/**************************************************************************/
/* constraint_bullet.cpp */
/**************************************************************************/
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/* GODOT ENGINE */
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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#include "constraint_bullet.h"
#include "collision_object_bullet.h"
#include "space_bullet.h"
/**
@author AndreaCatania
*/
ConstraintBullet::ConstraintBullet() :<--- Member variable 'RIDBullet::physicsServer' is not initialized in the constructor. Maybe it should be initialized directly in the class RIDBullet?
space(nullptr),
constraint(nullptr),
disabled_collisions_between_bodies(true) {}
void ConstraintBullet::setup(btTypedConstraint *p_constraint) {
constraint = p_constraint;
constraint->setUserConstraintPtr(this);
}
void ConstraintBullet::set_space(SpaceBullet *p_space) {
space = p_space;
}
void ConstraintBullet::destroy_internal_constraint() {
space->remove_constraint(this);
}
void ConstraintBullet::disable_collisions_between_bodies(const bool p_disabled) {
disabled_collisions_between_bodies = p_disabled;
if (space) {
space->remove_constraint(this);
space->add_constraint(this, disabled_collisions_between_bodies);
}
}