1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
/**************************************************************************/
/*  os_android.cpp                                                        */
/**************************************************************************/
/*                         This file is part of:                          */
/*                             GODOT ENGINE                               */
/*                        https://godotengine.org                         */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
/*                                                                        */
/* Permission is hereby granted, free of charge, to any person obtaining  */
/* a copy of this software and associated documentation files (the        */
/* "Software"), to deal in the Software without restriction, including    */
/* without limitation the rights to use, copy, modify, merge, publish,    */
/* distribute, sublicense, and/or sell copies of the Software, and to     */
/* permit persons to whom the Software is furnished to do so, subject to  */
/* the following conditions:                                              */
/*                                                                        */
/* The above copyright notice and this permission notice shall be         */
/* included in all copies or substantial portions of the Software.        */
/*                                                                        */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
/**************************************************************************/

#include "os_android.h"

#include "core/array.h"
#include "core/project_settings.h"
#include "drivers/gles2/rasterizer_gles2.h"
#include "drivers/gles3/rasterizer_gles3.h"
#include "drivers/unix/dir_access_unix.h"
#include "drivers/unix/file_access_unix.h"
#include "main/main.h"
#include "scene/main/scene_tree.h"
#include "servers/visual/visual_server_raster.h"
#include "servers/visual/visual_server_wrap_mt.h"

#include "dir_access_jandroid.h"
#include "file_access_android.h"
#include "file_access_filesystem_jandroid.h"
#include "net_socket_android.h"

#include <android/input.h>
#include <core/os/keyboard.h>
#include <dlfcn.h>

#include "java_godot_io_wrapper.h"
#include "java_godot_wrapper.h"
#include "tts_android.h"

const char *OS_Android::ANDROID_EXEC_PATH = "apk";
static const int DEFAULT_WINDOW_WIDTH = 800;
static const int DEFAULT_WINDOW_HEIGHT = 600;

String _remove_symlink(const String &dir) {
	// Workaround for Android 6.0+ using a symlink.
	// Save the current directory.
	char current_dir_name[2048];
	getcwd(current_dir_name, 2048);
	// Change directory to the external data directory.
	chdir(dir.utf8().get_data());
	// Get the actual directory without the potential symlink.
	char dir_name_wihout_symlink[2048];
	getcwd(dir_name_wihout_symlink, 2048);
	// Convert back to a String.
	String dir_without_symlink(dir_name_wihout_symlink);
	// Restore original current directory.
	chdir(current_dir_name);
	return dir_without_symlink;
}

class AndroidLogger : public Logger {
public:
	virtual void logv(const char *p_format, va_list p_list, bool p_err) {
		__android_log_vprint(p_err ? ANDROID_LOG_ERROR : ANDROID_LOG_INFO, "godot", p_format, p_list);
	}

	virtual ~AndroidLogger() {}
};

bool OS_Android::tts_is_speaking() const {
	return TTS_Android::is_speaking();
}

bool OS_Android::tts_is_paused() const {
	return TTS_Android::is_paused();
}

Array OS_Android::tts_get_voices() const {
	return TTS_Android::get_voices();
}

void OS_Android::tts_speak(const String &p_text, const String &p_voice, int p_volume, float p_pitch, float p_rate, int p_utterance_id, bool p_interrupt) {
	TTS_Android::speak(p_text, p_voice, p_volume, p_pitch, p_rate, p_utterance_id, p_interrupt);
}

void OS_Android::tts_pause() {
	TTS_Android::pause();
}

void OS_Android::tts_resume() {
	TTS_Android::resume();
}

void OS_Android::tts_stop() {
	TTS_Android::stop();
}

int OS_Android::get_video_driver_count() const {
	return 2;
}

const char *OS_Android::get_video_driver_name(int p_driver) const {
	switch (p_driver) {
		case VIDEO_DRIVER_GLES3:
			return "GLES3";
		case VIDEO_DRIVER_GLES2:
			return "GLES2";
	}
	ERR_FAIL_V_MSG(nullptr, "Invalid video driver index: " + itos(p_driver) + ".");
}
int OS_Android::get_audio_driver_count() const {
	return 1;
}

const char *OS_Android::get_audio_driver_name(int p_driver) const {
	return "Android";
}

void OS_Android::initialize_core() {
	OS_Unix::initialize_core();

