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260 | /**************************************************************************/
/* os_windows.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef OS_WINDOWS_H
#define OS_WINDOWS_H
#include "crash_handler_windows.h"
#include "key_mapping_windows.h"
#include "core/config/project_settings.h"
#include "core/input/input.h"
#include "core/os/os.h"
#include "drivers/wasapi/audio_driver_wasapi.h"
#include "drivers/winmidi/midi_driver_winmidi.h"
#include "servers/audio_server.h"
#ifdef XAUDIO2_ENABLED
#include "drivers/xaudio2/audio_driver_xaudio2.h"
#endif
#if defined(RD_ENABLED)
#include "servers/rendering/rendering_device.h"
#endif
#include <io.h>
#include <shellapi.h>
#include <stdio.h>
#define WIN32_LEAN_AND_MEAN
#include <dwrite.h>
#include <dwrite_2.h>
#include <windows.h>
#include <windowsx.h>
#ifdef DEBUG_ENABLED
// forward error messages to OutputDebugString
#define WINDOWS_DEBUG_OUTPUT_ENABLED
#endif
#ifndef ENABLE_VIRTUAL_TERMINAL_PROCESSING
#define ENABLE_VIRTUAL_TERMINAL_PROCESSING 0x4
#endif
template <typename T>
class ComAutoreleaseRef {
public:
T *reference = nullptr;
_FORCE_INLINE_ T *operator->() { return reference; }
_FORCE_INLINE_ const T *operator->() const { return reference; }
_FORCE_INLINE_ T *operator*() { return reference; }
_FORCE_INLINE_ const T *operator*() const { return reference; }
_FORCE_INLINE_ bool is_valid() const { return reference != nullptr; }
_FORCE_INLINE_ bool is_null() const { return reference == nullptr; }
ComAutoreleaseRef() {}
ComAutoreleaseRef(T *p_ref) {<--- Class 'ComAutoreleaseRef' has a constructor with 1 argument that is not explicit. [+]Class 'ComAutoreleaseRef' has a constructor with 1 argument that is not explicit. Such constructors should in general be explicit for type safety reasons. Using the explicit keyword in the constructor means some mistakes when using the class can be avoided.
reference = p_ref;
}
~ComAutoreleaseRef() {
if (reference != nullptr) {
reference->Release();
reference = nullptr;
}
}
};
class JoypadWindows;
class OS_Windows : public OS {
uint64_t target_ticks = 0;
uint64_t ticks_start = 0;
uint64_t ticks_per_second = 0;
uint64_t delay_resolution = 1000;
HINSTANCE hInstance;
MainLoop *main_loop = nullptr;
#ifdef WASAPI_ENABLED
AudioDriverWASAPI driver_wasapi;
#endif
#ifdef XAUDIO2_ENABLED
AudioDriverXAudio2 driver_xaudio2;
#endif
#ifdef WINMIDI_ENABLED
MIDIDriverWinMidi driver_midi;
#endif
CrashHandler crash_handler;
#ifdef WINDOWS_DEBUG_OUTPUT_ENABLED
ErrorHandlerList error_handlers;
#endif
HWND main_window;
IDWriteFactory *dwrite_factory = nullptr;
IDWriteFactory2 *dwrite_factory2 = nullptr;
IDWriteFontCollection *font_collection = nullptr;
IDWriteFontFallback *system_font_fallback = nullptr;
bool dwrite_init = false;
bool dwrite2_init = false;
HashMap<void *, String> temp_libraries;
void _remove_temp_library(void *p_library_handle);
String _get_default_fontname(const String &p_font_name) const;
DWRITE_FONT_WEIGHT _weight_to_dw(int p_weight) const;
DWRITE_FONT_STRETCH _stretch_to_dw(int p_stretch) const;
bool is_using_con_wrapper() const;
// functions used by main to initialize/deinitialize the OS
protected:
virtual void initialize() override;
virtual void set_main_loop(MainLoop *p_main_loop) override;
virtual void delete_main_loop() override;
virtual void finalize() override;
virtual void finalize_core() override;
virtual String get_stdin_string(int64_t p_buffer_size = 1024) override;
virtual PackedByteArray get_stdin_buffer(int64_t p_buffer_size = 1024) override;
virtual StdHandleType get_stdin_type() const override;
virtual StdHandleType get_stdout_type() const override;
virtual StdHandleType get_stderr_type() const override;
String _quote_command_line_argument(const String &p_text) const;
struct ProcessInfo {
STARTUPINFOEX si;
PROCESS_INFORMATION pi;
mutable bool is_running = true;
mutable int exit_code = -1;
};
HashMap<ProcessID, ProcessInfo> *process_map = nullptr;
Mutex process_map_mutex;
public:
virtual void alert(const String &p_alert, const String &p_title = "ALERT!") override;
virtual Error get_entropy(uint8_t *r_buffer, int p_bytes) override;
virtual Error open_dynamic_library(const String &p_path, void *&p_library_handle, GDExtensionData *p_data = nullptr) override;
