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237 | /**************************************************************************/
/* arvr_positional_tracker.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "arvr_positional_tracker.h"
#include "core/os/input.h"
void ARVRPositionalTracker::_bind_methods() {
BIND_ENUM_CONSTANT(TRACKER_HAND_UNKNOWN);
BIND_ENUM_CONSTANT(TRACKER_LEFT_HAND);
BIND_ENUM_CONSTANT(TRACKER_RIGHT_HAND);
// this class is read only from GDScript, so we only have access to getters..
ClassDB::bind_method(D_METHOD("get_type"), &ARVRPositionalTracker::get_type);
ClassDB::bind_method(D_METHOD("get_tracker_id"), &ARVRPositionalTracker::get_tracker_id);
ClassDB::bind_method(D_METHOD("get_name"), &ARVRPositionalTracker::get_name);
ClassDB::bind_method(D_METHOD("get_joy_id"), &ARVRPositionalTracker::get_joy_id);
ClassDB::bind_method(D_METHOD("get_tracks_orientation"), &ARVRPositionalTracker::get_tracks_orientation);
ClassDB::bind_method(D_METHOD("get_orientation"), &ARVRPositionalTracker::get_orientation);
ClassDB::bind_method(D_METHOD("get_tracks_position"), &ARVRPositionalTracker::get_tracks_position);
ClassDB::bind_method(D_METHOD("get_position"), &ARVRPositionalTracker::get_position);
ClassDB::bind_method(D_METHOD("get_hand"), &ARVRPositionalTracker::get_hand);
ClassDB::bind_method(D_METHOD("get_transform", "adjust_by_reference_frame"), &ARVRPositionalTracker::get_transform);
ClassDB::bind_method(D_METHOD("get_mesh"), &ARVRPositionalTracker::get_mesh);
// these functions we don't want to expose to normal users but do need to be callable from GDNative
ClassDB::bind_method(D_METHOD("_set_type", "type"), &ARVRPositionalTracker::set_type);
ClassDB::bind_method(D_METHOD("_set_name", "name"), &ARVRPositionalTracker::set_name);
ClassDB::bind_method(D_METHOD("_set_joy_id", "joy_id"), &ARVRPositionalTracker::set_joy_id);
ClassDB::bind_method(D_METHOD("_set_orientation", "orientation"), &ARVRPositionalTracker::set_orientation);
ClassDB::bind_method(D_METHOD("_set_rw_position", "rw_position"), &ARVRPositionalTracker::set_rw_position);
ClassDB::bind_method(D_METHOD("_set_mesh", "mesh"), &ARVRPositionalTracker::set_mesh);
ClassDB::bind_method(D_METHOD("get_rumble"), &ARVRPositionalTracker::get_rumble);
ClassDB::bind_method(D_METHOD("set_rumble", "rumble"), &ARVRPositionalTracker::set_rumble);
ADD_PROPERTY(PropertyInfo(Variant::REAL, "rumble"), "set_rumble", "get_rumble");
};
void ARVRPositionalTracker::set_type(ARVRServer::TrackerType p_type) {
if (type != p_type) {
type = p_type;
hand = ARVRPositionalTracker::TRACKER_HAND_UNKNOWN;
ARVRServer *arvr_server = ARVRServer::get_singleton();
ERR_FAIL_NULL(arvr_server);
// get a tracker id for our type
// note if this is a controller this will be 3 or higher but we may change it later.