#ifdef TOOLS_ENABLED
	FileAccess::make_default<FileAccessUnix>(FileAccess::ACCESS_RESOURCES);
#else
	if (use_apk_expansion) {
		FileAccess::make_default<FileAccessUnix>(FileAccess::ACCESS_RESOURCES);
	} else {
		FileAccess::make_default<FileAccessAndroid>(FileAccess::ACCESS_RESOURCES);
	}
#endif
	FileAccess::make_default<FileAccessUnix>(FileAccess::ACCESS_USERDATA);
	FileAccess::make_default<FileAccessFilesystemJAndroid>(FileAccess::ACCESS_FILESYSTEM);

#ifdef TOOLS_ENABLED
	DirAccess::make_default<DirAccessUnix>(DirAccess::ACCESS_RESOURCES);
#else
	if (use_apk_expansion) {
		DirAccess::make_default<DirAccessUnix>(DirAccess::ACCESS_RESOURCES);
	} else {
		DirAccess::make_default<DirAccessJAndroid>(DirAccess::ACCESS_RESOURCES);
	}
#endif
	DirAccess::make_default<DirAccessUnix>(DirAccess::ACCESS_USERDATA);
	DirAccess::make_default<DirAccessJAndroid>(DirAccess::ACCESS_FILESYSTEM);

	NetSocketAndroid::make_default();
}

void OS_Android::set_opengl_extensions(const char *p_gl_extensions) {
	ERR_FAIL_NULL(p_gl_extensions);
	gl_extensions = p_gl_extensions;
}

int OS_Android::get_current_video_driver() const {
	return video_driver_index;
}

Error OS_Android::initialize(const VideoMode &p_desired, int p_video_driver, int p_audio_driver) {
	bool use_gl3 = godot_java->get_gles_version_code() >= 0x00030000;
	use_gl3 = use_gl3 && (GLOBAL_GET("rendering/quality/driver/driver_name") == "GLES3");
	bool gl_initialization_error = false;

	while (true) {
		if (use_gl3) {
			if (RasterizerGLES3::is_viable() == OK) {
				RasterizerGLES3::register_config();
				RasterizerGLES3::make_current();
				break;
			} else {
				if (GLOBAL_GET("rendering/quality/driver/fallback_to_gles2")) {
					p_video_driver = VIDEO_DRIVER_GLES2;
					use_gl3 = false;
					continue;
				} else {
					gl_initialization_error = true;
					break;
				}
			}
		} else {
			if (RasterizerGLES2::is_viable() == OK) {
				RasterizerGLES2::register_config();
				RasterizerGLES2::make_current();
				break;
			} else {
				gl_initialization_error = true;
				break;
			}
		}
	}

	transparency_enabled = p_desired.layered;

	if (gl_initialization_error) {
		OS::get_singleton()->alert("Your device does not support any of the supported OpenGL versions.\n"
								   "Please try updating your Android version.",
				"Unable to initialize Video driver");
		return ERR_UNAVAILABLE;
	}

	video_driver_index = p_video_driver;

	visual_server = memnew(VisualServerRaster);
	if (get_render_thread_mode() != RENDER_THREAD_UNSAFE) {
		visual_server = memnew(VisualServerWrapMT(visual_server, false));
	}

	visual_server->init();

	AudioDriverManager::initialize(p_audio_driver);

	input = memnew(InputDefault);
	input->set_use_input_buffering(true); // Needed because events will come directly from the UI thread
	input->set_fallback_mapping(godot_java->get_input_fallback_mapping());

	return OK;
}

void OS_Android::set_main_loop(MainLoop *p_main_loop) {
	main_loop = p_main_loop;
	input->set_main_loop(p_main_loop);
}

void OS_Android::delete_main_loop() {
	memdelete(main_loop);
}

void OS_Android::finalize() {
	memdelete(input);
}

GodotJavaWrapper *OS_Android::get_godot_java() {
	return godot_java;
}

GodotIOJavaWrapper *OS_Android::get_godot_io_java() {
	return godot_io_java;
}

void OS_Android::alert(const String &p_alert, const String &p_title) {
	godot_java->alert(p_alert, p_title);
}

bool OS_Android::request_permission(const String &p_name) {
	return godot_java->request_permission(p_name);
}

bool OS_Android::request_permissions() {
	return godot_java->request_permissions();
}

