1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107 | /**************************************************************************/
/* camera.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "camera.h"
#include "collision_object.h"
#include "core/engine.h"
#include "core/math/camera_matrix.h"
#include "core/math/transform_interpolator.h"
#include "scene/resources/material.h"
#include "scene/resources/surface_tool.h"
#include "servers/visual/visual_server_constants.h"
void Camera::_update_audio_listener_state() {
}
void Camera::_request_camera_update() {
_update_camera();
}
void Camera::_update_camera_mode() {
force_change = true;
switch (mode) {
case PROJECTION_PERSPECTIVE: {
set_perspective(fov, near, far);
} break;
case PROJECTION_ORTHOGONAL: {
set_orthogonal(size, near, far);
} break;
case PROJECTION_FRUSTUM: {
set_frustum(size, frustum_offset, near, far);
} break;
}
}
void Camera::_validate_property(PropertyInfo &p_property) const {
if (p_property.name == "fov") {
if (mode != PROJECTION_PERSPECTIVE) {
p_property.usage = PROPERTY_USAGE_NOEDITOR;
}
} else if (p_property.name == "size") {
if (mode != PROJECTION_ORTHOGONAL && mode != PROJECTION_FRUSTUM) {
p_property.usage = PROPERTY_USAGE_NOEDITOR;
}
} else if (p_property.name == "frustum_offset") {
if (mode != PROJECTION_FRUSTUM) {
p_property.usage = PROPERTY_USAGE_NOEDITOR;
}
}
}
void Camera::_update_camera() {
if (!is_inside_tree()) {
return;
}
if (!is_physics_interpolated_and_enabled()) {
VisualServer::get_singleton()->camera_set_transform(camera, get_camera_transform());
} else {
// Ideally we shouldn't be moving a physics interpolated camera within a frame,
// because it will break smooth interpolation, but it may occur on e.g. level load.
if (!Engine::get_singleton()->is_in_physics_frame() && camera.is_valid()) {
_physics_interpolation_ensure_transform_calculated(true);
VisualServer::get_singleton()->camera_set_transform(camera, _interpolation_data.camera_xform_interpolated);
}
}
// here goes listener stuff
/*
if (viewport_ptr && is_inside_scene() && is_current())
get_viewport()->_camera_transform_changed_notify();
*/
if (get_tree()->is_node_being_edited(this) || !is_current()) {
return;
}
get_viewport()->_camera_transform_changed_notify();
if (get_world().is_valid()) {
get_world()->_update_camera(this);
}
}
void Camera::_physics_interpolated_changed() {
_update_process_mode();
}
void Camera::_physics_interpolation_ensure_data_flipped() {
// The curr -> previous update can either occur
// on the INTERNAL_PHYSICS_PROCESS OR
// on NOTIFICATION_TRANSFORM_CHANGED,
// if NOTIFICATION_TRANSFORM_CHANGED takes place
// earlier than INTERNAL_PHYSICS_PROCESS on a tick.
// This is to ensure that the data keeps flowing, but the new data
// doesn't overwrite before prev has been set.
// Keep the data flowing.
uint64_t tick = Engine::get_singleton()->get_physics_frames();
if (_interpolation_data.last_update_physics_tick != tick) {
_interpolation_data.xform_prev = _interpolation_data.xform_curr;
_interpolation_data.last_update_physics_tick = tick;
physics_interpolation_flip_data();
}
}
void Camera::_physics_interpolation_ensure_transform_calculated(bool p_force) const {
DEV_CHECK_ONCE(!Engine::get_singleton()->is_in_physics_frame());
InterpolationData &id = _interpolation_data;
uint64_t frame = Engine::get_singleton()->get_frames_drawn();
if (id.last_update_frame != frame || p_force) {
id.last_update_frame = frame;
TransformInterpolator::interpolate_transform(id.xform_prev, id.xform_curr, id.xform_interpolated, Engine::get_singleton()->get_physics_interpolation_fraction());
Transform &tr = id.camera_xform_interpolated;
tr = _get_adjusted_camera_transform(id.xform_interpolated);
}
}
void Camera::set_desired_process_modes(bool p_process_internal, bool p_physics_process_internal) {
_desired_process_internal = p_process_internal;
_desired_physics_process_internal = p_physics_process_internal;
_update_process_mode();
}
void Camera::_update_process_mode() {
bool process = _desired_process_internal;
bool physics_process = _desired_physics_process_internal;
if (is_physics_interpolated_and_enabled()) {
if (is_current()) {
process = true;
physics_process = true;
}
}
set_process_internal(process);
set_physics_process_internal(physics_process);
}
void Camera::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_WORLD: {
// Needs to track the Viewport because it's needed on NOTIFICATION_EXIT_WORLD
// and Spatial will handle it first, including clearing its reference to the Viewport,
// therefore making it impossible to subclasses to access it
viewport = get_viewport();
ERR_FAIL_COND(!viewport);
bool first_camera = viewport->_camera_add(this);
if (current || first_camera) {
viewport->_camera_set(this);
}
} break;
case NOTIFICATION_INTERNAL_PROCESS: {
if (is_physics_interpolated_and_enabled() && camera.is_valid()) {
_physics_interpolation_ensure_transform_calculated();
#ifdef VISUAL_SERVER_DEBUG_PHYSICS_INTERPOLATION
print_line("\t\tinterpolated Camera: " + rtos(_interpolation_data.xform_interpolated.origin.x) + "\t( prev " + rtos(_interpolation_data.xform_prev.origin.x) + ", curr " + rtos(_interpolation_data.xform_curr.origin.x) + " ) on tick " + itos(Engine::get_singleton()->get_physics_frames()));
#endif
VisualServer::get_singleton()->camera_set_transform(camera, _interpolation_data.camera_xform_interpolated);
}
} break;
case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
if (is_physics_interpolated_and_enabled()) {
_physics_interpolation_ensure_data_flipped();
_interpolation_data.xform_curr = get_global_transform();
}
} break;
case NOTIFICATION_TRANSFORM_CHANGED: {
if (is_physics_interpolated_and_enabled()) {
_physics_interpolation_ensure_data_flipped();
_interpolation_data.xform_curr = get_global_transform();
#if defined(DEBUG_ENABLED) && defined(TOOLS_ENABLED)
if (!Engine::get_singleton()->is_in_physics_frame()) {
PHYSICS_INTERPOLATION_NODE_WARNING(get_instance_id(), "Interpolated Camera triggered from outside physics process");
}
#endif
}
_request_camera_update();
if (doppler_tracking != DOPPLER_TRACKING_DISABLED) {
velocity_tracker->update_position(get_global_transform().origin);
}
// Allow auto-reset when first adding to the tree, as a convenience.
