1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294
1295
1296
1297
1298
1299
1300
1301
1302
1303
1304
1305
1306
1307
1308
1309
1310
1311
1312
1313
1314
1315
1316
1317
1318
1319
1320
1321
1322
1323
1324
1325
1326
1327
1328
1329
1330
1331
1332
1333
1334
1335
1336
1337
1338
1339
1340
1341
1342
1343
1344
1345
1346
1347
1348
1349
1350
1351
1352
1353
1354
1355
1356
1357
1358
1359
1360
1361
1362
1363
1364
1365
1366
1367
1368
1369
1370
1371
1372
1373
1374
1375
1376
1377
1378
1379
1380
1381
1382
1383
1384
1385
1386
1387
1388
1389
1390
1391
1392
1393
1394
1395
1396
1397
1398
1399
1400
1401
1402
1403
1404
1405
1406
1407
1408
1409
1410
1411
1412
1413
1414
1415
1416
1417
1418
1419
1420
1421
1422
1423
1424
1425
1426
1427
1428
1429
1430
1431
1432
1433
1434
1435
1436
1437
1438
1439
1440
1441
1442
1443
1444
1445
1446
1447
1448
1449
1450
1451
1452
1453
1454
1455
1456
1457
1458
1459
1460
1461
1462
1463
1464
1465
1466
1467
1468
1469
1470
1471
1472
1473
1474
1475
1476
1477
1478
1479
1480
1481
1482
1483
1484
1485
1486
1487
1488
1489
1490
1491
1492
1493
1494
1495
1496
1497
1498
1499
1500
1501
1502
1503
1504
1505
1506
1507
1508
1509
1510
1511
1512
1513
1514
1515
1516
1517
1518
1519
1520
1521
1522
1523
1524
1525
1526
1527
1528
1529
1530
1531
1532
1533
1534
1535
1536
1537
1538
1539
1540
1541
1542
1543
1544
1545
1546
1547
1548
1549
1550
1551
1552
1553
1554
1555
1556
1557
1558
1559
1560
1561
1562
1563
1564
1565
1566
1567
1568
1569
1570
1571
1572
1573
1574
1575
1576
1577
1578
1579
1580
1581
1582
1583
1584
1585
1586
1587
1588
1589
1590
1591
1592
1593
1594
1595
1596
1597
1598
1599
1600
1601
1602
1603
1604
1605
1606
1607
1608
1609
1610
1611
1612
1613
1614
1615
1616
1617
1618
1619
1620
1621
1622
1623
1624
1625
1626
1627
1628
1629
1630
1631
1632
1633
1634
1635
1636
1637
1638
1639
1640
1641
1642
1643
1644
1645
1646
1647
1648
1649
1650
1651
1652
1653
1654
1655
1656
1657
1658
1659
1660
1661
1662
1663
1664
1665
1666
1667
1668
1669
1670
1671
1672
1673
1674
1675
1676
1677
1678
1679
1680
1681
1682
1683
1684
1685
1686
1687
1688
1689
1690
1691
1692
1693
1694
1695
1696
1697
1698
1699
1700
1701
1702
1703
1704
1705
1706
1707
1708
1709
1710
1711
1712
1713
1714
1715
1716
1717
1718
1719
1720
1721
1722
1723
1724
1725
1726
1727
1728
1729
1730
1731
1732
1733
1734
1735
1736
1737
1738
1739
1740
1741
1742
1743
1744
1745
1746
1747
1748
1749
1750
1751
1752
1753
1754
1755
1756
1757
1758
1759
1760
1761
1762
1763
1764
1765
1766
1767
1768
1769
1770
1771
1772
1773
1774
1775
1776
1777
1778
1779
1780
1781
1782
1783
1784
1785
1786
1787
1788
1789
1790
1791
1792
1793
1794
1795
1796
1797
1798
1799
1800
1801
1802
1803
1804
1805
1806
1807
1808
1809
1810
1811
1812
1813
1814
1815
1816
1817
1818
1819
1820
1821
1822
1823
1824
1825
1826
1827
1828
1829
1830
1831
1832
1833
1834
1835
1836
1837
1838
1839
1840
1841
1842
1843
1844
1845
1846
1847
1848
1849
1850
1851
1852
1853
1854
1855
1856
1857
1858
1859
1860
1861
1862
1863
1864
1865
1866
1867
1868
1869
1870
1871
1872
1873
1874
1875
1876
1877
1878
1879
1880
1881
1882
1883
1884
1885
1886
1887
1888
1889
1890
1891
1892
1893
1894
1895
1896
1897
1898
1899
1900
1901
1902
1903
1904
1905
1906
1907
1908
1909
1910
1911
1912
1913
1914
1915
1916
1917
1918
1919
1920
1921
1922
1923
1924
1925
1926
1927
1928
1929
1930
1931
1932
1933
1934
1935
1936
1937
1938
1939
1940
1941
1942
1943
1944
1945
1946
1947
1948
1949
1950
1951
1952
1953
1954
1955
1956
1957
1958
1959
1960
1961
1962
1963
1964
1965
1966
1967
1968
1969
1970
1971
1972
1973
1974
1975
1976
1977
1978
1979
1980
1981
1982
1983
1984
1985
1986
1987
1988
1989
1990
1991
1992
1993
1994
1995
1996
1997
1998
1999
2000
2001
2002
2003
2004
2005
2006
2007
2008
2009
2010
2011
2012
2013
2014
2015
2016
2017
2018
2019
2020
2021
2022
2023
2024
2025
2026
2027
2028
2029
2030
2031
2032
2033
2034
2035
2036
2037
2038
2039
2040
2041
2042
2043
2044
2045
2046
2047
2048
2049
2050
2051
2052
2053
2054
2055
2056
2057
2058
2059
2060
2061
2062
2063
2064
2065
2066
2067
2068
2069
2070
2071
2072
2073
2074
2075
2076
2077
2078
2079
2080
2081
2082
2083
2084
2085
2086
2087
2088
2089
2090
2091
2092
2093
2094
2095
2096
2097
2098
2099
2100
2101
2102
2103
2104
2105
2106
2107
2108
2109
2110
2111
2112
2113
2114
2115
2116
2117
2118
2119
2120
2121
2122
2123
2124
2125
2126
2127
2128
2129
2130
2131
2132
2133
2134
2135
2136
2137
2138
2139
2140
2141
2142
2143
2144
2145
2146
2147
2148
2149
2150
2151
2152
2153
2154
2155
2156
2157
2158
2159
2160
2161
2162
2163
2164
2165
2166
2167
2168
2169
2170
2171
2172
2173
2174
2175
2176
2177
2178
2179
2180
2181
2182
2183
2184
2185
2186
2187
2188
2189
2190
2191
2192
2193
2194
2195
2196
2197
2198
2199
2200
2201
2202
2203
2204
2205
2206
2207
2208
2209
2210
2211
2212
2213
2214
2215
2216
2217
2218
2219
2220
2221
2222
2223
2224
2225
2226
2227
2228
2229
2230
2231
2232
2233
2234
2235
2236
2237
2238
2239
2240
2241
2242
2243
2244
2245
2246
2247
2248
2249
2250
2251
2252
2253
2254
2255
2256
2257
2258
2259
2260
2261
2262
2263
2264
2265
2266
2267
2268
2269
2270
2271
2272
2273
2274
2275
2276
2277
2278
2279
2280
2281
2282
2283
2284
2285
2286
2287
2288
2289
2290
2291
2292
2293
2294
2295
2296
2297
2298
2299
2300
2301
2302
2303
2304
2305
2306
2307
2308
2309
2310
2311
2312
2313
2314
2315
2316
2317
2318
2319
2320
2321
2322
2323
2324
2325
2326
2327
2328
2329
2330
2331
2332
2333
2334
2335
2336
2337
2338
2339
2340
2341
2342
2343
2344
2345
2346
2347
2348
2349
2350
2351
2352
2353
2354
2355
2356
2357
2358
2359
2360
2361
2362
2363
2364
2365
2366
2367
2368
2369
2370
2371
2372
2373
2374
2375
2376
2377
2378
2379
2380
2381
2382
2383
2384
2385
2386
2387
2388
2389
2390
2391
2392
2393
2394
2395
2396
2397
2398
2399
2400
2401
2402
2403
2404
2405
2406
2407
2408
2409
2410
2411
2412
2413
2414
2415
2416
2417
2418
2419
2420
2421
2422
2423
2424
2425
2426
2427
2428
2429
2430
2431
2432
2433
2434
2435
2436
2437
2438
2439
2440
2441
2442
2443
2444
2445
2446
2447
2448
2449
2450
2451
2452
2453
2454
2455
2456
2457
2458
2459
2460
2461
2462
2463
2464
2465
2466
2467
2468
2469
2470
2471
2472
2473
2474
2475
2476
2477
2478
2479
2480
2481
2482
2483
2484
2485
2486
2487
2488
2489
2490
2491
2492
2493
2494
2495
2496
2497
2498
2499
2500
2501
2502
2503
2504
2505
2506
2507
2508
2509
2510
2511
2512
2513
2514
2515
2516
2517
2518
2519
2520
2521
2522
2523
2524
2525
2526
2527
2528
2529
2530
2531
2532
2533
2534
2535
2536
2537
2538
2539
2540
2541
2542
2543
2544
2545
2546
2547
2548
2549
2550
2551
2552
2553
2554
2555
2556
2557
2558
2559
2560
2561
2562
2563
2564
2565
2566
2567
2568
2569
2570
2571
2572
2573
2574
2575
2576
2577
2578
2579
2580
2581
2582
2583
2584
2585
2586
2587
2588
2589
2590
2591
2592
2593
2594
2595
2596
2597
2598
2599
2600
2601
2602
2603
2604
2605
2606
2607
2608
2609
2610
2611
2612
2613
2614
2615
2616
2617
2618
2619
2620
