/**************************************************************************/
/* javascript_tools_editor_plugin.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
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/**************************************************************************/
#ifndef JAVASCRIPT_TOOLS_EDITOR_PLUGIN_H
#define JAVASCRIPT_TOOLS_EDITOR_PLUGIN_H
#if defined(TOOLS_ENABLED) && defined(JAVASCRIPT_ENABLED)
#include "core/io/zip_io.h"
#include "editor/editor_plugin.h"
class JavaScriptToolsEditorPlugin : public EditorPlugin {
GDCLASS(JavaScriptToolsEditorPlugin, EditorPlugin);
private:
void _zip_file(String p_path, String p_base_path, zipFile p_zip);
void _zip_recursive(String p_path, String p_base_path, zipFile p_zip);
protected:
static void _bind_methods();
void _download_zip(Variant p_v);
public:
static void initialize();
JavaScriptToolsEditorPlugin(EditorNode *p_editor);<--- Class 'JavaScriptToolsEditorPlugin' has a constructor with 1 argument that is not explicit. [+]Class 'JavaScriptToolsEditorPlugin' has a constructor with 1 argument that is not explicit. Such constructors should in general be explicit for type safety reasons. Using the explicit keyword in the constructor means some mistakes when using the class can be avoided.
};
#else
class JavaScriptToolsEditorPlugin {
public:
static void initialize() {}
};
#endif
#endif // JAVASCRIPT_TOOLS_EDITOR_PLUGIN_H