if (_is_physics_interpolation_reset_requested() && is_inside_tree()) {
_notification(NOTIFICATION_RESET_PHYSICS_INTERPOLATION);
_set_physics_interpolation_reset_requested(false);
}
} break;
case NOTIFICATION_RESET_PHYSICS_INTERPOLATION: {
if (is_inside_tree()) {
_interpolation_data.xform_curr = get_global_transform();
_interpolation_data.xform_prev = _interpolation_data.xform_curr;
}
} break;
case NOTIFICATION_PAUSED: {
if (is_physics_interpolated_and_enabled() && is_inside_tree() && is_visible_in_tree()) {
_physics_interpolation_ensure_transform_calculated(true);
VisualServer::get_singleton()->camera_set_transform(camera, _interpolation_data.camera_xform_interpolated);
}
} break;
case NOTIFICATION_EXIT_WORLD: {
if (!get_tree()->is_node_being_edited(this)) {
if (is_current()) {
clear_current();
current = true; //keep it true
} else {
current = false;
}
}
if (viewport) {
viewport->_camera_remove(this);
viewport = nullptr;
}
} break;
case NOTIFICATION_BECAME_CURRENT: {
if (viewport) {
viewport->find_world()->_register_camera(this);
}
_update_process_mode();
} break;
case NOTIFICATION_LOST_CURRENT: {
if (viewport) {
viewport->find_world()->_remove_camera(this);
}
_update_process_mode();
} break;
}
}
Transform Camera::_get_adjusted_camera_transform(const Transform &p_xform) const {
Transform tr = p_xform.orthonormalized();
tr.origin += tr.basis.get_axis(1) * v_offset;
tr.origin += tr.basis.get_axis(0) * h_offset;
return tr;
}
Transform Camera::get_camera_transform() const {
if (is_physics_interpolated_and_enabled() && !Engine::get_singleton()->is_in_physics_frame()) {
_physics_interpolation_ensure_transform_calculated();
return _interpolation_data.camera_xform_interpolated;
}
return _get_adjusted_camera_transform(get_global_transform());
}
void Camera::set_perspective(float p_fovy_degrees, float p_z_near, float p_z_far) {
if (!force_change && fov == p_fovy_degrees && p_z_near == near && p_z_far == far && mode == PROJECTION_PERSPECTIVE) {
return;
}
fov = p_fovy_degrees;
near = p_z_near;
far = p_z_far;
mode = PROJECTION_PERSPECTIVE;
VisualServer::get_singleton()->camera_set_perspective(camera, fov, near, far);
update_gizmo();
force_change = false;
}
void Camera::set_orthogonal(float p_size, float p_z_near, float p_z_far) {
if (!force_change && size == p_size && p_z_near == near && p_z_far == far && mode == PROJECTION_ORTHOGONAL) {
return;
}
size = p_size;
near = p_z_near;
far = p_z_far;
mode = PROJECTION_ORTHOGONAL;
force_change = false;
VisualServer::get_singleton()->camera_set_orthogonal(camera, size, near, far);
update_gizmo();
}
void Camera::set_frustum(float p_size, Vector2 p_offset, float p_z_near, float p_z_far) {
if (!force_change && size == p_size && frustum_offset == p_offset && p_z_near == near && p_z_far == far && mode == PROJECTION_FRUSTUM) {
return;
}
size = p_size;
frustum_offset = p_offset;
near = p_z_near;
far = p_z_far;
mode = PROJECTION_FRUSTUM;
force_change = false;
VisualServer::get_singleton()->camera_set_frustum(camera, size, frustum_offset, near, far);
update_gizmo();
}
void Camera::set_projection(Camera::Projection p_mode) {
if (p_mode == PROJECTION_PERSPECTIVE || p_mode == PROJECTION_ORTHOGONAL || p_mode == PROJECTION_FRUSTUM) {
mode = p_mode;
_update_camera_mode();
_change_notify();
}
}
RID Camera::get_camera() const {
return camera;
};
void Camera::make_current() {
current = true;
if (!is_inside_tree()) {
return;
}
get_viewport()->_camera_set(this);
//get_scene()->call_group(SceneMainLoop::GROUP_CALL_REALTIME,camera_group,"_camera_make_current",this);
}
void Camera::clear_current(bool p_enable_next) {
current = false;
if (!is_inside_tree()) {
return;
}
if (get_viewport()->get_camera() == this) {
get_viewport()->_camera_set(nullptr);
if (p_enable_next) {
get_viewport()->_camera_make_next_current(this);
}
}
}
void Camera::set_current(bool p_current) {
