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/**************************************************************************/
/*  collision_object_2d.cpp                                               */
/**************************************************************************/
/*                         This file is part of:                          */
/*                             GODOT ENGINE                               */
/*                        https://godotengine.org                         */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
/*                                                                        */
/* Permission is hereby granted, free of charge, to any person obtaining  */
/* a copy of this software and associated documentation files (the        */
/* "Software"), to deal in the Software without restriction, including    */
/* without limitation the rights to use, copy, modify, merge, publish,    */
/* distribute, sublicense, and/or sell copies of the Software, and to     */
/* permit persons to whom the Software is furnished to do so, subject to  */
/* the following conditions:                                              */
/*                                                                        */
/* The above copyright notice and this permission notice shall be         */
/* included in all copies or substantial portions of the Software.        */
/*                                                                        */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
/**************************************************************************/

#include "collision_object_2d.h"

#include "scene/scene_string_names.h"
#include "servers/physics_2d_server.h"

void CollisionObject2D::_notification(int p_what) {
	switch (p_what) {
		case NOTIFICATION_ENTER_TREE: {
			Transform2D global_transform = get_global_transform();

			if (area) {
				Physics2DServer::get_singleton()->area_set_transform(rid, global_transform);
			} else {
				Physics2DServer::get_singleton()->body_set_state(rid, Physics2DServer::BODY_STATE_TRANSFORM, global_transform);
			}

			Ref<World2D> world_ref = get_world_2d();
			ERR_FAIL_COND(!world_ref.is_valid());
			RID space = world_ref->get_space();
			if (area) {
				Physics2DServer::get_singleton()->area_set_space(rid, space);
			} else {
				Physics2DServer::get_singleton()->body_set_space(rid, space);
			}

			_update_pickable();

			//get space
		} break;

		case NOTIFICATION_ENTER_CANVAS: {
			if (area) {
				Physics2DServer::get_singleton()->area_attach_canvas_instance_id(rid, get_canvas_layer_instance_id());
			} else {
				Physics2DServer::get_singleton()->body_attach_canvas_instance_id(rid, get_canvas_layer_instance_id());
			}
		} break;

		case NOTIFICATION_VISIBILITY_CHANGED: {
			_update_pickable();
		} break;
		case NOTIFICATION_TRANSFORM_CHANGED: {
			if (only_update_transform_changes) {
				return;
			}

			Transform2D global_transform = get_global_transform();

			if (area) {
				Physics2DServer::get_singleton()->area_set_transform(rid, global_transform);
			} else {
				Physics2DServer::get_singleton()->body_set_state(rid, Physics2DServer::BODY_STATE_TRANSFORM, global_transform);
			}

		} break;
		case NOTIFICATION_EXIT_TREE: {
			if (area) {
				Physics2DServer::get_singleton()->area_set_space(rid, RID());
			} else {
				Physics2DServer::get_singleton()->body_set_space(rid, RID());
			}

		} break;

		case NOTIFICATION_EXIT_CANVAS: {
			if (area) {
				Physics2DServer::get_singleton()->area_attach_canvas_instance_id(rid, 0);
			} else {
				Physics2DServer::get_singleton()->body_attach_canvas_instance_id(rid, 0);
			}
		} break;
	}
}

void CollisionObject2D::set_collision_layer(uint32_t p_layer) {
	collision_layer = p_layer;
	if (area) {
		Physics2DServer::get_singleton()->area_set_collision_layer(get_rid(), p_layer);
	} else {
		Physics2DServer::get_singleton()->body_set_collision_layer(get_rid(), p_layer);
	}
}

uint32_t CollisionObject2D::get_collision_layer() const {
	return collision_layer;
}

void CollisionObject2D::set_collision_mask(uint32_t p_mask) {
	collision_mask = p_mask;
	if (area) {
		Physics2DServer::get_singleton()->area_set_collision_mask(get_rid(), p_mask);
	} else {
		Physics2DServer::get_singleton()->body_set_collision_mask(get_rid(), p_mask);
	}
}

uint32_t CollisionObject2D::get_collision_mask() const {
	return collision_mask;
}

void CollisionObject2D::set_collision_layer_bit(int p_bit, bool p_value) {
	ERR_FAIL_INDEX_MSG(p_bit, 32, "Collision layer bit must be between 0 and 31 inclusive.");
	uint32_t collision_layer = get_collision_layer();
	if (p_value) {
		collision_layer |= 1 << p_bit;
	} else {
		collision_layer &= ~(1 << p_bit);
	}
	set_collision_layer(collision_layer);
}