2621
2622
2623
2624
2625
2626
2627
2628
2629
2630
2631
2632
2633
2634
2635
2636
2637
2638
2639
2640
2641
2642
2643
2644
2645
2646
2647
2648
2649
2650
2651
2652
2653
2654
2655
2656
2657
2658
2659
2660
2661
2662
2663
2664
2665
2666
2667
2668
2669
2670
2671
2672
2673
2674
2675
2676
2677
2678
2679
2680
2681
2682
2683
2684
2685
2686
2687
2688
2689
2690
2691
2692
2693
2694
2695
2696
2697
2698
2699
2700
2701
2702
2703
2704
2705
2706
2707
2708
2709
2710
2711
2712
2713
2714
2715
2716
2717
2718
2719
2720
2721
2722
2723
2724
2725
2726
2727
2728
2729
2730
2731
2732
2733
2734
2735
2736
2737
2738
2739
2740
2741
2742
2743
2744
2745
2746
2747
2748
2749
2750
2751
2752
2753
2754
2755
2756
2757
2758
2759
2760
2761
2762
2763
2764
2765
2766
2767
2768
2769
2770
2771
2772
2773
2774
2775
2776
2777
2778
2779
2780
2781
2782
2783
2784
2785
2786
2787
2788
2789
2790
2791
2792
2793
2794
2795
2796
2797
2798
2799
2800
2801
2802
2803
2804
2805
2806
2807
2808
2809
2810
2811
2812
2813
2814
2815
2816
2817
2818
2819
2820
2821
2822
2823
2824
2825
2826
2827
2828
2829
2830
2831
2832
2833
2834
2835
2836
2837
2838
2839
2840
2841
2842
2843
2844
2845
2846
2847
2848
2849
2850
2851
2852
2853
2854
2855
2856
2857
2858
2859
2860
2861
2862
2863
2864
2865
2866
2867
2868
2869
2870
2871
2872
2873
2874
2875
2876
2877
2878
2879
2880
2881
2882
2883
2884
2885
2886
2887
2888
2889
2890
2891
2892
2893
2894
2895
2896
2897
2898
2899
2900
2901
2902
2903
2904
2905
2906
2907
2908
2909
2910
2911
2912
2913
2914
2915
2916
2917
2918
2919
2920
2921
2922
2923
2924
2925
2926
2927
2928
2929
2930
2931
2932
2933
2934
2935
2936
2937
2938
2939
2940
2941
2942
2943
2944
2945
2946
2947
2948
2949
2950
2951
2952
2953
2954
2955
2956
2957
2958
2959
2960
2961
2962
2963
2964
2965
2966
2967
2968
2969
2970
2971
2972
2973
2974
2975
2976
2977
2978
2979
2980
2981
2982
2983
2984
2985
2986
2987
2988
2989
2990
2991
2992
2993
2994
2995
2996
2997
2998
2999
3000
3001
3002
3003
3004
3005
3006
3007
3008
3009
3010
3011
3012
3013
3014
3015
3016
3017
3018
3019
3020
3021
3022
3023
3024
3025
3026
3027
3028
3029
3030
3031
3032
3033
3034
3035
3036
3037
3038
3039
3040
3041
3042
3043
3044
3045
3046
3047
3048
3049
3050
3051
3052
3053
3054
3055
3056
3057
3058
3059
3060
3061
3062
3063
3064
3065
3066
3067
3068
3069
3070
3071
3072
3073
3074
3075
3076
3077
3078
3079
3080
3081
3082
3083
3084
3085
3086
3087
3088
3089
3090
3091
3092
3093
3094
3095
3096
3097
3098
3099
3100
3101
3102
3103
3104
3105
3106
3107
3108
3109
3110
3111
3112
3113
3114
3115
3116
3117
3118
3119
3120
3121
3122
3123
3124
3125
3126
3127
3128
3129
3130
3131
3132
3133
3134
3135
3136
3137
3138
3139
3140
3141
3142
3143
3144
3145
3146
3147
3148
3149
3150
3151
3152
3153
3154
3155
3156
3157
3158
3159
3160
3161
3162
3163
3164
3165
3166
3167
3168
3169
3170
3171
3172
3173
3174
3175
3176
3177
3178
3179
3180
3181
3182
3183
3184
3185
3186
3187
3188
3189
3190
3191
3192
3193
3194
3195
3196
3197
3198
3199
3200
3201
3202
3203
3204
3205
3206
3207
3208
3209
3210
3211
3212
3213
3214
3215
3216
3217
3218
3219
3220
3221
3222
3223
3224
3225
3226
3227
3228
3229
3230
3231
3232
3233
3234
3235
3236
3237
3238
3239
3240
3241
3242
3243
3244
3245
3246
3247
3248
3249
3250
3251
3252
3253
3254
3255
3256
3257
3258
3259
3260
3261
3262
3263
3264
3265
3266
3267
3268
3269
3270
3271
3272
3273
3274
3275
3276
3277
3278
3279
3280
3281
3282
3283
3284
3285
3286
3287
3288
3289
3290
3291
3292
3293
3294
3295
3296
3297
3298
3299
3300
3301
3302
3303
3304
3305
3306
3307
3308
3309
3310
3311
3312
3313
3314
3315
3316
3317
3318
3319
3320
3321
3322
3323
3324
3325
3326
3327
3328
3329
3330
3331
3332
3333
3334
3335
3336
3337
3338
3339
3340
3341
3342
3343
3344
3345
3346
3347
3348
3349
3350
3351
3352
3353
3354
3355
3356
3357
3358
3359
3360
3361
3362
3363
3364
3365
3366
3367
3368
3369
3370
3371
3372
3373
3374
3375
3376
3377
3378
3379
3380
3381
3382
3383
3384
3385
3386
3387
3388
3389
3390
3391
3392 | /**************************************************************************/
/* tile_map_layer.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "tile_map_layer.h"
#include "core/io/marshalls.h"
#include "scene/2d/tile_map.h"
#include "scene/gui/control.h"
#include "scene/resources/world_2d.h"
#include "servers/navigation_server_2d.h"
#ifdef DEBUG_ENABLED
#include "servers/navigation_server_3d.h"
#endif // DEBUG_ENABLED
#ifdef DEBUG_ENABLED
/////////////////////////////// Debug //////////////////////////////////////////
constexpr int TILE_MAP_DEBUG_QUADRANT_SIZE = 16;
Vector2i TileMapLayer::_coords_to_debug_quadrant_coords(const Vector2i &p_coords) const {
return Vector2i(
p_coords.x > 0 ? p_coords.x / TILE_MAP_DEBUG_QUADRANT_SIZE : (p_coords.x - (TILE_MAP_DEBUG_QUADRANT_SIZE - 1)) / TILE_MAP_DEBUG_QUADRANT_SIZE,
p_coords.y > 0 ? p_coords.y / TILE_MAP_DEBUG_QUADRANT_SIZE : (p_coords.y - (TILE_MAP_DEBUG_QUADRANT_SIZE - 1)) / TILE_MAP_DEBUG_QUADRANT_SIZE);
}
void TileMapLayer::_debug_update(bool p_force_cleanup) {
RenderingServer *rs = RenderingServer::get_singleton();
// Check if we should cleanup everything.
bool forced_cleanup = p_force_cleanup || !enabled || tile_set.is_null() || !is_visible_in_tree();
if (forced_cleanup) {
for (KeyValue<Vector2i, Ref<DebugQuadrant>> &kv : debug_quadrant_map) {
// Free the quadrant.
Ref<DebugQuadrant> &debug_quadrant = kv.value;
if (debug_quadrant->canvas_item.is_valid()) {
rs->free(debug_quadrant->canvas_item);
}
}
debug_quadrant_map.clear();
_debug_was_cleaned_up = true;
return;
}
// Check if anything is dirty, in such a case, redraw debug.
bool anything_changed = false;
for (int i = 0; i < DIRTY_FLAGS_MAX; i++) {
if (dirty.flags[i]) {
anything_changed = true;
break;
}
}
// List all debug quadrants to update, creating new ones if needed.
SelfList<DebugQuadrant>::List dirty_debug_quadrant_list;
if (_debug_was_cleaned_up || anything_changed) {
// Update all cells.
for (KeyValue<Vector2i, CellData> &kv : tile_map_layer_data) {
CellData &cell_data = kv.value;
_debug_quadrants_update_cell(cell_data, dirty_debug_quadrant_list);
}
} else {
// Update dirty cells.
for (SelfList<CellData> *cell_data_list_element = dirty.cell_list.first(); cell_data_list_element; cell_data_list_element = cell_data_list_element->next()) {
CellData &cell_data = *cell_data_list_element->self();
_debug_quadrants_update_cell(cell_data, dirty_debug_quadrant_list);
}
}
// Update those quadrants.
bool needs_set_not_interpolated = is_inside_tree() && get_tree()->is_physics_interpolation_enabled() && !is_physics_interpolated();
for (SelfList<DebugQuadrant> *quadrant_list_element = dirty_debug_quadrant_list.first(); quadrant_list_element;) {
SelfList<DebugQuadrant> *next_quadrant_list_element = quadrant_list_element->next(); // "Hack" to clear the list while iterating.
