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266 | /**************************************************************************/
/* visual_script_flow_control.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef VISUAL_SCRIPT_FLOW_CONTROL_H
#define VISUAL_SCRIPT_FLOW_CONTROL_H
#include "visual_script.h"
class VisualScriptReturn : public VisualScriptNode {
GDCLASS(VisualScriptReturn, VisualScriptNode);
Variant::Type type;
bool with_value;
protected:
static void _bind_methods();
public:
virtual int get_output_sequence_port_count() const;<--- Function in derived class
virtual bool has_input_sequence_port() const;<--- Function in derived class
virtual String get_output_sequence_port_text(int p_port) const;<--- Function in derived class
virtual int get_input_value_port_count() const;<--- Function in derived class
virtual int get_output_value_port_count() const;<--- Function in derived class
virtual PropertyInfo get_input_value_port_info(int p_idx) const;<--- Function in derived class
virtual PropertyInfo get_output_value_port_info(int p_idx) const;<--- Function in derived class
virtual String get_caption() const;<--- Function in derived class
virtual String get_text() const;<--- Function in derived class
virtual String get_category() const { return "flow_control"; }<--- Function in derived class
void set_return_type(Variant::Type);
Variant::Type get_return_type() const;
void set_enable_return_value(bool p_enable);
bool is_return_value_enabled() const;
virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance);<--- Function in derived class
VisualScriptReturn();
};
class VisualScriptCondition : public VisualScriptNode {
GDCLASS(VisualScriptCondition, VisualScriptNode);
protected:
static void _bind_methods();
public:
virtual int get_output_sequence_port_count() const;<--- Function in derived class
virtual bool has_input_sequence_port() const;<--- Function in derived class
virtual String get_output_sequence_port_text(int p_port) const;<--- Function in derived class
virtual int get_input_value_port_count() const;<--- Function in derived class
virtual int get_output_value_port_count() const;<--- Function in derived class
virtual PropertyInfo get_input_value_port_info(int p_idx) const;<--- Function in derived class
virtual PropertyInfo get_output_value_port_info(int p_idx) const;<--- Function in derived class
virtual String get_caption() const;<--- Function in derived class
virtual String get_text() const;<--- Function in derived class
virtual String get_category() const { return "flow_control"; }<--- Function in derived class
virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance);<--- Function in derived class
VisualScriptCondition();
};
class VisualScriptWhile : public VisualScriptNode {
GDCLASS(VisualScriptWhile, VisualScriptNode);
protected:
static void _bind_methods();
public:
virtual int get_output_sequence_port_count() const;<--- Function in derived class
virtual bool has_input_sequence_port() const;<--- Function in derived class
virtual String get_output_sequence_port_text(int p_port) const;<--- Function in derived class
virtual int get_input_value_port_count() const;<--- Function in derived class
virtual int get_output_value_port_count() const;<--- Function in derived class
virtual PropertyInfo get_input_value_port_info(int p_idx) const;<--- Function in derived class
virtual PropertyInfo get_output_value_port_info(int p_idx) const;<--- Function in derived class
virtual String get_caption() const;<--- Function in derived class
virtual String get_text() const;<--- Function in derived class
virtual String get_category() const { return "flow_control"; }<--- Function in derived class
virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance);<--- Function in derived class
VisualScriptWhile();
};
class VisualScriptIterator : public VisualScriptNode {
GDCLASS(VisualScriptIterator, VisualScriptNode);
protected:
static void _bind_methods();
public:
virtual int get_output_sequence_port_count() const;<--- Function in derived class
virtual bool has_input_sequence_port() const;<--- Function in derived class
virtual String get_output_sequence_port_text(int p_port) const;<--- Function in derived class
virtual int get_input_value_port_count() const;<--- Function in derived class
virtual int get_output_value_port_count() const;<--- Function in derived class
virtual PropertyInfo get_input_value_port_info(int p_idx) const;<--- Function in derived class
virtual PropertyInfo get_output_value_port_info(int p_idx) const;<--- Function in derived class
virtual String get_caption() const;<--- Function in derived class
virtual String get_text() const;<--- Function in derived class
virtual String get_category() const { return "flow_control"; }<--- Function in derived class
virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance);<--- Function in derived class
VisualScriptIterator();
};
class VisualScriptSequence : public VisualScriptNode {
GDCLASS(VisualScriptSequence, VisualScriptNode);
int steps;
protected:
static void _bind_methods();
public:
virtual int get_output_sequence_port_count() const;<--- Function in derived class
virtual bool has_input_sequence_port() const;<--- Function in derived class
virtual String get_output_sequence_port_text(int p_port) const;<--- Function in derived class
virtual int get_input_value_port_count() const;<--- Function in derived class
virtual int get_output_value_port_count() const;<--- Function in derived class
virtual PropertyInfo get_input_value_port_info(int p_idx) const;<--- Function in derived class
virtual PropertyInfo get_output_value_port_info(int p_idx) const;<--- Function in derived class
virtual String get_caption() const;<--- Function in derived class
virtual String get_text() const;<--- Function in derived class
virtual String get_category() const { return "flow_control"; }<--- Function in derived class
void set_steps(int p_steps);
int get_steps() const;
virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance);<--- Function in derived class
VisualScriptSequence();
};
class VisualScriptSwitch : public VisualScriptNode {
GDCLASS(VisualScriptSwitch, VisualScriptNode);
struct Case {
Variant::Type type;
Case() { type = Variant::NIL; }<--- Variable 'type' is assigned in constructor body. Consider performing initialization in initialization list. [+]When an object of a class is created, the constructors of all member variables are called consecutively in the order the variables are declared, even if you don't explicitly write them to the initialization list. You could avoid assigning 'type' a value by passing the value to the constructor in the initialization list.
};
Vector<Case> case_values;
friend class VisualScriptNodeInstanceSwitch;
protected:
bool _set(const StringName &p_name, const Variant &p_value);
bool _get(const StringName &p_name, Variant &r_ret) const;
void _get_property_list(List<PropertyInfo> *p_list) const;
static void _bind_methods();
public:
virtual int get_output_sequence_port_count() const;<--- Function in derived class
virtual bool has_input_sequence_port() const;<--- Function in derived class
virtual String get_output_sequence_port_text(int p_port) const;<--- Function in derived class
virtual bool has_mixed_input_and_sequence_ports() const { return true; }<--- Function in derived class
virtual int get_input_value_port_count() const;<--- Function in derived class
virtual int get_output_value_port_count() const;<--- Function in derived class
virtual PropertyInfo get_input_value_port_info(int p_idx) const;<--- Function in derived class
virtual PropertyInfo get_output_value_port_info(int p_idx) const;<--- Function in derived class
virtual String get_caption() const;<--- Function in derived class
virtual String get_text() const;<--- Function in derived class
virtual String get_category() const { return "flow_control"; }<--- Function in derived class
virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance);<--- Function in derived class
VisualScriptSwitch();
};
class VisualScriptTypeCast : public VisualScriptNode {
GDCLASS(VisualScriptTypeCast, VisualScriptNode);
StringName base_type;
String script;
protected:
static void _bind_methods();
public:
virtual int get_output_sequence_port_count() const;<--- Function in derived class
virtual bool has_input_sequence_port() const;<--- Function in derived class
virtual String get_output_sequence_port_text(int p_port) const;<--- Function in derived class
virtual int get_input_value_port_count() const;<--- Function in derived class
virtual int get_output_value_port_count() const;<--- Function in derived class
virtual PropertyInfo get_input_value_port_info(int p_idx) const;<--- Function in derived class
virtual PropertyInfo get_output_value_port_info(int p_idx) const;<--- Function in derived class
virtual String get_caption() const;<--- Function in derived class
virtual String get_text() const;<--- Function in derived class
virtual String get_category() const { return "flow_control"; }<--- Function in derived class
void set_base_type(const StringName &p_type);
StringName get_base_type() const;
void set_base_script(const String &p_path);
String get_base_script() const;
virtual TypeGuess guess_output_type(TypeGuess *p_inputs, int p_output) const;<--- Function in derived class
virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance);<--- Function in derived class
VisualScriptTypeCast();
};
void register_visual_script_flow_control_nodes();
#endif // VISUAL_SCRIPT_FLOW_CONTROL_H
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