if (p_current) {
make_current();
} else {
clear_current();
}
}
bool Camera::is_current() const {
if (is_inside_tree() && !get_tree()->is_node_being_edited(this)) {
return get_viewport()->get_camera() == this;
} else {
return current;
}
}
Vector3 Camera::project_ray_normal(const Point2 &p_pos) const {
Vector3 ray = project_local_ray_normal(p_pos);
return get_camera_transform().basis.xform(ray).normalized();
};
Vector3 Camera::project_local_ray_normal(const Point2 &p_pos) const {
ERR_FAIL_COND_V_MSG(!is_inside_tree(), Vector3(), "Camera is not inside scene.");
Size2 viewport_size = get_viewport()->get_camera_rect_size();
Vector2 cpos = get_viewport()->get_camera_coords(p_pos);
Vector3 ray;
if (mode == PROJECTION_ORTHOGONAL) {
ray = Vector3(0, 0, -1);
} else {
CameraMatrix cm;
cm.set_perspective(fov, viewport_size.aspect(), near, far, keep_aspect == KEEP_WIDTH);
Vector2 screen_he = cm.get_viewport_half_extents();
ray = Vector3(((cpos.x / viewport_size.width) * 2.0 - 1.0) * screen_he.x, ((1.0 - (cpos.y / viewport_size.height)) * 2.0 - 1.0) * screen_he.y, -near).normalized();
}
return ray;
};
Vector3 Camera::project_ray_origin(const Point2 &p_pos) const {
ERR_FAIL_COND_V_MSG(!is_inside_tree(), Vector3(), "Camera is not inside scene.");
Size2 viewport_size = get_viewport()->get_camera_rect_size();
Vector2 cpos = get_viewport()->get_camera_coords(p_pos);
ERR_FAIL_COND_V(viewport_size.y == 0, Vector3());
if (mode == PROJECTION_PERSPECTIVE) {
return get_camera_transform().origin;
} else {
Vector2 pos = cpos / viewport_size;
float vsize, hsize;
if (keep_aspect == KEEP_WIDTH) {
vsize = size / viewport_size.aspect();
hsize = size;
} else {
hsize = size * viewport_size.aspect();
vsize = size;
}
Vector3 ray;
ray.x = pos.x * (hsize)-hsize / 2;
ray.y = (1.0 - pos.y) * (vsize)-vsize / 2;
ray.z = -near;
ray = get_camera_transform().xform(ray);
return ray;
};
};
bool Camera::is_position_behind(const Vector3 &p_pos) const {
Transform t = get_global_transform();
Vector3 eyedir = -t.basis.get_axis(2).normalized();
return eyedir.dot(p_pos - t.origin) < near;
}
Vector<Vector3> Camera::get_near_plane_points() const {
ERR_FAIL_COND_V_MSG(!is_inside_tree(), Vector<Vector3>(), "Camera is not inside scene.");
Size2 viewport_size = get_viewport()->get_visible_rect().size;
CameraMatrix cm;
if (mode == PROJECTION_ORTHOGONAL) {
cm.set_orthogonal(size, viewport_size.aspect(), near, far, keep_aspect == KEEP_WIDTH);
} else {
cm.set_perspective(fov, viewport_size.aspect(), near, far, keep_aspect == KEEP_WIDTH);
}
Vector3 endpoints[8];
cm.get_endpoints(Transform(), endpoints);
Vector<Vector3> points;
points.push_back(Vector3());
for (int i = 0; i < 4; i++) {
points.push_back(endpoints[i + 4]);
}
return points;
}
bool Camera::safe_unproject_position(const Vector3 &p_pos, Point2 &r_result) const {
ERR_FAIL_COND_V_MSG(!is_inside_tree(), false, "Camera is not inside scene.");
Size2 viewport_size = get_viewport()->get_visible_rect().size;
CameraMatrix cm;
if (mode == PROJECTION_ORTHOGONAL) {
cm.set_orthogonal(size, viewport_size.aspect(), near, far, keep_aspect == KEEP_WIDTH);
} else {
cm.set_perspective(fov, viewport_size.aspect(), near, far, keep_aspect == KEEP_WIDTH);
}
// These are homogeneous coordinates, as Godot 3 has no Vector4.
// The 1.0 will later become w, the perspective divide.
Plane p(get_camera_transform().xform_inv(p_pos), 1.0);
p = cm.xform4(p);
// If p.d is zero, there is a potential divide by zero ahead.
// This can occur if the test point is exactly on the focal plane
// with a perspective camera matrix (i.e. behind the near plane).
// There are two possibilities here:
// Either the test point is exactly at the origin, in which case the unprojected
// point should theoretically be the center of the viewport, OR
// infinity distance from the center of the viewport.
