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137 | /**************************************************************************/
/* navigation_obstacle_3d_editor_plugin.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef NAVIGATION_OBSTACLE_3D_EDITOR_PLUGIN_H
#define NAVIGATION_OBSTACLE_3D_EDITOR_PLUGIN_H
#include "editor/plugins/editor_plugin.h"
#include "editor/plugins/node_3d_editor_gizmos.h"
#include "scene/gui/box_container.h"
class Button;
class ConfirmationDialog;
class NavigationObstacle3D;
class NavigationObstacle3DGizmoPlugin : public EditorNode3DGizmoPlugin {
GDCLASS(NavigationObstacle3DGizmoPlugin, EditorNode3DGizmoPlugin);
public:
virtual bool has_gizmo(Node3D *p_spatial) override;
virtual String get_gizmo_name() const override;
virtual void redraw(EditorNode3DGizmo *p_gizmo) override;
bool can_be_hidden() const override;
int get_priority() const override;
virtual int subgizmos_intersect_ray(const EditorNode3DGizmo *p_gizmo, Camera3D *p_camera, const Vector2 &p_point) const override;
virtual Vector<int> subgizmos_intersect_frustum(const EditorNode3DGizmo *p_gizmo, const Camera3D *p_camera, const Vector<Plane> &p_frustum) const override;
virtual Transform3D get_subgizmo_transform(const EditorNode3DGizmo *p_gizmo, int p_id) const override;
virtual void set_subgizmo_transform(const EditorNode3DGizmo *p_gizmo, int p_id, Transform3D p_transform) override;
virtual void commit_subgizmos(const EditorNode3DGizmo *p_gizmo, const Vector<int> &p_ids, const Vector<Transform3D> &p_restore, bool p_cancel = false) override;
NavigationObstacle3DGizmoPlugin();
};
class NavigationObstacle3DEditorPlugin : public EditorPlugin {
GDCLASS(NavigationObstacle3DEditorPlugin, EditorPlugin);
Ref<NavigationObstacle3DGizmoPlugin> obstacle_3d_gizmo_plugin;
NavigationObstacle3D *obstacle_node = nullptr;
Ref<StandardMaterial3D> line_material;
Ref<StandardMaterial3D> handle_material;
RID point_lines_mesh_rid;
RID point_lines_instance_rid;
RID point_handle_mesh_rid;
RID point_handles_instance_rid;
public:
enum Mode {
MODE_CREATE = 0,
MODE_EDIT,
MODE_DELETE,
ACTION_FLIP,
ACTION_CLEAR,
};
private:
int mode = MODE_EDIT;
int edited_point = 0;
Vector3 edited_point_pos;
Vector<Vector3> pre_move_edit;
Vector<Vector3> wip_vertices;
bool wip_active = false;
bool snap_ignore = false;
void _wip_close();
void _wip_cancel();
void _update_theme();
Button *button_create = nullptr;
Button *button_edit = nullptr;
Button *button_delete = nullptr;
Button *button_flip = nullptr;
Button *button_clear = nullptr;
ConfirmationDialog *button_clear_dialog = nullptr;
protected:
void _notification(int p_what);
void _node_removed(Node *p_node);
public:
HBoxContainer *obstacle_editor = nullptr;
static NavigationObstacle3DEditorPlugin *singleton;
void redraw();
void set_mode(int p_mode);
int get_mode() { return mode; }
void action_flip_vertices();
void action_clear_vertices();
virtual EditorPlugin::AfterGUIInput forward_3d_gui_input(Camera3D *p_camera, const Ref<InputEvent> &p_event) override;
virtual String get_plugin_name() const override { return "NavigationObstacle3DEditor"; }
bool has_main_screen() const override { return false; }
virtual void edit(Object *p_object) override;<--- edit is a virtual function
virtual bool handles(Object *p_object) const override;
virtual void make_visible(bool p_visible) override;
NavigationObstacle3DEditorPlugin();
~NavigationObstacle3DEditorPlugin();
};
#endif // NAVIGATION_OBSTACLE_3D_EDITOR_PLUGIN_H
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