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1352 | /**************************************************************************/
/* input_event.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "input_event.h"
#include "core/input_map.h"
#include "core/os/keyboard.h"
const int InputEvent::DEVICE_ID_TOUCH_MOUSE = -1;
const int InputEvent::DEVICE_ID_INTERNAL = -2;
void InputEvent::set_device(int p_device) {
device = p_device;
}
int InputEvent::get_device() const {
return device;
}
bool InputEvent::is_action(const StringName &p_action, bool p_exact_match) const {
return InputMap::get_singleton()->event_is_action(Ref<InputEvent>((InputEvent *)this), p_action, p_exact_match);<--- C-style pointer casting [+]C-style pointer casting detected. C++ offers four different kinds of casts as replacements: static_cast, const_cast, dynamic_cast and reinterpret_cast. A C-style cast could evaluate to any of those automatically, thus it is considered safer if the programmer explicitly states which kind of cast is expected. See also: https://www.securecoding.cert.org/confluence/display/cplusplus/EXP05-CPP.+Do+not+use+C-style+casts.
}
bool InputEvent::is_action_pressed(const StringName &p_action, bool p_allow_echo, bool p_exact_match) const {
bool pressed = false;
bool valid = InputMap::get_singleton()->event_get_action_status(Ref<InputEvent>((InputEvent *)this), p_action, p_exact_match, &pressed, nullptr, nullptr);<--- C-style pointer casting [+]C-style pointer casting detected. C++ offers four different kinds of casts as replacements: static_cast, const_cast, dynamic_cast and reinterpret_cast. A C-style cast could evaluate to any of those automatically, thus it is considered safer if the programmer explicitly states which kind of cast is expected. See also: https://www.securecoding.cert.org/confluence/display/cplusplus/EXP05-CPP.+Do+not+use+C-style+casts.
return valid && pressed && (p_allow_echo || !is_echo());
}
bool InputEvent::is_action_released(const StringName &p_action, bool p_exact_match) const {
bool pressed = false;
bool valid = InputMap::get_singleton()->event_get_action_status(Ref<InputEvent>((InputEvent *)this), p_action, p_exact_match, &pressed, nullptr, nullptr);<--- C-style pointer casting [+]C-style pointer casting detected. C++ offers four different kinds of casts as replacements: static_cast, const_cast, dynamic_cast and reinterpret_cast. A C-style cast could evaluate to any of those automatically, thus it is considered safer if the programmer explicitly states which kind of cast is expected. See also: https://www.securecoding.cert.org/confluence/display/cplusplus/EXP05-CPP.+Do+not+use+C-style+casts.
return valid && !pressed;
}
float InputEvent::get_action_strength(const StringName &p_action, bool p_exact_match) const {
float strength = 0.0f;
bool valid = InputMap::get_singleton()->event_get_action_status(Ref<InputEvent>((InputEvent *)this), p_action, p_exact_match, nullptr, &strength, nullptr);<--- C-style pointer casting [+]C-style pointer casting detected. C++ offers four different kinds of casts as replacements: static_cast, const_cast, dynamic_cast and reinterpret_cast. A C-style cast could evaluate to any of those automatically, thus it is considered safer if the programmer explicitly states which kind of cast is expected. See also: https://www.securecoding.cert.org/confluence/display/cplusplus/EXP05-CPP.+Do+not+use+C-style+casts.
return valid ? strength : 0.0f;
}
float InputEvent::get_action_raw_strength(const StringName &p_action, bool p_exact_match) const {
float raw_strength = 0.0f;
bool valid = InputMap::get_singleton()->event_get_action_status(Ref<InputEvent>((InputEvent *)this), p_action, p_exact_match, nullptr, nullptr, &raw_strength);<--- C-style pointer casting [+]C-style pointer casting detected. C++ offers four different kinds of casts as replacements: static_cast, const_cast, dynamic_cast and reinterpret_cast. A C-style cast could evaluate to any of those automatically, thus it is considered safer if the programmer explicitly states which kind of cast is expected. See also: https://www.securecoding.cert.org/confluence/display/cplusplus/EXP05-CPP.+Do+not+use+C-style+casts.
return valid ? raw_strength : 0.0f;
}
bool InputEvent::is_canceled() const {
return canceled;
}
bool InputEvent::is_pressed() const {
return pressed && !canceled;
}
bool InputEvent::is_released() const {
return !pressed && !canceled;
}
bool InputEvent::is_echo() const {
return false;
}
Ref<InputEvent> InputEvent::xformed_by(const Transform2D &p_xform, const Vector2 &p_local_ofs) const {
return Ref<InputEvent>((InputEvent *)this);<--- C-style pointer casting [+]C-style pointer casting detected. C++ offers four different kinds of casts as replacements: static_cast, const_cast, dynamic_cast and reinterpret_cast. A C-style cast could evaluate to any of those automatically, thus it is considered safer if the programmer explicitly states which kind of cast is expected. See also: https://www.securecoding.cert.org/confluence/display/cplusplus/EXP05-CPP.+Do+not+use+C-style+casts.