// We should also handle the case where the test point is CLOSE
// to the focal plane.
// This can cause returned unprojected results near infinity.
// The epsilon chosen here must be small, but still allow for near planes quite close to zero.
// Here we return false and let the calling routine handle this error condition.
if (Math::absf(p.d) < CMP_EPSILON) {
// Bodge some kind of result at infinity from the viewport center.
r_result = Point2();
// The viewport size here is irrelevant, we just want a high number
// (representing infinity) but not actually close to infinity to prevent
// knock on bugs if later maths later does something with these values.
// Suffice is for them to be WAY off the main viewport.
const float SOME_HIGH_VALUE = 100000.0f;
if (p.normal.x > 0) {
r_result.x = SOME_HIGH_VALUE;
} else if (p.normal.x < 0) {
r_result.x = -SOME_HIGH_VALUE;
}
if (p.normal.y > 0) {
r_result.y = SOME_HIGH_VALUE;
} else if (p.normal.y < 0) {
r_result.y = -SOME_HIGH_VALUE;
}
return false;
}
p.normal /= p.d;
r_result.x = (p.normal.x * 0.5 + 0.5) * viewport_size.x;
r_result.y = (-p.normal.y * 0.5 + 0.5) * viewport_size.y;
return true;
}
Point2 Camera::unproject_position(const Vector3 &p_pos) const {
ERR_FAIL_COND_V_MSG(!is_inside_tree(), Point2(), "Camera is not inside scene.");
Point2 res;
// Unproject can fail if the test point is on the camera matrix focal plane
// with a perspective transform.
// In this case, the unprojected point is potentially at infinity from the viewport
// center.
if (!safe_unproject_position(p_pos, res)) {
#ifdef DEV_ENABLED
WARN_PRINT_ONCE("Camera::unproject_position() unprojecting points on the focal plane is unreliable.");
#endif
}
return res;
}
Vector3 Camera::project_position(const Point2 &p_point, float p_z_depth) const {
ERR_FAIL_COND_V_MSG(!is_inside_tree(), Vector3(), "Camera is not inside scene.");
if (p_z_depth == 0 && mode != PROJECTION_ORTHOGONAL) {
return get_global_transform().origin;
}
Size2 viewport_size = get_viewport()->get_visible_rect().size;
CameraMatrix cm;
if (mode == PROJECTION_ORTHOGONAL) {
cm.set_orthogonal(size, viewport_size.aspect(), p_z_depth, far, keep_aspect == KEEP_WIDTH);
} else {
cm.set_perspective(fov, viewport_size.aspect(), p_z_depth, far, keep_aspect == KEEP_WIDTH);
}
Vector2 vp_he = cm.get_viewport_half_extents();
Vector2 point;
point.x = (p_point.x / viewport_size.x) * 2.0 - 1.0;
point.y = (1.0 - (p_point.y / viewport_size.y)) * 2.0 - 1.0;
point *= vp_he;
Vector3 p(point.x, point.y, -p_z_depth);
return get_camera_transform().xform(p);
}
/*
void Camera::_camera_make_current(Node *p_camera) {
if (p_camera==this) {
VisualServer::get_singleton()->viewport_attach_camera(viewport_id,camera);
active=true;
} else {
if (active && p_camera==NULL) {
//detech camera because no one else will claim it
VisualServer::get_singleton()->viewport_attach_camera(viewport_id,RID());
}
active=false;
}
}
*/
void Camera::set_environment(const Ref<Environment> &p_environment) {
environment = p_environment;
if (environment.is_valid()) {
VS::get_singleton()->camera_set_environment(camera, environment->get_rid());
} else {
VS::get_singleton()->camera_set_environment(camera, RID());
}
_update_camera_mode();
}
Ref<Environment> Camera::get_environment() const {
return environment;
}
void Camera::set_keep_aspect_mode(KeepAspect p_aspect) {
keep_aspect = p_aspect;
VisualServer::get_singleton()->camera_set_use_vertical_aspect(camera, p_aspect == KEEP_WIDTH);
_update_camera_mode();
_change_notify();
}
Camera::KeepAspect Camera::get_keep_aspect_mode() const {
return keep_aspect;
}
void Camera::set_doppler_tracking(DopplerTracking p_tracking) {
if (doppler_tracking == p_tracking) {
return;
}
doppler_tracking = p_tracking;
if (p_tracking != DOPPLER_TRACKING_DISABLED) {
velocity_tracker->set_track_physics_step(doppler_tracking == DOPPLER_TRACKING_PHYSICS_STEP);
if (is_inside_tree()) {
velocity_tracker->reset(get_global_transform().origin);
}
}
_update_camera_mode();
}
Camera::DopplerTracking Camera::get_doppler_tracking() const {
return doppler_tracking;
}
void Camera::_bind_methods() {
ClassDB::bind_method(D_METHOD("project_ray_normal", "screen_point"), &Camera::project_ray_normal);
ClassDB::bind_method(D_METHOD("project_local_ray_normal", "screen_point"), &Camera::project_local_ray_normal);
