1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367 | /**************************************************************************/
/* animation_player_editor_plugin.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef ANIMATION_PLAYER_EDITOR_PLUGIN_H
#define ANIMATION_PLAYER_EDITOR_PLUGIN_H
#include "editor/animation_track_editor.h"
#include "editor/plugins/animation_library_editor.h"
#include "editor/plugins/editor_plugin.h"
#include "scene/animation/animation_player.h"
#include "scene/gui/dialogs.h"
#include "scene/gui/slider.h"
#include "scene/gui/spin_box.h"
#include "scene/gui/texture_button.h"
#include "scene/gui/tree.h"
class AnimationPlayerEditorPlugin;
class ImageTexture;
class AnimationPlayerEditor : public VBoxContainer {
GDCLASS(AnimationPlayerEditor, VBoxContainer);
friend AnimationPlayerEditorPlugin;
AnimationPlayerEditorPlugin *plugin = nullptr;
AnimationMixer *original_node = nullptr; // For pinned mark in SceneTree.
AnimationPlayer *player = nullptr; // For AnimationPlayerEditor, could be dummy.
ObjectID cached_root_node_id;
bool is_dummy = false;
enum {
TOOL_NEW_ANIM,
TOOL_ANIM_LIBRARY,
TOOL_DUPLICATE_ANIM,
TOOL_RENAME_ANIM,
TOOL_EDIT_TRANSITIONS,
TOOL_REMOVE_ANIM,
TOOL_EDIT_RESOURCE
};
enum {
ONION_SKINNING_ENABLE,
ONION_SKINNING_PAST,
ONION_SKINNING_FUTURE,
ONION_SKINNING_1_STEP,
ONION_SKINNING_2_STEPS,
ONION_SKINNING_3_STEPS,
ONION_SKINNING_LAST_STEPS_OPTION = ONION_SKINNING_3_STEPS,
ONION_SKINNING_DIFFERENCES_ONLY,
ONION_SKINNING_FORCE_WHITE_MODULATE,
ONION_SKINNING_INCLUDE_GIZMOS,
};
enum {
ANIM_OPEN,
ANIM_SAVE,
ANIM_SAVE_AS
};
enum {
RESOURCE_LOAD,
RESOURCE_SAVE
};
OptionButton *animation = nullptr;
Button *stop = nullptr;
Button *play = nullptr;
Button *play_from = nullptr;
Button *play_bw = nullptr;
Button *play_bw_from = nullptr;
Button *autoplay = nullptr;
MenuButton *tool_anim = nullptr;
Button *onion_toggle = nullptr;
MenuButton *onion_skinning = nullptr;
Button *pin = nullptr;
SpinBox *frame = nullptr;
LineEdit *scale = nullptr;
LineEdit *name = nullptr;
OptionButton *library = nullptr;
Label *name_title = nullptr;
Ref<Texture2D> stop_icon;
Ref<Texture2D> pause_icon;
Ref<Texture2D> autoplay_icon;
Ref<Texture2D> reset_icon;
Ref<ImageTexture> autoplay_reset_icon;
bool last_active = false;
float timeline_position = 0;
EditorFileDialog *file = nullptr;
ConfirmationDialog *delete_dialog = nullptr;
AnimationLibraryEditor *library_editor = nullptr;
struct BlendEditor {
AcceptDialog *dialog = nullptr;
Tree *tree = nullptr;
OptionButton *next = nullptr;
} blend_editor;
ConfirmationDialog *name_dialog = nullptr;
AcceptDialog *error_dialog = nullptr;
int name_dialog_op = TOOL_NEW_ANIM;
bool updating = false;
bool updating_blends = false;
AnimationTrackEditor *track_editor = nullptr;
static AnimationPlayerEditor *singleton;
// Onion skinning.
struct {
// Settings.
