1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134 | /**************************************************************************/
/* sprite_2d_editor_plugin.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef SPRITE_2D_EDITOR_PLUGIN_H
#define SPRITE_2D_EDITOR_PLUGIN_H
#include "editor/plugins/editor_plugin.h"
#include "scene/2d/sprite_2d.h"
#include "scene/gui/spin_box.h"
class AcceptDialog;
class ConfirmationDialog;
class EditorZoomWidget;
class MenuButton;
class Panel;
class ViewPanner;
class Sprite2DEditor : public Control {
GDCLASS(Sprite2DEditor, Control);
enum Menu {
MENU_OPTION_CONVERT_TO_MESH_2D,
MENU_OPTION_CONVERT_TO_POLYGON_2D,
MENU_OPTION_CREATE_COLLISION_POLY_2D,
MENU_OPTION_CREATE_LIGHT_OCCLUDER_2D
};
Menu selected_menu_item;
Sprite2D *node = nullptr;
MenuButton *options = nullptr;
ConfirmationDialog *outline_dialog = nullptr;
AcceptDialog *err_dialog = nullptr;
ConfirmationDialog *debug_uv_dialog = nullptr;
Panel *debug_uv = nullptr;
Vector<Vector2> uv_lines;
Vector<Vector<Vector2>> outline_lines;
Vector<Vector<Vector2>> computed_outline_lines;
Vector<Vector2> computed_vertices;
Vector<Vector2> computed_uv;
Vector<int> computed_indices;
HScrollBar *h_scroll = nullptr;
VScrollBar *v_scroll = nullptr;
EditorZoomWidget *zoom_widget = nullptr;
Ref<ViewPanner> panner;
Vector2 draw_offset;
real_t draw_zoom = 1.0;
SpinBox *simplification = nullptr;
SpinBox *grow_pixels = nullptr;
SpinBox *shrink_pixels = nullptr;
Button *update_preview = nullptr;
void _menu_option(int p_option);
//void _create_uv_lines();
friend class Sprite2DEditorPlugin;
void _debug_uv_input(const Ref<InputEvent> &p_input);
void _debug_uv_draw();
void _popup_debug_uv_dialog();
void _center_view();
void _pan_callback(Vector2 p_scroll_vec, Ref<InputEvent> p_event);
void _zoom_callback(float p_zoom_factor, Vector2 p_origin, Ref<InputEvent> p_event);
void _update_zoom_and_pan(bool p_zoom_at_center);
void _update_mesh_data();
void _create_node();
void _convert_to_mesh_2d_node();
void _convert_to_polygon_2d_node();
void _create_collision_polygon_2d_node();
void _create_light_occluder_2d_node();
void _add_as_sibling_or_child(Node *p_own_node, Node *p_new_node);
protected:
void _node_removed(Node *p_node);
void _notification(int p_what);
static void _bind_methods();
public:
void edit(Sprite2D *p_sprite);
Sprite2DEditor();
};
class Sprite2DEditorPlugin : public EditorPlugin {
GDCLASS(Sprite2DEditorPlugin, EditorPlugin);
Sprite2DEditor *sprite_editor = nullptr;
public:
virtual String get_plugin_name() const override { return "Sprite2D"; }
bool has_main_screen() const override { return false; }
virtual void edit(Object *p_object) override;
virtual bool handles(Object *p_object) const override;
virtual void make_visible(bool p_visible) override;<--- make_visible is a virtual function
Sprite2DEditorPlugin();
~Sprite2DEditorPlugin();
};
#endif // SPRITE_2D_EDITOR_PLUGIN_H
|