/**************************************************************************/
/* midi_driver_winmidi.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* The above copyright notice and this permission notice shall be */
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/**************************************************************************/
#ifndef MIDI_DRIVER_WINMIDI_H
#define MIDI_DRIVER_WINMIDI_H
#ifdef WINMIDI_ENABLED
#include "core/os/midi_driver.h"
#include "core/templates/vector.h"
#include <stdio.h>
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#include <mmsystem.h>
class MIDIDriverWinMidi : public MIDIDriver {
Vector<HMIDIIN> connected_sources;
static void CALLBACK read(HMIDIIN hMidiIn, UINT wMsg, DWORD_PTR dwInstance, DWORD_PTR dwParam1, DWORD_PTR dwParam2);
public:
virtual Error open() override;
virtual void close() override;<--- close is a virtual function
MIDIDriverWinMidi() = default;
virtual ~MIDIDriverWinMidi();
};
#endif // WINMIDI_ENABLED
#endif // MIDI_DRIVER_WINMIDI_H