ClassDB::bind_method(D_METHOD("project_ray_origin", "screen_point"), &Camera::project_ray_origin);
ClassDB::bind_method(D_METHOD("unproject_position", "world_point"), &Camera::unproject_position);
ClassDB::bind_method(D_METHOD("is_position_behind", "world_point"), &Camera::is_position_behind);
ClassDB::bind_method(D_METHOD("project_position", "screen_point", "z_depth"), &Camera::project_position);
ClassDB::bind_method(D_METHOD("set_perspective", "fov", "z_near", "z_far"), &Camera::set_perspective);
ClassDB::bind_method(D_METHOD("set_orthogonal", "size", "z_near", "z_far"), &Camera::set_orthogonal);
ClassDB::bind_method(D_METHOD("set_frustum", "size", "offset", "z_near", "z_far"), &Camera::set_frustum);
ClassDB::bind_method(D_METHOD("make_current"), &Camera::make_current);
ClassDB::bind_method(D_METHOD("clear_current", "enable_next"), &Camera::clear_current, DEFVAL(true));
ClassDB::bind_method(D_METHOD("set_current", "enable"), &Camera::set_current);
ClassDB::bind_method(D_METHOD("is_current"), &Camera::is_current);
ClassDB::bind_method(D_METHOD("get_camera_transform"), &Camera::get_camera_transform);
ClassDB::bind_method(D_METHOD("get_fov"), &Camera::get_fov);
ClassDB::bind_method(D_METHOD("get_frustum_offset"), &Camera::get_frustum_offset);
ClassDB::bind_method(D_METHOD("get_size"), &Camera::get_size);
ClassDB::bind_method(D_METHOD("get_zfar"), &Camera::get_zfar);
ClassDB::bind_method(D_METHOD("get_znear"), &Camera::get_znear);
ClassDB::bind_method(D_METHOD("set_fov", "fov"), &Camera::set_fov);
ClassDB::bind_method(D_METHOD("set_frustum_offset", "frustum_offset"), &Camera::set_frustum_offset);
ClassDB::bind_method(D_METHOD("set_size", "size"), &Camera::set_size);
ClassDB::bind_method(D_METHOD("set_zfar", "zfar"), &Camera::set_zfar);
ClassDB::bind_method(D_METHOD("set_znear", "znear"), &Camera::set_znear);
ClassDB::bind_method(D_METHOD("get_projection"), &Camera::get_projection);
ClassDB::bind_method(D_METHOD("set_projection", "projection"), &Camera::set_projection);
ClassDB::bind_method(D_METHOD("set_h_offset", "ofs"), &Camera::set_h_offset);
ClassDB::bind_method(D_METHOD("get_h_offset"), &Camera::get_h_offset);
ClassDB::bind_method(D_METHOD("set_v_offset", "ofs"), &Camera::set_v_offset);
ClassDB::bind_method(D_METHOD("get_v_offset"), &Camera::get_v_offset);
ClassDB::bind_method(D_METHOD("set_cull_mask", "mask"), &Camera::set_cull_mask);
ClassDB::bind_method(D_METHOD("get_cull_mask"), &Camera::get_cull_mask);
ClassDB::bind_method(D_METHOD("set_environment", "env"), &Camera::set_environment);
ClassDB::bind_method(D_METHOD("get_environment"), &Camera::get_environment);
ClassDB::bind_method(D_METHOD("set_keep_aspect_mode", "mode"), &Camera::set_keep_aspect_mode);
ClassDB::bind_method(D_METHOD("get_keep_aspect_mode"), &Camera::get_keep_aspect_mode);
ClassDB::bind_method(D_METHOD("set_doppler_tracking", "mode"), &Camera::set_doppler_tracking);
ClassDB::bind_method(D_METHOD("get_doppler_tracking"), &Camera::get_doppler_tracking);
ClassDB::bind_method(D_METHOD("get_frustum"), &Camera::get_frustum);
ClassDB::bind_method(D_METHOD("get_camera_rid"), &Camera::get_camera);
ClassDB::bind_method(D_METHOD("set_affect_lod", "enable"), &Camera::set_affect_lod);
ClassDB::bind_method(D_METHOD("get_affect_lod"), &Camera::get_affect_lod);
ClassDB::bind_method(D_METHOD("set_cull_mask_bit", "layer", "enable"), &Camera::set_cull_mask_bit);
ClassDB::bind_method(D_METHOD("get_cull_mask_bit", "layer"), &Camera::get_cull_mask_bit);
//ClassDB::bind_method(D_METHOD("_camera_make_current"),&Camera::_camera_make_current );
ADD_PROPERTY(PropertyInfo(Variant::INT, "keep_aspect", PROPERTY_HINT_ENUM, "Keep Width,Keep Height"), "set_keep_aspect_mode", "get_keep_aspect_mode");
ADD_PROPERTY(PropertyInfo(Variant::INT, "cull_mask", PROPERTY_HINT_LAYERS_3D_RENDER), "set_cull_mask", "get_cull_mask");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "environment", PROPERTY_HINT_RESOURCE_TYPE, "Environment"), "set_environment", "get_environment");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "h_offset"), "set_h_offset", "get_h_offset");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "v_offset"), "set_v_offset", "get_v_offset");
ADD_PROPERTY(PropertyInfo(Variant::INT, "doppler_tracking", PROPERTY_HINT_ENUM, "Disabled,Idle,Physics"), "set_doppler_tracking", "get_doppler_tracking");