Vector<String> OS_Android::get_granted_permissions() const {
	return godot_java->get_granted_permissions();
}

Error OS_Android::open_dynamic_library(const String p_path, void *&p_library_handle, bool p_also_set_library_path) {
	p_library_handle = dlopen(p_path.utf8().get_data(), RTLD_NOW);
	ERR_FAIL_NULL_V_MSG(p_library_handle, ERR_CANT_OPEN, "Can't open dynamic library: " + p_path + ", error: " + dlerror() + ".");
	return OK;
}

void OS_Android::set_mouse_mode(MouseMode p_mode) {
	if (!godot_java->get_godot_view()->can_update_pointer_icon() || !godot_java->get_godot_view()->can_capture_pointer()) {
		return;
	}
	if (mouse_mode == p_mode) {
		return;
	}

	if (p_mode == MouseMode::MOUSE_MODE_HIDDEN) {
		godot_java->get_godot_view()->set_pointer_icon(CURSOR_TYPE_NULL);
	} else {
		set_cursor_shape(cursor_shape);
	}

	if (p_mode == MouseMode::MOUSE_MODE_CAPTURED) {
		godot_java->get_godot_view()->request_pointer_capture();
	} else {
		godot_java->get_godot_view()->release_pointer_capture();
	}

	mouse_mode = p_mode;
}

OS::MouseMode OS_Android::get_mouse_mode() const {
	return mouse_mode;
}

void OS_Android::_set_cursor_shape_helper(CursorShape p_shape, bool force) {
	if (!godot_java->get_godot_view()->can_update_pointer_icon()) {
		return;
	}
	if (cursor_shape == p_shape && !force) {
		return;
	}

	cursor_shape = p_shape;
	if (mouse_mode == MouseMode::MOUSE_MODE_VISIBLE || mouse_mode == MouseMode::MOUSE_MODE_CONFINED) {
		godot_java->get_godot_view()->set_pointer_icon(android_cursors[cursor_shape]);
	}
}

void OS_Android::set_cursor_shape(CursorShape p_shape) {
	_set_cursor_shape_helper(p_shape);
}

void OS_Android::set_custom_mouse_cursor(const RES &p_cursor, CursorShape p_shape, const Vector2 &p_hotspot) {
	String cursor_path = p_cursor.is_valid() ? p_cursor->get_path() : "";
	if (!cursor_path.empty()) {
		cursor_path = ProjectSettings::get_singleton()->globalize_path(cursor_path);
	}
	godot_java->get_godot_view()->configure_pointer_icon(android_cursors[cursor_shape], cursor_path, p_hotspot);
	_set_cursor_shape_helper(p_shape, true);
}

OS::CursorShape OS_Android::get_cursor_shape() const {
	return cursor_shape;
}

Point2 OS_Android::get_mouse_position() const {
	return input->get_mouse_position();
}

int OS_Android::get_mouse_button_state() const {
	return input->get_mouse_button_mask();
}

void OS_Android::set_window_title(const String &p_title) {
	//This queries/updates the currently connected devices/joypads
	//Set_window_title is called when initializing the main loop (main.cpp)
	//therefore this place is found to be suitable (I found no better).
	godot_java->init_input_devices();
}

void OS_Android::set_video_mode(const VideoMode &p_video_mode, int p_screen) {
}

OS::VideoMode OS_Android::get_video_mode(int p_screen) const {
	return default_videomode;
}

void OS_Android::get_fullscreen_mode_list(List<VideoMode> *p_list, int p_screen) const {
	p_list->push_back(default_videomode);
}

void OS_Android::set_keep_screen_on(bool p_enabled) {
	OS::set_keep_screen_on(p_enabled);

	godot_java->set_keep_screen_on(p_enabled);
}

Size2 OS_Android::get_window_size() const {
	return Vector2(default_videomode.width, default_videomode.height);
}

