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343 | /**************************************************************************/
/* nav_utils.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef NAV_UTILS_H
#define NAV_UTILS_H
#include "core/math/vector3.h"
#include "core/templates/hash_map.h"
#include "core/templates/hashfuncs.h"
#include "core/templates/local_vector.h"
#include "servers/navigation/navigation_utilities.h"
struct NavBaseIteration;
namespace gd {
struct Polygon;
union PointKey {
struct {
int64_t x : 21;
int64_t y : 22;
int64_t z : 21;
};
uint64_t key = 0;
};
struct EdgeKey {
PointKey a;
PointKey b;
static uint32_t hash(const EdgeKey &p_val) {
return hash_one_uint64(p_val.a.key) ^ hash_one_uint64(p_val.b.key);
}
bool operator==(const EdgeKey &p_key) const {
return (a.key == p_key.a.key) && (b.key == p_key.b.key);
}
EdgeKey(const PointKey &p_a = PointKey(), const PointKey &p_b = PointKey()) :
a(p_a),
b(p_b) {
if (a.key > b.key) {
SWAP(a, b);
}
}
};
struct Point {
Vector3 pos;
PointKey key;
};
struct Edge {
/// The gateway in the edge, as, in some case, the whole edge might not be navigable.
struct Connection {
/// Polygon that this connection leads to.
Polygon *polygon = nullptr;
/// Edge of the source polygon where this connection starts from.
int edge = -1;
/// Point on the edge where the gateway leading to the poly starts.
Vector3 pathway_start;
/// Point on the edge where the gateway leading to the poly ends.
Vector3 pathway_end;
};
/// Connections from this edge to other polygons.
LocalVector<Connection> connections;
};
struct Polygon {
/// Id of the polygon in the map.
uint32_t id = UINT32_MAX;
/// Navigation region or link that contains this polygon.
const NavBaseIteration *owner = nullptr;
/// The points of this `Polygon`
LocalVector<Point> points;
/// The edges of this `Polygon`
LocalVector<Edge> edges;
real_t surface_area = 0.0;
};
struct NavigationPoly {
/// This poly.
const Polygon *poly = nullptr;
/// Index in the heap of traversable polygons.
uint32_t traversable_poly_index = UINT32_MAX;
/// Those 4 variables are used to travel the path backwards.
int back_navigation_poly_id = -1;
int back_navigation_edge = -1;
Vector3 back_navigation_edge_pathway_start;
Vector3 back_navigation_edge_pathway_end;
/// The entry position of this poly.
Vector3 entry;
/// The distance traveled until now (g cost).
real_t traveled_distance = 0.0;
/// The distance to the destination (h cost).
real_t distance_to_destination = 0.0;
/// The total travel cost (f cost).
real_t total_travel_cost() const {
return traveled_distance + distance_to_destination;
}
bool operator==(const NavigationPoly &p_other) const {
return poly == p_other.poly;
}
bool operator!=(const NavigationPoly &p_other) const {
return !(*this == p_other);
}
void reset() {
poly = nullptr;
traversable_poly_index = UINT32_MAX;
back_navigation_poly_id = -1;
back_navigation_edge = -1;
traveled_distance = 0.0;
distance_to_destination = 0.0;
}
};
struct NavPolyTravelCostGreaterThan {
// Returns `true` if the travel cost of `a` is higher than that of `b`.
bool operator()(const NavigationPoly *p_poly_a, const NavigationPoly *p_poly_b) const {
real_t f_cost_a = p_poly_a->total_travel_cost();
real_t h_cost_a = p_poly_a->distance_to_destination;
real_t f_cost_b = p_poly_b->total_travel_cost();
real_t h_cost_b = p_poly_b->distance_to_destination;
if (f_cost_a != f_cost_b) {
return f_cost_a > f_cost_b;
} else {
return h_cost_a > h_cost_b;
}
}
};
struct NavPolyHeapIndexer {
void operator()(NavigationPoly *p_poly, uint32_t p_heap_index) const {
p_poly->traversable_poly_index = p_heap_index;
}
};
struct ClosestPointQueryResult {
Vector3 point;
Vector3 normal;
RID owner;
};
template <typename T>
struct NoopIndexer {
void operator()(const T &p_value, uint32_t p_index) {}
};
/**
* A max-heap implementation that notifies of element index changes.
*/
template <typename T, typename LessThan = Comparator<T>, typename Indexer = NoopIndexer<T>>
class Heap {
LocalVector<T> _buffer;
LessThan _less_than;
Indexer _indexer;
public:
void reserve(uint32_t p_size) {
_buffer.reserve(p_size);
}
uint32_t size() const {
return _buffer.size();
}
bool is_empty() const {
return _buffer.is_empty();
}
void push(const T &p_element) {
_buffer.push_back(p_element);
_indexer(p_element, _buffer.size() - 1);
_shift_up(_buffer.size() - 1);
}
T pop() {
ERR_FAIL_COND_V_MSG(_buffer.is_empty(), T(), "Can't pop an empty heap.");
T value = _buffer[0];
_indexer(value, UINT32_MAX);
if (_buffer.size() > 1) {
_buffer[0] = _buffer[_buffer.size() - 1];
_indexer(_buffer[0], 0);
_buffer.remove_at(_buffer.size() - 1);
_shift_down(0);
} else {
_buffer.remove_at(_buffer.size() - 1);
}
return value;
}
/**
* Update the position of the element in the heap if necessary.
