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408 | /**************************************************************************/
/* javascript_bridge_singleton.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "api/javascript_bridge_singleton.h"
#include "os_web.h"
#include <emscripten.h>
extern "C" {
extern void godot_js_os_download_buffer(const uint8_t *p_buf, int p_buf_size, const char *p_name, const char *p_mime);
}
#ifdef JAVASCRIPT_EVAL_ENABLED
extern "C" {
typedef union {
int64_t i;
double r;
void *p;
} godot_js_wrapper_ex;
typedef int (*GodotJSWrapperVariant2JSCallback)(const void **p_args, int p_pos, godot_js_wrapper_ex *r_val, void **p_lock);
typedef void (*GodotJSWrapperFreeLockCallback)(void **p_lock, int p_type);
extern int godot_js_wrapper_interface_get(const char *p_name);
extern int godot_js_wrapper_object_call(int p_id, const char *p_method, void **p_args, int p_argc, GodotJSWrapperVariant2JSCallback p_variant2js_callback, godot_js_wrapper_ex *p_cb_rval, void **p_lock, GodotJSWrapperFreeLockCallback p_lock_callback);
extern int godot_js_wrapper_object_get(int p_id, godot_js_wrapper_ex *p_val, const char *p_prop);
extern int godot_js_wrapper_object_getvar(int p_id, int p_type, godot_js_wrapper_ex *p_val);
extern int godot_js_wrapper_object_setvar(int p_id, int p_key_type, godot_js_wrapper_ex *p_key_ex, int p_val_type, godot_js_wrapper_ex *p_val_ex);
extern void godot_js_wrapper_object_set(int p_id, const char *p_name, int p_type, godot_js_wrapper_ex *p_val);
extern void godot_js_wrapper_object_unref(int p_id);
extern int godot_js_wrapper_create_cb(void *p_ref, void (*p_callback)(void *p_ref, int p_arg_id, int p_argc));
extern void godot_js_wrapper_object_set_cb_ret(int p_type, godot_js_wrapper_ex *p_val);
extern int godot_js_wrapper_create_object(const char *p_method, void **p_args, int p_argc, GodotJSWrapperVariant2JSCallback p_variant2js_callback, godot_js_wrapper_ex *p_cb_rval, void **p_lock, GodotJSWrapperFreeLockCallback p_lock_callback);
extern int godot_js_wrapper_object_is_buffer(int p_id);
extern int godot_js_wrapper_object_transfer_buffer(int p_id, void *p_byte_arr, void *p_byte_arr_write, void *(*p_callback)(void *p_ptr, void *p_ptr2, int p_len));
};
class JavaScriptObjectImpl : public JavaScriptObject {
private:
friend class JavaScriptBridge;
int _js_id = 0;
Callable _callable;
WASM_EXPORT static int _variant2js(const void **p_args, int p_pos, godot_js_wrapper_ex *r_val, void **p_lock);
WASM_EXPORT static void _free_lock(void **p_lock, int p_type);
WASM_EXPORT static Variant _js2variant(int p_type, godot_js_wrapper_ex *p_val);
WASM_EXPORT static void *_alloc_variants(int p_size);
WASM_EXPORT static void callback(void *p_ref, int p_arg_id, int p_argc);
static void _callback(const JavaScriptObjectImpl *obj, Variant arg);
protected:
bool _set(const StringName &p_name, const Variant &p_value) override;
bool _get(const StringName &p_name, Variant &r_ret) const override;
void _get_property_list(List<PropertyInfo> *p_list) const override;
public:
Variant getvar(const Variant &p_key, bool *r_valid = nullptr) const override;
void setvar(const Variant &p_key, const Variant &p_value, bool *r_valid = nullptr) override;
Variant callp(const StringName &p_method, const Variant **p_args, int p_argc, Callable::CallError &r_error) override;
JavaScriptObjectImpl() {}
JavaScriptObjectImpl(int p_id) { _js_id = p_id; }<--- Class 'JavaScriptObjectImpl' has a constructor with 1 argument that is not explicit. [+]Class 'JavaScriptObjectImpl' has a constructor with 1 argument that is not explicit. Such constructors should in general be explicit for type safety reasons. Using the explicit keyword in the constructor means some mistakes when using the class can be avoided.