bool enabled = false;
bool past = true;
bool future = false;
uint32_t steps = 1;
bool differences_only = false;
bool force_white_modulate = false;
bool include_gizmos = false;
uint32_t get_capture_count() const {
// 'Differences only' needs a capture of the present.
return (past && future ? 2 * steps : steps) + (differences_only ? 1 : 0);
}
// Rendering.
int64_t last_frame = 0;
int can_overlay = 0;
Size2 capture_size;
LocalVector<RID> captures;
LocalVector<bool> captures_valid;
struct {
RID canvas;
RID canvas_item;
Ref<ShaderMaterial> material;
Ref<Shader> shader;
} capture;
// Cross-call state.
struct {
double anim_player_position = 0.0;
Ref<AnimatedValuesBackup> anim_values_backup;
Rect2 screen_rect;
Dictionary canvas_edit_state;
Dictionary spatial_edit_state;
} temp;
} onion;
void _select_anim_by_name(const String &p_anim);
float _get_editor_step() const;
void _go_to_nearest_keyframe(bool p_backward);
void _play_pressed();
void _play_from_pressed();
void _play_bw_pressed();
void _play_bw_from_pressed();
void _autoplay_pressed();
void _stop_pressed();
void _animation_selected(int p_which);
void _animation_new();
void _animation_rename();
void _animation_name_edited();
void _animation_remove();
void _animation_remove_confirmed();
void _animation_edit();
void _animation_duplicate();
Ref<Animation> _animation_clone(const Ref<Animation> p_anim);
void _animation_resource_edit();
void _scale_changed(const String &p_scale);
void _seek_value_changed(float p_value, bool p_timeline_only = false);
void _blend_editor_next_changed(const int p_idx);
void _edit_animation_blend();
void _update_animation_blend();
void _list_changed();
void _current_animation_changed(const String &p_name);
void _update_animation();
void _update_player();
void _set_controls_disabled(bool p_disabled);
void _update_animation_list_icons();
void _update_name_dialog_library_dropdown();
void _blend_edited();
void _animation_player_changed(Object *p_pl);
void _animation_libraries_updated();
void _animation_key_editor_seek(float p_pos, bool p_timeline_only = false, bool p_update_position_only = false);
void _animation_key_editor_anim_len_changed(float p_len);
void _animation_update_key_frame();
virtual void shortcut_input(const Ref<InputEvent> &p_ev) override;
void _animation_tool_menu(int p_option);
void _onion_skinning_menu(int p_option);
void _editor_visibility_changed();
bool _are_onion_layers_valid();
void _allocate_onion_layers();
void _free_onion_layers();
void _prepare_onion_layers_1();
void _prepare_onion_layers_2_prolog();
void _prepare_onion_layers_2_step_prepare(int p_step_offset, uint32_t p_capture_idx);
void _prepare_onion_layers_2_step_capture(int p_step_offset, uint32_t p_capture_idx);
void _prepare_onion_layers_2_epilog();
void _start_onion_skinning();
void _stop_onion_skinning();
bool _validate_tracks(const Ref<Animation> p_anim);
void _pin_pressed();
String _get_current() const;
void _ensure_dummy_player();
~AnimationPlayerEditor();
protected:
void _notification(int p_what);
void _node_removed(Node *p_node);
static void _bind_methods();
public:
AnimationMixer *get_editing_node() const;
AnimationPlayer *get_player() const;
AnimationMixer *fetch_mixer_for_library() const;
Node *get_cached_root_node() const;
static AnimationPlayerEditor *get_singleton() { return singleton; }
bool is_pinned() const { return pin->is_pressed(); }
void unpin() {
pin->set_pressed(false);
_pin_pressed();
}
AnimationTrackEditor *get_track_editor() { return track_editor; }
Dictionary get_state() const;
void set_state(const Dictionary &p_state);
void ensure_visibility();
void edit(AnimationMixer *p_node, AnimationPlayer *p_player, bool p_is_dummy);
void forward_force_draw_over_viewport(Control *p_overlay);
AnimationPlayerEditor(AnimationPlayerEditorPlugin *p_plugin);<--- Class 'AnimationPlayerEditor' has a constructor with 1 argument that is not explicit. [+]Class 'AnimationPlayerEditor' has a constructor with 1 argument that is not explicit. Such constructors should in general be explicit for type safety reasons. Using the explicit keyword in the constructor means some mistakes when using the class can be avoided.