bool CollisionObject2D::get_collision_layer_bit(int p_bit) const {
	ERR_FAIL_INDEX_V_MSG(p_bit, 32, false, "Collision layer bit must be between 0 and 31 inclusive.");
	return get_collision_layer() & (1 << p_bit);
}

void CollisionObject2D::set_collision_mask_bit(int p_bit, bool p_value) {
	ERR_FAIL_INDEX_MSG(p_bit, 32, "Collision mask bit must be between 0 and 31 inclusive.");
	uint32_t mask = get_collision_mask();
	if (p_value) {
		mask |= 1 << p_bit;
	} else {
		mask &= ~(1 << p_bit);
	}
	set_collision_mask(mask);
}

bool CollisionObject2D::get_collision_mask_bit(int p_bit) const {
	ERR_FAIL_INDEX_V_MSG(p_bit, 32, false, "Collision mask bit must be between 0 and 31 inclusive.");
	return get_collision_mask() & (1 << p_bit);
}

uint32_t CollisionObject2D::create_shape_owner(Object *p_owner) {
	ShapeData sd;
	uint32_t id;

	if (shapes.size() == 0) {
		id = 0;
	} else {
		id = shapes.back()->key() + 1;
	}

	sd.owner_id = p_owner ? p_owner->get_instance_id() : 0;

	shapes[id] = sd;

	return id;
}

void CollisionObject2D::remove_shape_owner(uint32_t owner) {
	ERR_FAIL_COND(!shapes.has(owner));

	shape_owner_clear_shapes(owner);

	shapes.erase(owner);
}

void CollisionObject2D::shape_owner_set_disabled(uint32_t p_owner, bool p_disabled) {
	ERR_FAIL_COND(!shapes.has(p_owner));

	ShapeData &sd = shapes[p_owner];
	sd.disabled = p_disabled;
	for (int i = 0; i < sd.shapes.size(); i++) {
		if (area) {
			Physics2DServer::get_singleton()->area_set_shape_disabled(rid, sd.shapes[i].index, p_disabled);
		} else {
			Physics2DServer::get_singleton()->body_set_shape_disabled(rid, sd.shapes[i].index, p_disabled);
		}
	}
}

bool CollisionObject2D::is_shape_owner_disabled(uint32_t p_owner) const {
	ERR_FAIL_COND_V(!shapes.has(p_owner), false);

	return shapes[p_owner].disabled;
}

void CollisionObject2D::shape_owner_set_one_way_collision(uint32_t p_owner, bool p_enable) {
	if (area) {
		return; //not for areas
	}

	ERR_FAIL_COND(!shapes.has(p_owner));

	ShapeData &sd = shapes[p_owner];
	sd.one_way_collision = p_enable;
	for (int i = 0; i < sd.shapes.size(); i++) {
		Physics2DServer::get_singleton()->body_set_shape_as_one_way_collision(rid, sd.shapes[i].index, sd.one_way_collision, sd.one_way_collision_margin);
	}
}

bool CollisionObject2D::is_shape_owner_one_way_collision_enabled(uint32_t p_owner) const {
	ERR_FAIL_COND_V(!shapes.has(p_owner), false);

	return shapes[p_owner].one_way_collision;
}

void CollisionObject2D::shape_owner_set_one_way_collision_margin(uint32_t p_owner, float p_margin) {
	if (area) {
		return; //not for areas
	}

	ERR_FAIL_COND(!shapes.has(p_owner));

	ShapeData &sd = shapes[p_owner];
	sd.one_way_collision_margin = p_margin;
	for (int i = 0; i < sd.shapes.size(); i++) {
		Physics2DServer::get_singleton()->body_set_shape_as_one_way_collision(rid, sd.shapes[i].index, sd.one_way_collision, sd.one_way_collision_margin);
	}
}

float CollisionObject2D::get_shape_owner_one_way_collision_margin(uint32_t p_owner) const {
	ERR_FAIL_COND_V(!shapes.has(p_owner), 0);

	return shapes[p_owner].one_way_collision_margin;
}

void CollisionObject2D::get_shape_owners(List<uint32_t> *r_owners) {
	for (Map<uint32_t, ShapeData>::Element *E = shapes.front(); E; E = E->next()) {
		r_owners->push_back(E->key());
	}
}

