")) {
set_message(TTR("This directory already contains a Godot project."), MESSAGE_ERROR, INSTALL_PATH);
memdelete(d);
get_ok()->set_disabled(true);
return "";
}
} else {
// check if the specified folder is empty, even though this is not an error, it is good to check here
d->list_dir_begin();
bool is_empty = true;
String n = d->get_next();
while (n != String()) {
if (!n.begins_with(".")) {
// Allow `.`, `..` (reserved current/parent folder names)
// and hidden files/folders to be present.
// For instance, this lets users initialize a Git repository
// and still be able to create a project in the directory afterwards.
is_empty = false;
break;
}
n = d->get_next();
}
d->list_dir_end();
if (!is_empty) {
set_message(TTR("Please choose an empty folder."), MESSAGE_ERROR);
memdelete(d);
get_ok()->set_disabled(true);
return "";
}
}
set_message("");
set_message("", MESSAGE_SUCCESS, INSTALL_PATH);
memdelete(d);
get_ok()->set_disabled(false);
return valid_path;
}
void _path_text_changed(const String &p_path) {
String sp = _test_path();
if (sp != "") {
// If the project name is empty or default, infer the project name from the selected folder name
if (project_name->get_text().strip_edges() == "" || project_name->get_text().strip_edges() == TTR("New Game Project")) {
sp = sp.replace("\\", "/");
int lidx = sp.rfind("/");
if (lidx != -1) {
sp = sp.substr(lidx + 1, sp.length()).capitalize();
}
if (sp == "" && mode == MODE_IMPORT) {
sp = TTR("Imported Project");
}
project_name->set_text(sp);
_text_changed(sp);
}
}
if (created_folder_path != "" && created_folder_path != p_path) {
_remove_created_folder();
}
}
void _file_selected(const String &p_path) {
String p = p_path;
if (mode == MODE_IMPORT) {
if (p.ends_with("project.godot")) {
p = p.get_base_dir();
install_path_container->hide();
get_ok()->set_disabled(false);
} else if (p.ends_with(".zip")) {
install_path->set_text(p.get_base_dir());
install_path_container->show();
get_ok()->set_disabled(false);
} else {
set_message(TTR("Please choose a \"project.godot\" or \".zip\" file."), MESSAGE_ERROR);
get_ok()->set_disabled(true);
return;
}
}
String sp = p.simplify_path();
project_path->set_text(sp);
_path_text_changed(sp);
if (p.ends_with(".zip")) {
install_path->call_deferred("grab_focus");
} else {
get_ok()->call_deferred("grab_focus");
}
}
void _path_selected(const String &p_path) {
String sp = p_path.simplify_path();
project_path->set_text(sp);
_path_text_changed(sp);
get_ok()->call_deferred("grab_focus");
}
void _install_path_selected(const String &p_path) {
String sp = p_path.simplify_path();
install_path->set_text(sp);
_path_text_changed(sp);
get_ok()->call_deferred("grab_focus");
}
void _browse_path() {
fdialog->set_current_dir(project_path->get_text());
if (mode == MODE_IMPORT) {
fdialog->set_mode(FileDialog::MODE_OPEN_FILE);
fdialog->clear_filters();
fdialog->add_filter(vformat("project.godot ; %s %s", VERSION_NAME, TTR("Project")));
fdialog->add_filter("*.zip ; " + TTR("ZIP File"));
} else {
fdialog->set_mode(FileDialog::MODE_OPEN_DIR);
}
fdialog->popup_centered_ratio();
}
void _browse_install_path() {
fdialog_install->set_current_dir(install_path->get_text());
fdialog_install->set_mode(FileDialog::MODE_OPEN_DIR);
fdialog_install->popup_centered_ratio();
}
void _create_folder() {
const String project_name_no_edges = project_name->get_text().strip_edges();
if (project_name_no_edges == "" || created_folder_path != "" || project_name_no_edges.ends_with(".")) {
set_message(TTR("Invalid project name."), MESSAGE_WARNING);
return;
}
DirAccess *d = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
if (d->change_dir(project_path->get_text()) == OK) {
if (!d->dir_exists(project_name_no_edges)) {
if (d->make_dir(project_name_no_edges) == OK) {
d->change_dir(project_name_no_edges);
String dir_str = d->get_current_dir();
project_path->set_text(dir_str);
_path_text_changed(dir_str);
created_folder_path = d->get_current_dir();
create_dir->set_disabled(true);
} else {
dialog_error->set_text(TTR("Couldn't create folder."));
dialog_error->popup_centered_minsize();
}
} else {
dialog_error->set_text(TTR("There is already a folder in this path with the specified name."));
dialog_error->popup_centered_minsize();
}
}
memdelete(d);
}
void _text_changed(const String &p_text) {
if (mode != MODE_NEW) {
return;
}
_test_path();
if (p_text.strip_edges() == "") {
set_message(TTR("It would be a good idea to name your project."), MESSAGE_ERROR);
}
}
void ok_pressed() {
String dir = project_path->get_text();
if (mode == MODE_RENAME) {
String dir2 = _test_path();
if (dir2 == "") {
set_message(TTR("Invalid project path (changed anything?)."), MESSAGE_ERROR);
return;
}
// Load project.godot as ConfigFile to set the new name.
ConfigFile cfg;
String project_godot = dir2.plus_file("project.godot");
Error err = cfg.load(project_godot);
if (err != OK) {
set_message(vformat(TTR("Couldn't load project at '%s' (error %d). It may be missing or corrupted."), project_godot, err), MESSAGE_ERROR);
} else {
cfg.set_value("application", "config/name", project_name->get_text().strip_edges());
err = cfg.save(project_godot);
if (err != OK) {
set_message(vformat(TTR("Couldn't save project at '%s' (error %d)."), project_godot, err), MESSAGE_ERROR);
}
}
hide();
emit_signal("projects_updated");
} else {
if (mode == MODE_IMPORT) {
if (project_path->get_text().ends_with(".zip")) {
mode = MODE_INSTALL;
ok_pressed();
return;
}
} else {
if (mode == MODE_NEW) {
ProjectSettings::CustomMap initial_settings;
if (rasterizer_button_group->get_pressed_button()->get_meta("driver_name") == "GLES3") {
initial_settings["rendering/quality/driver/driver_name"] = "GLES3";
} else {
initial_settings["rendering/quality/driver/driver_name"] = "GLES2";
initial_settings["rendering/vram_compression/import_etc2"] = false;
initial_settings["rendering/vram_compression/import_etc"] = true;
}
initial_settings["application/config/name"] = project_name->get_text().strip_edges();
initial_settings["application/config/icon"] = "res://icon.png";
initial_settings["rendering/environment/default_environment"] = "res://default_env.tres";
initial_settings["physics/common/enable_pause_aware_picking"] = true;
initial_settings["gui/common/drop_mouse_on_gui_input_disabled"] = true;
if (ProjectSettings::get_singleton()->save_custom(dir.plus_file("project.godot"), initial_settings, Vector<String>(), false) != OK) {
set_message(TTR("Couldn't create project.godot in project path."), MESSAGE_ERROR);
} else {
ResourceSaver::save(dir.plus_file("icon.png"), create_unscaled_default_project_icon());
FileAccess *f = FileAccess::open(dir.plus_file("default_env.tres"), FileAccess::WRITE);
if (!f) {
set_message(TTR("Couldn't create project.godot in project path."), MESSAGE_ERROR);
} else {
f->store_line("[gd_resource type=\"Environment\" load_steps=2 format=2]");
f->store_line("");
f->store_line("[sub_resource type=\"ProceduralSky\" id=1]");
f->store_line("");
f->store_line("[resource]");
f->store_line("background_mode = 2");
f->store_line("background_sky = SubResource( 1 )");
memdelete(f);
}
}
} else if (mode == MODE_INSTALL) {
if (project_path->get_text().ends_with(".zip")) {
dir = install_path->get_text();
zip_path = project_path->get_text();
}
FileAccess *src_f = nullptr;
zlib_filefunc_def io = zipio_create_io_from_file(&src_f);
unzFile pkg = unzOpen2(zip_path.utf8().get_data(), &io);
if (!pkg) {
dialog_error->set_text(TTR("Error opening package file, not in ZIP format."));
dialog_error->popup_centered_minsize();
return;
}
// Find the zip_root
String zip_root;
int ret = unzGoToFirstFile(pkg);
while (ret == UNZ_OK) {
unz_file_info info;
char fname[16384];
unzGetCurrentFileInfo(pkg, &info, fname, 16384, nullptr, 0, nullptr, 0);
String name = String::utf8(fname);
if (name.ends_with("project.godot")) {
zip_root = name.substr(0, name.rfind("project.godot"));
break;
}
ret = unzGoToNextFile(pkg);
}
ret = unzGoToFirstFile(pkg);
Vector<String> failed_files;
while (ret == UNZ_OK) {
//get filename
unz_file_info info;
char fname[16384];
ret = unzGetCurrentFileInfo(pkg, &info, fname, 16384, nullptr, 0, nullptr, 0);<--- ret is assigned
String path = String::utf8(fname);
if (path == String() || path == zip_root || !zip_root.is_subsequence_of(path)) {
//
} else if (path.ends_with("/")) { // a dir
path = path.substr(0, path.length() - 1);
String rel_path = path.substr(zip_root.length());
DirAccess *da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
da->make_dir(dir.plus_file(rel_path));
memdelete(da);
} else {
Vector<uint8_t> data;
data.resize(info.uncompressed_size);
String rel_path = path.substr(zip_root.length());
//read
unzOpenCurrentFile(pkg);
unzReadCurrentFile(pkg, data.ptrw(), data.size());
unzCloseCurrentFile(pkg);
FileAccess *f = FileAccess::open(dir.plus_file(rel_path), FileAccess::WRITE);
if (f) {
f->store_buffer(data.ptr(), data.size());
memdelete(f);
} else {
failed_files.push_back(rel_path);
}
}
ret = unzGoToNextFile(pkg);<--- ret is overwritten
}
unzClose(pkg);
if (failed_files.size()) {
String msg = TTR("The following files failed extraction from package:") + "\n\n";<--- Shadow variable
for (int i = 0; i < failed_files.size(); i++) {
if (i > 15) {
msg += "\nAnd " + itos(failed_files.size() - i) + " more files.";
break;
}
msg += failed_files[i] + "\n";
}
dialog_error->set_text(msg);
dialog_error->popup_centered_minsize();
} else if (!project_path->get_text().ends_with(".zip")) {
dialog_error->set_text(TTR("Package installed successfully!"));
dialog_error->popup_centered_minsize();
}
}
}
dir = dir.replace("\\", "/");
if (dir.ends_with("/")) {
dir = dir.substr(0, dir.length() - 1);
}
String proj = get_project_key_from_path(dir);
EditorSettings::get_singleton()->set("projects/" + proj, dir);
EditorSettings::get_singleton()->save();
hide();
emit_signal("project_created", dir);
}
}
void _remove_created_folder() {
if (created_folder_path != "") {
DirAccess *d = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
d->remove(created_folder_path);
memdelete(d);
create_dir->set_disabled(false);
created_folder_path = "";
}
}
void cancel_pressed() {
_remove_created_folder();
project_path->clear();
_path_text_changed("");
project_name->clear();
_text_changed("");
if (status_rect->get_texture() == get_icon("StatusError", "EditorIcons")) {
msg->show();
}
if (install_status_rect->get_texture() == get_icon("StatusError", "EditorIcons")) {
msg->show();
}
}
void _notification(int p_what) {
if (p_what == MainLoop::NOTIFICATION_WM_QUIT_REQUEST) {
_remove_created_folder();
}
}
protected:
static void _bind_methods() {
ClassDB::bind_method("_browse_path", &ProjectDialog::_browse_path);
ClassDB::bind_method("_create_folder", &ProjectDialog::_create_folder);
ClassDB::bind_method("_text_changed", &ProjectDialog::_text_changed);
ClassDB::bind_method("_path_text_changed", &ProjectDialog::_path_text_changed);
ClassDB::bind_method("_path_selected", &ProjectDialog::_path_selected);
ClassDB::bind_method("_file_selected", &ProjectDialog::_file_selected);
ClassDB::bind_method("_install_path_selected", &ProjectDialog::_install_path_selected);
ClassDB::bind_method("_browse_install_path", &ProjectDialog::_browse_install_path);
ADD_SIGNAL(MethodInfo("project_created"));
ADD_SIGNAL(MethodInfo("projects_updated"));
}
public:
void set_zip_path(const String &p_path) {
zip_path = p_path;
}
void set_zip_title(const String &p_title) {
zip_title = p_title;
}
void set_mode(Mode p_mode) {
mode = p_mode;
}
void set_project_path(const String &p_path) {
project_path->set_text(p_path);
}
void show_dialog() {
if (mode == MODE_RENAME) {
project_path->set_editable(false);
browse->hide();
install_browse->hide();
set_title(TTR("Rename Project"));
get_ok()->set_text(TTR("Rename"));
name_container->show();
status_rect->hide();
msg->hide();
install_path_container->hide();
install_status_rect->hide();
rasterizer_container->hide();
get_ok()->set_disabled(false);
// Fetch current name from project.godot to prefill the text input.