}
String InputEvent::as_text() const {
return String();
}
bool InputEvent::action_match(const Ref<InputEvent> &p_event, bool p_exact_match, bool *p_pressed, float *p_strength, float *p_raw_strength, float p_deadzone) const {
return false;
}
bool InputEvent::shortcut_match(const Ref<InputEvent> &p_event, bool p_exact_match) const {
return false;
}
bool InputEvent::is_action_type() const {
return false;
}
void InputEvent::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_device", "device"), &InputEvent::set_device);
ClassDB::bind_method(D_METHOD("get_device"), &InputEvent::get_device);
ClassDB::bind_method(D_METHOD("is_action", "action", "exact_match"), &InputEvent::is_action, DEFVAL(false));
ClassDB::bind_method(D_METHOD("is_action_pressed", "action", "allow_echo", "exact_match"), &InputEvent::is_action_pressed, DEFVAL(false), DEFVAL(false));
ClassDB::bind_method(D_METHOD("is_action_released", "action", "exact_match"), &InputEvent::is_action_released, DEFVAL(false));
ClassDB::bind_method(D_METHOD("get_action_strength", "action", "exact_match"), &InputEvent::get_action_strength, DEFVAL(false));
ClassDB::bind_method(D_METHOD("is_canceled"), &InputEvent::is_canceled);
ClassDB::bind_method(D_METHOD("is_pressed"), &InputEvent::is_pressed);
ClassDB::bind_method(D_METHOD("is_released"), &InputEvent::is_released);
ClassDB::bind_method(D_METHOD("is_echo"), &InputEvent::is_echo);
ClassDB::bind_method(D_METHOD("as_text"), &InputEvent::as_text);
ClassDB::bind_method(D_METHOD("shortcut_match", "event", "exact_match"), &InputEvent::shortcut_match, DEFVAL(true));
ClassDB::bind_method(D_METHOD("is_action_type"), &InputEvent::is_action_type);
ClassDB::bind_method(D_METHOD("accumulate", "with_event"), &InputEvent::accumulate);
ClassDB::bind_method(D_METHOD("xformed_by", "xform", "local_ofs"), &InputEvent::xformed_by, DEFVAL(Vector2()));
ADD_PROPERTY(PropertyInfo(Variant::INT, "device"), "set_device", "get_device");
}
InputEvent::InputEvent() {
device = 0;
}
//////////////////
void InputEventWithModifiers::set_shift(bool p_enabled) {
shift = p_enabled;
}
bool InputEventWithModifiers::get_shift() const {
return shift;
}
void InputEventWithModifiers::set_alt(bool p_enabled) {
alt = p_enabled;
}
bool InputEventWithModifiers::get_alt() const {
return alt;
}
void InputEventWithModifiers::set_control(bool p_enabled) {
control = p_enabled;
}
bool InputEventWithModifiers::get_control() const {
return control;
}
void InputEventWithModifiers::set_metakey(bool p_enabled) {
meta = p_enabled;
}
bool InputEventWithModifiers::get_metakey() const {
return meta;
}
void InputEventWithModifiers::set_command(bool p_enabled) {
command = p_enabled;
}
bool InputEventWithModifiers::get_command() const {
return command;
}
void InputEventWithModifiers::set_modifiers_from_event(const InputEventWithModifiers *event) {
set_alt(event->get_alt());
set_shift(event->get_shift());
set_control(event->get_control());
set_metakey(event->get_metakey());
}
uint32_t InputEventWithModifiers::get_modifiers_mask() const {
uint32_t mask = 0;
if (get_control()) {
mask |= KEY_MASK_CTRL;
}
if (get_shift()) {
mask |= KEY_MASK_SHIFT;
}
if (get_alt()) {
mask |= KEY_MASK_ALT;
}
if (get_metakey()) {
mask |= KEY_MASK_META;
}
return mask;
}
void InputEventWithModifiers::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_alt", "enable"), &InputEventWithModifiers::set_alt);
ClassDB::bind_method(D_METHOD("get_alt"), &InputEventWithModifiers::get_alt);
ClassDB::bind_method(D_METHOD("set_shift", "enable"), &InputEventWithModifiers::set_shift);
ClassDB::bind_method(D_METHOD("get_shift"), &InputEventWithModifiers::get_shift);
ClassDB::bind_method(D_METHOD("set_control", "enable"), &InputEventWithModifiers::set_control);
ClassDB::bind_method(D_METHOD("get_control"), &InputEventWithModifiers::get_control);
ClassDB::bind_method(D_METHOD("set_metakey", "enable"), &InputEventWithModifiers::set_metakey);
ClassDB::bind_method(D_METHOD("get_metakey"), &InputEventWithModifiers::get_metakey);
ClassDB::bind_method(D_METHOD("set_command", "enable"), &InputEventWithModifiers::set_command);
ClassDB::bind_method(D_METHOD("get_command"), &InputEventWithModifiers::get_command);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "alt"), "set_alt", "get_alt");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "shift"), "set_shift", "get_shift");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "control"), "set_control", "get_control");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "meta"), "set_metakey", "get_metakey");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "command"), "set_command", "get_command");
}
InputEventWithModifiers::InputEventWithModifiers() {
alt = false;
shift = false;
control = false;
meta = false;
}
//////////////////////////////////
void InputEventKey::set_pressed(bool p_pressed) {
pressed = p_pressed;
}
void InputEventKey::set_scancode(uint32_t p_scancode) {
scancode = p_scancode;
}
uint32_t InputEventKey::get_scancode() const {
return scancode;
}
void InputEventKey::set_physical_scancode(uint32_t p_scancode) {
physical_scancode = p_scancode;
}
uint32_t InputEventKey::get_physical_scancode() const {
return physical_scancode;
}
void InputEventKey::set_unicode(uint32_t p_unicode) {
unicode = p_unicode;
}
uint32_t InputEventKey::get_unicode() const {
return unicode;
}
void InputEventKey::set_echo(bool p_enable) {