Array CollisionObject2D::_get_shape_owners() {
	Array ret;
	for (Map<uint32_t, ShapeData>::Element *E = shapes.front(); E; E = E->next()) {
		ret.push_back(E->key());
	}

	return ret;
}

void CollisionObject2D::shape_owner_set_transform(uint32_t p_owner, const Transform2D &p_transform) {
	ERR_FAIL_COND(!shapes.has(p_owner));

	ShapeData &sd = shapes[p_owner];

	sd.xform = p_transform;
	for (int i = 0; i < sd.shapes.size(); i++) {
		if (area) {
			Physics2DServer::get_singleton()->area_set_shape_transform(rid, sd.shapes[i].index, sd.xform);
		} else {
			Physics2DServer::get_singleton()->body_set_shape_transform(rid, sd.shapes[i].index, sd.xform);
		}
	}
}
Transform2D CollisionObject2D::shape_owner_get_transform(uint32_t p_owner) const {
	ERR_FAIL_COND_V(!shapes.has(p_owner), Transform2D());

	return shapes[p_owner].xform;
}

Object *CollisionObject2D::shape_owner_get_owner(uint32_t p_owner) const {
	ERR_FAIL_COND_V(!shapes.has(p_owner), nullptr);

	return ObjectDB::get_instance(shapes[p_owner].owner_id);
}

void CollisionObject2D::shape_owner_add_shape(uint32_t p_owner, const Ref<Shape2D> &p_shape) {
	ERR_FAIL_COND(!shapes.has(p_owner));
	ERR_FAIL_COND(p_shape.is_null());

	ShapeData &sd = shapes[p_owner];
	ShapeData::Shape s;
	s.index = total_subshapes;
	s.shape = p_shape;
	if (area) {
		Physics2DServer::get_singleton()->area_add_shape(rid, p_shape->get_rid(), sd.xform, sd.disabled);
	} else {
		Physics2DServer::get_singleton()->body_add_shape(rid, p_shape->get_rid(), sd.xform, sd.disabled);
	}
	sd.shapes.push_back(s);

	total_subshapes++;
}
int CollisionObject2D::shape_owner_get_shape_count(uint32_t p_owner) const {
	ERR_FAIL_COND_V(!shapes.has(p_owner), 0);

	return shapes[p_owner].shapes.size();
}
Ref<Shape2D> CollisionObject2D::shape_owner_get_shape(uint32_t p_owner, int p_shape) const {
	ERR_FAIL_COND_V(!shapes.has(p_owner), Ref<Shape2D>());
	ERR_FAIL_INDEX_V(p_shape, shapes[p_owner].shapes.size(), Ref<Shape2D>());

	return shapes[p_owner].shapes[p_shape].shape;
}
int CollisionObject2D::shape_owner_get_shape_index(uint32_t p_owner, int p_shape) const {
	ERR_FAIL_COND_V(!shapes.has(p_owner), -1);
	ERR_FAIL_INDEX_V(p_shape, shapes[p_owner].shapes.size(), -1);

	return shapes[p_owner].shapes[p_shape].index;
}

void CollisionObject2D::shape_owner_remove_shape(uint32_t p_owner, int p_shape) {
	ERR_FAIL_COND(!shapes.has(p_owner));
	ERR_FAIL_INDEX(p_shape, shapes[p_owner].shapes.size());

	int index_to_remove = shapes[p_owner].shapes[p_shape].index;
	if (area) {
		Physics2DServer::get_singleton()->area_remove_shape(rid, index_to_remove);
	} else {
		Physics2DServer::get_singleton()->body_remove_shape(rid, index_to_remove);
	}

	shapes[p_owner].shapes.remove(p_shape);

	for (Map<uint32_t, ShapeData>::Element *E = shapes.front(); E; E = E->next()) {
		for (int i = 0; i < E->get().shapes.size(); i++) {
			if (E->get().shapes[i].index > index_to_remove) {
				E->get().shapes.write[i].index -= 1;
			}
		}
	}

	total_subshapes--;
}

void CollisionObject2D::shape_owner_clear_shapes(uint32_t p_owner) {
	ERR_FAIL_COND(!shapes.has(p_owner));

	while (shape_owner_get_shape_count(p_owner) > 0) {
		shape_owner_remove_shape(p_owner, 0);
	}
}

uint32_t CollisionObject2D::shape_find_owner(int p_shape_index) const {
	ERR_FAIL_INDEX_V(p_shape_index, total_subshapes, UINT32_MAX);

	for (const Map<uint32_t, ShapeData>::Element *E = shapes.front(); E; E = E->next()) {
		for (int i = 0; i < E->get().shapes.size(); i++) {
			if (E->get().shapes[i].index == p_shape_index) {
				return E->key();
			}
		}
	}