~JavaScriptObjectImpl() {
if (_js_id) {
godot_js_wrapper_object_unref(_js_id);
}
}
};
bool JavaScriptObjectImpl::_set(const StringName &p_name, const Variant &p_value) {
ERR_FAIL_COND_V_MSG(!_js_id, false, "Invalid JS instance");
const String name = p_name;
godot_js_wrapper_ex exchange;
void *lock = nullptr;
const Variant *v = &p_value;
int type = _variant2js((const void **)&v, 0, &exchange, &lock);
godot_js_wrapper_object_set(_js_id, name.utf8().get_data(), type, &exchange);
if (lock) {
_free_lock(&lock, type);
}
return true;
}
bool JavaScriptObjectImpl::_get(const StringName &p_name, Variant &r_ret) const {
ERR_FAIL_COND_V_MSG(!_js_id, false, "Invalid JS instance");
const String name = p_name;
godot_js_wrapper_ex exchange;
int type = godot_js_wrapper_object_get(_js_id, &exchange, name.utf8().get_data());
r_ret = _js2variant(type, &exchange);
return true;
}
Variant JavaScriptObjectImpl::getvar(const Variant &p_key, bool *r_valid) const {
if (r_valid) {
*r_valid = false;
}
godot_js_wrapper_ex exchange;
void *lock = nullptr;
const Variant *v = &p_key;
int prop_type = _variant2js((const void **)&v, 0, &exchange, &lock);
int type = godot_js_wrapper_object_getvar(_js_id, prop_type, &exchange);
if (lock) {
_free_lock(&lock, prop_type);
}
if (type < 0) {
return Variant();
}
if (r_valid) {
*r_valid = true;
}
return _js2variant(type, &exchange);
}
void JavaScriptObjectImpl::setvar(const Variant &p_key, const Variant &p_value, bool *r_valid) {
if (r_valid) {
*r_valid = false;
}
godot_js_wrapper_ex kex, vex;
void *klock = nullptr;
void *vlock = nullptr;
const Variant *kv = &p_key;
const Variant *vv = &p_value;
int ktype = _variant2js((const void **)&kv, 0, &kex, &klock);
int vtype = _variant2js((const void **)&vv, 0, &vex, &vlock);
int ret = godot_js_wrapper_object_setvar(_js_id, ktype, &kex, vtype, &vex);
if (klock) {
_free_lock(&klock, ktype);
}
if (vlock) {
_free_lock(&vlock, vtype);
}
if (ret == 0 && r_valid) {
*r_valid = true;
}
}
void JavaScriptObjectImpl::_get_property_list(List<PropertyInfo> *p_list) const {
}
void JavaScriptObjectImpl::_free_lock(void **p_lock, int p_type) {
ERR_FAIL_NULL_MSG(*p_lock, "No lock to free!");
const Variant::Type type = (Variant::Type)p_type;
switch (type) {
case Variant::STRING: {
CharString *cs = (CharString *)(*p_lock);
memdelete(cs);
*p_lock = nullptr;
} break;
default:
ERR_FAIL_MSG("Unknown lock type to free. Likely a bug.");
}
}
Variant JavaScriptObjectImpl::_js2variant(int p_type, godot_js_wrapper_ex *p_val) {
Variant::Type type = (Variant::Type)p_type;
switch (type) {
case Variant::BOOL:
return Variant((bool)p_val->i);
case Variant::INT:
return p_val->i;
case Variant::FLOAT:
return p_val->r;
case Variant::STRING: {
String out = String::utf8((const char *)p_val->p);
free(p_val->p);
return out;
}
case Variant::OBJECT: {
return memnew(JavaScriptObjectImpl(p_val->i));
}
default:
return Variant();
}
}
int JavaScriptObjectImpl::_variant2js(const void **p_args, int p_pos, godot_js_wrapper_ex *r_val, void **p_lock) {
const Variant **args = (const Variant **)p_args;
const Variant *v = args[p_pos];
Variant::Type type = v->get_type();
switch (type) {
case Variant::BOOL:
r_val->i = v->operator bool() ? 1 : 0;
break;
case Variant::INT: {
const int64_t tmp = v->operator int64_t();
if (tmp >= 1LL << 31) {
r_val->r = (double)tmp;
return Variant::FLOAT;
}
r_val->i = v->operator int64_t();
} break;
case Variant::FLOAT:
r_val->r = v->operator real_t();
break;
case Variant::STRING: {
CharString *cs = memnew(CharString(v->operator String().utf8()));
r_val->p = (void *)cs->get_data();
*p_lock = (void *)cs;
} break;
case Variant::OBJECT: {
JavaScriptObject *js_obj = Object::cast_to<JavaScriptObject>(v->operator Object *());
r_val->i = js_obj != nullptr ? ((JavaScriptObjectImpl *)js_obj)->_js_id : 0;<--- C-style pointer casting [+]C-style pointer casting detected. C++ offers four different kinds of casts as replacements: static_cast, const_cast, dynamic_cast and reinterpret_cast. A C-style cast could evaluate to any of those automatically, thus it is considered safer if the programmer explicitly states which kind of cast is expected. See also: https://www.securecoding.cert.org/confluence/display/cplusplus/EXP05-CPP.+Do+not+use+C-style+casts.
