/**************************************************************************/
/* area_pair_2d_sw.h */
/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
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#ifndef AREA_PAIR_2D_SW_H
#define AREA_PAIR_2D_SW_H
#include "area_2d_sw.h"
#include "body_2d_sw.h"
#include "constraint_2d_sw.h"
class AreaPair2DSW : public Constraint2DSW {
Body2DSW *body;
Area2DSW *area;
int body_shape;
int area_shape;
bool colliding;
public:
bool setup(real_t p_step);<--- Function in derived class
void solve(real_t p_step);<--- Function in derived class
AreaPair2DSW(Body2DSW *p_body, int p_body_shape, Area2DSW *p_area, int p_area_shape);
~AreaPair2DSW();
};
class Area2Pair2DSW : public Constraint2DSW {
Area2DSW *area_a;
Area2DSW *area_b;
int shape_a;
int shape_b;
bool colliding;
bool area_a_monitorable;
bool area_b_monitorable;
public:
bool setup(real_t p_step);<--- Function in derived class
void solve(real_t p_step);<--- Function in derived class
Area2Pair2DSW(Area2DSW *p_area_a, int p_shape_a, Area2DSW *p_area_b, int p_shape_b);
~Area2Pair2DSW();
};
#endif // AREA_PAIR_2D_SW_H