echo = p_enable;
}
bool InputEventKey::is_echo() const {
return echo;
}
uint32_t InputEventKey::get_scancode_with_modifiers() const {
return scancode | get_modifiers_mask();
}
uint32_t InputEventKey::get_physical_scancode_with_modifiers() const {
return physical_scancode | get_modifiers_mask();
}
String InputEventKey::as_text() const {
String kc;
if (scancode == 0) {
kc = keycode_get_string(physical_scancode) + " (" + RTR("Physical") + ")";
} else {
kc = keycode_get_string(scancode);
}
if (kc == String()) {
return kc;
}
if (get_metakey()) {
kc = find_keycode_name(KEY_META) + ("+" + kc);
}
if (get_alt()) {
kc = find_keycode_name(KEY_ALT) + ("+" + kc);
}
if (get_shift()) {
kc = find_keycode_name(KEY_SHIFT) + ("+" + kc);
}
if (get_control()) {
kc = find_keycode_name(KEY_CONTROL) + ("+" + kc);
}
return kc;
}
bool InputEventKey::action_match(const Ref<InputEvent> &p_event, bool p_exact_match, bool *p_pressed, float *p_strength, float *p_raw_strength, float p_deadzone) const {
Ref<InputEventKey> key = p_event;
if (key.is_null()) {
return false;
}
bool match;
if (scancode != 0) {
match = scancode == key->scancode;
} else {
match = physical_scancode == key->physical_scancode;
}
uint32_t action_mask = get_modifiers_mask();
uint32_t key_mask = key->get_modifiers_mask();
if (key->is_pressed()) {
match &= (action_mask & key_mask) == action_mask;
}
if (p_exact_match) {
match &= action_mask == key_mask;
}
if (match) {
bool pressed = key->is_pressed();
if (p_pressed != nullptr) {
*p_pressed = pressed;
}
float strength = pressed ? 1.0f : 0.0f;
if (p_strength != nullptr) {
*p_strength = strength;
}
if (p_raw_strength != nullptr) {
*p_raw_strength = strength;
}
}
return match;
}
bool InputEventKey::shortcut_match(const Ref<InputEvent> &p_event, bool p_exact_match) const {
Ref<InputEventKey> key = p_event;
if (key.is_null()) {
return false;
}
if (scancode == 0) {
return physical_scancode == key->physical_scancode &&
(!p_exact_match || get_modifiers_mask() == key->get_modifiers_mask());
} else {
return scancode == key->scancode &&
(!p_exact_match || get_modifiers_mask() == key->get_modifiers_mask());
}
}
void InputEventKey::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_pressed", "pressed"), &InputEventKey::set_pressed);
ClassDB::bind_method(D_METHOD("set_scancode", "scancode"), &InputEventKey::set_scancode);
ClassDB::bind_method(D_METHOD("get_scancode"), &InputEventKey::get_scancode);
ClassDB::bind_method(D_METHOD("set_physical_scancode", "scancode"), &InputEventKey::set_physical_scancode);
ClassDB::bind_method(D_METHOD("get_physical_scancode"), &InputEventKey::get_physical_scancode);
ClassDB::bind_method(D_METHOD("set_unicode", "unicode"), &InputEventKey::set_unicode);
ClassDB::bind_method(D_METHOD("get_unicode"), &InputEventKey::get_unicode);
ClassDB::bind_method(D_METHOD("set_echo", "echo"), &InputEventKey::set_echo);
ClassDB::bind_method(D_METHOD("get_scancode_with_modifiers"), &InputEventKey::get_scancode_with_modifiers);
ClassDB::bind_method(D_METHOD("get_physical_scancode_with_modifiers"), &InputEventKey::get_physical_scancode_with_modifiers);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "pressed"), "set_pressed", "is_pressed");
ADD_PROPERTY(PropertyInfo(Variant::INT, "scancode"), "set_scancode", "get_scancode");
ADD_PROPERTY(PropertyInfo(Variant::INT, "physical_scancode"), "set_physical_scancode", "get_physical_scancode");
ADD_PROPERTY(PropertyInfo(Variant::INT, "unicode"), "set_unicode", "get_unicode");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "echo"), "set_echo", "is_echo");
}
InputEventKey::InputEventKey() {
scancode = 0;
physical_scancode = 0;
unicode = 0; ///unicode
echo = false;
}
////////////////////////////////////////
void InputEventMouse::set_button_mask(int p_mask) {
button_mask = p_mask;
}
int InputEventMouse::get_button_mask() const {
return button_mask;
}
void InputEventMouse::set_position(const Vector2 &p_pos) {
pos = p_pos;
}
Vector2 InputEventMouse::get_position() const {
return pos;
}
void InputEventMouse::set_global_position(const Vector2 &p_global_pos) {
global_pos = p_global_pos;
}
Vector2 InputEventMouse::get_global_position() const {
return global_pos;
}
void InputEventMouse::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_button_mask", "button_mask"), &InputEventMouse::set_button_mask);
ClassDB::bind_method(D_METHOD("get_button_mask"), &InputEventMouse::get_button_mask);
ClassDB::bind_method(D_METHOD("set_position", "position"), &InputEventMouse::set_position);
ClassDB::bind_method(D_METHOD("get_position"), &InputEventMouse::get_position);
ClassDB::bind_method(D_METHOD("set_global_position", "global_position"), &InputEventMouse::set_global_position);
ClassDB::bind_method(D_METHOD("get_global_position"), &InputEventMouse::get_global_position);
ADD_PROPERTY(PropertyInfo(Variant::INT, "button_mask"), "set_button_mask", "get_button_mask");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "position"), "set_position", "get_position");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "global_position"), "set_global_position", "get_global_position");
}
InputEventMouse::InputEventMouse() {
button_mask = 0;
}
///////////////////////////////////////
void InputEventMouseButton::set_factor(float p_factor) {
factor = p_factor;
}
float InputEventMouseButton::get_factor() const {
return factor;
}
void InputEventMouseButton::set_button_index(int p_index) {