DebugQuadrant &debug_quadrant = *quadrant_list_element->self();
// Check if the quadrant has a tile.
bool has_a_tile = false;
RID &ci = debug_quadrant.canvas_item;
for (SelfList<CellData> *cell_data_list_element = debug_quadrant.cells.first(); cell_data_list_element; cell_data_list_element = cell_data_list_element->next()) {
CellData &cell_data = *cell_data_list_element->self();
if (cell_data.cell.source_id != TileSet::INVALID_SOURCE) {
has_a_tile = true;
break;
}
}
if (has_a_tile) {
// Update the quadrant.
if (ci.is_valid()) {
rs->canvas_item_clear(ci);
} else {
ci = rs->canvas_item_create();
if (needs_set_not_interpolated) {
rs->canvas_item_set_interpolated(ci, false);
}
rs->canvas_item_set_z_index(ci, RS::CANVAS_ITEM_Z_MAX - 1);
rs->canvas_item_set_parent(ci, get_canvas_item());
}
const Vector2 quadrant_pos = tile_set->map_to_local(debug_quadrant.quadrant_coords * TILE_MAP_DEBUG_QUADRANT_SIZE);
Transform2D xform(0, quadrant_pos);
rs->canvas_item_set_transform(ci, xform);
for (SelfList<CellData> *cell_data_list_element = debug_quadrant.cells.first(); cell_data_list_element; cell_data_list_element = cell_data_list_element->next()) {
CellData &cell_data = *cell_data_list_element->self();
if (cell_data.cell.source_id != TileSet::INVALID_SOURCE) {
_rendering_draw_cell_debug(ci, quadrant_pos, cell_data);
_physics_draw_cell_debug(ci, quadrant_pos, cell_data);
_navigation_draw_cell_debug(ci, quadrant_pos, cell_data);
_scenes_draw_cell_debug(ci, quadrant_pos, cell_data);
}
}
} else {
// Free the quadrant.
if (ci.is_valid()) {
rs->free(ci);
}
quadrant_list_element->remove_from_list();
debug_quadrant_map.erase(debug_quadrant.quadrant_coords);
}
quadrant_list_element = next_quadrant_list_element;
}
dirty_debug_quadrant_list.clear();
_debug_was_cleaned_up = false;
}
void TileMapLayer::_debug_quadrants_update_cell(CellData &r_cell_data, SelfList<DebugQuadrant>::List &r_dirty_debug_quadrant_list) {
Vector2i quadrant_coords = _coords_to_debug_quadrant_coords(r_cell_data.coords);
if (!debug_quadrant_map.has(quadrant_coords)) {
// Create a new quadrant and add it to the quadrant map.
Ref<DebugQuadrant> new_quadrant;
new_quadrant.instantiate();
new_quadrant->quadrant_coords = quadrant_coords;
debug_quadrant_map[quadrant_coords] = new_quadrant;
}
// Add the cell to its quadrant, if it is not already in there.
Ref<DebugQuadrant> &debug_quadrant = debug_quadrant_map[quadrant_coords];
if (!r_cell_data.debug_quadrant_list_element.in_list()) {
debug_quadrant->cells.add(&r_cell_data.debug_quadrant_list_element);
}
// Mark the quadrant as dirty.
if (!debug_quadrant->dirty_quadrant_list_element.in_list()) {
r_dirty_debug_quadrant_list.add(&debug_quadrant->dirty_quadrant_list_element);
}
}
#endif // DEBUG_ENABLED
/////////////////////////////// Rendering //////////////////////////////////////
void TileMapLayer::_rendering_update(bool p_force_cleanup) {
RenderingServer *rs = RenderingServer::get_singleton();
// Check if we should cleanup everything.
bool forced_cleanup = p_force_cleanup || !enabled || tile_set.is_null() || !is_visible_in_tree();
// ----------- Layer level processing -----------
if (!forced_cleanup) {
// Modulate the layer.
Color layer_modulate = get_modulate();
#ifdef TOOLS_ENABLED
if (highlight_mode == HIGHLIGHT_MODE_BELOW) {
layer_modulate = layer_modulate.darkened(0.5);
} else if (highlight_mode == HIGHLIGHT_MODE_ABOVE) {
layer_modulate = layer_modulate.darkened(0.5);
layer_modulate.a *= 0.3;
}
#endif // TOOLS_ENABLED
rs->canvas_item_set_modulate(get_canvas_item(), layer_modulate);
}
// ----------- Quadrants processing -----------
// List all rendering quadrants to update, creating new ones if needed.
SelfList<RenderingQuadrant>::List dirty_rendering_quadrant_list;
// Check if anything changed that might change the quadrant shape.
// If so, recreate everything.
bool quadrant_shape_changed = dirty.flags[DIRTY_FLAGS_LAYER_Y_SORT_ENABLED] || dirty.flags[DIRTY_FLAGS_TILE_SET] ||
(is_y_sort_enabled() && (dirty.flags[DIRTY_FLAGS_LAYER_Y_SORT_ORIGIN] || dirty.flags[DIRTY_FLAGS_LAYER_X_DRAW_ORDER_REVERSED] || dirty.flags[DIRTY_FLAGS_LAYER_LOCAL_TRANSFORM])) ||
(!is_y_sort_enabled() && dirty.flags[DIRTY_FLAGS_LAYER_RENDERING_QUADRANT_SIZE]);
// Free all quadrants.
if (forced_cleanup || quadrant_shape_changed) {
for (const KeyValue<Vector2i, Ref<RenderingQuadrant>> &kv : rendering_quadrant_map) {
for (const RID &ci : kv.value->canvas_items) {
if (ci.is_valid()) {
rs->free(ci);
}
}
kv.value->cells.clear();
}
rendering_quadrant_map.clear();
_rendering_was_cleaned_up = true;
}
if (!forced_cleanup) {
// List all quadrants to update, recreating them if needed.
if (dirty.flags[DIRTY_FLAGS_TILE_SET] || dirty.flags[DIRTY_FLAGS_LAYER_IN_TREE] || _rendering_was_cleaned_up) {
// Update all cells.
for (KeyValue<Vector2i, CellData> &kv : tile_map_layer_data) {
CellData &cell_data = kv.value;
_rendering_quadrants_update_cell(cell_data, dirty_rendering_quadrant_list);
}
} else {
// Update dirty cells.
for (SelfList<CellData> *cell_data_list_element = dirty.cell_list.first(); cell_data_list_element; cell_data_list_element = cell_data_list_element->next()) {
CellData &cell_data = *cell_data_list_element->self();
_rendering_quadrants_update_cell(cell_data, dirty_rendering_quadrant_list);
}
}
// Update all dirty quadrants.
bool needs_set_not_interpolated = is_inside_tree() && get_tree()->is_physics_interpolation_enabled() && !is_physics_interpolated();
for (SelfList<RenderingQuadrant> *quadrant_list_element = dirty_rendering_quadrant_list.first(); quadrant_list_element;) {
SelfList<RenderingQuadrant> *next_quadrant_list_element = quadrant_list_element->next(); // "Hack" to clear the list while iterating.
const Ref<RenderingQuadrant> &rendering_quadrant = quadrant_list_element->self();
// Check if the quadrant has a tile.
bool has_a_tile = false;
for (SelfList<CellData> *cell_data_list_element = rendering_quadrant->cells.first(); cell_data_list_element; cell_data_list_element = cell_data_list_element->next()) {
CellData &cell_data = *cell_data_list_element->self();
if (cell_data.cell.source_id != TileSet::INVALID_SOURCE) {
has_a_tile = true;
break;
}
}
if (has_a_tile) {
// Process the quadrant.
// First, clear the quadrant's canvas items.
for (RID &ci : rendering_quadrant->canvas_items) {
rs->free(ci);
}
rendering_quadrant->canvas_items.clear();
// Sort the quadrant cells.
if (is_y_sort_enabled() && x_draw_order_reversed) {
rendering_quadrant->cells.sort_custom<CellDataYSortedXReversedComparator>();
} else {
rendering_quadrant->cells.sort();
}
// Those allow to group cell per material or z-index.
Ref<Material> prev_material;
int prev_z_index = 0;
RID prev_ci;
for (SelfList<CellData> *cell_data_quadrant_list_element = rendering_quadrant->cells.first(); cell_data_quadrant_list_element; cell_data_quadrant_list_element = cell_data_quadrant_list_element->next()) {
CellData &cell_data = *cell_data_quadrant_list_element->self();
TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(*tile_set->get_source(cell_data.cell.source_id));
// Get the tile data.
const TileData *tile_data;
if (cell_data.runtime_tile_data_cache) {
tile_data = cell_data.runtime_tile_data_cache;
} else {
tile_data = atlas_source->get_tile_data(cell_data.cell.get_atlas_coords(), cell_data.cell.alternative_tile);
}
Ref<Material> mat = tile_data->get_material();
int tile_z_index = tile_data->get_z_index();
// Quandrant pos.