ConfigFile cfg;
String project_godot = project_path->get_text().plus_file("project.godot");
Error err = cfg.load(project_godot);
if (err != OK) {
set_message(vformat(TTR("Couldn't load project at '%s' (error %d). It may be missing or corrupted."), project_godot, err), MESSAGE_ERROR);
status_rect->show();
msg->show();
get_ok()->set_disabled(true);
} else {
String cur_name = cfg.get_value("application", "config/name", "");
project_name->set_text(cur_name);
_text_changed(cur_name);
}
project_name->call_deferred("grab_focus");
create_dir->hide();
} else {
fav_dir = EditorSettings::get_singleton()->get("filesystem/directories/default_project_path");
if (fav_dir != "") {
project_path->set_text(fav_dir);
fdialog->set_current_dir(fav_dir);
} else {
DirAccess *d = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
project_path->set_text(d->get_current_dir());
fdialog->set_current_dir(d->get_current_dir());
memdelete(d);
}
String proj = TTR("New Game Project");
project_name->set_text(proj);
_text_changed(proj);
project_path->set_editable(true);
browse->set_disabled(false);
browse->show();
install_browse->set_disabled(false);
install_browse->show();
create_dir->show();
status_rect->show();
install_status_rect->show();
msg->show();
if (mode == MODE_IMPORT) {
set_title(TTR("Import Existing Project"));
get_ok()->set_text(TTR("Import & Edit"));
name_container->hide();
install_path_container->hide();
rasterizer_container->hide();
project_path->grab_focus();
} else if (mode == MODE_NEW) {
set_title(TTR("Create New Project"));
get_ok()->set_text(TTR("Create & Edit"));
name_container->show();
install_path_container->hide();
rasterizer_container->show();
project_name->call_deferred("grab_focus");
project_name->call_deferred("select_all");
} else if (mode == MODE_INSTALL) {
set_title(TTR("Install Project:") + " " + zip_title);
get_ok()->set_text(TTR("Install & Edit"));
project_name->set_text(zip_title);
name_container->show();
install_path_container->hide();
rasterizer_container->hide();
project_path->grab_focus();
}
_test_path();
}
// Reset the dialog to its initial size. Otherwise, the dialog window would be too large
// when opening a small dialog after closing a large dialog.
set_size(get_minimum_size());
popup_centered_minsize(Size2(500, 0) * EDSCALE);
}
ProjectDialog() {
VBoxContainer *vb = memnew(VBoxContainer);
add_child(vb);
name_container = memnew(VBoxContainer);
vb->add_child(name_container);
Label *l = memnew(Label);
l->set_text(TTR("Project Name:"));
name_container->add_child(l);
HBoxContainer *pnhb = memnew(HBoxContainer);
name_container->add_child(pnhb);
project_name = memnew(LineEdit);
project_name->set_h_size_flags(SIZE_EXPAND_FILL);
pnhb->add_child(project_name);
create_dir = memnew(Button);
pnhb->add_child(create_dir);
create_dir->set_text(TTR("Create Folder"));
create_dir->connect("pressed", this, "_create_folder");
path_container = memnew(VBoxContainer);
vb->add_child(path_container);
l = memnew(Label);
l->set_text(TTR("Project Path:"));
path_container->add_child(l);
HBoxContainer *pphb = memnew(HBoxContainer);
path_container->add_child(pphb);
project_path = memnew(LineEdit);
project_path->set_h_size_flags(SIZE_EXPAND_FILL);
pphb->add_child(project_path);
install_path_container = memnew(VBoxContainer);
vb->add_child(install_path_container);
l = memnew(Label);
l->set_text(TTR("Project Installation Path:"));
install_path_container->add_child(l);
HBoxContainer *iphb = memnew(HBoxContainer);
install_path_container->add_child(iphb);
install_path = memnew(LineEdit);
install_path->set_h_size_flags(SIZE_EXPAND_FILL);
iphb->add_child(install_path);
// status icon
status_rect = memnew(TextureRect);
status_rect->set_stretch_mode(TextureRect::STRETCH_KEEP_CENTERED);
pphb->add_child(status_rect);
browse = memnew(Button);
browse->set_text(TTR("Browse"));
browse->connect("pressed", this, "_browse_path");
pphb->add_child(browse);
// install status icon
install_status_rect = memnew(TextureRect);
install_status_rect->set_stretch_mode(TextureRect::STRETCH_KEEP_CENTERED);
iphb->add_child(install_status_rect);
install_browse = memnew(Button);
install_browse->set_text(TTR("Browse"));
install_browse->connect("pressed", this, "_browse_install_path");
iphb->add_child(install_browse);
msg = memnew(Label);
msg->set_align(Label::ALIGN_CENTER);
vb->add_child(msg);
// rasterizer selection
rasterizer_container = memnew(VBoxContainer);
vb->add_child(rasterizer_container);
l = memnew(Label);
l->set_text(TTR("Renderer:"));
rasterizer_container->add_child(l);
Container *rshb = memnew(HBoxContainer);
rasterizer_container->add_child(rshb);
rasterizer_button_group.instance();
// Enable GLES3 by default as it's the default value for the project setting.
#ifndef SERVER_ENABLED
bool gles3_viable = RasterizerGLES3::is_viable() == OK;
#else
// Whatever, project manager isn't even used in headless builds.
bool gles3_viable = false;<--- Assignment 'gles3_viable=false', assigned value is 0
#endif
Container *rvb = memnew(VBoxContainer);
rvb->set_h_size_flags(SIZE_EXPAND_FILL);
rshb->add_child(rvb);
Button *rs_button = memnew(CheckBox);
rs_button->set_button_group(rasterizer_button_group);
rs_button->set_text(TTR("OpenGL ES 3.0"));
rs_button->set_meta("driver_name", "GLES3");
rvb->add_child(rs_button);
if (gles3_viable) {<--- Condition 'gles3_viable' is always false
rs_button->set_pressed(true);
} else {
// If GLES3 can't be used, don't let users shoot themselves in the foot.
rs_button->set_disabled(true);
l = memnew(Label);
l->set_text(TTR("Not supported by your GPU drivers."));
rvb->add_child(l);
}
l = memnew(Label);
l->set_text(TTR("Higher visual quality\nAll features available\nIncompatible with older hardware\nNot recommended for web games"));
rvb->add_child(l);
rshb->add_child(memnew(VSeparator));
rvb = memnew(VBoxContainer);
rvb->set_h_size_flags(SIZE_EXPAND_FILL);
rshb->add_child(rvb);
rs_button = memnew(CheckBox);
rs_button->set_button_group(rasterizer_button_group);
rs_button->set_text(TTR("OpenGL ES 2.0"));
rs_button->set_meta("driver_name", "GLES2");
rs_button->set_pressed(!gles3_viable);
rvb->add_child(rs_button);
l = memnew(Label);
l->set_text(TTR("Lower visual quality\nSome features not available\nWorks on most hardware\nRecommended for web games"));
rvb->add_child(l);
l = memnew(Label);
l->set_text(TTR("Renderer can be changed later, but scenes may need to be adjusted."));
l->set_align(Label::ALIGN_CENTER);
rasterizer_container->add_child(l);
fdialog = memnew(FileDialog);
fdialog->set_access(FileDialog::ACCESS_FILESYSTEM);
fdialog_install = memnew(FileDialog);
fdialog_install->set_access(FileDialog::ACCESS_FILESYSTEM);
add_child(fdialog);
add_child(fdialog_install);
project_name->connect("text_changed", this, "_text_changed");
project_path->connect("text_changed", this, "_path_text_changed");
install_path->connect("text_changed", this, "_path_text_changed");
fdialog->connect("dir_selected", this, "_path_selected");
fdialog->connect("file_selected", this, "_file_selected");
fdialog_install->connect("dir_selected", this, "_install_path_selected");
fdialog_install->connect("file_selected", this, "_install_path_selected");
set_hide_on_ok(false);
mode = MODE_NEW;
dialog_error = memnew(AcceptDialog);
add_child(dialog_error);
}
};
class ProjectListItemControl : public HBoxContainer {
GDCLASS(ProjectListItemControl, HBoxContainer)
public:
TextureButton *favorite_button;
TextureRect *icon;
bool icon_needs_reload;
bool hover;
ProjectListItemControl() {
favorite_button = nullptr;
icon = nullptr;
icon_needs_reload = true;
hover = false;
set_focus_mode(FocusMode::FOCUS_ALL);
}
void set_is_favorite(bool fav) {
favorite_button->set_modulate(fav ? Color(1, 1, 1, 1) : Color(1, 1, 1, 0.2));
}
void _notification(int p_what) {
switch (p_what) {
case NOTIFICATION_MOUSE_ENTER: {
hover = true;
update();
} break;
case NOTIFICATION_MOUSE_EXIT: {
hover = false;
update();
} break;
case NOTIFICATION_DRAW: {
if (hover) {
draw_style_box(get_stylebox("hover", "Tree"), Rect2(Point2(), get_size() - Size2(10, 0) * EDSCALE));
}
} break;
}
}
};
class ProjectList : public ScrollContainer {
GDCLASS(ProjectList, ScrollContainer)
public:
static const char *SIGNAL_SELECTION_CHANGED;
static const char *SIGNAL_PROJECT_ASK_OPEN;
enum MenuOptions {
GLOBAL_NEW_WINDOW,
GLOBAL_OPEN_PROJECT
};
// Can often be passed by copy
struct Item {
String project_key;
String project_name;
String description;
String path;
String icon;
String main_scene;
uint64_t last_modified;
bool favorite;
bool grayed;
bool missing;
int version;
ProjectListItemControl *control;
Item() {}
Item(const String &p_project,
const String &p_name,
const String &p_description,
const String &p_path,
const String &p_icon,
const String &p_main_scene,
uint64_t p_last_modified,
bool p_favorite,
bool p_grayed,
bool p_missing,
int p_version) {
project_key = p_project;<--- Variable 'project_key' is assigned in constructor body. Consider performing initialization in initialization list. [+]When an object of a class is created, the constructors of all member variables are called consecutively in the order the variables are declared, even if you don't explicitly write them to the initialization list. You could avoid assigning 'project_key' a value by passing the value to the constructor in the initialization list.