button_index = p_index;
}
int InputEventMouseButton::get_button_index() const {
return button_index;
}
void InputEventMouseButton::set_pressed(bool p_pressed) {
pressed = p_pressed;
}
void InputEventMouseButton::set_canceled(bool p_canceled) {
canceled = p_canceled;
}
void InputEventMouseButton::set_doubleclick(bool p_doubleclick) {
doubleclick = p_doubleclick;
}
bool InputEventMouseButton::is_doubleclick() const {
return doubleclick;
}
Ref<InputEvent> InputEventMouseButton::xformed_by(const Transform2D &p_xform, const Vector2 &p_local_ofs) const {
Vector2 g = get_global_position();
Vector2 l = p_xform.xform(get_position() + p_local_ofs);
Ref<InputEventMouseButton> mb;
mb.instance();
mb->set_device(get_device());
mb->set_modifiers_from_event(this);
mb->set_position(l);
mb->set_global_position(g);
mb->set_button_mask(get_button_mask());
mb->set_pressed(pressed);
mb->set_canceled(canceled);
mb->set_doubleclick(doubleclick);
mb->set_factor(factor);
mb->set_button_index(button_index);
return mb;
}
bool InputEventMouseButton::action_match(const Ref<InputEvent> &p_event, bool p_exact_match, bool *p_pressed, float *p_strength, float *p_raw_strength, float p_deadzone) const {
Ref<InputEventMouseButton> mb = p_event;
if (mb.is_null()) {
return false;
}
bool match = mb->button_index == button_index;
uint32_t action_mask = get_modifiers_mask();
uint32_t button_mask = mb->get_modifiers_mask();
if (mb->is_pressed()) {
match &= (action_mask & button_mask) == action_mask;
}
if (p_exact_match) {
match &= action_mask == button_mask;
}
if (match) {
bool pressed = mb->is_pressed();
if (p_pressed != nullptr) {
*p_pressed = pressed;
}
float strength = pressed ? 1.0f : 0.0f;
if (p_strength != nullptr) {
*p_strength = strength;
}
if (p_raw_strength != nullptr) {
*p_raw_strength = strength;
}
}
return match;
}
bool InputEventMouseButton::shortcut_match(const Ref<InputEvent> &p_event, bool p_exact_match) const {
Ref<InputEventMouseButton> mb = p_event;
if (mb.is_null()) {
return false;
}
return button_index == mb->button_index &&
(!p_exact_match || get_modifiers_mask() == mb->get_modifiers_mask());
}
String InputEventMouseButton::as_text() const {
String button_index_string = "";
switch (get_button_index()) {
case BUTTON_LEFT:
button_index_string = "BUTTON_LEFT";
break;
case BUTTON_RIGHT:
button_index_string = "BUTTON_RIGHT";
break;
case BUTTON_MIDDLE:
button_index_string = "BUTTON_MIDDLE";
break;
case BUTTON_WHEEL_UP:
button_index_string = "BUTTON_WHEEL_UP";
break;
case BUTTON_WHEEL_DOWN:
button_index_string = "BUTTON_WHEEL_DOWN";
break;
case BUTTON_WHEEL_LEFT:
button_index_string = "BUTTON_WHEEL_LEFT";
break;
case BUTTON_WHEEL_RIGHT:
button_index_string = "BUTTON_WHEEL_RIGHT";
break;
case BUTTON_XBUTTON1:
button_index_string = "BUTTON_XBUTTON1";
break;
case BUTTON_XBUTTON2:
button_index_string = "BUTTON_XBUTTON2";
break;
default:
button_index_string = itos(get_button_index());
break;
}
return "InputEventMouseButton : button_index=" + button_index_string + ", pressed=" + (pressed ? "true" : "false") + ", canceled=" + (canceled ? "true" : "false") + ", position=(" + String(get_position()) + "), button_mask=" + itos(get_button_mask()) + ", doubleclick=" + (doubleclick ? "true" : "false");
}
void InputEventMouseButton::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_factor", "factor"), &InputEventMouseButton::set_factor);
ClassDB::bind_method(D_METHOD("get_factor"), &InputEventMouseButton::get_factor);
ClassDB::bind_method(D_METHOD("set_button_index", "button_index"), &InputEventMouseButton::set_button_index);
ClassDB::bind_method(D_METHOD("get_button_index"), &InputEventMouseButton::get_button_index);
ClassDB::bind_method(D_METHOD("set_pressed", "pressed"), &InputEventMouseButton::set_pressed);
ClassDB::bind_method(D_METHOD("set_canceled", "canceled"), &InputEventMouseButton::set_canceled);
ClassDB::bind_method(D_METHOD("set_doubleclick", "doubleclick"), &InputEventMouseButton::set_doubleclick);
ClassDB::bind_method(D_METHOD("is_doubleclick"), &InputEventMouseButton::is_doubleclick);
ADD_PROPERTY(PropertyInfo(Variant::REAL, "factor"), "set_factor", "get_factor");
ADD_PROPERTY(PropertyInfo(Variant::INT, "button_index"), "set_button_index", "get_button_index");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "canceled"), "set_canceled", "is_canceled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "pressed"), "set_pressed", "is_pressed");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "doubleclick"), "set_doubleclick", "is_doubleclick");
}
InputEventMouseButton::InputEventMouseButton() {
factor = 1;
button_index = 0;
doubleclick = false;
}
////////////////////////////////////////////
void InputEventMouseMotion::set_tilt(const Vector2 &p_tilt) {
tilt = p_tilt;
}
Vector2 InputEventMouseMotion::get_tilt() const {
return tilt;
}
void InputEventMouseMotion::set_pressure(float p_pressure) {
pressure = p_pressure;
}
float InputEventMouseMotion::get_pressure() const {
return pressure;
}
void InputEventMouseMotion::set_pen_inverted(bool p_inverted) {
pen_inverted = p_inverted;
}
bool InputEventMouseMotion::get_pen_inverted() const {
return pen_inverted;
}
void InputEventMouseMotion::set_relative(const Vector2 &p_relative) {
relative = p_relative;
}
Vector2 InputEventMouseMotion::get_relative() const {
return relative;
}
void InputEventMouseMotion::set_speed(const Vector2 &p_speed) {
