/**************************************************************************/
/*  pin_joint_bullet.h                                                    */
/**************************************************************************/
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/*                             GODOT ENGINE                               */
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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#ifndef PIN_JOINT_BULLET_H
#define PIN_JOINT_BULLET_H
#include "joint_bullet.h"
/**
	@author AndreaCatania
*/
class RigidBodyBullet;
class PinJointBullet : public JointBullet {
	class btPoint2PointConstraint *p2pConstraint;
public:
	PinJointBullet(RigidBodyBullet *p_body_a, const Vector3 &p_pos_a, RigidBodyBullet *p_body_b, const Vector3 &p_pos_b);
	~PinJointBullet();
	virtual PhysicsServer::JointType get_type() const { return PhysicsServer::JOINT_PIN; }<--- Function in derived class
	void set_param(PhysicsServer::PinJointParam p_param, real_t p_value);
	real_t get_param(PhysicsServer::PinJointParam p_param) const;
	void setPivotInA(const Vector3 &p_pos);
	void setPivotInB(const Vector3 &p_pos);
	Vector3 getPivotInA();
	Vector3 getPivotInB();
};
#endif // PIN_JOINT_BULLET_H