/**************************************************************************/
/* debugger_editor_plugin.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
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/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/**************************************************************************/
#ifndef DEBUGGER_EDITOR_PLUGIN_H
#define DEBUGGER_EDITOR_PLUGIN_H
#include "editor/plugins/editor_plugin.h"
class EditorFileServer;
class MenuButton;
class PopupMenu;
class RunInstancesDialog;
class DebuggerEditorPlugin : public EditorPlugin {
GDCLASS(DebuggerEditorPlugin, EditorPlugin);
private:
PopupMenu *debug_menu = nullptr;
EditorFileServer *file_server = nullptr;
RunInstancesDialog *run_instances_dialog = nullptr;
enum MenuOptions {
RUN_FILE_SERVER,
RUN_LIVE_DEBUG,
RUN_DEBUG_COLLISIONS,
RUN_DEBUG_PATHS,
RUN_DEBUG_NAVIGATION,
RUN_DEBUG_AVOIDANCE,
RUN_DEBUG_CANVAS_REDRAW,
RUN_DEPLOY_REMOTE_DEBUG,
RUN_RELOAD_SCRIPTS,
SERVER_KEEP_OPEN,
RUN_MULTIPLE_INSTANCES,
};
bool initializing = true;
void _update_debug_options();
void _notification(int p_what);
void _menu_option(int p_option);
public:
virtual String get_plugin_name() const override { return "Debugger"; }
bool has_main_screen() const override { return false; }
DebuggerEditorPlugin(PopupMenu *p_menu);<--- Class 'DebuggerEditorPlugin' has a constructor with 1 argument that is not explicit. [+]Class 'DebuggerEditorPlugin' has a constructor with 1 argument that is not explicit. Such constructors should in general be explicit for type safety reasons. Using the explicit keyword in the constructor means some mistakes when using the class can be avoided.
~DebuggerEditorPlugin();
};
#endif // DEBUGGER_EDITOR_PLUGIN_H