speed = p_speed;
}
Vector2 InputEventMouseMotion::get_speed() const {
return speed;
}
Ref<InputEvent> InputEventMouseMotion::xformed_by(const Transform2D &p_xform, const Vector2 &p_local_ofs) const {
Vector2 g = get_global_position();
Vector2 l = p_xform.xform(get_position() + p_local_ofs);
Vector2 r = p_xform.basis_xform(get_relative());
Vector2 s = p_xform.basis_xform(get_speed());
Ref<InputEventMouseMotion> mm;
mm.instance();
mm->set_device(get_device());
mm->set_modifiers_from_event(this);
mm->set_position(l);
mm->set_pressure(get_pressure());
mm->set_pen_inverted(get_pen_inverted());
mm->set_tilt(get_tilt());
mm->set_global_position(g);
mm->set_button_mask(get_button_mask());
mm->set_relative(r);
mm->set_speed(s);
return mm;
}
String InputEventMouseMotion::as_text() const {
String button_mask_string = "";
switch (get_button_mask()) {
case BUTTON_MASK_LEFT:
button_mask_string = "BUTTON_MASK_LEFT";
break;
case BUTTON_MASK_MIDDLE:
button_mask_string = "BUTTON_MASK_MIDDLE";
break;
case BUTTON_MASK_RIGHT:
button_mask_string = "BUTTON_MASK_RIGHT";
break;
case BUTTON_MASK_XBUTTON1:
button_mask_string = "BUTTON_MASK_XBUTTON1";
break;
case BUTTON_MASK_XBUTTON2:
button_mask_string = "BUTTON_MASK_XBUTTON2";
break;
default:
button_mask_string = itos(get_button_mask());
break;
}
return "InputEventMouseMotion : button_mask=" + button_mask_string + ", position=(" + String(get_position()) + "), relative=(" + String(get_relative()) + "), speed=(" + String(get_speed()) + "), pressure=(" + rtos(get_pressure()) + "), tilt=(" + String(get_tilt()) + "), pen_inverted=(" + rtos(get_pen_inverted()) + ")";
}
bool InputEventMouseMotion::accumulate(const Ref<InputEvent> &p_event) {
Ref<InputEventMouseMotion> motion = p_event;
if (motion.is_null()) {
return false;
}
if (is_canceled() != motion->is_canceled()) {
return false;
}
if (is_pressed() != motion->is_pressed()) {
return false;
}
if (get_button_mask() != motion->get_button_mask()) {
return false;
}
if (get_shift() != motion->get_shift()) {
return false;
}
if (get_control() != motion->get_control()) {
return false;
}
if (get_alt() != motion->get_alt()) {
return false;
}
if (get_metakey() != motion->get_metakey()) {
return false;
}
set_position(motion->get_position());
set_global_position(motion->get_global_position());
set_speed(motion->get_speed());
relative += motion->get_relative();
return true;
}
void InputEventMouseMotion::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_tilt", "tilt"), &InputEventMouseMotion::set_tilt);
ClassDB::bind_method(D_METHOD("get_tilt"), &InputEventMouseMotion::get_tilt);
ClassDB::bind_method(D_METHOD("set_pressure", "pressure"), &InputEventMouseMotion::set_pressure);
ClassDB::bind_method(D_METHOD("get_pressure"), &InputEventMouseMotion::get_pressure);
ClassDB::bind_method(D_METHOD("set_pen_inverted", "pen_inverted"), &InputEventMouseMotion::set_pen_inverted);
ClassDB::bind_method(D_METHOD("get_pen_inverted"), &InputEventMouseMotion::get_pen_inverted);
ClassDB::bind_method(D_METHOD("set_relative", "relative"), &InputEventMouseMotion::set_relative);
ClassDB::bind_method(D_METHOD("get_relative"), &InputEventMouseMotion::get_relative);
ClassDB::bind_method(D_METHOD("set_speed", "speed"), &InputEventMouseMotion::set_speed);
ClassDB::bind_method(D_METHOD("get_speed"), &InputEventMouseMotion::get_speed);
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "tilt"), "set_tilt", "get_tilt");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "pressure"), "set_pressure", "get_pressure");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "pen_inverted"), "set_pen_inverted", "get_pen_inverted");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "relative"), "set_relative", "get_relative");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "speed"), "set_speed", "get_speed");
}
InputEventMouseMotion::InputEventMouseMotion() {
pressure = 0;
pen_inverted = false;
}
////////////////////////////////////////
void InputEventJoypadMotion::set_axis(int p_axis) {
axis = p_axis;
}
int InputEventJoypadMotion::get_axis() const {
return axis;
}
void InputEventJoypadMotion::set_axis_value(float p_value) {
axis_value = p_value;
pressed = Math::abs(axis_value) >= 0.5f;
}
float InputEventJoypadMotion::get_axis_value() const {
return axis_value;
}
bool InputEventJoypadMotion::action_match(const Ref<InputEvent> &p_event, bool p_exact_match, bool *p_pressed, float *p_strength, float *p_raw_strength, float p_deadzone) const {
Ref<InputEventJoypadMotion> jm = p_event;
if (jm.is_null()) {
return false;
}
// Matches even if not in the same direction, but returns a "not pressed" event.
bool match = (axis == jm->axis);
if (p_exact_match) {
match &= (axis_value < 0) == (jm->axis_value < 0);
}
if (match) {
float jm_abs_axis_value = Math::abs(jm->get_axis_value());
bool same_direction = (((axis_value < 0) == (jm->axis_value < 0)) || jm->axis_value == 0);
bool pressed = same_direction ? jm_abs_axis_value >= p_deadzone : false;
if (p_pressed != nullptr) {
*p_pressed = pressed;
}
if (p_strength != nullptr) {
if (pressed) {
if (p_deadzone == 1.0f) {
*p_strength = 1.0f;
} else {
*p_strength = CLAMP(Math::inverse_lerp(p_deadzone, 1.0f, jm_abs_axis_value), 0.0f, 1.0f);
}
} else {
*p_strength = 0.0f;
}
}
if (p_raw_strength != nullptr) {
if (same_direction) { // NOT pressed, because we want to ignore the deadzone.