} break;
default:
break;
}
return type;
}
Variant JavaScriptObjectImpl::callp(const StringName &p_method, const Variant **p_args, int p_argc, Callable::CallError &r_error) {
godot_js_wrapper_ex exchange;
const String method = p_method;
void *lock = nullptr;
const int type = godot_js_wrapper_object_call(_js_id, method.utf8().get_data(), (void **)p_args, p_argc, &_variant2js, &exchange, &lock, &_free_lock);
r_error.error = Callable::CallError::CALL_OK;
if (type < 0) {
r_error.error = Callable::CallError::CALL_ERROR_INSTANCE_IS_NULL;
return Variant();
}
return _js2variant(type, &exchange);
}
void JavaScriptObjectImpl::callback(void *p_ref, int p_args_id, int p_argc) {
const JavaScriptObjectImpl *obj = (JavaScriptObjectImpl *)p_ref;<--- C-style pointer casting [+]C-style pointer casting detected. C++ offers four different kinds of casts as replacements: static_cast, const_cast, dynamic_cast and reinterpret_cast. A C-style cast could evaluate to any of those automatically, thus it is considered safer if the programmer explicitly states which kind of cast is expected. See also: https://www.securecoding.cert.org/confluence/display/cplusplus/EXP05-CPP.+Do+not+use+C-style+casts.
ERR_FAIL_COND_MSG(!obj->_callable.is_valid(), "JavaScript callback failed.");
Vector<const Variant *> argp;
Array arg_arr;
for (int i = 0; i < p_argc; i++) {
godot_js_wrapper_ex exchange;
exchange.i = i;
int type = godot_js_wrapper_object_getvar(p_args_id, Variant::INT, &exchange);
arg_arr.push_back(_js2variant(type, &exchange));
}
Variant arg = arg_arr;
#ifdef PROXY_TO_PTHREAD_ENABLED
if (!Thread::is_main_thread()) {
callable_mp_static(JavaScriptObjectImpl::_callback).call_deferred(obj, arg);
return;
}
#endif
_callback(obj, arg);
}
void JavaScriptObjectImpl::_callback(const JavaScriptObjectImpl *obj, Variant arg) {
obj->_callable.call(arg);
// Set return value
godot_js_wrapper_ex exchange;
void *lock = nullptr;
Variant ret;
const Variant *v = &ret;
int type = _variant2js((const void **)&v, 0, &exchange, &lock);
godot_js_wrapper_object_set_cb_ret(type, &exchange);
if (lock) {
_free_lock(&lock, type);
}
}
Ref<JavaScriptObject> JavaScriptBridge::create_callback(const Callable &p_callable) {
Ref<JavaScriptObjectImpl> out = memnew(JavaScriptObjectImpl);
out->_callable = p_callable;
out->_js_id = godot_js_wrapper_create_cb(out.ptr(), JavaScriptObjectImpl::callback);
return out;
}
Ref<JavaScriptObject> JavaScriptBridge::get_interface(const String &p_interface) {
int js_id = godot_js_wrapper_interface_get(p_interface.utf8().get_data());
ERR_FAIL_COND_V_MSG(!js_id, Ref<JavaScriptObject>(), "No interface '" + p_interface + "' registered.");
return Ref<JavaScriptObject>(memnew(JavaScriptObjectImpl(js_id)));
}
Variant JavaScriptBridge::_create_object_bind(const Variant **p_args, int p_argcount, Callable::CallError &r_error) {
if (p_argcount < 1) {
r_error.error = Callable::CallError::CALL_ERROR_TOO_FEW_ARGUMENTS;
r_error.expected = 1;
return Ref<JavaScriptObject>();
}
if (!p_args[0]->is_string()) {
r_error.error = Callable::CallError::CALL_ERROR_INVALID_ARGUMENT;
r_error.argument = 0;
r_error.expected = Variant::STRING;
