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116 | /**************************************************************************/
/* buffer_decoder.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef BUFFER_DECODER_H
#define BUFFER_DECODER_H
#include "core/io/image.h"
#include "core/templates/vector.h"
class CameraFeed;
struct StreamingBuffer {
void *start = nullptr;
size_t length = 0;
};
class BufferDecoder {
protected:
CameraFeed *camera_feed = nullptr;
Ref<Image> image;
int width = 0;
int height = 0;
public:
virtual void decode(StreamingBuffer p_buffer) = 0;
BufferDecoder(CameraFeed *p_camera_feed);
virtual ~BufferDecoder() {}
};
class AbstractYuyvBufferDecoder : public BufferDecoder {
protected:
int *component_indexes = nullptr;
public:
AbstractYuyvBufferDecoder(CameraFeed *p_camera_feed);<--- Class 'AbstractYuyvBufferDecoder' has a constructor with 1 argument that is not explicit. [+]Class 'AbstractYuyvBufferDecoder' has a constructor with 1 argument that is not explicit. Such constructors should in general be explicit for type safety reasons. Using the explicit keyword in the constructor means some mistakes when using the class can be avoided.
~AbstractYuyvBufferDecoder();
};
class SeparateYuyvBufferDecoder : public AbstractYuyvBufferDecoder {
private:
Vector<uint8_t> y_image_data;
Vector<uint8_t> cbcr_image_data;
Ref<Image> y_image;
Ref<Image> cbcr_image;
public:
SeparateYuyvBufferDecoder(CameraFeed *p_camera_feed);<--- Class 'SeparateYuyvBufferDecoder' has a constructor with 1 argument that is not explicit. [+]Class 'SeparateYuyvBufferDecoder' has a constructor with 1 argument that is not explicit. Such constructors should in general be explicit for type safety reasons. Using the explicit keyword in the constructor means some mistakes when using the class can be avoided.
virtual void decode(StreamingBuffer p_buffer) override;
};
class YuyvToGrayscaleBufferDecoder : public AbstractYuyvBufferDecoder {
private:
Vector<uint8_t> image_data;
public:
YuyvToGrayscaleBufferDecoder(CameraFeed *p_camera_feed);<--- Class 'YuyvToGrayscaleBufferDecoder' has a constructor with 1 argument that is not explicit. [+]Class 'YuyvToGrayscaleBufferDecoder' has a constructor with 1 argument that is not explicit. Such constructors should in general be explicit for type safety reasons. Using the explicit keyword in the constructor means some mistakes when using the class can be avoided.
virtual void decode(StreamingBuffer p_buffer) override;
};
class YuyvToRgbBufferDecoder : public AbstractYuyvBufferDecoder {
private:
Vector<uint8_t> image_data;
public:
YuyvToRgbBufferDecoder(CameraFeed *p_camera_feed);<--- Class 'YuyvToRgbBufferDecoder' has a constructor with 1 argument that is not explicit. [+]Class 'YuyvToRgbBufferDecoder' has a constructor with 1 argument that is not explicit. Such constructors should in general be explicit for type safety reasons. Using the explicit keyword in the constructor means some mistakes when using the class can be avoided.
virtual void decode(StreamingBuffer p_buffer) override;
};
class CopyBufferDecoder : public BufferDecoder {
private:
Vector<uint8_t> image_data;
bool rgba = false;
public:
CopyBufferDecoder(CameraFeed *p_camera_feed, bool p_rgba);
virtual void decode(StreamingBuffer p_buffer) override;
};
class JpegBufferDecoder : public BufferDecoder {
private:
Vector<uint8_t> image_data;
public:
JpegBufferDecoder(CameraFeed *p_camera_feed);<--- Class 'JpegBufferDecoder' has a constructor with 1 argument that is not explicit. [+]Class 'JpegBufferDecoder' has a constructor with 1 argument that is not explicit. Such constructors should in general be explicit for type safety reasons. Using the explicit keyword in the constructor means some mistakes when using the class can be avoided.
virtual void decode(StreamingBuffer p_buffer) override;
};
#endif // BUFFER_DECODER_H
|