ADD_PROPERTY(PropertyInfo(Variant::INT, "projection", PROPERTY_HINT_ENUM, "Perspective,Orthogonal,Frustum"), "set_projection", "get_projection");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "current"), "set_current", "is_current");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "fov", PROPERTY_HINT_RANGE, "1,179,0.1"), "set_fov", "get_fov");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "size", PROPERTY_HINT_RANGE, "0.001,16384,0.001"), "set_size", "get_size");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "frustum_offset"), "set_frustum_offset", "get_frustum_offset");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "near", PROPERTY_HINT_EXP_RANGE, "0.01,8192,0.01,or_greater"), "set_znear", "get_znear");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "far", PROPERTY_HINT_EXP_RANGE, "0.1,8192,0.1,or_greater"), "set_zfar", "get_zfar");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "affect_lod"), "set_affect_lod", "get_affect_lod");
BIND_ENUM_CONSTANT(PROJECTION_PERSPECTIVE);
BIND_ENUM_CONSTANT(PROJECTION_ORTHOGONAL);
BIND_ENUM_CONSTANT(PROJECTION_FRUSTUM);
BIND_ENUM_CONSTANT(KEEP_WIDTH);
BIND_ENUM_CONSTANT(KEEP_HEIGHT);
BIND_ENUM_CONSTANT(DOPPLER_TRACKING_DISABLED);
BIND_ENUM_CONSTANT(DOPPLER_TRACKING_IDLE_STEP);
BIND_ENUM_CONSTANT(DOPPLER_TRACKING_PHYSICS_STEP);
}
float Camera::get_fov() const {
return fov;
}
float Camera::get_size() const {
return size;
}
float Camera::get_znear() const {
return near;
}
Vector2 Camera::get_frustum_offset() const {
return frustum_offset;
}
float Camera::get_zfar() const {
return far;
}
Camera::Projection Camera::get_projection() const {
return mode;
}
void Camera::set_fov(float p_fov) {
ERR_FAIL_COND(p_fov < 1 || p_fov > 179);
fov = p_fov;
_update_camera_mode();
_change_notify("fov");
}
void Camera::set_size(float p_size) {
ERR_FAIL_COND(p_size < 0.001 || p_size > 16384);
size = p_size;
_update_camera_mode();
_change_notify("size");
}
void Camera::set_znear(float p_znear) {
near = p_znear;
_update_camera_mode();
}
void Camera::set_frustum_offset(Vector2 p_offset) {
frustum_offset = p_offset;
_update_camera_mode();
}
void Camera::set_zfar(float p_zfar) {
far = p_zfar;
_update_camera_mode();
}
void Camera::set_cull_mask(uint32_t p_layers) {
layers = p_layers;
VisualServer::get_singleton()->camera_set_cull_mask(camera, layers);
_update_camera_mode();
}
uint32_t Camera::get_cull_mask() const {
return layers;
}
void Camera::set_cull_mask_bit(int p_layer, bool p_enable) {
ERR_FAIL_INDEX(p_layer, 32);
if (p_enable) {
set_cull_mask(layers | (1 << p_layer));
} else {
set_cull_mask(layers & (~(1 << p_layer)));
}
}
bool Camera::get_cull_mask_bit(int p_layer) const {
ERR_FAIL_INDEX_V(p_layer, 32, false);
return (layers & (1 << p_layer));
}
Vector<Plane> Camera::get_frustum() const {
ERR_FAIL_COND_V(!is_inside_world(), Vector<Plane>());
Size2 viewport_size = get_viewport()->get_visible_rect().size;
CameraMatrix cm;
if (mode == PROJECTION_PERSPECTIVE) {
cm.set_perspective(fov, viewport_size.aspect(), near, far, keep_aspect == KEEP_WIDTH);
} else {
cm.set_orthogonal(size, viewport_size.aspect(), near, far, keep_aspect == KEEP_WIDTH);
}
return cm.get_projection_planes(get_camera_transform());
}
void Camera::set_v_offset(float p_offset) {
v_offset = p_offset;
_update_camera();
}
float Camera::get_v_offset() const {
return v_offset;
}
void Camera::set_h_offset(float p_offset) {
h_offset = p_offset;
_update_camera();
}
float Camera::get_h_offset() const {
return h_offset;
}
Vector3 Camera::get_doppler_tracked_velocity() const {
if (doppler_tracking != DOPPLER_TRACKING_DISABLED) {
return velocity_tracker->get_tracked_linear_velocity();
} else {
return Vector3();
}
}
Camera::Camera() {
camera = RID_PRIME(VisualServer::get_singleton()->camera_create());<--- Variable 'camera' is assigned in constructor body. Consider performing initialization in initialization list. [+]When an object of a class is created, the constructors of all member variables are called consecutively in the order the variables are declared, even if you don't explicitly write them to the initialization list. You could avoid assigning 'camera' a value by passing the value to the constructor in the initialization list.