// --- CanvasItems ---
RID ci;
// Check if the material or the z_index changed.
if (prev_ci == RID() || prev_material != mat || prev_z_index != tile_z_index) {
// If so, create a new CanvasItem.
ci = rs->canvas_item_create();
if (needs_set_not_interpolated) {
rs->canvas_item_set_interpolated(ci, false);
}
if (mat.is_valid()) {
rs->canvas_item_set_material(ci, mat->get_rid());
}
rs->canvas_item_set_parent(ci, get_canvas_item());
rs->canvas_item_set_use_parent_material(ci, !mat.is_valid());
Transform2D xform(0, rendering_quadrant->canvas_items_position);
rs->canvas_item_set_transform(ci, xform);
rs->canvas_item_set_light_mask(ci, get_light_mask());
rs->canvas_item_set_z_as_relative_to_parent(ci, true);
rs->canvas_item_set_z_index(ci, tile_z_index);
rs->canvas_item_set_default_texture_filter(ci, RS::CanvasItemTextureFilter(get_texture_filter_in_tree()));
rs->canvas_item_set_default_texture_repeat(ci, RS::CanvasItemTextureRepeat(get_texture_repeat_in_tree()));
rendering_quadrant->canvas_items.push_back(ci);
prev_ci = ci;
prev_material = mat;
prev_z_index = tile_z_index;
} else {
// Keep the same canvas_item to draw on.
ci = prev_ci;
}
const Vector2 local_tile_pos = tile_set->map_to_local(cell_data.coords);
// Random animation offset.
real_t random_animation_offset = 0.0;
if (atlas_source->get_tile_animation_mode(cell_data.cell.get_atlas_coords()) != TileSetAtlasSource::TILE_ANIMATION_MODE_DEFAULT) {
Array to_hash;
to_hash.push_back(local_tile_pos);
to_hash.push_back(get_instance_id()); // Use instance id as a random hash
random_animation_offset = RandomPCG(to_hash.hash()).randf();
}
// Drawing the tile in the canvas item.
draw_tile(ci, local_tile_pos - rendering_quadrant->canvas_items_position, tile_set, cell_data.cell.source_id, cell_data.cell.get_atlas_coords(), cell_data.cell.alternative_tile, -1, get_self_modulate(), tile_data, random_animation_offset);
}
// Reset physics interpolation for any recreated canvas items.
if (is_physics_interpolated_and_enabled() && is_visible_in_tree()) {
for (const RID &ci : rendering_quadrant->canvas_items) {
rs->canvas_item_reset_physics_interpolation(ci);
}
}
} else {
// Free the quadrant.
for (const RID &ci : rendering_quadrant->canvas_items) {
if (ci.is_valid()) {
rs->free(ci);
}
}
rendering_quadrant->cells.clear();
rendering_quadrant_map.erase(rendering_quadrant->quadrant_coords);
}
quadrant_list_element = next_quadrant_list_element;
}
dirty_rendering_quadrant_list.clear();
// Reset the drawing indices.
{
int index = -(int64_t)0x80000000; // Always must be drawn below children.
// Sort the quadrants coords per local coordinates.
RBMap<Vector2, Ref<RenderingQuadrant>, RenderingQuadrant::CoordsWorldComparator> local_to_map;
for (KeyValue<Vector2i, Ref<RenderingQuadrant>> &kv : rendering_quadrant_map) {
Ref<RenderingQuadrant> &rendering_quadrant = kv.value;
local_to_map[tile_set->map_to_local(rendering_quadrant->quadrant_coords)] = rendering_quadrant;
}
// Sort the quadrants.
for (const KeyValue<Vector2, Ref<RenderingQuadrant>> &E : local_to_map) {
for (const RID &ci : E.value->canvas_items) {
RS::get_singleton()->canvas_item_set_draw_index(ci, index++);
}
}
}
// Updates on rendering changes.
if (dirty.flags[DIRTY_FLAGS_LAYER_LIGHT_MASK] ||
dirty.flags[DIRTY_FLAGS_LAYER_TEXTURE_FILTER] ||
dirty.flags[DIRTY_FLAGS_LAYER_TEXTURE_REPEAT] ||
dirty.flags[DIRTY_FLAGS_LAYER_SELF_MODULATE]) {
for (KeyValue<Vector2i, Ref<RenderingQuadrant>> &kv : rendering_quadrant_map) {
Ref<RenderingQuadrant> &rendering_quadrant = kv.value;
for (const RID &ci : rendering_quadrant->canvas_items) {
rs->canvas_item_set_light_mask(ci, get_light_mask());
rs->canvas_item_set_default_texture_filter(ci, RS::CanvasItemTextureFilter(get_texture_filter_in_tree()));
rs->canvas_item_set_default_texture_repeat(ci, RS::CanvasItemTextureRepeat(get_texture_repeat_in_tree()));
rs->canvas_item_set_self_modulate(ci, get_self_modulate());
}
}
}
}
// ----------- Occluders processing -----------
if (forced_cleanup || !occlusion_enabled) {
// Clean everything.
for (KeyValue<Vector2i, CellData> &kv : tile_map_layer_data) {
_rendering_occluders_clear_cell(kv.value);
}
} else {
if (_rendering_was_cleaned_up || dirty.flags[DIRTY_FLAGS_TILE_SET]) {
// Update all cells.
for (KeyValue<Vector2i, CellData> &kv : tile_map_layer_data) {
_rendering_occluders_update_cell(kv.value);
}
} else {
// Update dirty cells.
for (SelfList<CellData> *cell_data_list_element = dirty.cell_list.first(); cell_data_list_element; cell_data_list_element = cell_data_list_element->next()) {
CellData &cell_data = *cell_data_list_element->self();
_rendering_occluders_update_cell(cell_data);
}
}
}
// -----------
// Mark the rendering state as up to date.
_rendering_was_cleaned_up = forced_cleanup || !occlusion_enabled;
}
void TileMapLayer::_rendering_notification(int p_what) {
RenderingServer *rs = RenderingServer::get_singleton();
if (p_what == NOTIFICATION_TRANSFORM_CHANGED || p_what == NOTIFICATION_ENTER_CANVAS || p_what == NOTIFICATION_VISIBILITY_CHANGED) {
if (tile_set.is_valid()) {
Transform2D tilemap_xform = get_global_transform();
for (KeyValue<Vector2i, CellData> &kv : tile_map_layer_data) {
const CellData &cell_data = kv.value;
for (const LocalVector<RID> &polygons : cell_data.occluders) {
for (const RID &rid : polygons) {
if (rid.is_null()) {
continue;
}
Transform2D xform(0, tile_set->map_to_local(kv.key));
rs->canvas_light_occluder_attach_to_canvas(rid, get_canvas());
rs->canvas_light_occluder_set_transform(rid, tilemap_xform * xform);
}
}
}
}
} else if (p_what == NOTIFICATION_RESET_PHYSICS_INTERPOLATION) {
if (is_physics_interpolated_and_enabled() && is_visible_in_tree()) {
for (const KeyValue<Vector2i, Ref<RenderingQuadrant>> &kv : rendering_quadrant_map) {
for (const RID &ci : kv.value->canvas_items) {
if (ci.is_valid()) {
rs->canvas_item_reset_physics_interpolation(ci);
}
}
}
}
}
}
void TileMapLayer::_rendering_quadrants_update_cell(CellData &r_cell_data, SelfList<RenderingQuadrant>::List &r_dirty_rendering_quadrant_list) {
// Check if the cell is valid and retrieve its y_sort_origin.
bool is_valid = false;
int tile_y_sort_origin = 0;
TileSetSource *source;<--- The scope of the variable 'source' can be reduced. [+]The scope of the variable 'source' can be reduced. Warning: Be careful when fixing this message, especially when there are inner loops. Here is an example where cppcheck will write that the scope for 'i' can be reduced:
void f(int x)
{
int i = 0;
if (x) {
// it's safe to move 'int i = 0;' here
for (int n = 0; n < 10; ++n) {
// it is possible but not safe to move 'int i = 0;' here
do_something(&i);
}
}
}
When you see this message it is always safe to reduce the variable scope 1 level.
if (tile_set->has_source(r_cell_data.cell.source_id)) {
source = *tile_set->get_source(r_cell_data.cell.source_id);
TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source);
if (atlas_source && atlas_source->has_tile(r_cell_data.cell.get_atlas_coords()) && atlas_source->has_alternative_tile(r_cell_data.cell.get_atlas_coords(), r_cell_data.cell.alternative_tile)) {
is_valid = true;
const TileData *tile_data;
if (r_cell_data.runtime_tile_data_cache) {
tile_data = r_cell_data.runtime_tile_data_cache;
} else {
tile_data = atlas_source->get_tile_data(r_cell_data.cell.get_atlas_coords(), r_cell_data.cell.alternative_tile);
}
tile_y_sort_origin = tile_data->get_y_sort_origin();
}
}
if (is_valid) {
// Get the quadrant coords.
Vector2 canvas_items_position;
Vector2i quadrant_coords;
if (is_y_sort_enabled()) {
canvas_items_position = Vector2(0, tile_set->map_to_local(r_cell_data.coords).y + tile_y_sort_origin + y_sort_origin);
quadrant_coords = canvas_items_position * 100;
} else {
const Vector2i &coords = r_cell_data.coords;
// Rounding down, instead of simply rounding towards zero (truncating).
quadrant_coords = Vector2i(
coords.x > 0 ? coords.x / rendering_quadrant_size : (coords.x - (rendering_quadrant_size - 1)) / rendering_quadrant_size,
coords.y > 0 ? coords.y / rendering_quadrant_size : (coords.y - (rendering_quadrant_size - 1)) / rendering_quadrant_size);
canvas_items_position = tile_set->map_to_local(rendering_quadrant_size * quadrant_coords);
}
Ref<RenderingQuadrant> rendering_quadrant;
if (rendering_quadrant_map.has(quadrant_coords)) {
// Reuse existing rendering quadrant.
rendering_quadrant = rendering_quadrant_map[quadrant_coords];
} else {
// Create a new rendering quadrant.
rendering_quadrant.instantiate();
rendering_quadrant->quadrant_coords = quadrant_coords;
rendering_quadrant->canvas_items_position = canvas_items_position;
rendering_quadrant_map[quadrant_coords] = rendering_quadrant;
}
// Mark the old quadrant as dirty (if it exists).
if (r_cell_data.rendering_quadrant.is_valid()) {
if (!r_cell_data.rendering_quadrant->dirty_quadrant_list_element.in_list()) {
r_dirty_rendering_quadrant_list.add(&r_cell_data.rendering_quadrant->dirty_quadrant_list_element);
}
}
// Remove the cell from that quadrant.
if (r_cell_data.rendering_quadrant_list_element.in_list()) {
r_cell_data.rendering_quadrant_list_element.remove_from_list();
}
// Add the cell to its new quadrant.
