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/**************************************************************************/
/*  string_name.h                                                         */
/**************************************************************************/
/*                         This file is part of:                          */
/*                             GODOT ENGINE                               */
/*                        https://godotengine.org                         */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
/*                                                                        */
/* Permission is hereby granted, free of charge, to any person obtaining  */
/* a copy of this software and associated documentation files (the        */
/* "Software"), to deal in the Software without restriction, including    */
/* without limitation the rights to use, copy, modify, merge, publish,    */
/* distribute, sublicense, and/or sell copies of the Software, and to     */
/* permit persons to whom the Software is furnished to do so, subject to  */
/* the following conditions:                                              */
/*                                                                        */
/* The above copyright notice and this permission notice shall be         */
/* included in all copies or substantial portions of the Software.        */
/*                                                                        */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
/**************************************************************************/

#ifndef STRING_NAME_H
#define STRING_NAME_H

#include "core/os/mutex.h"
#include "core/safe_refcount.h"
#include "core/ustring.h"

#define UNIQUE_NODE_PREFIX "%"

struct StaticCString {
	const char *ptr;
	static StaticCString create(const char *p_ptr);
};

class StringName {
	enum {

		STRING_TABLE_BITS = 12,
		STRING_TABLE_LEN = 1 << STRING_TABLE_BITS,
		STRING_TABLE_MASK = STRING_TABLE_LEN - 1
	};

	struct _Data {
		SafeRefCount refcount;
		const char *cname;
		String name;

		String get_name() const { return cname ? String(cname) : name; }
		int idx;
		uint32_t hash;
		_Data *prev;
		_Data *next;
		_Data() {
			cname = nullptr;
			next = prev = nullptr;
			idx = 0;
			hash = 0;
		}
	};

	static _Data *_table[STRING_TABLE_LEN];

	_Data *_data;

	union _HashUnion {
		_Data *ptr;
		uint32_t hash;
	};

	void unref();
	friend void register_core_types();
	friend void unregister_core_types();

	static Mutex lock;
	static void setup();<--- Unused private function: 'StringName::setup'
	static void cleanup();<--- Unused private function: 'StringName::cleanup'
	static bool configured;

	StringName(_Data *p_data) { _data = p_data; }

public:
	operator const void *() const { return (_data && (_data->cname || !_data->name.empty())) ? (void *)1 : nullptr; }

	bool operator==(const String &p_name) const;
	bool operator==(const char *p_name) const;
	bool operator!=(const String &p_name) const;

	_FORCE_INLINE_ bool is_node_unique_name() const {
		if (!_data) {
			return false;
		}
		if (_data->cname != nullptr) {
			return (char32_t)_data->cname[0] == (char32_t)UNIQUE_NODE_PREFIX[0];
		} else {
			return (char32_t)_data->name[0] == (char32_t)UNIQUE_NODE_PREFIX[0];
		}
	}
	_FORCE_INLINE_ bool operator<(const StringName &p_name) const {
		return _data < p_name._data;
	}
	_FORCE_INLINE_ bool operator==(const StringName &p_name) const {
		// the real magic of all this mess happens here.
		// this is why path comparisons are very fast
		return _data == p_name._data;
	}
	_FORCE_INLINE_ uint32_t hash() const {
		if (_data) {
			return _data->hash;
		} else {
			return 0;
		}
	}
	_FORCE_INLINE_ const void *data_unique_pointer() const {
		return (void *)_data;
	}
	bool operator!=(const StringName &p_name) const;

	_FORCE_INLINE_ operator String() const {
		if (_data) {
			if (_data->cname) {
				return String(_data->cname);
			} else {
				return _data->name;
			}
		}

		return String();
	}

	static StringName search(const char *p_name);
	static StringName search(const CharType *p_name);
	static StringName search(const String &p_name);

	struct AlphCompare {
		_FORCE_INLINE_ bool operator()(const StringName &l, const StringName &r) const {
			const char *l_cname = l._data ? l._data->cname : "";
			const char *r_cname = r._data ? r._data->cname : "";

			if (l_cname) {
				if (r_cname) {
					return is_str_less(l_cname, r_cname);
				} else {
					return is_str_less(l_cname, r._data->name.ptr());
				}
			} else {
				if (r_cname) {
					return is_str_less(l._data->name.ptr(), r_cname);
				} else {
					return is_str_less(l._data->name.ptr(), r._data->name.ptr());
				}
			}
		}
	};

	void operator=(const StringName &p_name);
	StringName(const char *p_name);
	StringName(const StringName &p_name);
	StringName(const String &p_name);
	StringName(const StaticCString &p_static_string);
	StringName();
	~StringName();
};

StringName _scs_create(const char *p_chr);

#endif // STRING_NAME_H