size = 1;
fov = 0;
frustum_offset = Vector2();
near = 0;
far = 0;
current = false;
viewport = nullptr;
force_change = false;
mode = PROJECTION_PERSPECTIVE;
set_perspective(70.0, 0.05, 100.0);
keep_aspect = KEEP_HEIGHT;
layers = 0xfffff;
v_offset = 0;
h_offset = 0;
VisualServer::get_singleton()->camera_set_cull_mask(camera, layers);
//active=false;
velocity_tracker.instance();
doppler_tracking = DOPPLER_TRACKING_DISABLED;
set_notify_transform(true);
set_disable_scale(true);
}
Camera::~Camera() {
VisualServer::get_singleton()->free(camera);
}
////////////////////////////////////////
void ClippedCamera::set_margin(float p_margin) {
margin = p_margin;
}
float ClippedCamera::get_margin() const {
return margin;
}
void ClippedCamera::set_process_mode(ProcessMode p_mode) {
if (is_physics_interpolated_and_enabled() && p_mode == CLIP_PROCESS_IDLE) {
p_mode = CLIP_PROCESS_PHYSICS;
WARN_PRINT_ONCE("[Physics interpolation] Forcing ClippedCamera to PROCESS_PHYSICS mode.");
}
if (process_mode == p_mode) {
return;
}
process_mode = p_mode;
set_desired_process_modes(process_mode == CLIP_PROCESS_IDLE, process_mode == CLIP_PROCESS_PHYSICS);
}
ClippedCamera::ProcessMode ClippedCamera::get_process_mode() const {
return process_mode;
}
void ClippedCamera::physics_interpolation_flip_data() {
_interpolation_data.clip_offset_prev = _interpolation_data.clip_offset_curr;
}
void ClippedCamera::_physics_interpolated_changed() {
// Switch process mode to physics if we are turning on interpolation.
// Idle process mode doesn't work well with physics interpolation.
set_process_mode(get_process_mode());
Camera::_physics_interpolated_changed();
}
Transform ClippedCamera::_get_adjusted_camera_transform(const Transform &p_xform) const {
Transform t = Camera::_get_adjusted_camera_transform(p_xform);
t.origin += -t.basis.get_axis(Vector3::AXIS_Z).normalized() * clip_offset;
return t;
}
void ClippedCamera::_notification(int p_what) {
if (p_what == NOTIFICATION_ENTER_TREE) {
// Switch process mode to physics if we are turning on interpolation.
// Idle process mode doesn't work well with physics interpolation.
set_process_mode(get_process_mode());
}
if (((p_what == NOTIFICATION_INTERNAL_PROCESS) && process_mode == CLIP_PROCESS_IDLE) || ((p_what == NOTIFICATION_INTERNAL_PHYSICS_PROCESS) && process_mode == CLIP_PROCESS_PHYSICS)) {
Spatial *parent = Object::cast_to<Spatial>(get_parent());
if (!parent) {
return;
}
PhysicsDirectSpaceState *dspace = get_world()->get_direct_space_state();
ERR_FAIL_COND(!dspace); // most likely physics set to threads
Vector3 cam_fw = -get_global_transform().basis.get_axis(Vector3::AXIS_Z).normalized();
Vector3 cam_pos = get_global_transform().origin;
Vector3 parent_pos = parent->get_global_transform().origin;
Plane parent_plane(parent_pos, cam_fw);
if (parent_plane.is_point_over(cam_pos)) {
//cam is beyond parent plane
return;
}
Vector3 ray_from = parent_plane.project(cam_pos);
_interpolation_data.clip_offset_curr = 0; // Reset by default.
{ //check if points changed
Vector<Vector3> local_points = get_near_plane_points();
bool all_equal = true;
for (int i = 0; i < 5; i++) {
if (points[i] != local_points[i]) {
all_equal = false;
break;
}
}
if (!all_equal) {
PhysicsServer::get_singleton()->shape_set_data(pyramid_shape, local_points);
points = local_points;
}
}
Transform xf = get_global_transform();
xf.origin = ray_from;
xf.orthonormalize();
float closest_safe = 1.0f, closest_unsafe = 1.0f;
if (dspace->cast_motion(pyramid_shape, xf, cam_pos - ray_from, margin, closest_safe, closest_unsafe, exclude, collision_mask, clip_to_bodies, clip_to_areas)) {
_interpolation_data.clip_offset_curr = cam_pos.distance_to(ray_from + (cam_pos - ray_from) * closest_safe);
}
// Default to use the current value
// (in the case of non-interpolated).