r_cell_data.rendering_quadrant = rendering_quadrant;
r_cell_data.rendering_quadrant->cells.add(&r_cell_data.rendering_quadrant_list_element);
// Add the new quadrant to the dirty quadrant list.
if (!rendering_quadrant->dirty_quadrant_list_element.in_list()) {
r_dirty_rendering_quadrant_list.add(&rendering_quadrant->dirty_quadrant_list_element);
}
} else {
Ref<RenderingQuadrant> rendering_quadrant = r_cell_data.rendering_quadrant;
// Remove the cell from its quadrant.
r_cell_data.rendering_quadrant = Ref<RenderingQuadrant>();
if (r_cell_data.rendering_quadrant_list_element.in_list()) {
rendering_quadrant->cells.remove(&r_cell_data.rendering_quadrant_list_element);
}
if (rendering_quadrant.is_valid()) {
// Add the quadrant to the dirty quadrant list.
if (!rendering_quadrant->dirty_quadrant_list_element.in_list()) {
r_dirty_rendering_quadrant_list.add(&rendering_quadrant->dirty_quadrant_list_element);
}
}
}
}
void TileMapLayer::_rendering_occluders_clear_cell(CellData &r_cell_data) {
RenderingServer *rs = RenderingServer::get_singleton();
// Free the occluders.
for (const LocalVector<RID> &polygons : r_cell_data.occluders) {
for (const RID &rid : polygons) {
rs->free(rid);
}
}
r_cell_data.occluders.clear();
}
void TileMapLayer::_rendering_occluders_update_cell(CellData &r_cell_data) {
RenderingServer *rs = RenderingServer::get_singleton();
// Free unused occluders then resize the occluder array.
for (uint32_t i = tile_set->get_occlusion_layers_count(); i < r_cell_data.occluders.size(); i++) {
for (const RID &occluder_id : r_cell_data.occluders[i]) {
if (occluder_id.is_valid()) {
rs->free(occluder_id);
}
}
}
r_cell_data.occluders.resize(tile_set->get_occlusion_layers_count());
TileSetSource *source;<--- The scope of the variable 'source' can be reduced. [+]The scope of the variable 'source' can be reduced. Warning: Be careful when fixing this message, especially when there are inner loops. Here is an example where cppcheck will write that the scope for 'i' can be reduced:
void f(int x)
{
int i = 0;
if (x) {
// it's safe to move 'int i = 0;' here
for (int n = 0; n < 10; ++n) {
// it is possible but not safe to move 'int i = 0;' here
do_something(&i);
}
}
}
When you see this message it is always safe to reduce the variable scope 1 level.
if (tile_set->has_source(r_cell_data.cell.source_id)) {
source = *tile_set->get_source(r_cell_data.cell.source_id);
if (source->has_tile(r_cell_data.cell.get_atlas_coords()) && source->has_alternative_tile(r_cell_data.cell.get_atlas_coords(), r_cell_data.cell.alternative_tile)) {
TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source);
if (atlas_source) {
// Get the tile data.
const TileData *tile_data;
if (r_cell_data.runtime_tile_data_cache) {
tile_data = r_cell_data.runtime_tile_data_cache;
} else {
tile_data = atlas_source->get_tile_data(r_cell_data.cell.get_atlas_coords(), r_cell_data.cell.alternative_tile);
}
// Transform flags.
bool flip_h = (r_cell_data.cell.alternative_tile & TileSetAtlasSource::TRANSFORM_FLIP_H);
bool flip_v = (r_cell_data.cell.alternative_tile & TileSetAtlasSource::TRANSFORM_FLIP_V);
bool transpose = (r_cell_data.cell.alternative_tile & TileSetAtlasSource::TRANSFORM_TRANSPOSE);
// Create, update or clear occluders.
bool needs_set_not_interpolated = is_inside_tree() && get_tree()->is_physics_interpolation_enabled() && !is_physics_interpolated();
for (uint32_t occlusion_layer_index = 0; occlusion_layer_index < r_cell_data.occluders.size(); occlusion_layer_index++) {
LocalVector<RID> &occluders = r_cell_data.occluders[occlusion_layer_index];
// Free unused occluders then resize the occluders array.
for (uint32_t i = tile_data->get_occluder_polygons_count(occlusion_layer_index); i < r_cell_data.occluders[occlusion_layer_index].size(); i++) {
RID occluder_id = occluders[i];
if (occluder_id.is_valid()) {
rs->free(occluder_id);
}
}
occluders.resize(tile_data->get_occluder_polygons_count(occlusion_layer_index));
for (uint32_t occlusion_polygon_index = 0; occlusion_polygon_index < occluders.size(); occlusion_polygon_index++) {
RID &occluder = occluders[occlusion_polygon_index];
Ref<OccluderPolygon2D> occluder_polygon = tile_data->get_occluder_polygon(occlusion_layer_index, occlusion_polygon_index);
if (occluder_polygon.is_valid()) {
// Create or update occluder.
Transform2D xform;
xform.set_origin(tile_set->map_to_local(r_cell_data.coords));
if (!occluder.is_valid()) {
occluder = rs->canvas_light_occluder_create();
if (needs_set_not_interpolated) {
rs->canvas_light_occluder_set_interpolated(occluder, false);
}
}
rs->canvas_light_occluder_set_transform(occluder, get_global_transform() * xform);
rs->canvas_light_occluder_set_polygon(occluder, tile_data->get_occluder_polygon(occlusion_layer_index, occlusion_polygon_index, flip_h, flip_v, transpose)->get_rid());
rs->canvas_light_occluder_attach_to_canvas(occluder, get_canvas());
rs->canvas_light_occluder_set_light_mask(occluder, tile_set->get_occlusion_layer_light_mask(occlusion_layer_index));
rs->canvas_light_occluder_set_as_sdf_collision(occluder, tile_set->get_occlusion_layer_sdf_collision(occlusion_layer_index));
} else {
// Clear occluder.
if (occluder.is_valid()) {
rs->free(occluder);
occluder = RID();
}
}
}
}
return;
}
}
}
// If we did not return earlier, clear the cell.
_rendering_occluders_clear_cell(r_cell_data);
}
#ifdef DEBUG_ENABLED
void TileMapLayer::_rendering_draw_cell_debug(const RID &p_canvas_item, const Vector2 &p_quadrant_pos, const CellData &r_cell_data) {
ERR_FAIL_COND(tile_set.is_null());
if (!Engine::get_singleton()->is_editor_hint()) {
return;
}
// Draw a placeholder for tiles needing one.
RenderingServer *rs = RenderingServer::get_singleton();
const TileMapCell &c = r_cell_data.cell;
TileSetSource *source;<--- The scope of the variable 'source' can be reduced. [+]The scope of the variable 'source' can be reduced. Warning: Be careful when fixing this message, especially when there are inner loops. Here is an example where cppcheck will write that the scope for 'i' can be reduced:
void f(int x)
{
int i = 0;
if (x) {
// it's safe to move 'int i = 0;' here
for (int n = 0; n < 10; ++n) {
// it is possible but not safe to move 'int i = 0;' here
do_something(&i);
}
}
}
When you see this message it is always safe to reduce the variable scope 1 level.
if (tile_set->has_source(c.source_id)) {
source = *tile_set->get_source(c.source_id);
if (source->has_tile(c.get_atlas_coords()) && source->has_alternative_tile(c.get_atlas_coords(), c.alternative_tile)) {
TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source);
if (atlas_source) {
Vector2i grid_size = atlas_source->get_atlas_grid_size();
if (!atlas_source->get_runtime_texture().is_valid() || c.get_atlas_coords().x >= grid_size.x || c.get_atlas_coords().y >= grid_size.y) {
// Generate a random color from the hashed values of the tiles.
Array to_hash;
to_hash.push_back(c.source_id);
to_hash.push_back(c.get_atlas_coords());
to_hash.push_back(c.alternative_tile);
uint32_t hash = RandomPCG(to_hash.hash()).rand();
Color color;
color = color.from_hsv(
(float)((hash >> 24) & 0xFF) / 256.0,
Math::lerp(0.5, 1.0, (float)((hash >> 16) & 0xFF) / 256.0),
Math::lerp(0.5, 1.0, (float)((hash >> 8) & 0xFF) / 256.0),
0.8);
// Draw a placeholder tile.
Transform2D cell_to_quadrant;
cell_to_quadrant.set_origin(tile_set->map_to_local(r_cell_data.coords) - p_quadrant_pos);
rs->canvas_item_add_set_transform(p_canvas_item, cell_to_quadrant);
rs->canvas_item_add_circle(p_canvas_item, Vector2(), MIN(tile_set->get_tile_size().x, tile_set->get_tile_size().y) / 4.0, color);
}
}
}
}
}
#endif // DEBUG_ENABLED
/////////////////////////////// Physics //////////////////////////////////////
void TileMapLayer::_physics_update(bool p_force_cleanup) {
// Check if we should cleanup everything.
bool forced_cleanup = p_force_cleanup || !enabled || !collision_enabled || !is_inside_tree() || tile_set.is_null();
if (forced_cleanup) {
// Clean everything.
for (KeyValue<Vector2i, CellData> &kv : tile_map_layer_data) {
_physics_clear_cell(kv.value);
}
} else {
if (_physics_was_cleaned_up || dirty.flags[DIRTY_FLAGS_TILE_SET] || dirty.flags[DIRTY_FLAGS_LAYER_USE_KINEMATIC_BODIES] || dirty.flags[DIRTY_FLAGS_LAYER_IN_TREE]) {
// Update all cells.
for (KeyValue<Vector2i, CellData> &kv : tile_map_layer_data) {
_physics_update_cell(kv.value);
}
} else {
// Update dirty cells.
for (SelfList<CellData> *cell_data_list_element = dirty.cell_list.first(); cell_data_list_element; cell_data_list_element = cell_data_list_element->next()) {
CellData &cell_data = *cell_data_list_element->self();
_physics_update_cell(cell_data);
}
}
}
// -----------
// Mark the physics state as up to date.