project_name = p_name;<--- Variable 'project_name' is assigned in constructor body. Consider performing initialization in initialization list. [+]When an object of a class is created, the constructors of all member variables are called consecutively in the order the variables are declared, even if you don't explicitly write them to the initialization list. You could avoid assigning 'project_name' a value by passing the value to the constructor in the initialization list.
description = p_description;<--- Variable 'description' is assigned in constructor body. Consider performing initialization in initialization list. [+]When an object of a class is created, the constructors of all member variables are called consecutively in the order the variables are declared, even if you don't explicitly write them to the initialization list. You could avoid assigning 'description' a value by passing the value to the constructor in the initialization list.
path = p_path;<--- Variable 'path' is assigned in constructor body. Consider performing initialization in initialization list. [+]When an object of a class is created, the constructors of all member variables are called consecutively in the order the variables are declared, even if you don't explicitly write them to the initialization list. You could avoid assigning 'path' a value by passing the value to the constructor in the initialization list.
icon = p_icon;<--- Variable 'icon' is assigned in constructor body. Consider performing initialization in initialization list. [+]When an object of a class is created, the constructors of all member variables are called consecutively in the order the variables are declared, even if you don't explicitly write them to the initialization list. You could avoid assigning 'icon' a value by passing the value to the constructor in the initialization list.
main_scene = p_main_scene;<--- Variable 'main_scene' is assigned in constructor body. Consider performing initialization in initialization list. [+]When an object of a class is created, the constructors of all member variables are called consecutively in the order the variables are declared, even if you don't explicitly write them to the initialization list. You could avoid assigning 'main_scene' a value by passing the value to the constructor in the initialization list.
last_modified = p_last_modified;
favorite = p_favorite;
grayed = p_grayed;
missing = p_missing;
version = p_version;
control = nullptr;
}
_FORCE_INLINE_ bool operator==(const Item &l) const {
return project_key == l.project_key;
}
};
bool project_opening_initiated;
ProjectList();
~ProjectList();
void update_dock_menu();
void load_projects();
void set_search_term(String p_search_term);
void set_order_option(ProjectListFilter::FilterOption p_option);
void sort_projects();
int get_project_count() const;
void select_project(int p_index);
void erase_selected_projects(bool p_delete_project_contents);
Vector<Item> get_selected_projects() const;
const Set<String> &get_selected_project_keys() const;
void ensure_project_visible(int p_index);
int get_single_selected_index() const;
bool is_any_project_missing() const;
void erase_missing_projects();
int refresh_project(const String &dir_path);
private:
static void _bind_methods();
void _notification(int p_what);
void _panel_draw(Node *p_hb);
void _panel_input(const Ref<InputEvent> &p_ev, Node *p_hb);
void _favorite_pressed(Node *p_hb);
void _show_project(const String &p_path);
void select_range(int p_begin, int p_end);
void toggle_select(int p_index);
void create_project_item_control(int p_index);
void remove_project(int p_index, bool p_update_settings);
void update_icons_async();
void load_project_icon(int p_index);
static void load_project_data(const String &p_property_key, Item &p_item, bool p_favorite);
String _search_term;
ProjectListFilter::FilterOption _order_option;
Set<String> _selected_project_keys;
String _last_clicked; // Project key
VBoxContainer *_scroll_children;
int _icon_load_index;
Vector<Item> _projects;
};
struct ProjectListComparator {
ProjectListFilter::FilterOption order_option;
// operator<
_FORCE_INLINE_ bool operator()(const ProjectList::Item &a, const ProjectList::Item &b) const {
if (a.favorite && !b.favorite) {
return true;
}
if (b.favorite && !a.favorite) {
return false;
}
switch (order_option) {
case ProjectListFilter::FILTER_PATH:
return a.project_key < b.project_key;
case ProjectListFilter::FILTER_MODIFIED:
return a.last_modified > b.last_modified;
default:
return a.project_name < b.project_name;
}
}
};
ProjectList::ProjectList() {
_order_option = ProjectListFilter::FILTER_MODIFIED;
_scroll_children = memnew(VBoxContainer);
_scroll_children->set_h_size_flags(SIZE_EXPAND_FILL);
add_child(_scroll_children);
_icon_load_index = 0;
project_opening_initiated = false;
}
ProjectList::~ProjectList() {
}
void ProjectList::update_icons_async() {
_icon_load_index = 0;
set_process(true);
}
void ProjectList::_notification(int p_what) {
if (p_what == NOTIFICATION_PROCESS) {
// Load icons as a coroutine to speed up launch when you have hundreds of projects
if (_icon_load_index < _projects.size()) {
Item &item = _projects.write[_icon_load_index];
if (item.control->icon_needs_reload) {
load_project_icon(_icon_load_index);
}
_icon_load_index++;
} else {
set_process(false);
}
}
}
void ProjectList::load_project_icon(int p_index) {
Item &item = _projects.write[p_index];
Ref<Texture> default_icon = get_icon("DefaultProjectIcon", "EditorIcons");
Ref<Texture> icon;
if (item.icon != "") {
Ref<Image> img;
img.instance();
Error err = img->load(item.icon.replace_first("res://", item.path + "/"));
if (err == OK) {
img->resize(default_icon->get_width(), default_icon->get_height(), Image::INTERPOLATE_LANCZOS);
Ref<ImageTexture> it = memnew(ImageTexture);
it->create_from_image(img);
icon = it;
}
}
if (icon.is_null()) {
icon = default_icon;
}
item.control->icon->set_texture(icon);
item.control->icon_needs_reload = false;
}
void ProjectList::load_project_data(const String &p_property_key, Item &p_item, bool p_favorite) {
String path = EditorSettings::get_singleton()->get(p_property_key);
String conf = path.plus_file("project.godot");
bool grayed = false;
bool missing = false;
Ref<ConfigFile> cf = memnew(ConfigFile);
Error cf_err = cf->load(conf);
int config_version = 0;
String project_name = TTR("Unnamed Project");
if (cf_err == OK) {
String cf_project_name = static_cast<String>(cf->get_value("application", "config/name", ""));
if (cf_project_name != "") {
project_name = cf_project_name.xml_unescape();
}
config_version = (int)cf->get_value("", "config_version", 0);
}
if (config_version > ProjectSettings::CONFIG_VERSION) {
// Comes from an incompatible (more recent) Godot version, grey it out
grayed = true;
}
String description = cf->get_value("application", "config/description", "");
String icon = cf->get_value("application", "config/icon", "");
String main_scene = cf->get_value("application", "run/main_scene", "");
uint64_t last_modified = 0;
if (FileAccess::exists(conf)) {
last_modified = FileAccess::get_modified_time(conf);
String fscache = path.plus_file(".fscache");
if (FileAccess::exists(fscache)) {
uint64_t cache_modified = FileAccess::get_modified_time(fscache);
if (cache_modified > last_modified) {
last_modified = cache_modified;
}
}
} else {
grayed = true;
missing = true;
print_line("Project is missing: " + conf);
}
String project_key = p_property_key.get_slice("/", 1);
p_item = Item(project_key, project_name, description, path, icon, main_scene, last_modified, p_favorite, grayed, missing, config_version);
}
void ProjectList::load_projects() {
// This is a full, hard reload of the list. Don't call this unless really required, it's expensive.
// If you have 150 projects, it may read through 150 files on your disk at once + load 150 icons.
// Clear whole list
for (int i = 0; i < _projects.size(); ++i) {
Item &project = _projects.write[i];
CRASH_COND(project.control == nullptr);
memdelete(project.control); // Why not queue_free()?
}
_projects.clear();
_last_clicked = "";
_selected_project_keys.clear();
// Load data
// TODO Would be nice to change how projects and favourites are stored... it complicates things a bit.
// Use a dictionary associating project path to metadata (like is_favorite).
List<PropertyInfo> properties;
EditorSettings::get_singleton()->get_property_list(&properties);
Set<String> favorites;
// Find favourites...
for (List<PropertyInfo>::Element *E = properties.front(); E; E = E->next()) {
String property_key = E->get().name;
if (property_key.begins_with("favorite_projects/")) {
favorites.insert(property_key);
}
}
for (List<PropertyInfo>::Element *E = properties.front(); E; E = E->next()) {
// This is actually something like "projects/C:::Documents::Godot::Projects::MyGame"
String property_key = E->get().name;
if (!property_key.begins_with("projects/")) {
continue;
}
String project_key = property_key.get_slice("/", 1);
bool favorite = favorites.has("favorite_projects/" + project_key);
Item item;
load_project_data(property_key, item, favorite);
_projects.push_back(item);
}
// Create controls
for (int i = 0; i < _projects.size(); ++i) {
create_project_item_control(i);
}
sort_projects();
set_v_scroll(0);
update_icons_async();
update_dock_menu();
}
void ProjectList::update_dock_menu() {
OS::get_singleton()->global_menu_clear("_dock");
int favs_added = 0;
int total_added = 0;
for (int i = 0; i < _projects.size(); ++i) {
if (!_projects[i].grayed && !_projects[i].missing) {
if (_projects[i].favorite) {
favs_added++;
} else {
if (favs_added != 0) {
OS::get_singleton()->global_menu_add_separator("_dock");
}
favs_added = 0;
}
OS::get_singleton()->global_menu_add_item("_dock", _projects[i].project_name + " ( " + _projects[i].path + " )", GLOBAL_OPEN_PROJECT, Variant(_projects[i].path.plus_file("project.godot")));
total_added++;
}
}
if (total_added != 0) {
OS::get_singleton()->global_menu_add_separator("_dock");
}
OS::get_singleton()->global_menu_add_item("_dock", TTR("New Window"), GLOBAL_NEW_WINDOW, Variant());
}
void ProjectList::create_project_item_control(int p_index) {
// Will be added last in the list, so make sure indexes match
ERR_FAIL_COND(p_index != _scroll_children->get_child_count());
Item &item = _projects.write[p_index];
ERR_FAIL_COND(item.control != nullptr); // Already created
Ref<Texture> favorite_icon = get_icon("Favorites", "EditorIcons");
Color font_color = get_color("font_color", "Tree");
ProjectListItemControl *hb = memnew(ProjectListItemControl);
hb->connect("draw", this, "_panel_draw", varray(hb));
hb->connect("gui_input", this, "_panel_input", varray(hb));
hb->add_constant_override("separation", 10 * EDSCALE);
hb->set_tooltip(item.description);
VBoxContainer *favorite_box = memnew(VBoxContainer);
favorite_box->set_name("FavoriteBox");
TextureButton *favorite = memnew(TextureButton);
favorite->set_name("FavoriteButton");
favorite->set_normal_texture(favorite_icon);
// This makes the project's "hover" style display correctly when hovering the favorite icon
favorite->set_mouse_filter(MOUSE_FILTER_PASS);
favorite->connect("pressed", this, "_favorite_pressed", varray(hb));
favorite_box->add_child(favorite);
favorite_box->set_alignment(BoxContainer::ALIGN_CENTER);
hb->add_child(favorite_box);
hb->favorite_button = favorite;
hb->set_is_favorite(item.favorite);
TextureRect *tf = memnew(TextureRect);
// The project icon may not be loaded by the time the control is displayed,
// so use a loading placeholder.