	//in theory it should be unreachable
	ERR_FAIL_V_MSG(UINT32_MAX, "Can't find owner for shape index " + itos(p_shape_index) + ".");
}

void CollisionObject2D::set_pickable(bool p_enabled) {
	if (pickable == p_enabled) {
		return;
	}

	pickable = p_enabled;
	_update_pickable();
}

bool CollisionObject2D::is_pickable() const {
	return pickable;
}

void CollisionObject2D::_input_event(Node *p_viewport, const Ref<InputEvent> &p_input_event, int p_shape) {
	if (get_script_instance()) {
		get_script_instance()->call(SceneStringNames::get_singleton()->_input_event, p_viewport, p_input_event, p_shape);
	}
	emit_signal(SceneStringNames::get_singleton()->input_event, p_viewport, p_input_event, p_shape);
}

void CollisionObject2D::_mouse_enter() {
	if (get_script_instance()) {
		get_script_instance()->call(SceneStringNames::get_singleton()->_mouse_enter);
	}
	emit_signal(SceneStringNames::get_singleton()->mouse_entered);
}

void CollisionObject2D::_mouse_exit() {
	if (get_script_instance()) {
		get_script_instance()->call(SceneStringNames::get_singleton()->_mouse_exit);
	}
	emit_signal(SceneStringNames::get_singleton()->mouse_exited);
}

void CollisionObject2D::set_only_update_transform_changes(bool p_enable) {
	only_update_transform_changes = p_enable;
}

void CollisionObject2D::_update_pickable() {
	if (!is_inside_tree()) {
		return;
	}

	bool is_pickable = pickable && is_visible_in_tree();
	if (area) {
		Physics2DServer::get_singleton()->area_set_pickable(rid, is_pickable);
	} else {
		Physics2DServer::get_singleton()->body_set_pickable(rid, is_pickable);
	}
}

String CollisionObject2D::get_configuration_warning() const {
	String warning = Node2D::get_configuration_warning();

	if (shapes.empty()) {
		if (!warning.empty()) {
			warning += "\n\n";
		}
		warning += TTR("This node has no shape, so it can't collide or interact with other objects.\nConsider adding a CollisionShape2D or CollisionPolygon2D as a child to define its shape.");
	}

