/**************************************************************************/
/* editor_version_button.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* The above copyright notice and this permission notice shall be */
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/**************************************************************************/
#ifndef EDITOR_VERSION_BUTTON_H
#define EDITOR_VERSION_BUTTON_H
#include "scene/gui/link_button.h"
class EditorVersionButton : public LinkButton {
GDCLASS(EditorVersionButton, LinkButton);
public:
enum VersionFormat {
// 4.3.2.stable
FORMAT_BASIC,
// v4.3.2.stable.mono [HASH]
FORMAT_WITH_BUILD,
// Godot Engine v4.3.2.stable.mono.official [HASH]
FORMAT_WITH_NAME_AND_BUILD,
};
private:
VersionFormat format = FORMAT_WITH_NAME_AND_BUILD;
protected:
void _notification(int p_what);
virtual void pressed() override;
public:
EditorVersionButton(VersionFormat p_format);<--- Class 'EditorVersionButton' has a constructor with 1 argument that is not explicit. [+]Class 'EditorVersionButton' has a constructor with 1 argument that is not explicit. Such constructors should in general be explicit for type safety reasons. Using the explicit keyword in the constructor means some mistakes when using the class can be avoided.
};
#endif // EDITOR_VERSION_BUTTON_H