*p_raw_strength = jm_abs_axis_value;
} else {
*p_raw_strength = 0.0f;
}
}
}
return match;
}
bool InputEventJoypadMotion::shortcut_match(const Ref<InputEvent> &p_event, bool p_exact_match) const {
Ref<InputEventJoypadMotion> jm = p_event;
if (jm.is_null()) {
return false;
}
return axis == jm->axis &&
(!p_exact_match || ((axis_value < 0) == (jm->axis_value < 0)));
}
String InputEventJoypadMotion::as_text() const {
return "InputEventJoypadMotion : axis=" + itos(axis) + ", axis_value=" + String(Variant(axis_value));
}
void InputEventJoypadMotion::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_axis", "axis"), &InputEventJoypadMotion::set_axis);
ClassDB::bind_method(D_METHOD("get_axis"), &InputEventJoypadMotion::get_axis);
ClassDB::bind_method(D_METHOD("set_axis_value", "axis_value"), &InputEventJoypadMotion::set_axis_value);
ClassDB::bind_method(D_METHOD("get_axis_value"), &InputEventJoypadMotion::get_axis_value);
ADD_PROPERTY(PropertyInfo(Variant::INT, "axis"), "set_axis", "get_axis");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "axis_value"), "set_axis_value", "get_axis_value");
}
InputEventJoypadMotion::InputEventJoypadMotion() {
axis = 0;
axis_value = 0;
}
/////////////////////////////////
void InputEventJoypadButton::set_button_index(int p_index) {
button_index = p_index;
}
int InputEventJoypadButton::get_button_index() const {
return button_index;
}
void InputEventJoypadButton::set_pressed(bool p_pressed) {
pressed = p_pressed;
}
void InputEventJoypadButton::set_pressure(float p_pressure) {
pressure = p_pressure;
}
float InputEventJoypadButton::get_pressure() const {
return pressure;
}
bool InputEventJoypadButton::action_match(const Ref<InputEvent> &p_event, bool p_exact_match, bool *p_pressed, float *p_strength, float *p_raw_strength, float p_deadzone) const {
Ref<InputEventJoypadButton> jb = p_event;
if (jb.is_null()) {
return false;
}
bool match = button_index == jb->button_index;
if (match) {
bool pressed = jb->is_pressed();
if (p_pressed != nullptr) {
*p_pressed = pressed;
}
float strength = pressed ? 1.0f : 0.0f;
if (p_strength != nullptr) {
*p_strength = strength;
}
if (p_raw_strength != nullptr) {
*p_raw_strength = strength;
}
}
return match;
}
bool InputEventJoypadButton::shortcut_match(const Ref<InputEvent> &p_event, bool p_exact_match) const {
Ref<InputEventJoypadButton> button = p_event;
if (button.is_null()) {
return false;
}
return button_index == button->button_index;
}
String InputEventJoypadButton::as_text() const {
return "InputEventJoypadButton : button_index=" + itos(button_index) + ", pressed=" + (is_pressed() ? "true" : "false") + ", pressure=" + String(Variant(pressure));
}
void InputEventJoypadButton::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_button_index", "button_index"), &InputEventJoypadButton::set_button_index);
ClassDB::bind_method(D_METHOD("get_button_index"), &InputEventJoypadButton::get_button_index);
ClassDB::bind_method(D_METHOD("set_pressure", "pressure"), &InputEventJoypadButton::set_pressure);
ClassDB::bind_method(D_METHOD("get_pressure"), &InputEventJoypadButton::get_pressure);
ClassDB::bind_method(D_METHOD("set_pressed", "pressed"), &InputEventJoypadButton::set_pressed);
ADD_PROPERTY(PropertyInfo(Variant::INT, "button_index"), "set_button_index", "get_button_index");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "pressure"), "set_pressure", "get_pressure");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "pressed"), "set_pressed", "is_pressed");
}
InputEventJoypadButton::InputEventJoypadButton() {
button_index = 0;
pressure = 0;
}
//////////////////////////////////////////////
void InputEventScreenTouch::set_index(int p_index) {
index = p_index;
}
int InputEventScreenTouch::get_index() const {
return index;
}
void InputEventScreenTouch::set_position(const Vector2 &p_pos) {
pos = p_pos;
}
Vector2 InputEventScreenTouch::get_position() const {
return pos;
}
void InputEventScreenTouch::set_pressed(bool p_pressed) {
pressed = p_pressed;
}
void InputEventScreenTouch::set_canceled(bool p_canceled) {
canceled = p_canceled;
}
void InputEventScreenTouch::set_double_tap(bool p_double_tap) {
double_tap = p_double_tap;
}
bool InputEventScreenTouch::is_double_tap() const {
return double_tap;
}
Ref<InputEvent> InputEventScreenTouch::xformed_by(const Transform2D &p_xform, const Vector2 &p_local_ofs) const {
Ref<InputEventScreenTouch> st;
st.instance();
st->set_device(get_device());
st->set_index(index);
st->set_position(p_xform.xform(pos + p_local_ofs));
st->set_pressed(pressed);
st->set_canceled(canceled);
st->set_double_tap(double_tap);
return st;
}
String InputEventScreenTouch::as_text() const {
return "InputEventScreenTouch : index=" + itos(index) + ", pressed=" + (pressed ? "true" : "false") + ", canceled=" + (canceled ? "true" : "false") + ", position=(" + String(get_position()) + "), double_tap=" + (double_tap ? "true" : "false");
}
void InputEventScreenTouch::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_index", "index"), &InputEventScreenTouch::set_index);
ClassDB::bind_method(D_METHOD("get_index"), &InputEventScreenTouch::get_index);
ClassDB::bind_method(D_METHOD("set_position", "position"), &InputEventScreenTouch::set_position);
ClassDB::bind_method(D_METHOD("get_position"), &InputEventScreenTouch::get_position);
ClassDB::bind_method(D_METHOD("set_pressed", "pressed"), &InputEventScreenTouch::set_pressed);
ClassDB::bind_method(D_METHOD("set_canceled", "canceled"), &InputEventScreenTouch::set_canceled);
ClassDB::bind_method(D_METHOD("set_double_tap", "double_tap"), &InputEventScreenTouch::set_double_tap);
ClassDB::bind_method(D_METHOD("is_double_tap"), &InputEventScreenTouch::is_double_tap);
ADD_PROPERTY(PropertyInfo(Variant::INT, "index"), "set_index", "get_index");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "position"), "set_position", "get_position");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "canceled"), "set_canceled", "is_canceled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "pressed"), "set_pressed", "is_pressed");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "double_tap"), "set_double_tap", "is_double_tap");
}
InputEventScreenTouch::InputEventScreenTouch() {
index = 0;
double_tap = false;
}
/////////////////////////////
void InputEventScreenDrag::set_index(int p_index) {
index = p_index;
}
int InputEventScreenDrag::get_index() const {
return index;
}
void InputEventScreenDrag::set_position(const Vector2 &p_pos) {
pos = p_pos;
}
Vector2 InputEventScreenDrag::get_position() const {
return pos;
}
void InputEventScreenDrag::set_relative(const Vector2 &p_relative) {
