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/**************************************************************************/
/*  editor_debugger_server_websocket.h                                    */
/**************************************************************************/
/*                         This file is part of:                          */
/*                             GODOT ENGINE                               */
/*                        https://godotengine.org                         */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
/*                                                                        */
/* Permission is hereby granted, free of charge, to any person obtaining  */
/* a copy of this software and associated documentation files (the        */
/* "Software"), to deal in the Software without restriction, including    */
/* without limitation the rights to use, copy, modify, merge, publish,    */
/* distribute, sublicense, and/or sell copies of the Software, and to     */
/* permit persons to whom the Software is furnished to do so, subject to  */
/* the following conditions:                                              */
/*                                                                        */
/* The above copyright notice and this permission notice shall be         */
/* included in all copies or substantial portions of the Software.        */
/*                                                                        */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
/**************************************************************************/

#ifndef EDITOR_DEBUGGER_SERVER_WEBSOCKET_H
#define EDITOR_DEBUGGER_SERVER_WEBSOCKET_H

#ifdef TOOLS_ENABLED

#include "../websocket_peer.h"

#include "core/io/tcp_server.h"
#include "editor/debugger/editor_debugger_server.h"

class EditorDebuggerServerWebSocket : public EditorDebuggerServer {
	GDCLASS(EditorDebuggerServerWebSocket, EditorDebuggerServer);

private:
	Ref<TCPServer> tcp_server;
	Ref<WebSocketPeer> pending_peer;
	uint64_t pending_timer = 0;
	String endpoint;

public:
	static EditorDebuggerServer *create(const String &p_protocol);

	void _peer_connected(int p_peer, String p_protocol);
	void _peer_disconnected(int p_peer, bool p_was_clean);

	virtual void poll() override;
	virtual String get_uri() const override;
	virtual Error start(const String &p_uri = "") override;
	virtual void stop() override;<--- stop is a virtual function
	virtual bool is_active() const override;
	virtual bool is_connection_available() const override;
	virtual Ref<RemoteDebuggerPeer> take_connection() override;

	EditorDebuggerServerWebSocket();
	~EditorDebuggerServerWebSocket();
};

#endif // TOOLS_ENABLED

#endif // EDITOR_DEBUGGER_SERVER_WEBSOCKET_H