*/
void shift(uint32_t p_index) {
ERR_FAIL_UNSIGNED_INDEX_MSG(p_index, _buffer.size(), "Heap element index is out of range.");
if (!_shift_up(p_index)) {
_shift_down(p_index);
}
}
void clear() {
for (const T &value : _buffer) {
_indexer(value, UINT32_MAX);
}
_buffer.clear();
}
Heap() {}
Heap(const LessThan &p_less_than) :<--- Class 'Heap < gd :: NavigationPoly * , gd :: NavPolyTravelCostGreaterThan , gd :: NavPolyHeapIndexer >' has a constructor with 1 argument that is not explicit. [+]Class 'Heap < gd :: NavigationPoly * , gd :: NavPolyTravelCostGreaterThan , gd :: NavPolyHeapIndexer >' has a constructor with 1 argument that is not explicit. Such constructors should in general be explicit for type safety reasons. Using the explicit keyword in the constructor means some mistakes when using the class can be avoided. <--- Class 'Heap' has a constructor with 1 argument that is not explicit. [+]Class 'Heap' has a constructor with 1 argument that is not explicit. Such constructors should in general be explicit for type safety reasons. Using the explicit keyword in the constructor means some mistakes when using the class can be avoided.
_less_than(p_less_than) {}
Heap(const Indexer &p_indexer) :<--- Class 'Heap < gd :: NavigationPoly * , gd :: NavPolyTravelCostGreaterThan , gd :: NavPolyHeapIndexer >' has a constructor with 1 argument that is not explicit. [+]Class 'Heap < gd :: NavigationPoly * , gd :: NavPolyTravelCostGreaterThan , gd :: NavPolyHeapIndexer >' has a constructor with 1 argument that is not explicit. Such constructors should in general be explicit for type safety reasons. Using the explicit keyword in the constructor means some mistakes when using the class can be avoided. <--- Class 'Heap' has a constructor with 1 argument that is not explicit. [+]Class 'Heap' has a constructor with 1 argument that is not explicit. Such constructors should in general be explicit for type safety reasons. Using the explicit keyword in the constructor means some mistakes when using the class can be avoided.
_indexer(p_indexer) {}
Heap(const LessThan &p_less_than, const Indexer &p_indexer) :
_less_than(p_less_than), _indexer(p_indexer) {}
private:
bool _shift_up(uint32_t p_index) {
T value = _buffer[p_index];
uint32_t current_index = p_index;
uint32_t parent_index = (current_index - 1) / 2;
while (current_index > 0 && _less_than(_buffer[parent_index], value)) {
_buffer[current_index] = _buffer[parent_index];
_indexer(_buffer[current_index], current_index);
current_index = parent_index;
parent_index = (current_index - 1) / 2;
}
if (current_index != p_index) {
_buffer[current_index] = value;
_indexer(value, current_index);
return true;
} else {
return false;
}
}
bool _shift_down(uint32_t p_index) {
T value = _buffer[p_index];
uint32_t current_index = p_index;
uint32_t child_index = 2 * current_index + 1;
while (child_index < _buffer.size()) {
if (child_index + 1 < _buffer.size() &&
_less_than(_buffer[child_index], _buffer[child_index + 1])) {
child_index++;
}
if (_less_than(_buffer[child_index], value)) {
break;
}
_buffer[current_index] = _buffer[child_index];
_indexer(_buffer[current_index], current_index);
current_index = child_index;
child_index = 2 * current_index + 1;
}
if (current_index != p_index) {
_buffer[current_index] = value;
_indexer(value, current_index);
return true;
} else {
return false;
}
}
};
struct EdgeConnectionPair {
gd::Edge::Connection connections[2];
int size = 0;
};
struct PerformanceData {
int pm_region_count = 0;
int pm_agent_count = 0;
int pm_link_count = 0;
int pm_polygon_count = 0;
int pm_edge_count = 0;
int pm_edge_merge_count = 0;
int pm_edge_connection_count = 0;
int pm_edge_free_count = 0;
int pm_obstacle_count = 0;
void reset() {
pm_region_count = 0;
pm_agent_count = 0;
pm_link_count = 0;
pm_polygon_count = 0;
pm_edge_count = 0;
pm_edge_merge_count = 0;
pm_edge_connection_count = 0;
pm_edge_free_count = 0;
pm_obstacle_count = 0;
}
};
} // namespace gd
#endif // NAV_UTILS_H
|