tf->set_texture(get_icon("ProjectIconLoading", "EditorIcons"));
tf->set_v_size_flags(SIZE_SHRINK_CENTER);
if (item.missing) {
tf->set_modulate(Color(1, 1, 1, 0.5));
}
hb->add_child(tf);
hb->icon = tf;
VBoxContainer *vb = memnew(VBoxContainer);
if (item.grayed) {
vb->set_modulate(Color(1, 1, 1, 0.5));
}
vb->set_h_size_flags(SIZE_EXPAND_FILL);
hb->add_child(vb);
Control *ec = memnew(Control);
ec->set_custom_minimum_size(Size2(0, 1));
ec->set_mouse_filter(MOUSE_FILTER_PASS);
vb->add_child(ec);
Label *title = memnew(Label(!item.missing ? item.project_name : TTR("Missing Project")));
title->add_font_override("font", get_font("title", "EditorFonts"));
title->add_color_override("font_color", font_color);
title->set_clip_text(true);
vb->add_child(title);
HBoxContainer *path_hb = memnew(HBoxContainer);
path_hb->set_h_size_flags(SIZE_EXPAND_FILL);
vb->add_child(path_hb);
Button *show = memnew(Button);
// Display a folder icon if the project directory can be opened, or a "broken file" icon if it can't.
show->set_icon(get_icon(!item.missing ? "Load" : "FileBroken", "EditorIcons"));
if (!item.grayed) {
// Don't make the icon less prominent if the parent is already grayed out.
show->set_modulate(Color(1, 1, 1, 0.5));
}
path_hb->add_child(show);
if (!item.missing) {
show->connect("pressed", this, "_show_project", varray(item.path));
show->set_tooltip(TTR("Show in File Manager"));
} else {
show->set_tooltip(TTR("Error: Project is missing on the filesystem."));
}
Label *fpath = memnew(Label(item.path));
path_hb->add_child(fpath);
fpath->set_h_size_flags(SIZE_EXPAND_FILL);
fpath->set_modulate(Color(1, 1, 1, 0.5));
fpath->add_color_override("font_color", font_color);
fpath->set_clip_text(true);
_scroll_children->add_child(hb);
item.control = hb;
}
void ProjectList::set_search_term(String p_search_term) {
_search_term = p_search_term;
}
void ProjectList::set_order_option(ProjectListFilter::FilterOption p_option) {
if (_order_option != p_option) {
_order_option = p_option;
EditorSettings::get_singleton()->set("project_manager/sorting_order", (int)_order_option);
EditorSettings::get_singleton()->save();
}
}
void ProjectList::sort_projects() {
SortArray<Item, ProjectListComparator> sorter;
sorter.compare.order_option = _order_option;
sorter.sort(_projects.ptrw(), _projects.size());
for (int i = 0; i < _projects.size(); ++i) {
Item &item = _projects.write[i];
bool visible = true;
if (_search_term != "") {
String search_path;
if (_search_term.find("/") != -1) {
// Search path will match the whole path
search_path = item.path;
} else {
// Search path will only match the last path component to make searching more strict
search_path = item.path.get_file();
}
// When searching, display projects whose name or path contain the search term
visible = item.project_name.findn(_search_term) != -1 || search_path.findn(_search_term) != -1;
}
item.control->set_visible(visible);
}
for (int i = 0; i < _projects.size(); ++i) {
Item &item = _projects.write[i];
item.control->get_parent()->move_child(item.control, i);
}
// Rewind the coroutine because order of projects changed
update_icons_async();
update_dock_menu();
}
const Set<String> &ProjectList::get_selected_project_keys() const {
// Faster if that's all you need
return _selected_project_keys;
}
Vector<ProjectList::Item> ProjectList::get_selected_projects() const {
Vector<Item> items;
if (_selected_project_keys.size() == 0) {
return items;
}
items.resize(_selected_project_keys.size());
int j = 0;
for (int i = 0; i < _projects.size(); ++i) {
const Item &item = _projects[i];
if (_selected_project_keys.has(item.project_key)) {
items.write[j++] = item;
}
}
ERR_FAIL_COND_V(j != items.size(), items);
return items;
}
void ProjectList::ensure_project_visible(int p_index) {
const Item &item = _projects[p_index];
ensure_control_visible(item.control);
}
int ProjectList::get_single_selected_index() const {
if (_selected_project_keys.size() == 0) {
// Default selection
return 0;
}
String key;
if (_selected_project_keys.size() == 1) {
// Only one selected
key = _selected_project_keys.front()->get();
} else {
// Multiple selected, consider the last clicked one as "main"
key = _last_clicked;
}
for (int i = 0; i < _projects.size(); ++i) {
if (_projects[i].project_key == key) {
return i;
}
}
return 0;
}
void ProjectList::remove_project(int p_index, bool p_update_settings) {
const Item item = _projects[p_index]; // Take a copy
_selected_project_keys.erase(item.project_key);
if (_last_clicked == item.project_key) {
_last_clicked = "";
}
memdelete(item.control);
_projects.remove(p_index);
if (p_update_settings) {
EditorSettings::get_singleton()->erase("projects/" + item.project_key);
EditorSettings::get_singleton()->erase("favorite_projects/" + item.project_key);
// Not actually saving the file, in case you are doing more changes to settings
}
update_dock_menu();
}
bool ProjectList::is_any_project_missing() const {
for (int i = 0; i < _projects.size(); ++i) {
if (_projects[i].missing) {
return true;
}
}
return false;
}
void ProjectList::erase_missing_projects() {
if (_projects.empty()) {
return;
}
int deleted_count = 0;
int remaining_count = 0;
for (int i = 0; i < _projects.size(); ++i) {
const Item &item = _projects[i];
if (item.missing) {
remove_project(i, true);
--i;
++deleted_count;
} else {
++remaining_count;
}
}
print_line("Removed " + itos(deleted_count) + " projects from the list, remaining " + itos(remaining_count) + " projects");
EditorSettings::get_singleton()->save();
}
int ProjectList::refresh_project(const String &dir_path) {
// Reads editor settings and reloads information about a specific project.
// If it wasn't loaded and should be in the list, it is added (i.e new project).
// If it isn't in the list anymore, it is removed.
// If it is in the list but doesn't exist anymore, it is marked as missing.
String project_key = get_project_key_from_path(dir_path);
// Read project manager settings
bool is_favourite = false;
bool should_be_in_list = false;
String property_key = "projects/" + project_key;
{
List<PropertyInfo> properties;
EditorSettings::get_singleton()->get_property_list(&properties);
String favorite_property_key = "favorite_projects/" + project_key;
bool found = false;
for (List<PropertyInfo>::Element *E = properties.front(); E; E = E->next()) {
String prop = E->get().name;
if (!found && prop == property_key) {
found = true;
} else if (!is_favourite && prop == favorite_property_key) {
is_favourite = true;
}
}
should_be_in_list = found;
}
bool was_selected = _selected_project_keys.has(project_key);
// Remove item in any case
for (int i = 0; i < _projects.size(); ++i) {
const Item &existing_item = _projects[i];
if (existing_item.path == dir_path) {
remove_project(i, false);
break;
}
}
int index = -1;
if (should_be_in_list) {
// Recreate it with updated info
Item item;
load_project_data(property_key, item, is_favourite);
_projects.push_back(item);
create_project_item_control(_projects.size() - 1);
sort_projects();
for (int i = 0; i < _projects.size(); ++i) {
if (_projects[i].project_key == project_key) {
if (was_selected) {
select_project(i);
ensure_project_visible(i);
}
load_project_icon(i);
index = i;
break;
}
}
}
return index;
}
int ProjectList::get_project_count() const {
return _projects.size();
}
void ProjectList::select_project(int p_index) {
Vector<Item> previous_selected_items = get_selected_projects();
_selected_project_keys.clear();
for (int i = 0; i < previous_selected_items.size(); ++i) {
previous_selected_items[i].control->update();
}
toggle_select(p_index);
}
inline void sort(int &a, int &b) {
if (a > b) {
int temp = a;
a = b;
b = temp;
}
}
void ProjectList::select_range(int p_begin, int p_end) {
sort(p_begin, p_end);
select_project(p_begin);
for (int i = p_begin + 1; i <= p_end; ++i) {
toggle_select(i);
}
}
void ProjectList::toggle_select(int p_index) {
Item &item = _projects.write[p_index];
if (_selected_project_keys.has(item.project_key)) {
_selected_project_keys.erase(item.project_key);
} else {
_selected_project_keys.insert(item.project_key);
}
item.control->update();
}
void ProjectList::erase_selected_projects(bool p_delete_project_contents) {
if (_selected_project_keys.size() == 0) {
return;
}
for (int i = 0; i < _projects.size(); ++i) {
Item &item = _projects.write[i];
if (_selected_project_keys.has(item.project_key) && item.control->is_visible()) {
EditorSettings::get_singleton()->erase("projects/" + item.project_key);
EditorSettings::get_singleton()->erase("favorite_projects/" + item.project_key);
if (p_delete_project_contents) {
OS::get_singleton()->move_to_trash(item.path);
}
memdelete(item.control);
_projects.remove(i);
--i;
}
}
EditorSettings::get_singleton()->save();
_selected_project_keys.clear();
_last_clicked = "";
update_dock_menu();
}
// Draws selected project highlight
void ProjectList::_panel_draw(Node *p_hb) {
Control *hb = Object::cast_to<Control>(p_hb);
hb->draw_line(Point2(0, hb->get_size().y + 1), Point2(hb->get_size().x - 10, hb->get_size().y + 1), get_color("guide_color", "Tree"));
String key = _projects[p_hb->get_index()].project_key;
if (_selected_project_keys.has(key)) {
hb->draw_style_box(get_stylebox("selected", "Tree"), Rect2(Point2(), hb->get_size() - Size2(10, 0) * EDSCALE));
}
}
// Input for each item in the list
void ProjectList::_panel_input(const Ref<InputEvent> &p_ev, Node *p_hb) {
Ref<InputEventMouseButton> mb = p_ev;
int clicked_index = p_hb->get_index();
const Item &clicked_project = _projects[clicked_index];
if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == BUTTON_LEFT) {
if (mb->get_shift() && _selected_project_keys.size() > 0 && _last_clicked != "" && clicked_project.project_key != _last_clicked) {
int anchor_index = -1;
for (int i = 0; i < _projects.size(); ++i) {
const Item &p = _projects[i];
if (p.project_key == _last_clicked) {
anchor_index = p.control->get_index();
break;
}
}
CRASH_COND(anchor_index == -1);
select_range(anchor_index, clicked_index);
} else if (mb->get_control()) {
toggle_select(clicked_index);
} else {
_last_clicked = clicked_project.project_key;
select_project(clicked_index);
}
emit_signal(SIGNAL_SELECTION_CHANGED);
// Do not allow opening a project more than once using a single project manager instance.
