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/**************************************************************************/
/*  gd_mono.h                                                             */
/**************************************************************************/
/*                         This file is part of:                          */
/*                             GODOT ENGINE                               */
/*                        https://godotengine.org                         */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
/*                                                                        */
/* Permission is hereby granted, free of charge, to any person obtaining  */
/* a copy of this software and associated documentation files (the        */
/* "Software"), to deal in the Software without restriction, including    */
/* without limitation the rights to use, copy, modify, merge, publish,    */
/* distribute, sublicense, and/or sell copies of the Software, and to     */
/* permit persons to whom the Software is furnished to do so, subject to  */
/* the following conditions:                                              */
/*                                                                        */
/* The above copyright notice and this permission notice shall be         */
/* included in all copies or substantial portions of the Software.        */
/*                                                                        */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
/**************************************************************************/

#ifndef GD_MONO_H
#define GD_MONO_H

#include "core/io/config_file.h"

#include "../godotsharp_defs.h"
#include "gd_mono_assembly.h"
#include "gd_mono_log.h"

#ifdef WINDOWS_ENABLED
#include "../utils/mono_reg_utils.h"
#endif

namespace ApiAssemblyInfo {
enum Type {
	API_CORE,
	API_EDITOR
};

struct Version {
	uint64_t godot_api_hash;
	uint32_t bindings_version;
	uint32_t cs_glue_version;

	bool operator==(const Version &p_other) const {
		return godot_api_hash == p_other.godot_api_hash &&
				bindings_version == p_other.bindings_version &&
				cs_glue_version == p_other.cs_glue_version;
	}

	Version() :
			godot_api_hash(0),
			bindings_version(0),
			cs_glue_version(0) {
	}

	Version(uint64_t p_godot_api_hash,
			uint32_t p_bindings_version,
			uint32_t p_cs_glue_version) :
			godot_api_hash(p_godot_api_hash),
			bindings_version(p_bindings_version),
			cs_glue_version(p_cs_glue_version) {
	}

	static Version get_from_loaded_assembly(GDMonoAssembly *p_api_assembly, Type p_api_type);
};

String to_string(Type p_type);
} // namespace ApiAssemblyInfo

class GDMono {
public:
	enum UnhandledExceptionPolicy {
		POLICY_TERMINATE_APP,
		POLICY_LOG_ERROR
	};

	struct LoadedApiAssembly {
		GDMonoAssembly *assembly;
		bool out_of_sync;

		LoadedApiAssembly() :
				assembly(NULL),
				out_of_sync(false) {
		}
	};

private:
	bool runtime_initialized;
	bool finalizing_scripts_domain;

	UnhandledExceptionPolicy unhandled_exception_policy;

	MonoDomain *root_domain;
	MonoDomain *scripts_domain;

	HashMap<uint32_t, HashMap<String, GDMonoAssembly *>> assemblies;

	GDMonoAssembly *corlib_assembly;
	GDMonoAssembly *project_assembly;
#ifdef TOOLS_ENABLED
	GDMonoAssembly *tools_assembly;
	GDMonoAssembly *tools_project_editor_assembly;
#endif

	LoadedApiAssembly core_api_assembly;
	LoadedApiAssembly editor_api_assembly;

	typedef bool (*CoreApiAssemblyLoadedCallback)();

	bool _are_api_assemblies_out_of_sync();
	bool _temp_domain_load_are_assemblies_out_of_sync(const String &p_config);

	bool _load_core_api_assembly(LoadedApiAssembly &r_loaded_api_assembly, const String &p_config, bool p_refonly);
#ifdef TOOLS_ENABLED
	bool _load_editor_api_assembly(LoadedApiAssembly &r_loaded_api_assembly, const String &p_config, bool p_refonly);
#endif

	static bool _on_core_api_assembly_loaded();

	bool _load_corlib_assembly();
#ifdef TOOLS_ENABLED
	bool _load_tools_assemblies();
#endif
	bool _load_project_assembly();

	bool _try_load_api_assemblies(LoadedApiAssembly &r_core_api_assembly, LoadedApiAssembly &r_editor_api_assembly,
			const String &p_config, bool p_refonly, CoreApiAssemblyLoadedCallback p_callback);
	bool _try_load_api_assemblies_preset();
	void _load_api_assemblies();

	void _install_trace_listener();

	void _register_internal_calls();

#ifndef GD_MONO_SINGLE_APPDOMAIN
	Error _load_scripts_domain();
	Error _unload_scripts_domain();
#endif

	void _domain_assemblies_cleanup(uint32_t p_domain_id);

	uint64_t api_core_hash;
#ifdef TOOLS_ENABLED
	uint64_t api_editor_hash;
#endif
	void _init_godot_api_hashes();
	void _init_exception_policy();

	GDMonoLog *gdmono_log;

#if defined(WINDOWS_ENABLED) && defined(TOOLS_ENABLED)
	MonoRegInfo mono_reg_info;
#endif

	void add_mono_shared_libs_dir_to_path();
	void determine_mono_dirs(String &r_assembly_rootdir, String &r_config_dir);

protected:
	static GDMono *singleton;

public:
#ifdef DEBUG_METHODS_ENABLED
	uint64_t get_api_core_hash() {
		if (api_core_hash == 0)
			api_core_hash = ClassDB::get_api_hash(ClassDB::API_CORE);
		return api_core_hash;
	}
#ifdef TOOLS_ENABLED
	uint64_t get_api_editor_hash() {
		if (api_editor_hash == 0)
			api_editor_hash = ClassDB::get_api_hash(ClassDB::API_EDITOR);
		return api_editor_hash;
	}
#endif // TOOLS_ENABLED
#endif // DEBUG_METHODS_ENABLED

