1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217 | /**************************************************************************/
/* animation_blend_tree_editor_plugin.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef ANIMATION_BLEND_TREE_EDITOR_PLUGIN_H
#define ANIMATION_BLEND_TREE_EDITOR_PLUGIN_H
#include "core/object/script_language.h"
#include "editor/editor_inspector.h"
#include "editor/plugins/animation_tree_editor_plugin.h"
#include "scene/animation/animation_blend_tree.h"
#include "scene/gui/button.h"
#include "scene/gui/dialogs.h"
#include "scene/gui/graph_edit.h"
#include "scene/gui/panel_container.h"
#include "scene/gui/popup.h"
#include "scene/gui/tree.h"
class AcceptDialog;
class CheckBox;
class ProgressBar;
class EditorFileDialog;
class EditorProperty;
class MenuButton;
class PanelContainer;
class EditorInspectorPluginAnimationNodeAnimation;
class AnimationNodeBlendTreeEditor : public AnimationTreeNodeEditorPlugin {
GDCLASS(AnimationNodeBlendTreeEditor, AnimationTreeNodeEditorPlugin);
Ref<AnimationNodeBlendTree> blend_tree;
bool read_only = false;
GraphEdit *graph = nullptr;
MenuButton *add_node = nullptr;
Vector2 position_from_popup_menu;
bool use_position_from_popup_menu;
PanelContainer *error_panel = nullptr;
Label *error_label = nullptr;
AcceptDialog *filter_dialog = nullptr;
Tree *filters = nullptr;
CheckBox *filter_enabled = nullptr;
Button *filter_fill_selection = nullptr;
Button *filter_invert_selection = nullptr;
Button *filter_clear_selection = nullptr;
HashMap<StringName, ProgressBar *> animations;
Vector<EditorProperty *> visible_properties;
String to_node = "";
int to_slot = -1;
String from_node = "";
struct AddOption {
String name;
String type;
Ref<Script> script;
int input_port_count;
AddOption(const String &p_name = String(), const String &p_type = String(), int p_input_port_count = 0) :
name(p_name),
type(p_type),
input_port_count(p_input_port_count) {
}
};
Vector<AddOption> add_options;
void _add_node(int p_idx);
void _update_options_menu(bool p_has_input_ports = false);
static AnimationNodeBlendTreeEditor *singleton;
void _node_dragged(const Vector2 &p_from, const Vector2 &p_to, const StringName &p_which);
void _node_renamed(const String &p_text, Ref<AnimationNode> p_node);
void _node_renamed_focus_out(Ref<AnimationNode> p_node);
void _node_rename_lineedit_changed(const String &p_text);
void _node_changed(const StringName &p_node_name);
String current_node_rename_text;
bool updating;
void _connection_request(const String &p_from, int p_from_index, const String &p_to, int p_to_index);
void _disconnection_request(const String &p_from, int p_from_index, const String &p_to, int p_to_index);
void _scroll_changed(const Vector2 &p_scroll);
void _node_selected(Object *p_node);
void _open_in_editor(const String &p_which);
void _anim_selected(int p_index, const Array &p_options, const String &p_node);
void _delete_node_request(const String &p_which);
void _delete_nodes_request(const TypedArray<StringName> &p_nodes);
bool _update_filters(const Ref<AnimationNode> &anode);
void _inspect_filters(const String &p_which);
void _filter_edited();
void _filter_toggled();
void _filter_fill_selection();
void _filter_invert_selection();
void _filter_clear_selection();
void _filter_fill_selection_recursive(EditorUndoRedoManager *p_undo_redo, TreeItem *p_item, bool p_parent_filtered);
void _filter_invert_selection_recursive(EditorUndoRedoManager *p_undo_redo, TreeItem *p_item);
void _filter_clear_selection_recursive(EditorUndoRedoManager *p_undo_redo, TreeItem *p_item);
Ref<AnimationNode> _filter_edit;
void _popup(bool p_has_input_ports, const Vector2 &p_node_position);
void _popup_request(const Vector2 &p_position);
void _connection_to_empty(const String &p_from, int p_from_slot, const Vector2 &p_release_position);
void _connection_from_empty(const String &p_to, int p_to_slot, const Vector2 &p_release_position);
void _popup_hide();
void _property_changed(const StringName &p_property, const Variant &p_value, const String &p_field, bool p_changing);
void _update_editor_settings();
EditorFileDialog *open_file = nullptr;
Ref<AnimationNode> file_loaded;
void _file_opened(const String &p_file);
enum {
MENU_LOAD_FILE = 1000,
MENU_PASTE = 1001,
MENU_LOAD_FILE_CONFIRM = 1002
};
Ref<EditorInspectorPluginAnimationNodeAnimation> animation_node_inspector_plugin;
protected:
void _notification(int p_what);
static void _bind_methods();
public:
static AnimationNodeBlendTreeEditor *get_singleton() { return singleton; }
void add_custom_type(const String &p_name, const Ref<Script> &p_script);
void remove_custom_type(const Ref<Script> &p_script);
virtual Size2 get_minimum_size() const override;
virtual bool can_edit(const Ref<AnimationNode> &p_node) override;
virtual void edit(const Ref<AnimationNode> &p_node) override;
void update_graph();
AnimationNodeBlendTreeEditor();
~AnimationNodeBlendTreeEditor();
};
// EditorPluginAnimationNodeAnimation
class EditorInspectorPluginAnimationNodeAnimation : public EditorInspectorPlugin {
GDCLASS(EditorInspectorPluginAnimationNodeAnimation, EditorInspectorPlugin);
public:
virtual bool can_handle(Object *p_object) override;
virtual bool parse_property(Object *p_object, const Variant::Type p_type, const String &p_path, const PropertyHint p_hint, const String &p_hint_text, const BitField<PropertyUsageFlags> p_usage, const bool p_wide) override;
};
class AnimationNodeAnimationEditorDialog : public ConfirmationDialog {
GDCLASS(AnimationNodeAnimationEditorDialog, ConfirmationDialog);
friend class AnimationNodeAnimationEditor;
OptionButton *select_start = nullptr;
OptionButton *select_end = nullptr;
public:
AnimationNodeAnimationEditorDialog();
~AnimationNodeAnimationEditorDialog();
};
class AnimationNodeAnimationEditor : public VBoxContainer {
GDCLASS(AnimationNodeAnimationEditor, VBoxContainer);
Ref<AnimationNodeAnimation> animation_node_animation;
Button *button = nullptr;
AnimationNodeAnimationEditorDialog *dialog = nullptr;
void _open_set_custom_timeline_from_marker_dialog();
void _validate_markers(int p_id);
void _confirm_set_custom_timeline_from_marker_dialog();
public:
AnimationNodeAnimationEditor(Ref<AnimationNodeAnimation> p_animation_node_animation);<--- Class 'AnimationNodeAnimationEditor' has a constructor with 1 argument that is not explicit. [+]Class 'AnimationNodeAnimationEditor' has a constructor with 1 argument that is not explicit. Such constructors should in general be explicit for type safety reasons. Using the explicit keyword in the constructor means some mistakes when using the class can be avoided.
~AnimationNodeAnimationEditor();
protected:
void _notification(int p_what);
};
#endif // ANIMATION_BLEND_TREE_EDITOR_PLUGIN_H
|