virtual Error close_dynamic_library(void *p_library_handle) override;
virtual Error get_dynamic_library_symbol_handle(void *p_library_handle, const String &p_name, void *&p_symbol_handle, bool p_optional = false) override;
virtual MainLoop *get_main_loop() const override;
virtual String get_name() const override;
virtual String get_distribution_name() const override;
virtual String get_version() const override;
virtual String get_version_alias() const override;
virtual Vector<String> get_video_adapter_driver_info() const override;
virtual bool get_user_prefers_integrated_gpu() const override;
virtual void initialize_joypads() override {}
virtual DateTime get_datetime(bool p_utc) const override;
virtual TimeZoneInfo get_time_zone_info() const override;
virtual double get_unix_time() const override;
virtual Error set_cwd(const String &p_cwd) override;
virtual void add_frame_delay(bool p_can_draw) override;
virtual void delay_usec(uint32_t p_usec) const override;
virtual uint64_t get_ticks_usec() const override;
virtual Dictionary get_memory_info() const override;
virtual Error execute(const String &p_path, const List<String> &p_arguments, String *r_pipe = nullptr, int *r_exitcode = nullptr, bool read_stderr = false, Mutex *p_pipe_mutex = nullptr, bool p_open_console = false) override;
virtual Dictionary execute_with_pipe(const String &p_path, const List<String> &p_arguments, bool p_blocking = true) override;
virtual Error create_process(const String &p_path, const List<String> &p_arguments, ProcessID *r_child_id = nullptr, bool p_open_console = false) override;
virtual Error kill(const ProcessID &p_pid) override;
virtual int get_process_id() const override;
virtual bool is_process_running(const ProcessID &p_pid) const override;
virtual int get_process_exit_code(const ProcessID &p_pid) const override;
virtual bool has_environment(const String &p_var) const override;
virtual String get_environment(const String &p_var) const override;
virtual void set_environment(const String &p_var, const String &p_value) const override;
virtual void unset_environment(const String &p_var) const override;
virtual Vector<String> get_system_fonts() const override;
virtual String get_system_font_path(const String &p_font_name, int p_weight = 400, int p_stretch = 100, bool p_italic = false) const override;
virtual Vector<String> get_system_font_path_for_text(const String &p_font_name, const String &p_text, const String &p_locale = String(), const String &p_script = String(), int p_weight = 400, int p_stretch = 100, bool p_italic = false) const override;
virtual String get_executable_path() const override;
virtual String get_locale() const override;
virtual String get_processor_name() const override;
virtual String get_model_name() const override;
virtual uint64_t get_embedded_pck_offset() const override;
virtual String get_config_path() const override;
virtual String get_data_path() const override;
virtual String get_cache_path() const override;
virtual String get_temp_path() const override;
virtual String get_godot_dir_name() const override;
virtual String get_system_dir(SystemDir p_dir, bool p_shared_storage = true) const override;
virtual String get_user_data_dir() const override;
virtual String get_unique_id() const override;
virtual Error shell_open(const String &p_uri) override;
virtual Error shell_show_in_file_manager(String p_path, bool p_open_folder) override;
void run();
virtual bool _check_internal_feature_support(const String &p_feature) override;
virtual void disable_crash_handler() override;
virtual bool is_disable_crash_handler() const override;
virtual void initialize_debugging() override;
virtual Error move_to_trash(const String &p_path) override;
virtual String get_system_ca_certificates() override;
void set_main_window(HWND p_main_window) { main_window = p_main_window; }
HINSTANCE get_hinstance() { return hInstance; }
OS_Windows(HINSTANCE _hInstance);<--- Class 'OS_Windows' has a constructor with 1 argument that is not explicit. [+]Class 'OS_Windows' has a constructor with 1 argument that is not explicit. Such constructors should in general be explicit for type safety reasons. Using the explicit keyword in the constructor means some mistakes when using the class can be avoided.
~OS_Windows();
};
#endif // OS_WINDOWS_H
|