_physics_was_cleaned_up = forced_cleanup;
}
void TileMapLayer::_physics_notification(int p_what) {
Transform2D gl_transform = get_global_transform();
PhysicsServer2D *ps = PhysicsServer2D::get_singleton();
switch (p_what) {
case NOTIFICATION_TRANSFORM_CHANGED:
// Move the collisison shapes along with the TileMap.
if (is_inside_tree() && tile_set.is_valid()) {
for (KeyValue<Vector2i, CellData> &kv : tile_map_layer_data) {
const CellData &cell_data = kv.value;
for (RID body : cell_data.bodies) {
if (body.is_valid()) {
Transform2D xform(0, tile_set->map_to_local(kv.key));
xform = gl_transform * xform;
ps->body_set_state(body, PhysicsServer2D::BODY_STATE_TRANSFORM, xform);
}
}
}
}
break;
case NOTIFICATION_ENTER_TREE:
// Changes in the tree may cause the space to change (e.g. when reparenting to a SubViewport).
if (is_inside_tree()) {
RID space = get_world_2d()->get_space();
for (KeyValue<Vector2i, CellData> &kv : tile_map_layer_data) {
const CellData &cell_data = kv.value;
for (RID body : cell_data.bodies) {
if (body.is_valid()) {
ps->body_set_space(body, space);
}
}
}
}
}
}
void TileMapLayer::_physics_clear_cell(CellData &r_cell_data) {
PhysicsServer2D *ps = PhysicsServer2D::get_singleton();
// Clear bodies.
for (RID body : r_cell_data.bodies) {
if (body.is_valid()) {
bodies_coords.erase(body);
ps->free(body);
}
}
r_cell_data.bodies.clear();
}
void TileMapLayer::_physics_update_cell(CellData &r_cell_data) {
Transform2D gl_transform = get_global_transform();
RID space = get_world_2d()->get_space();
PhysicsServer2D *ps = PhysicsServer2D::get_singleton();
// Recreate bodies and shapes.
TileMapCell &c = r_cell_data.cell;
TileSetSource *source;<--- The scope of the variable 'source' can be reduced. [+]The scope of the variable 'source' can be reduced. Warning: Be careful when fixing this message, especially when there are inner loops. Here is an example where cppcheck will write that the scope for 'i' can be reduced:
void f(int x)
{
int i = 0;
if (x) {
// it's safe to move 'int i = 0;' here
for (int n = 0; n < 10; ++n) {
// it is possible but not safe to move 'int i = 0;' here
do_something(&i);
}
}
}
When you see this message it is always safe to reduce the variable scope 1 level.
if (tile_set->has_source(c.source_id)) {
source = *tile_set->get_source(c.source_id);
if (source->has_tile(c.get_atlas_coords()) && source->has_alternative_tile(c.get_atlas_coords(), c.alternative_tile)) {
TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source);
if (atlas_source) {
const TileData *tile_data;
if (r_cell_data.runtime_tile_data_cache) {
tile_data = r_cell_data.runtime_tile_data_cache;
} else {
tile_data = atlas_source->get_tile_data(c.get_atlas_coords(), c.alternative_tile);
}
// Transform flags.
bool flip_h = (c.alternative_tile & TileSetAtlasSource::TRANSFORM_FLIP_H);
bool flip_v = (c.alternative_tile & TileSetAtlasSource::TRANSFORM_FLIP_V);
bool transpose = (c.alternative_tile & TileSetAtlasSource::TRANSFORM_TRANSPOSE);
// Free unused bodies then resize the bodies array.
for (uint32_t i = tile_set->get_physics_layers_count(); i < r_cell_data.bodies.size(); i++) {
RID &body = r_cell_data.bodies[i];
if (body.is_valid()) {
bodies_coords.erase(body);
ps->free(body);
body = RID();
}
}
r_cell_data.bodies.resize(tile_set->get_physics_layers_count());
for (uint32_t tile_set_physics_layer = 0; tile_set_physics_layer < (uint32_t)tile_set->get_physics_layers_count(); tile_set_physics_layer++) {
Ref<PhysicsMaterial> physics_material = tile_set->get_physics_layer_physics_material(tile_set_physics_layer);
uint32_t physics_layer = tile_set->get_physics_layer_collision_layer(tile_set_physics_layer);
uint32_t physics_mask = tile_set->get_physics_layer_collision_mask(tile_set_physics_layer);
real_t physics_priority = tile_set->get_physics_layer_collision_priority(tile_set_physics_layer);
RID body = r_cell_data.bodies[tile_set_physics_layer];
if (tile_data->get_collision_polygons_count(tile_set_physics_layer) == 0) {
// No body needed, free it if it exists.
if (body.is_valid()) {
bodies_coords.erase(body);
ps->free(body);
}
body = RID();
} else {
// Create or update the body.
if (!body.is_valid()) {
body = ps->body_create();
}
bodies_coords[body] = r_cell_data.coords;
ps->body_set_mode(body, use_kinematic_bodies ? PhysicsServer2D::BODY_MODE_KINEMATIC : PhysicsServer2D::BODY_MODE_STATIC);
ps->body_set_space(body, space);
Transform2D xform;
xform.set_origin(tile_set->map_to_local(r_cell_data.coords));
xform = gl_transform * xform;
ps->body_set_state(body, PhysicsServer2D::BODY_STATE_TRANSFORM, xform);
ps->body_attach_object_instance_id(body, tile_map_node ? tile_map_node->get_instance_id() : get_instance_id());
ps->body_set_collision_layer(body, physics_layer);
ps->body_set_collision_mask(body, physics_mask);
ps->body_set_collision_priority(body, physics_priority);
ps->body_set_pickable(body, false);
ps->body_set_state(body, PhysicsServer2D::BODY_STATE_LINEAR_VELOCITY, tile_data->get_constant_linear_velocity(tile_set_physics_layer));
ps->body_set_state(body, PhysicsServer2D::BODY_STATE_ANGULAR_VELOCITY, tile_data->get_constant_angular_velocity(tile_set_physics_layer));
if (!physics_material.is_valid()) {
ps->body_set_param(body, PhysicsServer2D::BODY_PARAM_BOUNCE, 0);
ps->body_set_param(body, PhysicsServer2D::BODY_PARAM_FRICTION, 1);
} else {
ps->body_set_param(body, PhysicsServer2D::BODY_PARAM_BOUNCE, physics_material->computed_bounce());
ps->body_set_param(body, PhysicsServer2D::BODY_PARAM_FRICTION, physics_material->computed_friction());
}
// Clear body's shape if needed.
ps->body_clear_shapes(body);
// Add the shapes to the body.
int body_shape_index = 0;
for (int polygon_index = 0; polygon_index < tile_data->get_collision_polygons_count(tile_set_physics_layer); polygon_index++) {
// Iterate over the polygons.
bool one_way_collision = tile_data->is_collision_polygon_one_way(tile_set_physics_layer, polygon_index);
float one_way_collision_margin = tile_data->get_collision_polygon_one_way_margin(tile_set_physics_layer, polygon_index);
int shapes_count = tile_data->get_collision_polygon_shapes_count(tile_set_physics_layer, polygon_index);
for (int shape_index = 0; shape_index < shapes_count; shape_index++) {
// Add decomposed convex shapes.
Ref<ConvexPolygonShape2D> shape = tile_data->get_collision_polygon_shape(tile_set_physics_layer, polygon_index, shape_index, flip_h, flip_v, transpose);
ps->body_add_shape(body, shape->get_rid());
ps->body_set_shape_as_one_way_collision(body, body_shape_index, one_way_collision, one_way_collision_margin);
body_shape_index++;
}
}
}
// Set the body again.
r_cell_data.bodies[tile_set_physics_layer] = body;
}
return;
}
}
}
// If we did not return earlier, clear the cell.
_physics_clear_cell(r_cell_data);
}
#ifdef DEBUG_ENABLED
void TileMapLayer::_physics_draw_cell_debug(const RID &p_canvas_item, const Vector2 &p_quadrant_pos, const CellData &r_cell_data) {
// Draw the debug collision shapes.
ERR_FAIL_COND(tile_set.is_null());
if (!get_tree()) {
return;
}
bool show_collision = false;
switch (collision_visibility_mode) {
case TileMapLayer::DEBUG_VISIBILITY_MODE_DEFAULT:
show_collision = !Engine::get_singleton()->is_editor_hint() && get_tree()->is_debugging_collisions_hint();
break;
case TileMapLayer::DEBUG_VISIBILITY_MODE_FORCE_HIDE:
show_collision = false;
break;
case TileMapLayer::DEBUG_VISIBILITY_MODE_FORCE_SHOW:
show_collision = true;
break;
}
if (!show_collision) {
return;
}
RenderingServer *rs = RenderingServer::get_singleton();
PhysicsServer2D *ps = PhysicsServer2D::get_singleton();
Color debug_collision_color = get_tree()->get_debug_collisions_color();
Vector<Color> color;
color.push_back(debug_collision_color);
Transform2D quadrant_to_local(0, p_quadrant_pos);
Transform2D global_to_quadrant = (get_global_transform() * quadrant_to_local).affine_inverse();
for (RID body : r_cell_data.bodies) {
if (body.is_valid()) {
Transform2D body_to_quadrant = global_to_quadrant * Transform2D(ps->body_get_state(body, PhysicsServer2D::BODY_STATE_TRANSFORM));
rs->canvas_item_add_set_transform(p_canvas_item, body_to_quadrant);
for (int shape_index = 0; shape_index < ps->body_get_shape_count(body); shape_index++) {
const RID &shape = ps->body_get_shape(body, shape_index);
const PhysicsServer2D::ShapeType &type = ps->shape_get_type(shape);
if (type == PhysicsServer2D::SHAPE_CONVEX_POLYGON) {
rs->canvas_item_add_polygon(p_canvas_item, ps->shape_get_data(shape), color);
} else {
WARN_PRINT("Wrong shape type for a tile, should be SHAPE_CONVEX_POLYGON.");
}
}
rs->canvas_item_add_set_transform(p_canvas_item, Transform2D());
}
}
}
#endif // DEBUG_ENABLED
/////////////////////////////// Navigation //////////////////////////////////////
void TileMapLayer::_navigation_update(bool p_force_cleanup) {
ERR_FAIL_NULL(NavigationServer2D::get_singleton());
NavigationServer2D *ns = NavigationServer2D::get_singleton();
// Check if we should cleanup everything.
bool forced_cleanup = p_force_cleanup || !enabled || !navigation_enabled || !is_inside_tree() || tile_set.is_null();
// ----------- Layer level processing -----------
// All this processing is kept for compatibility with the TileMap node.