// Opening the same project in several editor instances at once can lead to various issues.
if (!mb->get_control() && mb->is_doubleclick() && !project_opening_initiated) {
emit_signal(SIGNAL_PROJECT_ASK_OPEN);
}
}
}
void ProjectList::_favorite_pressed(Node *p_hb) {
ProjectListItemControl *control = Object::cast_to<ProjectListItemControl>(p_hb);
int index = control->get_index();
Item item = _projects.write[index]; // Take copy
item.favorite = !item.favorite;
if (item.favorite) {
EditorSettings::get_singleton()->set("favorite_projects/" + item.project_key, item.path);
} else {
EditorSettings::get_singleton()->erase("favorite_projects/" + item.project_key);
}
EditorSettings::get_singleton()->save();
_projects.write[index] = item;
control->set_is_favorite(item.favorite);
sort_projects();
if (item.favorite) {
for (int i = 0; i < _projects.size(); ++i) {
if (_projects[i].project_key == item.project_key) {
ensure_project_visible(i);
break;
}
}
}
update_dock_menu();
}
void ProjectList::_show_project(const String &p_path) {
OS::get_singleton()->shell_open(String("file://") + p_path);
}
const char *ProjectList::SIGNAL_SELECTION_CHANGED = "selection_changed";
const char *ProjectList::SIGNAL_PROJECT_ASK_OPEN = "project_ask_open";
void ProjectList::_bind_methods() {
ClassDB::bind_method("_panel_draw", &ProjectList::_panel_draw);
ClassDB::bind_method("_panel_input", &ProjectList::_panel_input);
ClassDB::bind_method("_favorite_pressed", &ProjectList::_favorite_pressed);
ClassDB::bind_method("_show_project", &ProjectList::_show_project);
ADD_SIGNAL(MethodInfo(SIGNAL_SELECTION_CHANGED));
ADD_SIGNAL(MethodInfo(SIGNAL_PROJECT_ASK_OPEN));
}
void ProjectManager::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE: {
Engine::get_singleton()->set_editor_hint(false);
} break;
case NOTIFICATION_RESIZED: {
if (open_templates && open_templates->is_visible()) {
open_templates->popup_centered_minsize();
}
if (asset_library) {
real_t size = get_size().x / EDSCALE;
// Adjust names of tabs to fit the new size.
if (size < 650) {
local_projects_hb->set_name(TTR("Local"));
asset_library->set_name(TTR("Asset Library"));
} else {
local_projects_hb->set_name(TTR("Local Projects"));
asset_library->set_name(TTR("Asset Library Projects"));
}
}
} break;
case NOTIFICATION_READY: {
#ifndef ANDROID_ENABLED
if (_project_list->get_project_count() >= 1) {
// Focus on the search box immediately to allow the user
// to search without having to reach for their mouse
project_filter->search_box->grab_focus();
}
#endif
if (asset_library) {
// Suggest browsing asset library to get templates/demos.
if (open_templates && _project_list->get_project_count() == 0) {
open_templates->popup_centered_minsize();
}
}
} break;
case NOTIFICATION_VISIBILITY_CHANGED: {
set_process_unhandled_input(is_visible_in_tree());
} break;
case NOTIFICATION_WM_QUIT_REQUEST: {
_dim_window();
} break;
case NOTIFICATION_WM_ABOUT: {
_show_about();
} break;
}
}
void ProjectManager::_dim_window() {
// This method must be called before calling `get_tree()->quit()`.
// Otherwise, its effect won't be visible
// Dim the project manager window while it's quitting to make it clearer that it's busy.
// No transition is applied, as the effect needs to be visible immediately
float c = 0.5f;
Color dim_color = Color(c, c, c);
gui_base->set_modulate(dim_color);
}
void ProjectManager::_update_project_buttons() {
Vector<ProjectList::Item> selected_projects = _project_list->get_selected_projects();
bool empty_selection = selected_projects.empty();
bool is_missing_project_selected = false;
for (int i = 0; i < selected_projects.size(); ++i) {
if (selected_projects[i].missing) {
is_missing_project_selected = true;
break;
}
}
erase_btn->set_disabled(empty_selection);
open_btn->set_disabled(empty_selection || is_missing_project_selected);
rename_btn->set_disabled(empty_selection || is_missing_project_selected);
run_btn->set_disabled(empty_selection || is_missing_project_selected);
erase_missing_btn->set_disabled(!_project_list->is_any_project_missing());
}
void ProjectManager::_unhandled_input(const Ref<InputEvent> &p_ev) {
Ref<InputEventKey> k = p_ev;
if (k.is_valid()) {
if (!k->is_pressed()) {
return;
}
// Pressing Command + Q quits the Project Manager
// This is handled by the platform implementation on macOS,
// so only define the shortcut on other platforms
#ifndef OSX_ENABLED
if (k->get_scancode_with_modifiers() == (KEY_MASK_CMD | KEY_Q)) {
_dim_window();
get_tree()->quit();
}
#endif
if (tabs->get_current_tab() != 0) {
return;
}
bool scancode_handled = true;
switch (k->get_scancode()) {
case KEY_ENTER: {
_open_selected_projects_ask();
} break;
case KEY_HOME: {
if (_project_list->get_project_count() > 0) {
_project_list->select_project(0);
_update_project_buttons();
}
} break;
case KEY_END: {
if (_project_list->get_project_count() > 0) {
_project_list->select_project(_project_list->get_project_count() - 1);
_update_project_buttons();
}
} break;
case KEY_UP: {
if (k->get_shift()) {
break;
}
int index = _project_list->get_single_selected_index();
if (index > 0) {
_project_list->select_project(index - 1);
_project_list->ensure_project_visible(index - 1);
_update_project_buttons();
}
break;
}
case KEY_DOWN: {
if (k->get_shift()) {
break;
}
int index = _project_list->get_single_selected_index();
if (index + 1 < _project_list->get_project_count()) {
_project_list->select_project(index + 1);
_project_list->ensure_project_visible(index + 1);
_update_project_buttons();
}
} break;
case KEY_F: {
if (k->get_command()) {
this->project_filter->search_box->grab_focus();
} else {
scancode_handled = false;
}
} break;
default: {
scancode_handled = false;
} break;
}
if (scancode_handled) {
accept_event();
}
}
}
void ProjectManager::_load_recent_projects() {
_project_list->set_order_option(project_order_filter->get_filter_option());
_project_list->set_search_term(project_filter->get_search_term());
_project_list->load_projects();
_update_project_buttons();
tabs->set_current_tab(0);
}
void ProjectManager::_on_projects_updated() {
Vector<ProjectList::Item> selected_projects = _project_list->get_selected_projects();
int index = 0;
for (int i = 0; i < selected_projects.size(); ++i) {
index = _project_list->refresh_project(selected_projects[i].path);
}
if (index != -1) {
_project_list->ensure_project_visible(index);
}
_project_list->update_dock_menu();
}
void ProjectManager::_on_project_created(const String &dir) {
project_filter->clear();
int i = _project_list->refresh_project(dir);
_project_list->select_project(i);
_project_list->ensure_project_visible(i);
_open_selected_projects_ask();
_project_list->update_dock_menu();
}
void ProjectManager::_confirm_update_settings() {
_open_selected_projects();
}
void ProjectManager::_global_menu_action(const Variant &p_id, const Variant &p_meta) {
int id = (int)p_id;
if (id == ProjectList::GLOBAL_NEW_WINDOW) {
List<String> args;
args.push_back("-p");
String exec = OS::get_singleton()->get_executable_path();
OS::ProcessID pid = 0;
OS::get_singleton()->execute(exec, args, false, &pid);
} else if (id == ProjectList::GLOBAL_OPEN_PROJECT) {
String conf = (String)p_meta;
if (conf != String()) {
List<String> args;
args.push_back(conf);
String exec = OS::get_singleton()->get_executable_path();
OS::ProcessID pid = 0;
OS::get_singleton()->execute(exec, args, false, &pid);
}
}
}
void ProjectManager::_open_selected_projects() {
// Show loading text to tell the user that the project manager is busy loading.