Rect2 OS_Android::get_window_safe_area() const {
	int xywh[4];
	godot_io_java->get_window_safe_area(xywh);
	return Rect2(xywh[0], xywh[1], xywh[2], xywh[3]);
}

Array OS_Android::get_display_cutouts() const {
	return godot_io_java->get_display_cutouts();
}

String OS_Android::get_name() const {
	return "Android";
}

MainLoop *OS_Android::get_main_loop() const {
	return main_loop;
}

bool OS_Android::can_draw() const {
	return true; //always?
}

void OS_Android::main_loop_begin() {
	if (main_loop) {
		main_loop->init();
	}
}

bool OS_Android::main_loop_iterate(bool *r_should_swap_buffers) {
	if (!main_loop) {
		return false;
	}
	uint64_t current_frames_drawn = Engine::get_singleton()->get_frames_drawn();
	bool exit = Main::iteration();

	if (r_should_swap_buffers) {
		*r_should_swap_buffers = !is_in_low_processor_usage_mode() || _update_pending || current_frames_drawn != Engine::get_singleton()->get_frames_drawn();
	}

	return exit;
}

void OS_Android::main_loop_end() {
	if (main_loop) {
		SceneTree *scene_tree = Object::cast_to<SceneTree>(main_loop);
		if (scene_tree) {
			scene_tree->quit();
		}
		main_loop->finish();
	}
}

void OS_Android::main_loop_focusout() {
	if (main_loop) {
		main_loop->notification(MainLoop::NOTIFICATION_WM_FOCUS_OUT);
	}
	audio_driver_android.set_pause(true);
}

void OS_Android::main_loop_focusin() {
	if (main_loop) {
		main_loop->notification(MainLoop::NOTIFICATION_WM_FOCUS_IN);
	}
	audio_driver_android.set_pause(false);
}

void OS_Android::process_accelerometer(const Vector3 &p_accelerometer) {
	input->set_accelerometer(p_accelerometer);
}

void OS_Android::process_gravity(const Vector3 &p_gravity) {
	input->set_gravity(p_gravity);
}

void OS_Android::process_magnetometer(const Vector3 &p_magnetometer) {
	input->set_magnetometer(p_magnetometer);
}

void OS_Android::process_gyroscope(const Vector3 &p_gyroscope) {
	input->set_gyroscope(p_gyroscope);
}

bool OS_Android::has_touchscreen_ui_hint() const {
	return true;
}

bool OS_Android::has_virtual_keyboard() const {
	return true;
}

int OS_Android::get_virtual_keyboard_height() const {
	return godot_io_java->get_vk_height();
}

void OS_Android::show_virtual_keyboard(const String &p_existing_text, const Rect2 &p_screen_rect, VirtualKeyboardType p_type, int p_max_input_length, int p_cursor_start, int p_cursor_end) {
	if (godot_io_java->has_vk()) {
		godot_io_java->show_vk(p_existing_text, (int)p_type, p_max_input_length, p_cursor_start, p_cursor_end);
	} else {
		ERR_PRINT("Virtual keyboard not available");
	}
}

void OS_Android::hide_virtual_keyboard() {
	if (godot_io_java->has_vk()) {
		godot_io_java->hide_vk();
	} else {
		ERR_PRINT("Virtual keyboard not available");
	}
}

void OS_Android::set_display_size(Size2 p_size) {
	default_videomode.width = p_size.x;
	default_videomode.height = p_size.y;
}

Error OS_Android::shell_open(String p_uri) {
	return godot_io_java->open_uri(p_uri);
}

String OS_Android::get_resource_dir() const {
#ifdef TOOLS_ENABLED
	return OS_Unix::get_resource_dir();
#else
	return "/"; //android has its own filesystem for resources inside the APK
#endif
}

String OS_Android::get_locale() const {
	String locale = godot_io_java->get_locale();
	if (locale != "") {
		return locale;
	}

	return OS_Unix::get_locale();
}

void OS_Android::set_clipboard(const String &p_text) {
	// DO we really need the fallback to OS_Unix here?!
	if (godot_java->has_set_clipboard()) {
		godot_java->set_clipboard(p_text);
	} else {
		OS_Unix::set_clipboard(p_text);
	}
}