// Otherwise, layers shall use the World2D navigation map or define a custom one with set_navigation_map(...).
if (tile_map_node) {
if (forced_cleanup) {
if (navigation_map_override.is_valid()) {
ns->free(navigation_map_override);
navigation_map_override = RID();
}
} else {
// Update navigation maps.
if (!navigation_map_override.is_valid()) {
if (layer_index_in_tile_map_node > 0) {
// Create a dedicated map for each layer.
RID new_layer_map = ns->map_create();
// Set the default NavigationPolygon cell_size on the new map as a mismatch causes an error.
ns->map_set_cell_size(new_layer_map, NavigationDefaults2D::navmesh_cell_size);
ns->map_set_active(new_layer_map, true);
navigation_map_override = new_layer_map;
}
}
}
}
// ----------- Navigation regions processing -----------
if (forced_cleanup) {
// Clean everything.
for (KeyValue<Vector2i, CellData> &kv : tile_map_layer_data) {
_navigation_clear_cell(kv.value);
}
} else {
if (_navigation_was_cleaned_up || dirty.flags[DIRTY_FLAGS_TILE_SET] || dirty.flags[DIRTY_FLAGS_LAYER_IN_TREE] || dirty.flags[DIRTY_FLAGS_LAYER_NAVIGATION_MAP]) {
// Update all cells.
for (KeyValue<Vector2i, CellData> &kv : tile_map_layer_data) {
_navigation_update_cell(kv.value);
}
} else {
// Update dirty cells.
for (SelfList<CellData> *cell_data_list_element = dirty.cell_list.first(); cell_data_list_element; cell_data_list_element = cell_data_list_element->next()) {
CellData &cell_data = *cell_data_list_element->self();
_navigation_update_cell(cell_data);
}
}
}
// -----------
// Mark the navigation state as up to date.
_navigation_was_cleaned_up = forced_cleanup;
}
void TileMapLayer::_navigation_notification(int p_what) {
if (p_what == NOTIFICATION_TRANSFORM_CHANGED) {
if (tile_set.is_valid()) {
Transform2D tilemap_xform = get_global_transform();
for (KeyValue<Vector2i, CellData> &kv : tile_map_layer_data) {
const CellData &cell_data = kv.value;
// Update navigation regions transform.
for (const RID ®ion : cell_data.navigation_regions) {
if (!region.is_valid()) {
continue;
}
Transform2D tile_transform;
tile_transform.set_origin(tile_set->map_to_local(kv.key));
NavigationServer2D::get_singleton()->region_set_transform(region, tilemap_xform * tile_transform);
}
}
}
}
}
void TileMapLayer::_navigation_clear_cell(CellData &r_cell_data) {
NavigationServer2D *ns = NavigationServer2D::get_singleton();
// Clear navigation shapes.
for (uint32_t i = 0; i < r_cell_data.navigation_regions.size(); i++) {
const RID ®ion = r_cell_data.navigation_regions[i];
if (region.is_valid()) {
ns->region_set_map(region, RID());
ns->free(region);
}
}
r_cell_data.navigation_regions.clear();
}
void TileMapLayer::_navigation_update_cell(CellData &r_cell_data) {
NavigationServer2D *ns = NavigationServer2D::get_singleton();
Transform2D gl_xform = get_global_transform();
RID navigation_map = navigation_map_override.is_valid() ? navigation_map_override : get_world_2d()->get_navigation_map();
ERR_FAIL_COND(navigation_map.is_null());
// Get the navigation polygons and create regions.
TileMapCell &c = r_cell_data.cell;
TileSetSource *source;<--- The scope of the variable 'source' can be reduced. [+]The scope of the variable 'source' can be reduced. Warning: Be careful when fixing this message, especially when there are inner loops. Here is an example where cppcheck will write that the scope for 'i' can be reduced:
void f(int x)
{
int i = 0;
if (x) {
// it's safe to move 'int i = 0;' here
for (int n = 0; n < 10; ++n) {
// it is possible but not safe to move 'int i = 0;' here
do_something(&i);
}
}
}
When you see this message it is always safe to reduce the variable scope 1 level.
if (tile_set->has_source(c.source_id)) {
source = *tile_set->get_source(c.source_id);
if (source->has_tile(c.get_atlas_coords()) && source->has_alternative_tile(c.get_atlas_coords(), c.alternative_tile)) {
TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source);
if (atlas_source) {
const TileData *tile_data;
if (r_cell_data.runtime_tile_data_cache) {
tile_data = r_cell_data.runtime_tile_data_cache;
} else {
tile_data = atlas_source->get_tile_data(c.get_atlas_coords(), c.alternative_tile);
}
// Transform flags.
bool flip_h = (c.alternative_tile & TileSetAtlasSource::TRANSFORM_FLIP_H);
bool flip_v = (c.alternative_tile & TileSetAtlasSource::TRANSFORM_FLIP_V);
bool transpose = (c.alternative_tile & TileSetAtlasSource::TRANSFORM_TRANSPOSE);
// Free unused regions then resize the regions array.
for (uint32_t i = tile_set->get_navigation_layers_count(); i < r_cell_data.navigation_regions.size(); i++) {
RID ®ion = r_cell_data.navigation_regions[i];
if (region.is_valid()) {
ns->region_set_map(region, RID());
ns->free(region);
region = RID();
}
}
r_cell_data.navigation_regions.resize(tile_set->get_navigation_layers_count());
// Create, update or clear regions.
for (uint32_t navigation_layer_index = 0; navigation_layer_index < r_cell_data.navigation_regions.size(); navigation_layer_index++) {
Ref<NavigationPolygon> navigation_polygon = tile_data->get_navigation_polygon(navigation_layer_index, flip_h, flip_v, transpose);
RID ®ion = r_cell_data.navigation_regions[navigation_layer_index];
if (navigation_polygon.is_valid() && (navigation_polygon->get_polygon_count() > 0 || navigation_polygon->get_outline_count() > 0)) {
// Create or update regions.
Transform2D tile_transform;
tile_transform.set_origin(tile_set->map_to_local(r_cell_data.coords));
if (!region.is_valid()) {
region = ns->region_create();
}
ns->region_set_owner_id(region, tile_map_node ? tile_map_node->get_instance_id() : get_instance_id());
ns->region_set_map(region, navigation_map);
ns->region_set_transform(region, gl_xform * tile_transform);
ns->region_set_navigation_layers(region, tile_set->get_navigation_layer_layers(navigation_layer_index));
ns->region_set_navigation_polygon(region, navigation_polygon);
} else {
// Clear region.
if (region.is_valid()) {
ns->region_set_map(region, RID());
ns->free(region);
region = RID();
}
}
}
return;
}
}
}
// If we did not return earlier, clear the cell.
_navigation_clear_cell(r_cell_data);
}
#ifdef DEBUG_ENABLED
void TileMapLayer::_navigation_draw_cell_debug(const RID &p_canvas_item, const Vector2 &p_quadrant_pos, const CellData &r_cell_data) {
// Draw the debug collision shapes.
bool show_navigation = false;
switch (navigation_visibility_mode) {
case TileMapLayer::DEBUG_VISIBILITY_MODE_DEFAULT:
show_navigation = !Engine::get_singleton()->is_editor_hint() && get_tree()->is_debugging_navigation_hint();
break;
case TileMapLayer::DEBUG_VISIBILITY_MODE_FORCE_HIDE:
show_navigation = false;
break;
case TileMapLayer::DEBUG_VISIBILITY_MODE_FORCE_SHOW:
show_navigation = true;
break;
}
if (!show_navigation) {
return;
}
// Check if the navigation is used.
if (r_cell_data.navigation_regions.is_empty()) {
return;
}
RenderingServer *rs = RenderingServer::get_singleton();
const NavigationServer2D *ns2d = NavigationServer2D::get_singleton();
bool enabled_geometry_face_random_color = ns2d->get_debug_navigation_enable_geometry_face_random_color();
bool enabled_edge_lines = ns2d->get_debug_navigation_enable_edge_lines();
Color debug_face_color = ns2d->get_debug_navigation_geometry_face_color();
Color debug_edge_color = ns2d->get_debug_navigation_geometry_edge_color();
RandomPCG rand;
const TileMapCell &c = r_cell_data.cell;
TileSetSource *source;<--- The scope of the variable 'source' can be reduced. [+]The scope of the variable 'source' can be reduced. Warning: Be careful when fixing this message, especially when there are inner loops. Here is an example where cppcheck will write that the scope for 'i' can be reduced:
void f(int x)
{
int i = 0;
if (x) {
// it's safe to move 'int i = 0;' here
for (int n = 0; n < 10; ++n) {
// it is possible but not safe to move 'int i = 0;' here
do_something(&i);
}
}
}
When you see this message it is always safe to reduce the variable scope 1 level.