// This is especially important for the HTML5 project manager.
loading_label->show();
const Set<String> &selected_list = _project_list->get_selected_project_keys();
for (const Set<String>::Element *E = selected_list.front(); E; E = E->next()) {
const String &selected = E->get();
String path = EditorSettings::get_singleton()->get("projects/" + selected);
String conf = path.plus_file("project.godot");
if (!FileAccess::exists(conf)) {
dialog_error->set_text(vformat(TTR("Can't open project at '%s'."), path));
dialog_error->popup_centered_minsize();
return;
}
print_line("Editing project: " + path + " (" + selected + ")");
List<String> args;
const Vector<String> &forwardable_args = Main::get_forwardable_cli_arguments(Main::CLI_SCOPE_TOOL);
for (int i = 0; i < forwardable_args.size(); i++) {
args.push_back(forwardable_args[i]);
}
args.push_back("--path");
args.push_back(path);
args.push_back("--editor");
String exec = OS::get_singleton()->get_executable_path();
OS::ProcessID pid = 0;
Error err = OS::get_singleton()->execute(exec, args, false, &pid);
ERR_FAIL_COND(err);
}
_project_list->project_opening_initiated = true;
_dim_window();
get_tree()->quit();
}
void ProjectManager::_open_selected_projects_ask() {
const Set<String> &selected_list = _project_list->get_selected_project_keys();
if (selected_list.size() < 1) {
return;
}
if (selected_list.size() > 1) {
multi_open_ask->set_text(TTR("Are you sure to open more than one project?"));
multi_open_ask->popup_centered_minsize();
return;
}
ProjectList::Item project = _project_list->get_selected_projects()[0];
if (project.missing) {
return;
}
// Update the project settings or don't open
String conf = project.path.plus_file("project.godot");
int config_version = project.version;
// Check if the config_version property was empty or 0
if (config_version == 0) {
ask_update_settings->set_text(vformat(TTR("The following project settings file does not specify the version of Godot through which it was created.\n\n%s\n\nIf you proceed with opening it, it will be converted to Godot's current configuration file format.\nWarning: You won't be able to open the project with previous versions of the engine anymore."), conf));
ask_update_settings->popup_centered_minsize();
return;
}
// Check if we need to convert project settings from an earlier engine version
if (config_version < ProjectSettings::CONFIG_VERSION) {
ask_update_settings->set_text(vformat(TTR("The following project settings file was generated by an older engine version, and needs to be converted for this version:\n\n%s\n\nDo you want to convert it?\nWarning: You won't be able to open the project with previous versions of the engine anymore."), conf));
ask_update_settings->popup_centered_minsize();
return;
}
// Check if the file was generated by a newer, incompatible engine version
if (config_version > ProjectSettings::CONFIG_VERSION) {
dialog_error->set_text(vformat(TTR("Can't open project at '%s'.") + "\n" + TTR("The project settings were created by a newer engine version, whose settings are not compatible with this version."), project.path));
dialog_error->popup_centered_minsize();
return;
}
// Open if the project is up-to-date
_open_selected_projects();
}
void ProjectManager::_run_project_confirm() {
Vector<ProjectList::Item> selected_list = _project_list->get_selected_projects();
for (int i = 0; i < selected_list.size(); ++i) {
const String &selected_main = selected_list[i].main_scene;
if (selected_main == "") {
run_error_diag->set_text(TTR("Can't run project: no main scene defined.\nPlease edit the project and set the main scene in the Project Settings under the \"Application\" category."));
run_error_diag->popup_centered();
continue;
}
const String &selected = selected_list[i].project_key;
String path = EditorSettings::get_singleton()->get("projects/" + selected);
String project_data_dir_name = ProjectSettings::get_singleton()->get_project_data_dir_name();
if (!DirAccess::exists(path + "/" + project_data_dir_name)) {
run_error_diag->set_text(TTR("Can't run project: Assets need to be imported.\nPlease edit the project to trigger the initial import."));
run_error_diag->popup_centered();
continue;
}
print_line("Running project: " + path + " (" + selected + ")");
List<String> args;
const Vector<String> &forwardable_args = Main::get_forwardable_cli_arguments(Main::CLI_SCOPE_PROJECT);
for (int j = 0; j < forwardable_args.size(); j++) {
args.push_back(forwardable_args[j]);
}
args.push_back("--path");
args.push_back(path);
String exec = OS::get_singleton()->get_executable_path();
OS::ProcessID pid = 0;
Error err = OS::get_singleton()->execute(exec, args, false, &pid);
ERR_FAIL_COND(err);
}
}
// When you press the "Run" button
void ProjectManager::_run_project() {
const Set<String> &selected_list = _project_list->get_selected_project_keys();
if (selected_list.size() < 1) {
return;
}
if (selected_list.size() > 1) {
multi_run_ask->set_text(vformat(TTR("Are you sure to run %d projects at once?"), selected_list.size()));
multi_run_ask->popup_centered_minsize();
} else {
_run_project_confirm();
}
}
void ProjectManager::_scan_dir(const String &path, List<String> *r_projects) {
DirAccessRef da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
Error error = da->change_dir(path);
ERR_FAIL_COND_MSG(error != OK, "Could not scan directory at: " + path);
da->list_dir_begin();
String n = da->get_next();
while (n != String()) {
if (da->current_is_dir() && !n.begins_with(".")) {
_scan_dir(da->get_current_dir().plus_file(n), r_projects);
} else if (n == "project.godot") {
r_projects->push_back(da->get_current_dir());
}
n = da->get_next();
}
da->list_dir_end();
}
void ProjectManager::_scan_begin(const String &p_base) {
print_line("Scanning projects at: " + p_base);
List<String> projects;
_scan_dir(p_base, &projects);
print_line("Found " + itos(projects.size()) + " projects.");
for (List<String>::Element *E = projects.front(); E; E = E->next()) {
String proj = get_project_key_from_path(E->get());
EditorSettings::get_singleton()->set("projects/" + proj, E->get());
}
EditorSettings::get_singleton()->save();
_load_recent_projects();
}
void ProjectManager::_scan_projects() {
scan_dir->popup_centered_ratio();
}
void ProjectManager::_new_project() {
npdialog->set_mode(ProjectDialog::MODE_NEW);
npdialog->show_dialog();
}
void ProjectManager::_import_project() {
npdialog->set_mode(ProjectDialog::MODE_IMPORT);
npdialog->show_dialog();
}
void ProjectManager::_rename_project() {
const Set<String> &selected_list = _project_list->get_selected_project_keys();
if (selected_list.size() == 0) {
return;
}
for (Set<String>::Element *E = selected_list.front(); E; E = E->next()) {
const String &selected = E->get();
String path = EditorSettings::get_singleton()->get("projects/" + selected);
npdialog->set_project_path(path);
npdialog->set_mode(ProjectDialog::MODE_RENAME);
npdialog->show_dialog();
}
}
void ProjectManager::_erase_project_confirm() {
_project_list->erase_selected_projects(delete_project_contents->is_pressed());
_update_project_buttons();
}
void ProjectManager::_erase_missing_projects_confirm() {
_project_list->erase_missing_projects();
_update_project_buttons();
}
void ProjectManager::_erase_project() {
const Set<String> &selected_list = _project_list->get_selected_project_keys();
if (selected_list.size() == 0) {
return;
}
String confirm_message;
if (selected_list.size() >= 2) {
confirm_message = vformat(TTR("Remove %d projects from the list?"), selected_list.size());
} else {
confirm_message = TTR("Remove this project from the list?");
}
erase_ask_label->set_text(confirm_message);
delete_project_contents->set_pressed(false);
erase_ask->popup_centered_minsize();
}
void ProjectManager::_erase_missing_projects() {
erase_missing_ask->set_text(TTR("Remove all missing projects from the list?\nThe project folders' contents won't be modified."));
erase_missing_ask->popup_centered_minsize();
}
void ProjectManager::_show_about() {
about->popup_centered(Size2(780, 500) * EDSCALE);
}
void ProjectManager::_language_selected(int p_id) {
String lang = language_btn->get_item_metadata(p_id);
EditorSettings::get_singleton()->set("interface/editor/editor_language", lang);
language_btn->set_text(lang);
language_btn->set_icon(get_icon("Environment", "EditorIcons"));
language_restart_ask->set_text(TTR("Language changed.\nThe interface will update after restarting the editor or project manager."));
language_restart_ask->popup_centered();
}
void ProjectManager::_restart_confirm() {
List<String> args = OS::get_singleton()->get_cmdline_args();
String exec = OS::get_singleton()->get_executable_path();
OS::ProcessID pid = 0;
Error err = OS::get_singleton()->execute(exec, args, false, &pid);
ERR_FAIL_COND(err);
_dim_window();
get_tree()->quit();
}
void ProjectManager::_install_project(const String &p_zip_path, const String &p_title) {
npdialog->set_mode(ProjectDialog::MODE_INSTALL);
npdialog->set_zip_path(p_zip_path);
npdialog->set_zip_title(p_title);
npdialog->show_dialog();
}
void ProjectManager::_files_dropped(PoolStringArray p_files, int p_screen) {
if (p_files.size() == 1 && p_files[0].ends_with(".zip")) {
const String file = p_files[0].get_file();
_install_project(p_files[0], file.substr(0, file.length() - 4).capitalize());
return;
}
Set<String> folders_set;
DirAccess *da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
for (int i = 0; i < p_files.size(); i++) {
String file = p_files[i];
folders_set.insert(da->dir_exists(file) ? file : file.get_base_dir());
}
memdelete(da);
if (folders_set.size() > 0) {
PoolStringArray folders;
for (Set<String>::Element *E = folders_set.front(); E; E = E->next()) {
folders.append(E->get());
}
bool confirm = true;
if (folders.size() == 1) {
DirAccess *dir = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
if (dir->change_dir(folders[0]) == OK) {
dir->list_dir_begin();
String file = dir->get_next();
while (confirm && file != String()) {
if (!dir->current_is_dir() && file.ends_with("project.godot")) {
confirm = false;
}
file = dir->get_next();
}
dir->list_dir_end();
}
memdelete(dir);
}
if (confirm) {
multi_scan_ask->get_ok()->disconnect("pressed", this, "_scan_multiple_folders");
multi_scan_ask->get_ok()->connect("pressed", this, "_scan_multiple_folders", varray(folders));
multi_scan_ask->set_text(
vformat(TTR("Are you sure to scan %s folders for existing Godot projects?\nThis could take a while."), folders.size()));
multi_scan_ask->popup_centered_minsize();
} else {
_scan_multiple_folders(folders);
}
}
}
void ProjectManager::_scan_multiple_folders(PoolStringArray p_files) {
for (int i = 0; i < p_files.size(); i++) {
_scan_begin(p_files.get(i));
}
}
void ProjectManager::_on_order_option_changed() {
_project_list->set_order_option(project_order_filter->get_filter_option());
_project_list->sort_projects();
}
void ProjectManager::_on_filter_option_changed() {
_project_list->set_search_term(project_filter->get_search_term());
_project_list->sort_projects();
}
void ProjectManager::_on_tab_changed(int p_tab) {
#ifndef ANDROID_ENABLED
if (p_tab == 0) { // Projects
// Automatically grab focus when the user moves from the Templates tab
// back to the Projects tab.
LineEdit *search_box = project_filter->get_search_box();
if (search_box) {
search_box->grab_focus();
}
}
// The Templates tab's search field is focused on display in the asset
// library editor plugin code.