};
class AnimationPlayerEditorPlugin : public EditorPlugin {
GDCLASS(AnimationPlayerEditorPlugin, EditorPlugin);
friend AnimationPlayerEditor;
AnimationPlayerEditor *anim_editor = nullptr;
AnimationPlayer *player = nullptr;
AnimationPlayer *dummy_player = nullptr;
ObjectID last_mixer;
void _update_dummy_player(AnimationMixer *p_mixer);
void _clear_dummy_player();
protected:
void _notification(int p_what);
void _property_keyed(const String &p_keyed, const Variant &p_value, bool p_advance);
void _transform_key_request(Object *sp, const String &p_sub, const Transform3D &p_key);
void _update_keying();
public:
virtual Dictionary get_state() const override { return anim_editor->get_state(); }
virtual void set_state(const Dictionary &p_state) override { anim_editor->set_state(p_state); }
virtual String get_plugin_name() const override { return "Anim"; }
bool has_main_screen() const override { return false; }
virtual void edit(Object *p_object) override;
virtual bool handles(Object *p_object) const override;
virtual void make_visible(bool p_visible) override;
virtual void forward_canvas_force_draw_over_viewport(Control *p_overlay) override { anim_editor->forward_force_draw_over_viewport(p_overlay); }
virtual void forward_3d_force_draw_over_viewport(Control *p_overlay) override { anim_editor->forward_force_draw_over_viewport(p_overlay); }
AnimationPlayerEditorPlugin();
~AnimationPlayerEditorPlugin();
};
// AnimationTrackKeyEditEditorPlugin
class EditorInspectorPluginAnimationTrackKeyEdit : public EditorInspectorPlugin {
GDCLASS(EditorInspectorPluginAnimationTrackKeyEdit, EditorInspectorPlugin);
AnimationTrackKeyEditEditor *atk_editor = nullptr;
public:
virtual bool can_handle(Object *p_object) override;
virtual void parse_begin(Object *p_object) override;
};
class AnimationTrackKeyEditEditorPlugin : public EditorPlugin {
GDCLASS(AnimationTrackKeyEditEditorPlugin, EditorPlugin);
EditorInspectorPluginAnimationTrackKeyEdit *atk_plugin = nullptr;
public:
bool has_main_screen() const override { return false; }
virtual bool handles(Object *p_object) const override;
virtual String get_plugin_name() const override { return "AnimationTrackKeyEdit"; }
AnimationTrackKeyEditEditorPlugin();
};
// AnimationMarkerKeyEditEditorPlugin
class EditorInspectorPluginAnimationMarkerKeyEdit : public EditorInspectorPlugin {
GDCLASS(EditorInspectorPluginAnimationMarkerKeyEdit, EditorInspectorPlugin);
AnimationMarkerKeyEditEditor *amk_editor = nullptr;
public:
virtual bool can_handle(Object *p_object) override;
virtual void parse_begin(Object *p_object) override;
};
class AnimationMarkerKeyEditEditorPlugin : public EditorPlugin {
GDCLASS(AnimationMarkerKeyEditEditorPlugin, EditorPlugin);
EditorInspectorPluginAnimationMarkerKeyEdit *amk_plugin = nullptr;
public:
bool has_main_screen() const override { return false; }
virtual bool handles(Object *p_object) const override;
virtual String get_plugin_name() const override { return "AnimationMarkerKeyEdit"; }
AnimationMarkerKeyEditEditorPlugin();
};
#endif // ANIMATION_PLAYER_EDITOR_PLUGIN_H
|