relative = p_relative;
}
Vector2 InputEventScreenDrag::get_relative() const {
return relative;
}
void InputEventScreenDrag::set_speed(const Vector2 &p_speed) {
speed = p_speed;
}
Vector2 InputEventScreenDrag::get_speed() const {
return speed;
}
Ref<InputEvent> InputEventScreenDrag::xformed_by(const Transform2D &p_xform, const Vector2 &p_local_ofs) const {
Ref<InputEventScreenDrag> sd;
sd.instance();
sd->set_device(get_device());
sd->set_index(index);
sd->set_position(p_xform.xform(pos + p_local_ofs));
sd->set_relative(p_xform.basis_xform(relative));
sd->set_speed(p_xform.basis_xform(speed));
return sd;
}
String InputEventScreenDrag::as_text() const {
return "InputEventScreenDrag : index=" + itos(index) + ", position=(" + String(get_position()) + "), relative=(" + String(get_relative()) + "), speed=(" + String(get_speed()) + ")";
}
bool InputEventScreenDrag::accumulate(const Ref<InputEvent> &p_event) {
Ref<InputEventScreenDrag> drag = p_event;
if (drag.is_null())
return false;
if (get_index() != drag->get_index()) {
return false;
}
set_position(drag->get_position());
set_speed(drag->get_speed());
relative += drag->get_relative();
return true;
}
void InputEventScreenDrag::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_index", "index"), &InputEventScreenDrag::set_index);
ClassDB::bind_method(D_METHOD("get_index"), &InputEventScreenDrag::get_index);
ClassDB::bind_method(D_METHOD("set_position", "position"), &InputEventScreenDrag::set_position);
ClassDB::bind_method(D_METHOD("get_position"), &InputEventScreenDrag::get_position);
ClassDB::bind_method(D_METHOD("set_relative", "relative"), &InputEventScreenDrag::set_relative);
ClassDB::bind_method(D_METHOD("get_relative"), &InputEventScreenDrag::get_relative);
ClassDB::bind_method(D_METHOD("set_speed", "speed"), &InputEventScreenDrag::set_speed);
ClassDB::bind_method(D_METHOD("get_speed"), &InputEventScreenDrag::get_speed);
ADD_PROPERTY(PropertyInfo(Variant::INT, "index"), "set_index", "get_index");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "position"), "set_position", "get_position");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "relative"), "set_relative", "get_relative");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "speed"), "set_speed", "get_speed");
}
InputEventScreenDrag::InputEventScreenDrag() {
index = 0;
}
/////////////////////////////
void InputEventAction::set_action(const StringName &p_action) {
action = p_action;
}
StringName InputEventAction::get_action() const {
return action;
}
void InputEventAction::set_pressed(bool p_pressed) {
pressed = p_pressed;
}
void InputEventAction::set_strength(float p_strength) {
strength = CLAMP(p_strength, 0.0f, 1.0f);
}
float InputEventAction::get_strength() const {
return strength;
}
bool InputEventAction::shortcut_match(const Ref<InputEvent> &p_event, bool p_exact_match) const {
if (p_event.is_null()) {
return false;
}
return p_event->is_action(action, p_exact_match);
}
bool InputEventAction::is_action(const StringName &p_action) const {
return action == p_action;
}
bool InputEventAction::action_match(const Ref<InputEvent> &p_event, bool p_exact_match, bool *p_pressed, float *p_strength, float *p_raw_strength, float p_deadzone) const {
Ref<InputEventAction> act = p_event;
if (act.is_null()) {
return false;
}
bool match = action == act->action;
if (match) {
bool pressed = act->is_pressed();
if (p_pressed != nullptr) {
*p_pressed = pressed;
}
float strength = pressed ? 1.0f : 0.0f;
if (p_strength != nullptr) {
*p_strength = strength;
}
if (p_raw_strength != nullptr) {
*p_raw_strength = strength;
}
}
return match;
}
String InputEventAction::as_text() const {
return "InputEventAction : action=" + action + ", pressed=(" + (is_pressed() ? "true" : "false");
}
void InputEventAction::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_action", "action"), &InputEventAction::set_action);
ClassDB::bind_method(D_METHOD("get_action"), &InputEventAction::get_action);
ClassDB::bind_method(D_METHOD("set_pressed", "pressed"), &InputEventAction::set_pressed);
ClassDB::bind_method(D_METHOD("set_strength", "strength"), &InputEventAction::set_strength);
ClassDB::bind_method(D_METHOD("get_strength"), &InputEventAction::get_strength);
ADD_PROPERTY(PropertyInfo(Variant::STRING, "action"), "set_action", "get_action");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "pressed"), "set_pressed", "is_pressed");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "strength", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_strength", "get_strength");
}
InputEventAction::InputEventAction() {
strength = 1.0f;
}
/////////////////////////////
void InputEventGesture::set_position(const Vector2 &p_pos) {
pos = p_pos;
}
void InputEventGesture::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_position", "position"), &InputEventGesture::set_position);
ClassDB::bind_method(D_METHOD("get_position"), &InputEventGesture::get_position);
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "position"), "set_position", "get_position");
}
Vector2 InputEventGesture::get_position() const {
return pos;
}
/////////////////////////////
void InputEventMagnifyGesture::set_factor(real_t p_factor) {
factor = p_factor;
}
real_t InputEventMagnifyGesture::get_factor() const {
return factor;
}
Ref<InputEvent> InputEventMagnifyGesture::xformed_by(const Transform2D &p_xform, const Vector2 &p_local_ofs) const {
Ref<InputEventMagnifyGesture> ev;
ev.instance();
ev->set_device(get_device());
ev->set_modifiers_from_event(this);
ev->set_position(p_xform.xform(get_position() + p_local_ofs));
ev->set_factor(get_factor());
return ev;
}
String InputEventMagnifyGesture::as_text() const {
return "InputEventMagnifyGesture : factor=" + rtos(get_factor()) + ", position=(" + String(get_position()) + ")";
}
void InputEventMagnifyGesture::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_factor", "factor"), &InputEventMagnifyGesture::set_factor);
ClassDB::bind_method(D_METHOD("get_factor"), &InputEventMagnifyGesture::get_factor);
ADD_PROPERTY(PropertyInfo(Variant::REAL, "factor"), "set_factor", "get_factor");
}
InputEventMagnifyGesture::InputEventMagnifyGesture() {
factor = 1.0;<--- Variable 'factor' is assigned in constructor body. Consider performing initialization in initialization list. [+]When an object of a class is created, the constructors of all member variables are called consecutively in the order the variables are declared, even if you don't explicitly write them to the initialization list. You could avoid assigning 'factor' a value by passing the value to the constructor in the initialization list.