#endif
}
void ProjectManager::_bind_methods() {
ClassDB::bind_method("_open_selected_projects_ask", &ProjectManager::_open_selected_projects_ask);
ClassDB::bind_method("_open_selected_projects", &ProjectManager::_open_selected_projects);
ClassDB::bind_method(D_METHOD("_global_menu_action"), &ProjectManager::_global_menu_action, DEFVAL(Variant()));
ClassDB::bind_method("_run_project", &ProjectManager::_run_project);
ClassDB::bind_method("_run_project_confirm", &ProjectManager::_run_project_confirm);
ClassDB::bind_method("_scan_projects", &ProjectManager::_scan_projects);
ClassDB::bind_method("_scan_begin", &ProjectManager::_scan_begin);
ClassDB::bind_method("_import_project", &ProjectManager::_import_project);
ClassDB::bind_method("_new_project", &ProjectManager::_new_project);
ClassDB::bind_method("_rename_project", &ProjectManager::_rename_project);
ClassDB::bind_method("_erase_project", &ProjectManager::_erase_project);
ClassDB::bind_method("_erase_missing_projects", &ProjectManager::_erase_missing_projects);
ClassDB::bind_method("_erase_project_confirm", &ProjectManager::_erase_project_confirm);
ClassDB::bind_method("_erase_missing_projects_confirm", &ProjectManager::_erase_missing_projects_confirm);
ClassDB::bind_method("_show_about", &ProjectManager::_show_about);
ClassDB::bind_method("_version_button_pressed", &ProjectManager::_version_button_pressed);
ClassDB::bind_method("_language_selected", &ProjectManager::_language_selected);
ClassDB::bind_method("_restart_confirm", &ProjectManager::_restart_confirm);
ClassDB::bind_method("_on_order_option_changed", &ProjectManager::_on_order_option_changed);
ClassDB::bind_method("_on_filter_option_changed", &ProjectManager::_on_filter_option_changed);
ClassDB::bind_method("_on_tab_changed", &ProjectManager::_on_tab_changed);
ClassDB::bind_method("_on_projects_updated", &ProjectManager::_on_projects_updated);
ClassDB::bind_method("_on_project_created", &ProjectManager::_on_project_created);
ClassDB::bind_method("_unhandled_input", &ProjectManager::_unhandled_input);
ClassDB::bind_method("_install_project", &ProjectManager::_install_project);
ClassDB::bind_method("_files_dropped", &ProjectManager::_files_dropped);
ClassDB::bind_method("_open_asset_library", &ProjectManager::_open_asset_library);
ClassDB::bind_method("_confirm_update_settings", &ProjectManager::_confirm_update_settings);
ClassDB::bind_method("_update_project_buttons", &ProjectManager::_update_project_buttons);
ClassDB::bind_method(D_METHOD("_scan_multiple_folders", "files"), &ProjectManager::_scan_multiple_folders);
}
void ProjectManager::_open_asset_library() {
asset_library->disable_community_support();
tabs->set_current_tab(1);
}
void ProjectManager::_version_button_pressed() {
OS::get_singleton()->set_clipboard(version_btn->get_text());
}
ProjectManager::ProjectManager() {
OS::get_singleton()->benchmark_begin_measure("project_manager");
// load settings
if (!EditorSettings::get_singleton()) {
EditorSettings::create();
}
// Turn off some servers we aren't going to be using in the Project Manager.
NavigationServer::get_singleton()->set_active(false);
PhysicsServer::get_singleton()->set_active(false);
Physics2DServer::get_singleton()->set_active(false);
EditorSettings::get_singleton()->set_optimize_save(false); //just write settings as they came
{
int display_scale = EditorSettings::get_singleton()->get("interface/editor/display_scale");
switch (display_scale) {
case 0:
// Try applying a suitable display scale automatically.
editor_set_scale(EditorSettings::get_singleton()->get_auto_display_scale());
break;
case 1:
editor_set_scale(0.75);
break;
case 2:
editor_set_scale(1.0);
break;
case 3:
editor_set_scale(1.25);
break;
case 4:
editor_set_scale(1.5);
break;
case 5:
editor_set_scale(1.75);
break;
case 6:
editor_set_scale(2.0);
break;
default:
editor_set_scale(EditorSettings::get_singleton()->get("interface/editor/custom_display_scale"));
break;
}
}
FileDialog::set_default_show_hidden_files(EditorSettings::get_singleton()->get("filesystem/file_dialog/show_hidden_files"));
set_anchors_and_margins_preset(Control::PRESET_WIDE);
int swap_cancel_ok = EDITOR_GET("interface/editor/accept_dialog_cancel_ok_buttons");
if (swap_cancel_ok != 0) { // 0 is auto, set in register_scene based on OS.
// Swap on means OK first.
AcceptDialog::set_swap_ok_cancel(swap_cancel_ok == 2);
}
set_theme(create_custom_theme());
gui_base = memnew(Control);
add_child(gui_base);
gui_base->set_anchors_and_margins_preset(Control::PRESET_WIDE);
Panel *panel = memnew(Panel);
gui_base->add_child(panel);
panel->set_anchors_and_margins_preset(Control::PRESET_WIDE);
panel->add_style_override("panel", gui_base->get_stylebox("Background", "EditorStyles"));
VBoxContainer *vb = memnew(VBoxContainer);
panel->add_child(vb);
vb->set_anchors_and_margins_preset(Control::PRESET_WIDE, Control::PRESET_MODE_MINSIZE, 8 * EDSCALE);
String cp;
cp += 0xA9;
// TRANSLATORS: This refers to the application where users manage their Godot projects.
OS::get_singleton()->set_window_title(VERSION_NAME + String(" - ") + TTR("Project Manager", "Application"));
Control *center_box = memnew(Control);
center_box->set_v_size_flags(SIZE_EXPAND_FILL);
vb->add_child(center_box);
tabs = memnew(TabContainer);
center_box->add_child(tabs);
tabs->set_anchors_and_margins_preset(Control::PRESET_WIDE);
tabs->set_tab_align(TabContainer::ALIGN_LEFT);
tabs->connect("tab_changed", this, "_on_tab_changed");
local_projects_hb = memnew(HBoxContainer);
local_projects_hb->set_name(TTR("Local Projects"));
tabs->add_child(local_projects_hb);
VBoxContainer *search_tree_vb = memnew(VBoxContainer);
local_projects_hb->add_child(search_tree_vb);
search_tree_vb->set_h_size_flags(SIZE_EXPAND_FILL);
HBoxContainer *sort_filters = memnew(HBoxContainer);
project_filter = memnew(ProjectListFilter);
project_filter->add_search_box();
project_filter->connect("filter_changed", this, "_on_filter_option_changed");
project_filter->set_h_size_flags(SIZE_EXPAND_FILL);
sort_filters->add_child(project_filter);
Label *sort_label = memnew(Label);
sort_label->set_text(TTR("Sort:"));
sort_filters->add_child(sort_label);
Vector<String> sort_filter_titles;
sort_filter_titles.push_back(TTR("Name"));
sort_filter_titles.push_back(TTR("Path"));
sort_filter_titles.push_back(TTR("Last Modified"));
project_order_filter = memnew(ProjectListFilter);
project_order_filter->add_filter_option();
project_order_filter->_setup_filters(sort_filter_titles);
project_order_filter->set_filter_size(180);
sort_filters->add_child(project_order_filter);
project_order_filter->connect("filter_changed", this, "_on_order_option_changed");
const int projects_sorting_order = (int)EditorSettings::get_singleton()->get("project_manager/sorting_order");
project_order_filter->set_filter_option((ProjectListFilter::FilterOption)projects_sorting_order);
search_tree_vb->add_child(sort_filters);
loading_label = memnew(Label(TTR("Loading, please wait...")));
loading_label->add_font_override("font", get_font("bold", "EditorFonts"));
loading_label->set_h_size_flags(Control::SIZE_EXPAND_FILL);
sort_filters->add_child(loading_label);
// The loading label is shown later.
loading_label->hide();
PanelContainer *pc = memnew(PanelContainer);
pc->add_style_override("panel", gui_base->get_stylebox("bg", "Tree"));
search_tree_vb->add_child(pc);
pc->set_v_size_flags(SIZE_EXPAND_FILL);
_project_list = memnew(ProjectList);
_project_list->connect(ProjectList::SIGNAL_SELECTION_CHANGED, this, "_update_project_buttons");
_project_list->connect(ProjectList::SIGNAL_PROJECT_ASK_OPEN, this, "_open_selected_projects_ask");
pc->add_child(_project_list);
_project_list->set_enable_h_scroll(false);
VBoxContainer *tree_vb = memnew(VBoxContainer);
tree_vb->set_custom_minimum_size(Size2(120, 120));
local_projects_hb->add_child(tree_vb);
Button *open = memnew(Button);
open->set_text(TTR("Edit"));
open->set_shortcut(ED_SHORTCUT("project_manager/edit_project", TTR("Edit Project"), KEY_MASK_CMD | KEY_E));
tree_vb->add_child(open);
open->connect("pressed", this, "_open_selected_projects_ask");
open_btn = open;
Button *run = memnew(Button);
run->set_text(TTR("Run"));
run->set_shortcut(ED_SHORTCUT("project_manager/run_project", TTR("Run Project"), KEY_MASK_CMD | KEY_R));
tree_vb->add_child(run);
run->connect("pressed", this, "_run_project");
run_btn = run;
tree_vb->add_child(memnew(HSeparator));
Button *scan = memnew(Button);
scan->set_text(TTR("Scan"));
scan->set_shortcut(ED_SHORTCUT("project_manager/scan_projects", TTR("Scan Projects"), KEY_MASK_CMD | KEY_S));
tree_vb->add_child(scan);
scan->connect("pressed", this, "_scan_projects");
tree_vb->add_child(memnew(HSeparator));
scan_dir = memnew(FileDialog);
scan_dir->set_access(FileDialog::ACCESS_FILESYSTEM);
scan_dir->set_mode(FileDialog::MODE_OPEN_DIR);
scan_dir->set_title(TTR("Select a Folder to Scan")); // must be after mode or it's overridden
scan_dir->set_current_dir(EditorSettings::get_singleton()->get("filesystem/directories/default_project_path"));
gui_base->add_child(scan_dir);
scan_dir->connect("dir_selected", this, "_scan_begin");
Button *create = memnew(Button);
create->set_text(TTR("New Project"));
create->set_shortcut(ED_SHORTCUT("project_manager/new_project", TTR("New Project"), KEY_MASK_CMD | KEY_N));
tree_vb->add_child(create);
create->connect("pressed", this, "_new_project");
Button *import = memnew(Button);
import->set_text(TTR("Import"));
import->set_shortcut(ED_SHORTCUT("project_manager/import_project", TTR("Import Project"), KEY_MASK_CMD | KEY_I));
tree_vb->add_child(import);
import->connect("pressed", this, "_import_project");
Button *rename = memnew(Button);
rename->set_text(TTR("Rename"));
// The F2 shortcut isn't overridden with Enter on macOS as Enter is already used to edit a project.
rename->set_shortcut(ED_SHORTCUT("project_manager/rename_project", TTR("Rename Project"), KEY_F2));
tree_vb->add_child(rename);
rename->connect("pressed", this, "_rename_project");
rename_btn = rename;
Button *erase = memnew(Button);
erase->set_text(TTR("Remove"));
erase->set_shortcut(ED_SHORTCUT("project_manager/remove_project", TTR("Remove Project"), KEY_DELETE));
tree_vb->add_child(erase);
erase->connect("pressed", this, "_erase_project");
erase_btn = erase;
Button *erase_missing = memnew(Button);
erase_missing->set_text(TTR("Remove Missing"));
tree_vb->add_child(erase_missing);
erase_missing->connect("pressed", this, "_erase_missing_projects");
erase_missing_btn = erase_missing;
tree_vb->add_spacer();
about_btn = memnew(Button);
about_btn->set_text(TTR("About"));
about_btn->connect("pressed", this, "_show_about");
tree_vb->add_child(about_btn);
if (AssetLibraryEditorPlugin::is_available()) {
asset_library = memnew(EditorAssetLibrary(true));
asset_library->set_name(TTR("Asset Library Projects"));
tabs->add_child(asset_library);
asset_library->connect("install_asset", this, "_install_project");
} else {
print_verbose("Asset Library not available (due to using Web editor, or SSL support disabled).");
}
HBoxContainer *settings_hb = memnew(HBoxContainer);
settings_hb->set_alignment(BoxContainer::ALIGN_END);
settings_hb->set_h_grow_direction(Control::GROW_DIRECTION_BEGIN);
// A VBoxContainer that contains a dummy Control node to adjust the LinkButton's vertical position.
