/**************************************************************************/
/* root_motion_editor_plugin.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/**************************************************************************/
#ifndef ROOT_MOTION_EDITOR_PLUGIN_H
#define ROOT_MOTION_EDITOR_PLUGIN_H
#include "editor/editor_inspector.h"
class Button;
class ConfirmationDialog;
class Tree;
class EditorPropertyRootMotion : public EditorProperty {
GDCLASS(EditorPropertyRootMotion, EditorProperty);
Button *assign = nullptr;
Button *clear = nullptr;
NodePath base_hint;
ConfirmationDialog *filter_dialog = nullptr;
Tree *filters = nullptr;
void _confirmed();
void _node_assign();
void _node_clear();
protected:
void _notification(int p_what);
public:
virtual void update_property() override;<--- update_property is a virtual function<--- update_property is a virtual function<--- update_property is a virtual function
void setup(const NodePath &p_base_hint);
EditorPropertyRootMotion();
};
class EditorInspectorRootMotionPlugin : public EditorInspectorPlugin {
GDCLASS(EditorInspectorRootMotionPlugin, EditorInspectorPlugin);
public:
virtual bool can_handle(Object *p_object) override;
virtual bool parse_property(Object *p_object, const Variant::Type p_type, const String &p_path, const PropertyHint p_hint, const String &p_hint_text, const BitField<PropertyUsageFlags> p_usage, const bool p_wide = false) override;
};
#endif // ROOT_MOTION_EDITOR_PLUGIN_H