	_FORCE_INLINE_ static String get_expected_api_build_config() {
#ifdef TOOLS_ENABLED
		return "Debug";
#else
#ifdef DEBUG_ENABLED
		return "Debug";
#else
		return "Release";
#endif
#endif
	}

#ifdef TOOLS_ENABLED
	bool copy_prebuilt_api_assembly(ApiAssemblyInfo::Type p_api_type, const String &p_config);
	String update_api_assemblies_from_prebuilt(const String &p_config, const bool *p_core_api_out_of_sync = NULL, const bool *p_editor_api_out_of_sync = NULL);
#endif

	static GDMono *get_singleton() { return singleton; }

	GD_NORETURN static void unhandled_exception_hook(MonoObject *p_exc, void *p_user_data);

	UnhandledExceptionPolicy get_unhandled_exception_policy() const { return unhandled_exception_policy; }

	// Do not use these, unless you know what you're doing
	void add_assembly(uint32_t p_domain_id, GDMonoAssembly *p_assembly);
	GDMonoAssembly *get_loaded_assembly(const String &p_name);

	_FORCE_INLINE_ bool is_runtime_initialized() const { return runtime_initialized && !mono_runtime_is_shutting_down() /* stays true after shutdown finished */; }

	_FORCE_INLINE_ bool is_finalizing_scripts_domain() { return finalizing_scripts_domain; }

	_FORCE_INLINE_ MonoDomain *get_scripts_domain() { return scripts_domain; }

	_FORCE_INLINE_ GDMonoAssembly *get_corlib_assembly() const { return corlib_assembly; }
	_FORCE_INLINE_ GDMonoAssembly *get_core_api_assembly() const { return core_api_assembly.assembly; }
	_FORCE_INLINE_ GDMonoAssembly *get_project_assembly() const { return project_assembly; }
#ifdef TOOLS_ENABLED
	_FORCE_INLINE_ GDMonoAssembly *get_editor_api_assembly() const { return editor_api_assembly.assembly; }
	_FORCE_INLINE_ GDMonoAssembly *get_tools_assembly() const { return tools_assembly; }
	_FORCE_INLINE_ GDMonoAssembly *get_tools_project_editor_assembly() const { return tools_project_editor_assembly; }
#endif

#if defined(WINDOWS_ENABLED) && defined(TOOLS_ENABLED)
	const MonoRegInfo &get_mono_reg_info() { return mono_reg_info; }
#endif

	GDMonoClass *get_class(MonoClass *p_raw_class);
	GDMonoClass *get_class(const StringName &p_namespace, const StringName &p_name);

#ifdef GD_MONO_HOT_RELOAD
	Error reload_scripts_domain();
#endif

	bool load_assembly(const String &p_name, GDMonoAssembly **r_assembly, bool p_refonly = false);
	bool load_assembly(const String &p_name, MonoAssemblyName *p_aname, GDMonoAssembly **r_assembly, bool p_refonly = false);
	bool load_assembly(const String &p_name, MonoAssemblyName *p_aname, GDMonoAssembly **r_assembly, bool p_refonly, const Vector<String> &p_search_dirs);
	bool load_assembly_from(const String &p_name, const String &p_path, GDMonoAssembly **r_assembly, bool p_refonly = false);

	Error finalize_and_unload_domain(MonoDomain *p_domain);

	void initialize();
	void initialize_load_assemblies();

	GDMono();
	~GDMono();
};

namespace gdmono {

class ScopeDomain {
	MonoDomain *prev_domain;<--- Shadowed declaration

public:
	ScopeDomain(MonoDomain *p_domain) {
		MonoDomain *prev_domain = mono_domain_get();<--- Shadow variable
		if (prev_domain != p_domain) {
			this->prev_domain = prev_domain;
			mono_domain_set(p_domain, false);
		} else {
			this->prev_domain = NULL;
		}
	}

	~ScopeDomain() {
		if (prev_domain)
			mono_domain_set(prev_domain, false);
	}
};

class ScopeExitDomainUnload {
	MonoDomain *domain;

public:
	ScopeExitDomainUnload(MonoDomain *p_domain) :
			domain(p_domain) {
	}

	~ScopeExitDomainUnload() {
		if (domain)
			GDMono::get_singleton()->finalize_and_unload_domain(domain);
	}
};

} // namespace gdmono

#define _GDMONO_SCOPE_DOMAIN_(m_mono_domain)                      \
	gdmono::ScopeDomain __gdmono__scope__domain__(m_mono_domain); \
	(void)__gdmono__scope__domain__;

#define _GDMONO_SCOPE_EXIT_DOMAIN_UNLOAD_(m_mono_domain)                                  \
	gdmono::ScopeExitDomainUnload __gdmono__scope__exit__domain__unload__(m_mono_domain); \
	(void)__gdmono__scope__exit__domain__unload__;

class _GodotSharp : public Object {
	GDCLASS(_GodotSharp, Object);

	friend class GDMono;

	bool _is_domain_finalizing_for_unload(int32_t p_domain_id);

	List<NodePath *> np_delete_queue;
	List<RID *> rid_delete_queue;

	void _reload_assemblies(bool p_soft_reload);

protected:
	static _GodotSharp *singleton;
	static void _bind_methods();

public:
	static _GodotSharp *get_singleton() { return singleton; }

	void attach_thread();
	void detach_thread();

	int32_t get_domain_id();
	int32_t get_scripts_domain_id();

	bool is_scripts_domain_loaded();

	bool is_domain_finalizing_for_unload();
	bool is_domain_finalizing_for_unload(int32_t p_domain_id);
	bool is_domain_finalizing_for_unload(MonoDomain *p_domain);

	bool is_runtime_shutting_down();
	bool is_runtime_initialized();

	_GodotSharp();
	~_GodotSharp();
};

#endif // GD_MONO_H