	return warning;
}

void CollisionObject2D::_bind_methods() {
	ClassDB::bind_method(D_METHOD("get_rid"), &CollisionObject2D::get_rid);
	ClassDB::bind_method(D_METHOD("set_collision_layer", "layer"), &CollisionObject2D::set_collision_layer);
	ClassDB::bind_method(D_METHOD("get_collision_layer"), &CollisionObject2D::get_collision_layer);
	ClassDB::bind_method(D_METHOD("set_collision_mask", "mask"), &CollisionObject2D::set_collision_mask);
	ClassDB::bind_method(D_METHOD("get_collision_mask"), &CollisionObject2D::get_collision_mask);
	ClassDB::bind_method(D_METHOD("set_collision_layer_bit", "bit", "value"), &CollisionObject2D::set_collision_layer_bit);
	ClassDB::bind_method(D_METHOD("get_collision_layer_bit", "bit"), &CollisionObject2D::get_collision_layer_bit);
	ClassDB::bind_method(D_METHOD("set_collision_mask_bit", "bit", "value"), &CollisionObject2D::set_collision_mask_bit);
	ClassDB::bind_method(D_METHOD("get_collision_mask_bit", "bit"), &CollisionObject2D::get_collision_mask_bit);
	ClassDB::bind_method(D_METHOD("set_pickable", "enabled"), &CollisionObject2D::set_pickable);
	ClassDB::bind_method(D_METHOD("is_pickable"), &CollisionObject2D::is_pickable);
	ClassDB::bind_method(D_METHOD("create_shape_owner", "owner"), &CollisionObject2D::create_shape_owner);
	ClassDB::bind_method(D_METHOD("remove_shape_owner", "owner_id"), &CollisionObject2D::remove_shape_owner);
	ClassDB::bind_method(D_METHOD("get_shape_owners"), &CollisionObject2D::_get_shape_owners);
	ClassDB::bind_method(D_METHOD("shape_owner_set_transform", "owner_id", "transform"), &CollisionObject2D::shape_owner_set_transform);
	ClassDB::bind_method(D_METHOD("shape_owner_get_transform", "owner_id"), &CollisionObject2D::shape_owner_get_transform);
	ClassDB::bind_method(D_METHOD("shape_owner_get_owner", "owner_id"), &CollisionObject2D::shape_owner_get_owner);
	ClassDB::bind_method(D_METHOD("shape_owner_set_disabled", "owner_id", "disabled"), &CollisionObject2D::shape_owner_set_disabled);
	ClassDB::bind_method(D_METHOD("is_shape_owner_disabled", "owner_id"), &CollisionObject2D::is_shape_owner_disabled);
	ClassDB::bind_method(D_METHOD("shape_owner_set_one_way_collision", "owner_id", "enable"), &CollisionObject2D::shape_owner_set_one_way_collision);
	ClassDB::bind_method(D_METHOD("is_shape_owner_one_way_collision_enabled", "owner_id"), &CollisionObject2D::is_shape_owner_one_way_collision_enabled);
	ClassDB::bind_method(D_METHOD("shape_owner_set_one_way_collision_margin", "owner_id", "margin"), &CollisionObject2D::shape_owner_set_one_way_collision_margin);
	ClassDB::bind_method(D_METHOD("get_shape_owner_one_way_collision_margin", "owner_id"), &CollisionObject2D::get_shape_owner_one_way_collision_margin);
	ClassDB::bind_method(D_METHOD("shape_owner_add_shape", "owner_id", "shape"), &CollisionObject2D::shape_owner_add_shape);
	ClassDB::bind_method(D_METHOD("shape_owner_get_shape_count", "owner_id"), &CollisionObject2D::shape_owner_get_shape_count);
	ClassDB::bind_method(D_METHOD("shape_owner_get_shape", "owner_id", "shape_id"), &CollisionObject2D::shape_owner_get_shape);
	ClassDB::bind_method(D_METHOD("shape_owner_get_shape_index", "owner_id", "shape_id"), &CollisionObject2D::shape_owner_get_shape_index);
	ClassDB::bind_method(D_METHOD("shape_owner_remove_shape", "owner_id", "shape_id"), &CollisionObject2D::shape_owner_remove_shape);
	ClassDB::bind_method(D_METHOD("shape_owner_clear_shapes", "owner_id"), &CollisionObject2D::shape_owner_clear_shapes);
	ClassDB::bind_method(D_METHOD("shape_find_owner", "shape_index"), &CollisionObject2D::shape_find_owner);

	BIND_VMETHOD(MethodInfo("_input_event", PropertyInfo(Variant::OBJECT, "viewport"), PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_RESOURCE_TYPE, "InputEvent"), PropertyInfo(Variant::INT, "shape_idx")));

	ADD_SIGNAL(MethodInfo("input_event", PropertyInfo(Variant::OBJECT, "viewport", PROPERTY_HINT_RESOURCE_TYPE, "Node"), PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_RESOURCE_TYPE, "InputEvent"), PropertyInfo(Variant::INT, "shape_idx")));
	ADD_SIGNAL(MethodInfo("mouse_entered"));
	ADD_SIGNAL(MethodInfo("mouse_exited"));

	ADD_GROUP("Collision", "collision_");
	ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_layer", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_collision_layer", "get_collision_layer");
	ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_collision_mask", "get_collision_mask");

	ADD_GROUP("Input", "input_");
	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "input_pickable"), "set_pickable", "is_pickable");
}

CollisionObject2D::CollisionObject2D(RID p_rid, bool p_area) {
	rid = p_rid;
	area = p_area;
	pickable = true;
	set_notify_transform(true);
	total_subshapes = 0;
	only_update_transform_changes = false;

	if (p_area) {
		Physics2DServer::get_singleton()->area_attach_object_instance_id(rid, get_instance_id());
	} else {
		Physics2DServer::get_singleton()->body_attach_object_instance_id(rid, get_instance_id());
	}
}

CollisionObject2D::CollisionObject2D() {
	//owner=

	set_notify_transform(true);
}

CollisionObject2D::~CollisionObject2D() {
	Physics2DServer::get_singleton()->free(rid);
}