/**************************************************************************/
/* rid_bullet.h */
/**************************************************************************/
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/* GODOT ENGINE */
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/**************************************************************************/
#ifndef RID_BULLET_H
#define RID_BULLET_H
#include "core/rid.h"
/**
@author AndreaCatania
*/
class BulletPhysicsServer;
class RIDBullet : public RID_Data {<--- The class 'RIDBullet' does not declare a constructor although it has private member variables which likely require initialization. [+]The class 'RIDBullet' does not declare a constructor although it has private member variables. Member variables of builtin types are left uninitialized when the class is instantiated. That may cause bugs or undefined behavior.
RID self;
BulletPhysicsServer *physicsServer;
public:
_FORCE_INLINE_ void set_self(const RID &p_self) { self = p_self; }
_FORCE_INLINE_ RID get_self() const { return self; }
_FORCE_INLINE_ void _set_physics_server(BulletPhysicsServer *p_physicsServer) { physicsServer = p_physicsServer; }
_FORCE_INLINE_ BulletPhysicsServer *get_physics_server() const { return physicsServer; }
};
#endif // RID_BULLET_H