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109 | /**************************************************************************/
/* script_class_parser.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef SCRIPT_CLASS_PARSER_H
#define SCRIPT_CLASS_PARSER_H
#include "core/ustring.h"
#include "core/variant.h"
#include "core/vector.h"
class ScriptClassParser {<--- The class 'ScriptClassParser' does not declare a constructor although it has private member variables which likely require initialization. [+]The class 'ScriptClassParser' does not declare a constructor although it has private member variables. Member variables of builtin types are left uninitialized when the class is instantiated. That may cause bugs or undefined behavior.
public:
struct NameDecl {
enum Type {
NAMESPACE_DECL,
CLASS_DECL,
STRUCT_DECL
};
String name;
Type type;
};
struct ClassDecl {
String name;
String namespace_;
Vector<String> base;
bool nested;
bool has_script_attr;
};
private:
String code;
int idx;
int line;
String error_str;
bool error;
Variant value;
Vector<ClassDecl> classes;
enum Token {
TK_BRACKET_OPEN,
TK_BRACKET_CLOSE,
TK_CURLY_BRACKET_OPEN,
TK_CURLY_BRACKET_CLOSE,
TK_PERIOD,
TK_COLON,
TK_COMMA,
TK_SYMBOL,
TK_IDENTIFIER,
TK_STRING,
TK_NUMBER,
TK_OP_LESS,
TK_OP_GREATER,
TK_EOF,
TK_ERROR,
TK_MAX
};
static const char *token_names[TK_MAX];
static String get_token_name(Token p_token);
Token get_token();
Error _skip_generic_type_params();
Error _parse_type_full_name(String &r_full_name);
Error _parse_class_base(Vector<String> &r_base);
Error _parse_type_constraints();
Error _parse_namespace_name(String &r_name, int &r_curly_stack);
public:
Error parse(const String &p_code);
Error parse_file(const String &p_filepath);
String get_error();
Vector<ClassDecl> get_classes();
};
#endif // SCRIPT_CLASS_PARSER_H
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