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177 | /**************************************************************************/
/* export_plugin.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef MACOS_EXPORT_PLUGIN_H
#define MACOS_EXPORT_PLUGIN_H
#include "core/config/project_settings.h"
#include "core/io/dir_access.h"
#include "core/io/file_access.h"
#include "core/io/image.h"
#include "core/io/marshalls.h"
#include "core/io/resource_saver.h"
#include "core/os/os.h"
#include "core/version.h"
#include "editor/editor_settings.h"
#include "editor/export/editor_export.h"
#include <sys/stat.h>
// Optional environment variables for defining confidential information. If any
// of these is set, they will override the values set in the credentials file.
const String ENV_MAC_CODESIGN_CERT_FILE = "GODOT_MACOS_CODESIGN_CERTIFICATE_FILE";
const String ENV_MAC_CODESIGN_CERT_PASS = "GODOT_MACOS_CODESIGN_CERTIFICATE_PASSWORD";
const String ENV_MAC_CODESIGN_PROFILE = "GODOT_MACOS_CODESIGN_PROVISIONING_PROFILE";
const String ENV_MAC_NOTARIZATION_UUID = "GODOT_MACOS_NOTARIZATION_API_UUID";
const String ENV_MAC_NOTARIZATION_KEY = "GODOT_MACOS_NOTARIZATION_API_KEY";
const String ENV_MAC_NOTARIZATION_KEY_ID = "GODOT_MACOS_NOTARIZATION_API_KEY_ID";
const String ENV_MAC_NOTARIZATION_APPLE_ID = "GODOT_MACOS_NOTARIZATION_APPLE_ID_NAME";
const String ENV_MAC_NOTARIZATION_APPLE_PASS = "GODOT_MACOS_NOTARIZATION_APPLE_ID_PASSWORD";
class EditorExportPlatformMacOS : public EditorExportPlatform {
GDCLASS(EditorExportPlatformMacOS, EditorExportPlatform);
int version_code = 0;
Ref<ImageTexture> logo;
struct SSHCleanupCommand {
String host;
String port;
Vector<String> ssh_args;
String cmd_args;
bool wait = false;
SSHCleanupCommand() {}
SSHCleanupCommand(const String &p_host, const String &p_port, const Vector<String> &p_ssh_arg, const String &p_cmd_args, bool p_wait = false) {
host = p_host;<--- Variable 'host' is assigned in constructor body. Consider performing initialization in initialization list. [+]When an object of a class is created, the constructors of all member variables are called consecutively in the order the variables are declared, even if you don't explicitly write them to the initialization list. You could avoid assigning 'host' a value by passing the value to the constructor in the initialization list.
port = p_port;<--- Variable 'port' is assigned in constructor body. Consider performing initialization in initialization list. [+]When an object of a class is created, the constructors of all member variables are called consecutively in the order the variables are declared, even if you don't explicitly write them to the initialization list. You could avoid assigning 'port' a value by passing the value to the constructor in the initialization list.
ssh_args = p_ssh_arg;<--- Variable 'ssh_args' is assigned in constructor body. Consider performing initialization in initialization list. [+]When an object of a class is created, the constructors of all member variables are called consecutively in the order the variables are declared, even if you don't explicitly write them to the initialization list. You could avoid assigning 'ssh_args' a value by passing the value to the constructor in the initialization list.
cmd_args = p_cmd_args;<--- Variable 'cmd_args' is assigned in constructor body. Consider performing initialization in initialization list. [+]When an object of a class is created, the constructors of all member variables are called consecutively in the order the variables are declared, even if you don't explicitly write them to the initialization list. You could avoid assigning 'cmd_args' a value by passing the value to the constructor in the initialization list.
