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/**************************************************************************/
/*  rectangle_shape_2d.cpp                                                */
/**************************************************************************/
/*                         This file is part of:                          */
/*                             GODOT ENGINE                               */
/*                        https://godotengine.org                         */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
/*                                                                        */
/* Permission is hereby granted, free of charge, to any person obtaining  */
/* a copy of this software and associated documentation files (the        */
/* "Software"), to deal in the Software without restriction, including    */
/* without limitation the rights to use, copy, modify, merge, publish,    */
/* distribute, sublicense, and/or sell copies of the Software, and to     */
/* permit persons to whom the Software is furnished to do so, subject to  */
/* the following conditions:                                              */
/*                                                                        */
/* The above copyright notice and this permission notice shall be         */
/* included in all copies or substantial portions of the Software.        */
/*                                                                        */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
/**************************************************************************/

#include "rectangle_shape_2d.h"

#include "servers/physics_2d_server.h"
#include "servers/visual_server.h"
void RectangleShape2D::_update_shape() {
	Physics2DServer::get_singleton()->shape_set_data(get_rid(), extents);
	emit_changed();
}

void RectangleShape2D::set_extents(const Vector2 &p_extents) {
	extents = p_extents;
	_update_shape();
}

Vector2 RectangleShape2D::get_extents() const {
	return extents;
}

void RectangleShape2D::draw(const RID &p_to_rid, const Color &p_color) {
	VisualServer::get_singleton()->canvas_item_add_rect(p_to_rid, Rect2(-extents, extents * 2.0), p_color);
	if (is_collision_outline_enabled()) {
		// Draw an outlined rectangle to make individual shapes easier to distinguish.
		Vector<Vector2> stroke_points;
		stroke_points.resize(5);
		stroke_points.write[0] = -extents;
		stroke_points.write[1] = Vector2(extents.x, -extents.y);
		stroke_points.write[2] = extents;
		stroke_points.write[3] = Vector2(-extents.x, extents.y);
		stroke_points.write[4] = -extents;

		Vector<Color> stroke_colors;
		stroke_colors.resize(5);
		for (int i = 0; i < 5; i++) {
			stroke_colors.write[i] = p_color;
		}

		VisualServer::get_singleton()->canvas_item_add_polyline(p_to_rid, stroke_points, stroke_colors, 1.0, true);
	}
}

Rect2 RectangleShape2D::get_rect() const {
	return Rect2(-extents, extents * 2.0);
}

real_t RectangleShape2D::get_enclosing_radius() const {
	return extents.length();
}

void RectangleShape2D::_bind_methods() {
	ClassDB::bind_method(D_METHOD("set_extents", "extents"), &RectangleShape2D::set_extents);
	ClassDB::bind_method(D_METHOD("get_extents"), &RectangleShape2D::get_extents);

	ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "extents"), "set_extents", "get_extents");
}

RectangleShape2D::RectangleShape2D() :
		Shape2D(Physics2DServer::get_singleton()->rectangle_shape_create()) {
	extents = Vector2(10, 10);
	_update_shape();
}