if (!is_physics_interpolated_and_enabled()) {
clip_offset = _interpolation_data.clip_offset_curr;
}
_update_camera();
}
if (is_physics_interpolated_and_enabled() && (p_what == NOTIFICATION_INTERNAL_PROCESS)) {
clip_offset = ((_interpolation_data.clip_offset_curr - _interpolation_data.clip_offset_prev) * Engine::get_singleton()->get_physics_interpolation_fraction()) + _interpolation_data.clip_offset_prev;
}
if (p_what == NOTIFICATION_LOCAL_TRANSFORM_CHANGED) {
update_gizmo();
}
if (p_what == NOTIFICATION_RESET_PHYSICS_INTERPOLATION) {
_interpolation_data.clip_offset_prev = _interpolation_data.clip_offset_curr;
}
}
void ClippedCamera::set_collision_mask(uint32_t p_mask) {
collision_mask = p_mask;
}
uint32_t ClippedCamera::get_collision_mask() const {
return collision_mask;
}
void ClippedCamera::set_collision_mask_bit(int p_bit, bool p_value) {
ERR_FAIL_INDEX_MSG(p_bit, 32, "Collision layer bit must be between 0 and 31 inclusive.");
uint32_t mask = get_collision_mask();
if (p_value) {
mask |= 1 << p_bit;
} else {
mask &= ~(1 << p_bit);
}
set_collision_mask(mask);
}
bool ClippedCamera::get_collision_mask_bit(int p_bit) const {
ERR_FAIL_INDEX_V_MSG(p_bit, 32, false, "Collision mask bit must be between 0 and 31 inclusive.");
return get_collision_mask() & (1 << p_bit);
}
void ClippedCamera::add_exception_rid(const RID &p_rid) {
exclude.insert(p_rid);
}
void ClippedCamera::add_exception(const Object *p_object) {
ERR_FAIL_NULL(p_object);
const CollisionObject *co = Object::cast_to<CollisionObject>(p_object);
ERR_FAIL_COND_MSG(!co, "The passed Node must be an instance of CollisionObject.");
add_exception_rid(co->get_rid());
}
void ClippedCamera::remove_exception_rid(const RID &p_rid) {
exclude.erase(p_rid);
}
void ClippedCamera::remove_exception(const Object *p_object) {
ERR_FAIL_NULL(p_object);
const CollisionObject *co = Object::cast_to<CollisionObject>(p_object);
ERR_FAIL_COND_MSG(!co, "The passed Node must be an instance of CollisionObject.");
remove_exception_rid(co->get_rid());
}
void ClippedCamera::clear_exceptions() {
exclude.clear();
}
float ClippedCamera::get_clip_offset() const {
return clip_offset;
}
void ClippedCamera::set_clip_to_areas(bool p_clip) {
clip_to_areas = p_clip;
}
bool ClippedCamera::is_clip_to_areas_enabled() const {
return clip_to_areas;
}
void ClippedCamera::set_clip_to_bodies(bool p_clip) {
clip_to_bodies = p_clip;
}
bool ClippedCamera::is_clip_to_bodies_enabled() const {
return clip_to_bodies;
}
void ClippedCamera::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_margin", "margin"), &ClippedCamera::set_margin);
ClassDB::bind_method(D_METHOD("get_margin"), &ClippedCamera::get_margin);
ClassDB::bind_method(D_METHOD("set_process_mode", "process_mode"), &ClippedCamera::set_process_mode);
ClassDB::bind_method(D_METHOD("get_process_mode"), &ClippedCamera::get_process_mode);
ClassDB::bind_method(D_METHOD("set_collision_mask", "mask"), &ClippedCamera::set_collision_mask);
ClassDB::bind_method(D_METHOD("get_collision_mask"), &ClippedCamera::get_collision_mask);
ClassDB::bind_method(D_METHOD("set_collision_mask_bit", "bit", "value"), &ClippedCamera::set_collision_mask_bit);
ClassDB::bind_method(D_METHOD("get_collision_mask_bit", "bit"), &ClippedCamera::get_collision_mask_bit);
ClassDB::bind_method(D_METHOD("add_exception_rid", "rid"), &ClippedCamera::add_exception_rid);
ClassDB::bind_method(D_METHOD("add_exception", "node"), &ClippedCamera::add_exception);
ClassDB::bind_method(D_METHOD("remove_exception_rid", "rid"), &ClippedCamera::remove_exception_rid);
ClassDB::bind_method(D_METHOD("remove_exception", "node"), &ClippedCamera::remove_exception);
ClassDB::bind_method(D_METHOD("set_clip_to_areas", "enable"), &ClippedCamera::set_clip_to_areas);
ClassDB::bind_method(D_METHOD("is_clip_to_areas_enabled"), &ClippedCamera::is_clip_to_areas_enabled);
ClassDB::bind_method(D_METHOD("get_clip_offset"), &ClippedCamera::get_clip_offset);
ClassDB::bind_method(D_METHOD("set_clip_to_bodies", "enable"), &ClippedCamera::set_clip_to_bodies);
ClassDB::bind_method(D_METHOD("is_clip_to_bodies_enabled"), &ClippedCamera::is_clip_to_bodies_enabled);
ClassDB::bind_method(D_METHOD("clear_exceptions"), &ClippedCamera::clear_exceptions);
ADD_PROPERTY(PropertyInfo(Variant::REAL, "margin", PROPERTY_HINT_RANGE, "0,32,0.01"), "set_margin", "get_margin");
ADD_PROPERTY(PropertyInfo(Variant::INT, "process_mode", PROPERTY_HINT_ENUM, "Physics,Idle"), "set_process_mode", "get_process_mode");
ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_mask", "get_collision_mask");
ADD_GROUP("Clip To", "clip_to");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "clip_to_areas", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_clip_to_areas", "is_clip_to_areas_enabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "clip_to_bodies", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_clip_to_bodies", "is_clip_to_bodies_enabled");
BIND_ENUM_CONSTANT(CLIP_PROCESS_PHYSICS);
BIND_ENUM_CONSTANT(CLIP_PROCESS_IDLE);
}
ClippedCamera::ClippedCamera() {
margin = 0;
// Force initializing to physics (prevent noop check).
process_mode = CLIP_PROCESS_IDLE;
set_process_mode(CLIP_PROCESS_PHYSICS);
collision_mask = 1;
set_notify_local_transform(Engine::get_singleton()->is_editor_hint());
points.resize(5);
pyramid_shape = RID_PRIME(PhysicsServer::get_singleton()->shape_create(PhysicsServer::SHAPE_CONVEX_POLYGON));
clip_to_areas = false;
clip_to_bodies = true;
}
ClippedCamera::~ClippedCamera() {
PhysicsServer::get_singleton()->free(pyramid_shape);
}
|