wait = p_wait;
}
};
Ref<ImageTexture> run_icon;
Ref<ImageTexture> stop_icon;
Vector<SSHCleanupCommand> cleanup_commands;
OS::ProcessID ssh_pid = 0;
int menu_options = 0;
void _fix_privacy_manifest(const Ref<EditorExportPreset> &p_preset, Vector<uint8_t> &plist);
void _fix_plist(const Ref<EditorExportPreset> &p_preset, Vector<uint8_t> &plist, const String &p_binary);
void _make_icon(const Ref<EditorExportPreset> &p_preset, const Ref<Image> &p_icon, Vector<uint8_t> &p_data);
Error _notarize(const Ref<EditorExportPreset> &p_preset, const String &p_path);
void _code_sign(const Ref<EditorExportPreset> &p_preset, const String &p_path, const String &p_ent_path, bool p_warn = true, bool p_set_id = false);
void _code_sign_directory(const Ref<EditorExportPreset> &p_preset, const String &p_path, const String &p_ent_path, const String &p_helper_ent_path, bool p_should_error_on_non_code = true);
Error _copy_and_sign_files(Ref<DirAccess> &dir_access, const String &p_src_path, const String &p_in_app_path,
bool p_sign_enabled, const Ref<EditorExportPreset> &p_preset, const String &p_ent_path, const String &p_helper_ent_path,
bool p_should_error_on_non_code_sign, bool p_sandbox);
Error _export_macos_plugins_for(Ref<EditorExportPlugin> p_editor_export_plugin, const String &p_app_path_name,
Ref<DirAccess> &dir_access, bool p_sign_enabled, const Ref<EditorExportPreset> &p_preset,
const String &p_ent_path, const String &p_helper_ent_path, bool p_sandbox);
Error _create_dmg(const String &p_dmg_path, const String &p_pkg_name, const String &p_app_path_name);
Error _create_pkg(const Ref<EditorExportPreset> &p_preset, const String &p_pkg_path, const String &p_app_path_name);
Error _export_debug_script(const Ref<EditorExportPreset> &p_preset, const String &p_app_name, const String &p_pkg_name, const String &p_path);
bool use_codesign() const { return true; }
bool is_package_name_valid(const String &p_package, String *r_error = nullptr) const {
String pname = p_package;
if (pname.length() == 0) {
if (r_error) {
*r_error = TTR("Identifier is missing.");
}
return false;
}
for (int i = 0; i < pname.length(); i++) {
char32_t c = pname[i];
if (!(is_ascii_alphanumeric_char(c) || c == '-' || c == '.')) {
if (r_error) {
*r_error = vformat(TTR("The character '%s' is not allowed in Identifier."), String::chr(c));
}
return false;
}
}
return true;
}
bool is_shebang(const String &p_path) const;
protected:
virtual void get_preset_features(const Ref<EditorExportPreset> &p_preset, List<String> *r_features) const override;
virtual void get_export_options(List<ExportOption> *r_options) const override;
virtual bool get_export_option_visibility(const EditorExportPreset *p_preset, const String &p_option) const override;
virtual String get_export_option_warning(const EditorExportPreset *p_preset, const StringName &p_name) const override;
public:
virtual String get_name() const override {
return "macOS";
}
virtual String get_os_name() const override {
return "macOS";
}
virtual Ref<Texture2D> get_logo() const override {
return logo;
}
virtual bool is_executable(const String &p_path) const override;
virtual List<String> get_binary_extensions(const Ref<EditorExportPreset> &p_preset) const override;
virtual Error export_project(const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &p_path, BitField<EditorExportPlatform::DebugFlags> p_flags = 0) override;
virtual bool has_valid_export_configuration(const Ref<EditorExportPreset> &p_preset, String &r_error, bool &r_missing_templates, bool p_debug = false) const override;
virtual bool has_valid_project_configuration(const Ref<EditorExportPreset> &p_preset, String &r_error) const override;
virtual void get_platform_features(List<String> *r_features) const override {
r_features->push_back("pc");
r_features->push_back("s3tc");
r_features->push_back("macos");
}
virtual void resolve_platform_feature_priorities(const Ref<EditorExportPreset> &p_preset, HashSet<String> &p_features) override {
}
virtual Ref<Texture2D> get_run_icon() const override;
virtual bool poll_export() override;
virtual Ref<ImageTexture> get_option_icon(int p_index) const override;
virtual int get_options_count() const override;
virtual String get_option_label(int p_index) const override;
virtual String get_option_tooltip(int p_index) const override;
virtual Error run(const Ref<EditorExportPreset> &p_preset, int p_device, BitField<EditorExportPlatform::DebugFlags> p_debug_flags) override;
virtual void cleanup() override;
EditorExportPlatformMacOS();
};
#endif // MACOS_EXPORT_PLUGIN_H
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