VBoxContainer *spacer_vb = memnew(VBoxContainer);
settings_hb->add_child(spacer_vb);
Control *v_spacer = memnew(Control);
spacer_vb->add_child(v_spacer);
version_btn = memnew(LinkButton);
String hash = String(VERSION_HASH);
if (hash.length() != 0) {
hash = " " + vformat("[%s]", hash.left(9));
}
version_btn->set_text("v" VERSION_FULL_BUILD + hash);
// Fade the version label to be less prominent, but still readable.
version_btn->set_self_modulate(Color(1, 1, 1, 0.6));
version_btn->set_underline_mode(LinkButton::UNDERLINE_MODE_ON_HOVER);
version_btn->set_tooltip(TTR("Click to copy."));
version_btn->connect("pressed", this, "_version_button_pressed");
spacer_vb->add_child(version_btn);
// Add a small horizontal spacer between the version and language buttons
// to distinguish them.
Control *h_spacer = memnew(Control);
settings_hb->add_child(h_spacer);
language_btn = memnew(OptionButton);
language_btn->set_flat(true);
language_btn->set_focus_mode(Control::FOCUS_NONE);
#ifdef ANDROID_ENABLED
// The language selection dropdown doesn't work on Android (as the setting isn't saved), see GH-60353.
// Also, the dropdown it spawns is very tall and can't be scrolled without a hardware mouse.
// Hiding the language selection dropdown also leaves more space for the version label to display.
language_btn->hide();
#endif
Vector<String> editor_languages;
List<PropertyInfo> editor_settings_properties;
EditorSettings::get_singleton()->get_property_list(&editor_settings_properties);
for (List<PropertyInfo>::Element *E = editor_settings_properties.front(); E; E = E->next()) {
PropertyInfo &pi = E->get();
if (pi.name == "interface/editor/editor_language") {
editor_languages = pi.hint_string.split(",");
}
}
String current_lang = EditorSettings::get_singleton()->get("interface/editor/editor_language");
for (int i = 0; i < editor_languages.size(); i++) {
String lang = editor_languages[i];
String lang_name = TranslationServer::get_singleton()->get_locale_name(lang);
language_btn->add_item(vformat("[%s] %s", lang, lang_name), i);
language_btn->set_item_metadata(i, lang);
if (current_lang == lang) {
language_btn->select(i);
language_btn->set_text(lang);
}
}
language_btn->set_icon(get_icon("Environment", "EditorIcons"));
settings_hb->add_child(language_btn);
language_btn->connect("item_selected", this, "_language_selected");
center_box->add_child(settings_hb);
settings_hb->set_anchors_and_margins_preset(Control::PRESET_TOP_RIGHT);
//////////////////////////////////////////////////////////////
language_restart_ask = memnew(ConfirmationDialog);
language_restart_ask->get_ok()->set_text(TTR("Restart Now"));
language_restart_ask->get_ok()->connect("pressed", this, "_restart_confirm");
language_restart_ask->get_cancel()->set_text(TTR("Continue"));
gui_base->add_child(language_restart_ask);
erase_missing_ask = memnew(ConfirmationDialog);
erase_missing_ask->get_ok()->set_text(TTR("Remove All"));
erase_missing_ask->get_ok()->connect("pressed", this, "_erase_missing_projects_confirm");
gui_base->add_child(erase_missing_ask);
erase_ask = memnew(ConfirmationDialog);
erase_ask->get_ok()->set_text(TTR("Remove"));
erase_ask->get_ok()->connect("pressed", this, "_erase_project_confirm");
gui_base->add_child(erase_ask);
VBoxContainer *erase_ask_vb = memnew(VBoxContainer);
erase_ask->add_child(erase_ask_vb);
erase_ask_label = memnew(Label);
erase_ask_vb->add_child(erase_ask_label);
delete_project_contents = memnew(CheckBox);
delete_project_contents->set_text(TTR("Also delete project contents (no undo!)"));
erase_ask_vb->add_child(delete_project_contents);
multi_open_ask = memnew(ConfirmationDialog);
multi_open_ask->get_ok()->set_text(TTR("Edit"));
multi_open_ask->get_ok()->connect("pressed", this, "_open_selected_projects");
gui_base->add_child(multi_open_ask);
multi_run_ask = memnew(ConfirmationDialog);
multi_run_ask->get_ok()->set_text(TTR("Run"));
multi_run_ask->get_ok()->connect("pressed", this, "_run_project_confirm");
gui_base->add_child(multi_run_ask);
multi_scan_ask = memnew(ConfirmationDialog);
multi_scan_ask->get_ok()->set_text(TTR("Scan"));
gui_base->add_child(multi_scan_ask);
ask_update_settings = memnew(ConfirmationDialog);
ask_update_settings->get_ok()->connect("pressed", this, "_confirm_update_settings");
gui_base->add_child(ask_update_settings);
// Define a minimum window size to prevent UI elements from overlapping or being cut off.
OS::get_singleton()->set_min_window_size(Size2(520, 350) * EDSCALE);
// Resize the bootsplash window based on editor display scale.
const float scale_factor = MAX(1, EDSCALE);
if (scale_factor > 1.0 + CMP_EPSILON) {
const Vector2 window_size = OS::get_singleton()->get_window_size() * scale_factor;
const Vector2 screen_size = OS::get_singleton()->get_screen_size();
const Vector2 window_position = Vector2(screen_size.x - window_size.x, screen_size.y - window_size.y) * 0.5;
// Handle multi-monitor setups correctly by moving the window relative to the current screen.
OS::get_singleton()->set_window_position(OS::get_singleton()->get_screen_position() + window_position);
OS::get_singleton()->set_window_size(window_size);
}
OS::get_singleton()->set_low_processor_usage_mode(true);
npdialog = memnew(ProjectDialog);
gui_base->add_child(npdialog);
npdialog->connect("projects_updated", this, "_on_projects_updated");
npdialog->connect("project_created", this, "_on_project_created");
_load_recent_projects();
DirAccessRef dir_access = DirAccess::create(DirAccess::AccessType::ACCESS_FILESYSTEM);
String default_project_path = EditorSettings::get_singleton()->get("filesystem/directories/default_project_path");
if (!dir_access->dir_exists(default_project_path)) {
Error error = dir_access->make_dir_recursive(default_project_path);
if (error != OK) {
ERR_PRINT("Could not create default project directory at: " + default_project_path);
}
}
String autoscan_path = EditorSettings::get_singleton()->get("filesystem/directories/autoscan_project_path");
if (autoscan_path != "") {
if (dir_access->dir_exists(autoscan_path)) {
_scan_begin(autoscan_path);
} else {
Error error = dir_access->make_dir_recursive(autoscan_path);
if (error != OK) {
ERR_PRINT("Could not create project autoscan directory at: " + autoscan_path);
}
}
}
SceneTree::get_singleton()->connect("files_dropped", this, "_files_dropped");
SceneTree::get_singleton()->connect("global_menu_action", this, "_global_menu_action");
run_error_diag = memnew(AcceptDialog);
gui_base->add_child(run_error_diag);
run_error_diag->set_title(TTR("Can't run project"));
dialog_error = memnew(AcceptDialog);
gui_base->add_child(dialog_error);
if (asset_library) {
open_templates = memnew(ConfirmationDialog);
open_templates->set_text(TTR("You currently don't have any projects.\nWould you like to explore official example projects in the Asset Library?"));
open_templates->get_ok()->set_text(TTR("Open Asset Library"));
open_templates->connect("confirmed", this, "_open_asset_library");
add_child(open_templates);
}
about = memnew(EditorAbout);
add_child(about);
OS::get_singleton()->benchmark_end_measure("project_manager");
}
ProjectManager::~ProjectManager() {
if (EditorSettings::get_singleton()) {
EditorSettings::destroy();
}
}
void ProjectListFilter::_setup_filters(Vector<String> options) {
filter_option->clear();
for (int i = 0; i < options.size(); i++) {
filter_option->add_item(options[i]);
}
}
void ProjectListFilter::_search_text_changed(const String &p_newtext) {
emit_signal("filter_changed");
}
String ProjectListFilter::get_search_term() {
return search_box->get_text().strip_edges();
}
ProjectListFilter::FilterOption ProjectListFilter::get_filter_option() {
return _current_filter;
}
void ProjectListFilter::set_filter_option(FilterOption option) {
filter_option->select((int)option);
_filter_option_selected(0);
}
void ProjectListFilter::_filter_option_selected(int p_idx) {
FilterOption selected = (FilterOption)(filter_option->get_selected());
if (_current_filter != selected) {
_current_filter = selected;
emit_signal("filter_changed");
}
}
void ProjectListFilter::_notification(int p_what) {
if (p_what == NOTIFICATION_ENTER_TREE && has_search_box) {
search_box->set_right_icon(get_icon("Search", "EditorIcons"));
search_box->set_clear_button_enabled(true);
}
}
void ProjectListFilter::_bind_methods() {
ClassDB::bind_method(D_METHOD("_search_text_changed"), &ProjectListFilter::_search_text_changed);
ClassDB::bind_method(D_METHOD("_filter_option_selected"), &ProjectListFilter::_filter_option_selected);
ADD_SIGNAL(MethodInfo("filter_changed"));
}
void ProjectListFilter::add_filter_option() {
filter_option = memnew(OptionButton);
filter_option->set_clip_text(true);
filter_option->connect("item_selected", this, "_filter_option_selected");
add_child(filter_option);
}
void ProjectListFilter::add_search_box() {
search_box = memnew(LineEdit);
search_box->set_placeholder(TTR("Filter projects"));
search_box->set_tooltip(TTR("This field filters projects by name and last path component.\nTo filter projects by name and full path, the query must contain at least one `/` character."));
search_box->connect("text_changed", this, "_search_text_changed");
search_box->set_h_size_flags(SIZE_EXPAND_FILL);
add_child(search_box);
has_search_box = true;
}
LineEdit *ProjectListFilter::get_search_box() const {
return search_box;
}
void ProjectListFilter::set_filter_size(int h_size) {
filter_option->set_custom_minimum_size(Size2(h_size * EDSCALE, 10 * EDSCALE));
}
ProjectListFilter::ProjectListFilter() {<--- Member variable 'ProjectListFilter::filter_option' is not initialized in the constructor.<--- Member variable 'ProjectListFilter::search_box' is not initialized in the constructor.
_current_filter = FILTER_NAME;
has_search_box = false;
}
void ProjectListFilter::clear() {
if (has_search_box) {
search_box->clear();
}
}
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