String OS_Android::get_clipboard() const {
	// DO we really need the fallback to OS_Unix here?!
	if (godot_java->has_get_clipboard()) {
		return godot_java->get_clipboard();
	}

	return OS_Unix::get_clipboard();
}

bool OS_Android::has_clipboard() const {
	// DO we really need the fallback to OS_Unix here?!
	if (godot_java->has_has_clipboard()) {
		return godot_java->has_clipboard();
	}

	return OS_Unix::has_clipboard();
}

String OS_Android::get_model_name() const {
	String model = godot_io_java->get_model();
	if (model != "") {
		return model;
	}
	return OS_Unix::get_model_name();
}

int OS_Android::get_screen_dpi(int p_screen) const {
	return godot_io_java->get_screen_dpi();
}

float OS_Android::get_screen_scale(int p_screen) const {
	float screen_scale = godot_io_java->get_scaled_density();

	// Update the scale to avoid cropping.
	Vector2 screen_size = get_window_size();
	if (screen_size != Vector2()) {
		float width_scale = screen_size.width / (float)DEFAULT_WINDOW_WIDTH;
		float height_scale = screen_size.height / (float)DEFAULT_WINDOW_HEIGHT;
		screen_scale = MIN(screen_scale, MIN(width_scale, height_scale));
	}

	print_line("Selected screen scale: " + rtos(screen_scale));
	return screen_scale;
}

float OS_Android::get_screen_max_scale() const {
	return get_screen_scale();
}

float OS_Android::get_screen_refresh_rate(int p_screen) const {
	return godot_io_java->get_screen_refresh_rate(OS::get_singleton()->SCREEN_REFRESH_RATE_FALLBACK);
}

String OS_Android::get_data_path() const {
	return get_user_data_dir();
}

String OS_Android::get_executable_path() const {
	// Since unix process creation is restricted on Android, we bypass
	// OS_Unix::get_executable_path() so we can return ANDROID_EXEC_PATH.
	// Detection of ANDROID_EXEC_PATH allows to handle process creation in an Android compliant
	// manner.
	return OS::get_executable_path();
}

String OS_Android::get_user_data_dir() const {
	if (data_dir_cache != String()) {
		return data_dir_cache;
	}
	String data_dir = godot_io_java->get_user_data_dir();
	if (data_dir != "") {
		data_dir_cache = _remove_symlink(data_dir);
		return data_dir_cache;
	}
	return ".";
}

String OS_Android::get_cache_path() const {
	if (cache_dir_cache != String()) {
		return cache_dir_cache;
	}
	String cache_dir = godot_io_java->get_cache_dir();
	if (cache_dir != "") {
		cache_dir_cache = _remove_symlink(cache_dir);
		return cache_dir_cache;
	}
	return ".";
}

void OS_Android::set_screen_orientation(ScreenOrientation p_orientation) {
	godot_io_java->set_screen_orientation(p_orientation);
}

OS::ScreenOrientation OS_Android::get_screen_orientation() const {
	const int orientation = godot_io_java->get_screen_orientation();
	ERR_FAIL_INDEX_V_MSG(orientation, 7, OS::ScreenOrientation(0), "Unrecognized screen orientation.");
	return OS::ScreenOrientation(orientation);
}

String OS_Android::get_unique_id() const {
	String unique_id = godot_io_java->get_unique_id();
	if (unique_id != "") {
		return unique_id;
	}
	return OS::get_unique_id();
}

String OS_Android::get_system_dir(SystemDir p_dir, bool p_shared_storage) const {
	return godot_io_java->get_system_dir(p_dir, p_shared_storage);
}

Error OS_Android::move_to_trash(const String &p_path) {
	DirAccessRef da_ref = DirAccess::create_for_path(p_path);
	if (!da_ref) {
		return FAILED;
	}

