/**************************************************************************/
/* camera_3d_editor_plugin.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/**************************************************************************/
#ifndef CAMERA_3D_EDITOR_PLUGIN_H
#define CAMERA_3D_EDITOR_PLUGIN_H
#include "editor/plugins/editor_plugin.h"
#include "editor/plugins/texture_editor_plugin.h"
class Camera3D;
class SubViewport;
class Camera3DEditor : public Control {
GDCLASS(Camera3DEditor, Control);
Panel *panel = nullptr;
Button *preview = nullptr;
Node *node = nullptr;
void _pressed();
protected:
void _node_removed(Node *p_node);
public:
void edit(Node *p_camera);
Camera3DEditor();
};
class Camera3DPreview : public TexturePreview {
GDCLASS(Camera3DPreview, TexturePreview);
Camera3D *camera = nullptr;
SubViewport *sub_viewport = nullptr;
void _update_sub_viewport_size();
public:
Camera3DPreview(Camera3D *p_camera);<--- Class 'Camera3DPreview' has a constructor with 1 argument that is not explicit. [+]Class 'Camera3DPreview' has a constructor with 1 argument that is not explicit. Such constructors should in general be explicit for type safety reasons. Using the explicit keyword in the constructor means some mistakes when using the class can be avoided.
};
class EditorInspectorPluginCamera3DPreview : public EditorInspectorPluginTexture {
GDCLASS(EditorInspectorPluginCamera3DPreview, EditorInspectorPluginTexture);
public:
virtual bool can_handle(Object *p_object) override;
virtual void parse_begin(Object *p_object) override;
};
class Camera3DEditorPlugin : public EditorPlugin {
GDCLASS(Camera3DEditorPlugin, EditorPlugin);
public:
virtual String get_plugin_name() const override { return "Camera3D"; }
bool has_main_screen() const override { return false; }
virtual void edit(Object *p_object) override;
virtual bool handles(Object *p_object) const override;
virtual void make_visible(bool p_visible) override;
Camera3DEditorPlugin();
~Camera3DEditorPlugin();
};
#endif // CAMERA_3D_EDITOR_PLUGIN_H