return Ref<JavaScriptObject>();
}
godot_js_wrapper_ex exchange;
const String object = *p_args[0];
void *lock = nullptr;
const Variant **args = p_argcount > 1 ? &p_args[1] : nullptr;
const int type = godot_js_wrapper_create_object(object.utf8().get_data(), (void **)args, p_argcount - 1, &JavaScriptObjectImpl::_variant2js, &exchange, &lock, &JavaScriptObjectImpl::_free_lock);
r_error.error = Callable::CallError::CALL_OK;
if (type < 0) {
r_error.error = Callable::CallError::CALL_ERROR_INSTANCE_IS_NULL;
return Ref<JavaScriptObject>();
}
return JavaScriptObjectImpl::_js2variant(type, &exchange);
}
extern "C" {
union js_eval_ret {
uint32_t b;
double d;
char *s;
};
extern int godot_js_eval(const char *p_js, int p_use_global_ctx, union js_eval_ret *p_union_ptr, void *p_byte_arr, void *p_byte_arr_write, void *(*p_callback)(void *p_ptr, void *p_ptr2, int p_len));
}
void *resize_PackedByteArray_and_open_write(void *p_arr, void *r_write, int p_len) {
PackedByteArray *arr = (PackedByteArray *)p_arr;
VectorWriteProxy<uint8_t> *write = (VectorWriteProxy<uint8_t> *)r_write;
arr->resize(p_len);
*write = arr->write;
return arr->ptrw();
}
Variant JavaScriptBridge::eval(const String &p_code, bool p_use_global_exec_context) {
union js_eval_ret js_data;
PackedByteArray arr;
VectorWriteProxy<uint8_t> arr_write;
Variant::Type return_type = static_cast<Variant::Type>(godot_js_eval(p_code.utf8().get_data(), p_use_global_exec_context, &js_data, &arr, &arr_write, resize_PackedByteArray_and_open_write));
switch (return_type) {
case Variant::BOOL:
return js_data.b;
case Variant::FLOAT:
return js_data.d;
case Variant::STRING: {
String str = String::utf8(js_data.s);
free(js_data.s); // Must free the string allocated in JS.
return str;
}
case Variant::PACKED_BYTE_ARRAY:
arr_write = VectorWriteProxy<uint8_t>();
return arr;
default:
return Variant();
}
}
bool JavaScriptBridge::is_js_buffer(Ref<JavaScriptObject> p_js_obj) {
Ref<JavaScriptObjectImpl> obj = p_js_obj;
if (obj.is_null()) {
return false;
}
return godot_js_wrapper_object_is_buffer(obj->_js_id);
}
PackedByteArray JavaScriptBridge::js_buffer_to_packed_byte_array(Ref<JavaScriptObject> p_js_obj) {
ERR_FAIL_COND_V_MSG(!is_js_buffer(p_js_obj), PackedByteArray(), "The JavaScript object is not a buffer.");
Ref<JavaScriptObjectImpl> obj = p_js_obj;
PackedByteArray arr;
VectorWriteProxy<uint8_t> arr_write;
godot_js_wrapper_object_transfer_buffer(obj->_js_id, &arr, &arr_write, resize_PackedByteArray_and_open_write);
arr_write = VectorWriteProxy<uint8_t>();
return arr;
}
#endif // JAVASCRIPT_EVAL_ENABLED
void JavaScriptBridge::download_buffer(Vector<uint8_t> p_arr, const String &p_name, const String &p_mime) {
godot_js_os_download_buffer(p_arr.ptr(), p_arr.size(), p_name.utf8().get_data(), p_mime.utf8().get_data());
}
bool JavaScriptBridge::pwa_needs_update() const {
return OS_Web::get_singleton()->pwa_needs_update();
}
Error JavaScriptBridge::pwa_update() {
return OS_Web::get_singleton()->pwa_update();
}
void JavaScriptBridge::force_fs_sync() {
OS_Web::get_singleton()->force_fs_sync();
}
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