	// Check if it's a directory
	if (da_ref->dir_exists(p_path)) {
		Error err = da_ref->change_dir(p_path);
		if (err) {
			return err;
		}
		// This is directory, let's erase its contents
		err = da_ref->erase_contents_recursive();
		if (err) {
			return err;
		}
		// Remove the top directory
		return da_ref->remove(p_path);
	} else if (da_ref->file_exists(p_path)) {
		// This is a file, let's remove it.
		return da_ref->remove(p_path);
	} else {
		return FAILED;
	}
}

void OS_Android::set_offscreen_gl_available(bool p_available) {
	secondary_gl_available = p_available;
}

bool OS_Android::is_offscreen_gl_available() const {
	return secondary_gl_available;
}

void OS_Android::set_offscreen_gl_current(bool p_current) {
	if (secondary_gl_available) {
		godot_java->set_offscreen_gl_current(nullptr, p_current);
	}
}

bool OS_Android::is_joy_known(int p_device) {
	return input->is_joy_mapped(p_device);
}

String OS_Android::get_joy_guid(int p_device) const {
	return input->get_joy_guid_remapped(p_device);
}

void OS_Android::vibrate_handheld(int p_duration_ms) {
	godot_java->vibrate(p_duration_ms);
}

String OS_Android::get_config_path() const {
	return get_user_data_dir().plus_file("config");
}

void OS_Android::benchmark_begin_measure(const String &p_what) {
#ifdef TOOLS_ENABLED
	godot_java->begin_benchmark_measure(p_what);
#endif
}

void OS_Android::benchmark_end_measure(const String &p_what) {
#ifdef TOOLS_ENABLED
	godot_java->end_benchmark_measure(p_what);
#endif
}

void OS_Android::benchmark_dump() {
#ifdef TOOLS_ENABLED
	if (!is_use_benchmark_set()) {
		return;
	}
	godot_java->dump_benchmark(get_benchmark_file());
#endif
}

bool OS_Android::_check_internal_feature_support(const String &p_feature) {
	if (p_feature == "mobile") {
		//TODO support etc2 only if GLES3 driver is selected
		return true;
	}
#if defined(__aarch64__)
	if (p_feature == "arm64-v8a") {
		return true;
	}
#elif defined(__ARM_ARCH_7A__)
	if (p_feature == "armeabi-v7a" || p_feature == "armeabi") {
		return true;
	}
#elif defined(__arm__)
	if (p_feature == "armeabi") {
		return true;
	}
#endif
	return false;
}

OS_Android::OS_Android(GodotJavaWrapper *p_godot_java, GodotIOJavaWrapper *p_godot_io_java, bool p_use_apk_expansion) {<--- Member variable 'OS_Android::visual_server' is not initialized in the constructor.<--- Member variable 'OS_Android::input' is not initialized in the constructor.<--- Member variable 'OS_Android::video_driver_index' is not initialized in the constructor.
	use_apk_expansion = p_use_apk_expansion;
	default_videomode.width = DEFAULT_WINDOW_WIDTH;
	default_videomode.height = DEFAULT_WINDOW_HEIGHT;
	default_videomode.fullscreen = true;
	default_videomode.resizable = false;

	godot_java = p_godot_java;
	godot_io_java = p_godot_io_java;

	Vector<Logger *> loggers;
	loggers.push_back(memnew(AndroidLogger));
	_set_logger(memnew(CompositeLogger(loggers)));

	AudioDriverManager::add_driver(&audio_driver_android);
}

Error OS_Android::execute(const String &p_path, const List<String> &p_arguments, bool p_blocking, ProcessID *r_child_id, String *r_pipe, int *r_exitcode, bool read_stderr, Mutex *p_pipe_mutex, bool p_open_console) {
	if (p_path == ANDROID_EXEC_PATH) {
		return create_instance(p_arguments, r_child_id);
	} else {
		return OS_Unix::execute(p_path, p_arguments, p_blocking, r_child_id, r_pipe, r_exitcode, read_stderr, p_pipe_mutex, p_open_console);
	}
}

Error OS_Android::create_instance(const List<String> &p_arguments, ProcessID *r_child_id) {
	int instance_id = godot_java->create_new_godot_instance(p_arguments);
	if (r_child_id) {
		*r_child_id = instance_id;
	}
	return OK;
}

Error OS_Android::kill(const ProcessID &p_pid) {
	if (godot_java->force_quit(nullptr, p_pid)) {
		return OK;
	}
	return OS_Unix::kill(p_pid);
}

OS_Android::~OS_Android() {
}