/**************************************************************************/
/* crash_handler_windows.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
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/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
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/**************************************************************************/
#ifndef CRASH_HANDLER_WINDOWS_H
#define CRASH_HANDLER_WINDOWS_H
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
// Crash handler exception only enabled with MSVC
#if defined(DEBUG_ENABLED) && defined(MSVC)
#define CRASH_HANDLER_EXCEPTION 1
extern DWORD CrashHandlerException(EXCEPTION_POINTERS *ep);
#endif
class CrashHandler {<--- The one definition rule is violated, different classes/structs have the same name 'CrashHandler'
bool disabled;
public:
void initialize();
void disable();
bool is_disabled() const { return disabled; };
CrashHandler();
~CrashHandler();
};
#endif // CRASH_HANDLER_WINDOWS_H