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153 | /**************************************************************************/
/* visual_script_builtin_funcs.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef VISUAL_SCRIPT_BUILTIN_FUNCS_H
#define VISUAL_SCRIPT_BUILTIN_FUNCS_H
#include "visual_script.h"
class VisualScriptBuiltinFunc : public VisualScriptNode {
GDCLASS(VisualScriptBuiltinFunc, VisualScriptNode);
public:
enum BuiltinFunc {
MATH_SIN,
MATH_COS,
MATH_TAN,
MATH_SINH,
MATH_COSH,
MATH_TANH,
MATH_ASIN,
MATH_ACOS,
MATH_ATAN,
MATH_ATAN2,
MATH_SQRT,
MATH_FMOD,
MATH_FPOSMOD,
MATH_FLOOR,
MATH_CEIL,
MATH_ROUND,
MATH_ABS,
MATH_SIGN,
MATH_POW,
MATH_LOG,
MATH_EXP,
MATH_ISNAN,
MATH_ISINF,
MATH_EASE,
MATH_DECIMALS,
MATH_STEPIFY,
MATH_LERP,
MATH_INVERSE_LERP,
MATH_RANGE_LERP,
MATH_MOVE_TOWARD,
MATH_DECTIME,
MATH_RANDOMIZE,
MATH_RAND,
MATH_RANDF,
MATH_RANDOM,
MATH_SEED,
MATH_RANDSEED,
MATH_DEG2RAD,
MATH_RAD2DEG,
MATH_LINEAR2DB,
MATH_DB2LINEAR,
MATH_POLAR2CARTESIAN,
MATH_CARTESIAN2POLAR,
MATH_WRAP,
MATH_WRAPF,
LOGIC_MAX,
LOGIC_MIN,
LOGIC_CLAMP,
LOGIC_NEAREST_PO2,
OBJ_WEAKREF,
FUNC_FUNCREF,
TYPE_CONVERT,
TYPE_OF,
TYPE_EXISTS,
TEXT_CHAR,
TEXT_STR,
TEXT_PRINT,
TEXT_PRINTERR,
TEXT_PRINTRAW,
VAR_TO_STR,
STR_TO_VAR,
VAR_TO_BYTES,
BYTES_TO_VAR,
COLORN,
MATH_SMOOTHSTEP,
MATH_POSMOD,
MATH_LERP_ANGLE,
TEXT_ORD,
FUNC_MAX
};
static int get_func_argument_count(BuiltinFunc p_func);
static String get_func_name(BuiltinFunc p_func);
static void exec_func(BuiltinFunc p_func, const Variant **p_inputs, Variant *r_return, Variant::CallError &r_error, String &r_error_str);
static BuiltinFunc find_function(const String &p_string);
private:
static const char *func_name[FUNC_MAX];
BuiltinFunc func;
protected:
static void _bind_methods();
public:
virtual int get_output_sequence_port_count() const;<--- Function in derived class
virtual bool has_input_sequence_port() const;<--- Function in derived class
virtual String get_output_sequence_port_text(int p_port) const;<--- Function in derived class
virtual int get_input_value_port_count() const;<--- Function in derived class
virtual int get_output_value_port_count() const;<--- Function in derived class
virtual PropertyInfo get_input_value_port_info(int p_idx) const;<--- Function in derived class
virtual PropertyInfo get_output_value_port_info(int p_idx) const;<--- Function in derived class
virtual String get_caption() const;<--- Function in derived class
//virtual String get_text() const;
virtual String get_category() const { return "functions"; }<--- Function in derived class
void set_func(BuiltinFunc p_which);
BuiltinFunc get_func();
virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance);<--- Function in derived class
VisualScriptBuiltinFunc(VisualScriptBuiltinFunc::BuiltinFunc func);<--- Class 'VisualScriptBuiltinFunc' has a constructor with 1 argument that is not explicit. [+]Class 'VisualScriptBuiltinFunc' has a constructor with 1 argument that is not explicit. Such constructors should in general be explicit for type safety reasons. Using the explicit keyword in the constructor means some mistakes when using the class can be avoided.
VisualScriptBuiltinFunc();
};
VARIANT_ENUM_CAST(VisualScriptBuiltinFunc::BuiltinFunc)
void register_visual_script_builtin_func_node();
#endif // VISUAL_SCRIPT_BUILTIN_FUNCS_H
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