}
/////////////////////////////
void InputEventPanGesture::set_delta(const Vector2 &p_delta) {
delta = p_delta;
}
Vector2 InputEventPanGesture::get_delta() const {
return delta;
}
Ref<InputEvent> InputEventPanGesture::xformed_by(const Transform2D &p_xform, const Vector2 &p_local_ofs) const {
Ref<InputEventPanGesture> ev;
ev.instance();
ev->set_device(get_device());
ev->set_modifiers_from_event(this);
ev->set_position(p_xform.xform(get_position() + p_local_ofs));
ev->set_delta(get_delta());
return ev;
}
String InputEventPanGesture::as_text() const {
return "InputEventPanGesture : delta=(" + String(get_delta()) + "), position=(" + String(get_position()) + ")";
}
void InputEventPanGesture::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_delta", "delta"), &InputEventPanGesture::set_delta);
ClassDB::bind_method(D_METHOD("get_delta"), &InputEventPanGesture::get_delta);
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "delta"), "set_delta", "get_delta");
}
InputEventPanGesture::InputEventPanGesture() {
delta = Vector2(0, 0);<--- Variable 'delta' is assigned in constructor body. Consider performing initialization in initialization list. [+]When an object of a class is created, the constructors of all member variables are called consecutively in the order the variables are declared, even if you don't explicitly write them to the initialization list. You could avoid assigning 'delta' a value by passing the value to the constructor in the initialization list.
}
/////////////////////////////
void InputEventMIDI::set_channel(const int p_channel) {
channel = p_channel;
}
int InputEventMIDI::get_channel() const {
return channel;
}
void InputEventMIDI::set_message(const int p_message) {
message = p_message;
}
int InputEventMIDI::get_message() const {
return message;
}
void InputEventMIDI::set_pitch(const int p_pitch) {
pitch = p_pitch;
}
int InputEventMIDI::get_pitch() const {
return pitch;
}
void InputEventMIDI::set_velocity(const int p_velocity) {
velocity = p_velocity;
}
int InputEventMIDI::get_velocity() const {
return velocity;
}
void InputEventMIDI::set_instrument(const int p_instrument) {
instrument = p_instrument;
}
int InputEventMIDI::get_instrument() const {
return instrument;
}
void InputEventMIDI::set_pressure(const int p_pressure) {
pressure = p_pressure;
}
int InputEventMIDI::get_pressure() const {
return pressure;
}
void InputEventMIDI::set_controller_number(const int p_controller_number) {
controller_number = p_controller_number;
}
int InputEventMIDI::get_controller_number() const {
return controller_number;
}
void InputEventMIDI::set_controller_value(const int p_controller_value) {
controller_value = p_controller_value;
}
int InputEventMIDI::get_controller_value() const {
return controller_value;
}
String InputEventMIDI::as_text() const {
return "InputEventMIDI : channel=(" + itos(get_channel()) + "), message=(" + itos(get_message()) + ")";
}
void InputEventMIDI::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_channel", "channel"), &InputEventMIDI::set_channel);
ClassDB::bind_method(D_METHOD("get_channel"), &InputEventMIDI::get_channel);
ClassDB::bind_method(D_METHOD("set_message", "message"), &InputEventMIDI::set_message);
ClassDB::bind_method(D_METHOD("get_message"), &InputEventMIDI::get_message);
ClassDB::bind_method(D_METHOD("set_pitch", "pitch"), &InputEventMIDI::set_pitch);
ClassDB::bind_method(D_METHOD("get_pitch"), &InputEventMIDI::get_pitch);
ClassDB::bind_method(D_METHOD("set_velocity", "velocity"), &InputEventMIDI::set_velocity);
ClassDB::bind_method(D_METHOD("get_velocity"), &InputEventMIDI::get_velocity);
ClassDB::bind_method(D_METHOD("set_instrument", "instrument"), &InputEventMIDI::set_instrument);
ClassDB::bind_method(D_METHOD("get_instrument"), &InputEventMIDI::get_instrument);
ClassDB::bind_method(D_METHOD("set_pressure", "pressure"), &InputEventMIDI::set_pressure);
ClassDB::bind_method(D_METHOD("get_pressure"), &InputEventMIDI::get_pressure);
ClassDB::bind_method(D_METHOD("set_controller_number", "controller_number"), &InputEventMIDI::set_controller_number);
ClassDB::bind_method(D_METHOD("get_controller_number"), &InputEventMIDI::get_controller_number);
ClassDB::bind_method(D_METHOD("set_controller_value", "controller_value"), &InputEventMIDI::set_controller_value);
ClassDB::bind_method(D_METHOD("get_controller_value"), &InputEventMIDI::get_controller_value);
ADD_PROPERTY(PropertyInfo(Variant::INT, "channel"), "set_channel", "get_channel");
ADD_PROPERTY(PropertyInfo(Variant::INT, "message"), "set_message", "get_message");
ADD_PROPERTY(PropertyInfo(Variant::INT, "pitch"), "set_pitch", "get_pitch");
ADD_PROPERTY(PropertyInfo(Variant::INT, "velocity"), "set_velocity", "get_velocity");
ADD_PROPERTY(PropertyInfo(Variant::INT, "instrument"), "set_instrument", "get_instrument");
ADD_PROPERTY(PropertyInfo(Variant::INT, "pressure"), "set_pressure", "get_pressure");
ADD_PROPERTY(PropertyInfo(Variant::INT, "controller_number"), "set_controller_number", "get_controller_number");
ADD_PROPERTY(PropertyInfo(Variant::INT, "controller_value"), "set_controller_value", "get_controller_value");
}
InputEventMIDI::InputEventMIDI() {
channel = 0;
message = 0;
pitch = 0;
velocity = 0;
instrument = 0;
pressure = 0;
controller_number = 0;
controller_value = 0;
}
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