/**************************************************************************/
/* file_access_android.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
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#ifndef FILE_ACCESS_ANDROID_H
#define FILE_ACCESS_ANDROID_H
#include "core/os/file_access.h"
#include <android/asset_manager.h>
#include <android/log.h>
#include <stdio.h>
class FileAccessAndroid : public FileAccess {
mutable AAsset *asset = nullptr;
mutable uint64_t len = 0;
mutable uint64_t pos = 0;
mutable bool eof = false;
String absolute_path;
String path_src;
public:
static AAssetManager *asset_manager;
virtual Error _open(const String &p_path, int p_mode_flags); // open a file
virtual void close(); // close a file<--- close is a virtual function
virtual bool is_open() const; // true when file is open
/// returns the path for the current open file
virtual String get_path() const;
/// returns the absolute path for the current open file
virtual String get_path_absolute() const;
virtual void seek(uint64_t p_position); // seek to a given position
virtual void seek_end(int64_t p_position = 0); // seek from the end of file
virtual uint64_t get_position() const; // get position in the file
virtual uint64_t get_len() const; // get size of the file
virtual bool eof_reached() const; // reading passed EOF
virtual uint8_t get_8() const; // get a byte
virtual uint64_t get_buffer(uint8_t *p_dst, uint64_t p_length) const;
virtual Error get_error() const; // get last error
virtual void flush();
virtual void store_8(uint8_t p_dest); // store a byte
virtual bool file_exists(const String &p_path); // return true if a file exists
virtual uint64_t _get_modified_time(const String &p_file) { return 0; }
virtual uint32_t _get_unix_permissions(const String &p_file) { return 0; }
virtual Error _set_unix_permissions(const String &p_file, uint32_t p_permissions) { return FAILED; }
~FileAccessAndroid();
};
#endif // FILE_ACCESS_ANDROID_H