tracker_id = arvr_server->get_free_tracker_id_for_type(p_type);
};
};
ARVRServer::TrackerType ARVRPositionalTracker::get_type() const {
return type;
};
void ARVRPositionalTracker::set_name(const String &p_name) {
name = p_name;
};
StringName ARVRPositionalTracker::get_name() const {
return name;
};
int ARVRPositionalTracker::get_tracker_id() const {
return tracker_id;
};
void ARVRPositionalTracker::set_joy_id(int p_joy_id) {
joy_id = p_joy_id;
};
int ARVRPositionalTracker::get_joy_id() const {
return joy_id;
};
bool ARVRPositionalTracker::get_tracks_orientation() const {
return tracks_orientation;
};
void ARVRPositionalTracker::set_orientation(const Basis &p_orientation) {
_THREAD_SAFE_METHOD_
tracks_orientation = true; // obviously we have this
orientation = p_orientation;
};
Basis ARVRPositionalTracker::get_orientation() const {
_THREAD_SAFE_METHOD_
return orientation;
};
bool ARVRPositionalTracker::get_tracks_position() const {
return tracks_position;
};
void ARVRPositionalTracker::set_position(const Vector3 &p_position) {
_THREAD_SAFE_METHOD_
ARVRServer *arvr_server = ARVRServer::get_singleton();
ERR_FAIL_NULL(arvr_server);
real_t world_scale = arvr_server->get_world_scale();
ERR_FAIL_COND(world_scale == 0);
tracks_position = true; // obviously we have this
rw_position = p_position / world_scale;
};
Vector3 ARVRPositionalTracker::get_position() const {
_THREAD_SAFE_METHOD_
ARVRServer *arvr_server = ARVRServer::get_singleton();
ERR_FAIL_NULL_V(arvr_server, rw_position);
real_t world_scale = arvr_server->get_world_scale();
return rw_position * world_scale;
};
void ARVRPositionalTracker::set_rw_position(const Vector3 &p_rw_position) {
_THREAD_SAFE_METHOD_
tracks_position = true; // obviously we have this
rw_position = p_rw_position;
};
Vector3 ARVRPositionalTracker::get_rw_position() const {
_THREAD_SAFE_METHOD_
return rw_position;
};
void ARVRPositionalTracker::set_mesh(const Ref<Mesh> &p_mesh) {
_THREAD_SAFE_METHOD_
mesh = p_mesh;
};
Ref<Mesh> ARVRPositionalTracker::get_mesh() const {
_THREAD_SAFE_METHOD_
return mesh;
};
ARVRPositionalTracker::TrackerHand ARVRPositionalTracker::get_hand() const {
return hand;
};
void ARVRPositionalTracker::set_hand(const ARVRPositionalTracker::TrackerHand p_hand) {
ARVRServer *arvr_server = ARVRServer::get_singleton();
ERR_FAIL_NULL(arvr_server);
if (hand != p_hand) {
// we can only set this if we've previously set this to be a controller!!
ERR_FAIL_COND((type != ARVRServer::TRACKER_CONTROLLER) && (p_hand != ARVRPositionalTracker::TRACKER_HAND_UNKNOWN));
hand = p_hand;
if (hand == ARVRPositionalTracker::TRACKER_LEFT_HAND) {
if (!arvr_server->is_tracker_id_in_use_for_type(type, 1)) {
tracker_id = 1;
};
} else if (hand == ARVRPositionalTracker::TRACKER_RIGHT_HAND) {
if (!arvr_server->is_tracker_id_in_use_for_type(type, 2)) {
tracker_id = 2;
};
};
};
};
Transform ARVRPositionalTracker::get_transform(bool p_adjust_by_reference_frame) const {
Transform new_transform;
new_transform.basis = get_orientation();
new_transform.origin = get_position();
if (p_adjust_by_reference_frame) {
ARVRServer *arvr_server = ARVRServer::get_singleton();
ERR_FAIL_NULL_V(arvr_server, new_transform);
new_transform = arvr_server->get_reference_frame() * new_transform;
};
return new_transform;
};
real_t ARVRPositionalTracker::get_rumble() const {
return rumble;
};
void ARVRPositionalTracker::set_rumble(real_t p_rumble) {
if (p_rumble > 0.0) {
rumble = p_rumble;
} else {
rumble = 0.0;
};
};
ARVRPositionalTracker::ARVRPositionalTracker() {
type = ARVRServer::TRACKER_UNKNOWN;<--- Variable 'type' is assigned in constructor body. Consider performing initialization in initialization list. [+]When an object of a class is created, the constructors of all member variables are called consecutively in the order the variables are declared, even if you don't explicitly write them to the initialization list. You could avoid assigning 'type' a value by passing the value to the constructor in the initialization list.
name = "Unknown";<--- Variable 'name' is assigned in constructor body. Consider performing initialization in initialization list. [+]When an object of a class is created, the constructors of all member variables are called consecutively in the order the variables are declared, even if you don't explicitly write them to the initialization list. You could avoid assigning 'name' a value by passing the value to the constructor in the initialization list.
joy_id = -1;
tracker_id = 0;
tracks_orientation = false;
tracks_position = false;
hand = TRACKER_HAND_UNKNOWN;
rumble = 0.0;<--- Variable 'rumble' is assigned in constructor body. Consider performing initialization in initialization list. [+]When an object of a class is created, the constructors of all member variables are called consecutively in the order the variables are declared, even if you don't explicitly write them to the initialization list. You could avoid assigning 'rumble' a value by passing the value to the constructor in the initialization list.
};
ARVRPositionalTracker::~ARVRPositionalTracker(){
};
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