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114 | /**************************************************************************/
/* nav_map_iteration_3d.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef NAV_MAP_ITERATION_3D_H
#define NAV_MAP_ITERATION_3D_H
#include "../nav_rid.h"
#include "../nav_utils.h"
#include "nav_mesh_queries_3d.h"
#include "core/math/math_defs.h"
#include "core/os/semaphore.h"
struct NavLinkIteration;
class NavRegion;
struct NavRegionIteration;
struct NavMapIteration;
struct NavMapIterationBuild {
Vector3 merge_rasterizer_cell_size;
bool use_edge_connections = true;
real_t edge_connection_margin;
real_t link_connection_radius;
gd::PerformanceData performance_data;
int polygon_count = 0;
int free_edge_count = 0;
HashMap<gd::EdgeKey, gd::EdgeConnectionPair, gd::EdgeKey> iter_connection_pairs_map;
LocalVector<gd::Edge::Connection> iter_free_edges;
NavMapIteration *map_iteration = nullptr;
int navmesh_polygon_count = 0;
int link_polygon_count = 0;
void reset() {
performance_data.reset();
iter_connection_pairs_map.clear();
iter_free_edges.clear();
polygon_count = 0;
free_edge_count = 0;
navmesh_polygon_count = 0;
link_polygon_count = 0;
}
};
struct NavMapIteration {
mutable SafeNumeric<uint32_t> users;
RWLock rwlock;
Vector3 map_up;
LocalVector<gd::Polygon> navmesh_polygons;
LocalVector<NavRegionIteration> region_iterations;
LocalVector<NavLinkIteration> link_iterations;
int navmesh_polygon_count = 0;
int link_polygon_count = 0;
// The edge connections that the map builds on top with the edge connection margin.
HashMap<uint32_t, LocalVector<gd::Edge::Connection>> external_region_connections;
HashMap<NavRegion *, uint32_t> region_ptr_to_region_id;
LocalVector<NavMeshQueries3D::PathQuerySlot> path_query_slots;
Mutex path_query_slots_mutex;
Semaphore path_query_slots_semaphore;
};
class NavMapIterationRead {
const NavMapIteration &map_iteration;
public:
_ALWAYS_INLINE_ NavMapIterationRead(const NavMapIteration &p_iteration) :<--- Class 'NavMapIterationRead' has a constructor with 1 argument that is not explicit. [+]Class 'NavMapIterationRead' has a constructor with 1 argument that is not explicit. Such constructors should in general be explicit for type safety reasons. Using the explicit keyword in the constructor means some mistakes when using the class can be avoided.
map_iteration(p_iteration) {
map_iteration.rwlock.read_lock();
map_iteration.users.increment();
}
_ALWAYS_INLINE_ ~NavMapIterationRead() {
map_iteration.users.decrement();
map_iteration.rwlock.read_unlock();
}
};
#endif // NAV_MAP_ITERATION_3D_H
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