if (tile_set->has_source(c.source_id)) {
source = *tile_set->get_source(c.source_id);
if (source->has_tile(c.get_atlas_coords()) && source->has_alternative_tile(c.get_atlas_coords(), c.alternative_tile)) {
TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source);
if (atlas_source) {
const TileData *tile_data;
if (r_cell_data.runtime_tile_data_cache) {
tile_data = r_cell_data.runtime_tile_data_cache;
} else {
tile_data = atlas_source->get_tile_data(c.get_atlas_coords(), c.alternative_tile);
}
Transform2D cell_to_quadrant;
cell_to_quadrant.set_origin(tile_set->map_to_local(r_cell_data.coords) - p_quadrant_pos);
rs->canvas_item_add_set_transform(p_canvas_item, cell_to_quadrant);
for (int layer_index = 0; layer_index < tile_set->get_navigation_layers_count(); layer_index++) {
bool flip_h = (c.alternative_tile & TileSetAtlasSource::TRANSFORM_FLIP_H);
bool flip_v = (c.alternative_tile & TileSetAtlasSource::TRANSFORM_FLIP_V);
bool transpose = (c.alternative_tile & TileSetAtlasSource::TRANSFORM_TRANSPOSE);
Ref<NavigationPolygon> navigation_polygon = tile_data->get_navigation_polygon(layer_index, flip_h, flip_v, transpose);
if (navigation_polygon.is_valid()) {
Vector<Vector2> navigation_polygon_vertices = navigation_polygon->get_vertices();
if (navigation_polygon_vertices.size() < 3) {
continue;
}
for (int i = 0; i < navigation_polygon->get_polygon_count(); i++) {
// An array of vertices for this polygon.
Vector<int> polygon = navigation_polygon->get_polygon(i);
Vector<Vector2> debug_polygon_vertices;
debug_polygon_vertices.resize(polygon.size());
for (int j = 0; j < polygon.size(); j++) {
ERR_FAIL_INDEX(polygon[j], navigation_polygon_vertices.size());
debug_polygon_vertices.write[j] = navigation_polygon_vertices[polygon[j]];
}
// Generate the polygon color, slightly randomly modified from the settings one.
Color random_variation_color = debug_face_color;
if (enabled_geometry_face_random_color) {
random_variation_color.set_hsv(
debug_face_color.get_h() + rand.random(-1.0, 1.0) * 0.1,
debug_face_color.get_s(),
debug_face_color.get_v() + rand.random(-1.0, 1.0) * 0.2);
}
random_variation_color.a = debug_face_color.a;
Vector<Color> debug_face_colors;
debug_face_colors.push_back(random_variation_color);
rs->canvas_item_add_polygon(p_canvas_item, debug_polygon_vertices, debug_face_colors);
if (enabled_edge_lines) {
Vector<Color> debug_edge_colors;
debug_edge_colors.push_back(debug_edge_color);
debug_polygon_vertices.push_back(debug_polygon_vertices[0]); // Add first again for closing polyline.
rs->canvas_item_add_polyline(p_canvas_item, debug_polygon_vertices, debug_edge_colors);
}
}
}
}
}
}
}
}
#endif // DEBUG_ENABLED
/////////////////////////////// Scenes //////////////////////////////////////
void TileMapLayer::_scenes_update(bool p_force_cleanup) {
// Check if we should cleanup everything.
bool forced_cleanup = p_force_cleanup || !enabled || !is_inside_tree() || tile_set.is_null();
if (forced_cleanup) {
// Clean everything.
for (KeyValue<Vector2i, CellData> &kv : tile_map_layer_data) {
_scenes_clear_cell(kv.value);
}
} else {
if (_scenes_was_cleaned_up || dirty.flags[DIRTY_FLAGS_TILE_SET] || dirty.flags[DIRTY_FLAGS_LAYER_IN_TREE]) {
// Update all cells.
for (KeyValue<Vector2i, CellData> &kv : tile_map_layer_data) {
_scenes_update_cell(kv.value);
}
} else {
// Update dirty cells.
for (SelfList<CellData> *cell_data_list_element = dirty.cell_list.first(); cell_data_list_element; cell_data_list_element = cell_data_list_element->next()) {
CellData &cell_data = *cell_data_list_element->self();
_scenes_update_cell(cell_data);
}
}
}
// -----------
// Mark the scenes state as up to date.
_scenes_was_cleaned_up = forced_cleanup;
}
void TileMapLayer::_scenes_clear_cell(CellData &r_cell_data) {
// Cleanup existing scene.
Node *node = nullptr;
if (tile_map_node) {
// Compatibility with TileMap.
node = tile_map_node->get_node_or_null(r_cell_data.scene);
} else {
node = get_node_or_null(r_cell_data.scene);
}
if (node) {
node->queue_free();
}
r_cell_data.scene = "";
}
void TileMapLayer::_scenes_update_cell(CellData &r_cell_data) {
// Clear the scene in any case.
_scenes_clear_cell(r_cell_data);
// Create the scene.
const TileMapCell &c = r_cell_data.cell;
TileSetSource *source;<--- The scope of the variable 'source' can be reduced. [+]The scope of the variable 'source' can be reduced. Warning: Be careful when fixing this message, especially when there are inner loops. Here is an example where cppcheck will write that the scope for 'i' can be reduced:
void f(int x)
{
int i = 0;
if (x) {
// it's safe to move 'int i = 0;' here
for (int n = 0; n < 10; ++n) {
// it is possible but not safe to move 'int i = 0;' here
do_something(&i);
}
}
}
When you see this message it is always safe to reduce the variable scope 1 level.
if (tile_set->has_source(c.source_id)) {
source = *tile_set->get_source(c.source_id);
if (source->has_tile(c.get_atlas_coords()) && source->has_alternative_tile(c.get_atlas_coords(), c.alternative_tile)) {
TileSetScenesCollectionSource *scenes_collection_source = Object::cast_to<TileSetScenesCollectionSource>(source);
if (scenes_collection_source) {
Ref<PackedScene> packed_scene = scenes_collection_source->get_scene_tile_scene(c.alternative_tile);
if (packed_scene.is_valid()) {
Node *scene = packed_scene->instantiate();
Control *scene_as_control = Object::cast_to<Control>(scene);
Node2D *scene_as_node2d = Object::cast_to<Node2D>(scene);
if (scene_as_control) {
scene_as_control->set_position(tile_set->map_to_local(r_cell_data.coords) + scene_as_control->get_position());
} else if (scene_as_node2d) {
Transform2D xform;
xform.set_origin(tile_set->map_to_local(r_cell_data.coords));
scene_as_node2d->set_transform(xform * scene_as_node2d->get_transform());
}
if (tile_map_node) {
// Compatibility with TileMap.
tile_map_node->add_child(scene);
} else {
add_child(scene);
}
r_cell_data.scene = scene->get_name();
}
}
}
}
}
#ifdef DEBUG_ENABLED
void TileMapLayer::_scenes_draw_cell_debug(const RID &p_canvas_item, const Vector2 &p_quadrant_pos, const CellData &r_cell_data) {
ERR_FAIL_COND(tile_set.is_null());
if (!Engine::get_singleton()->is_editor_hint()) {
return;
}
// Draw a placeholder for scenes needing one.
RenderingServer *rs = RenderingServer::get_singleton();
const TileMapCell &c = r_cell_data.cell;
TileSetSource *source;<--- The scope of the variable 'source' can be reduced. [+]The scope of the variable 'source' can be reduced. Warning: Be careful when fixing this message, especially when there are inner loops. Here is an example where cppcheck will write that the scope for 'i' can be reduced:
void f(int x)
{
int i = 0;
if (x) {
// it's safe to move 'int i = 0;' here
for (int n = 0; n < 10; ++n) {
// it is possible but not safe to move 'int i = 0;' here
do_something(&i);
}
}
}
When you see this message it is always safe to reduce the variable scope 1 level.
if (tile_set->has_source(c.source_id)) {
source = *tile_set->get_source(c.source_id);
if (!source->has_tile(c.get_atlas_coords()) || !source->has_alternative_tile(c.get_atlas_coords(), c.alternative_tile)) {
return;
}
TileSetScenesCollectionSource *scenes_collection_source = Object::cast_to<TileSetScenesCollectionSource>(source);
if (scenes_collection_source) {
if (!scenes_collection_source->get_scene_tile_scene(c.alternative_tile).is_valid() || scenes_collection_source->get_scene_tile_display_placeholder(c.alternative_tile)) {
// Generate a random color from the hashed values of the tiles.
Array to_hash;
to_hash.push_back(c.source_id);
to_hash.push_back(c.alternative_tile);
uint32_t hash = RandomPCG(to_hash.hash()).rand();
Color color;
color = color.from_hsv(
(float)((hash >> 24) & 0xFF) / 256.0,
Math::lerp(0.5, 1.0, (float)((hash >> 16) & 0xFF) / 256.0),
Math::lerp(0.5, 1.0, (float)((hash >> 8) & 0xFF) / 256.0),
0.8);
// Draw a placeholder tile.
Transform2D cell_to_quadrant;
cell_to_quadrant.set_origin(tile_set->map_to_local(r_cell_data.coords) - p_quadrant_pos);
rs->canvas_item_add_set_transform(p_canvas_item, cell_to_quadrant);
rs->canvas_item_add_circle(p_canvas_item, Vector2(), MIN(tile_set->get_tile_size().x, tile_set->get_tile_size().y) / 4.0, color);
}
}
}
}
#endif // DEBUG_ENABLED
/////////////////////////////////////////////////////////////////////
void TileMapLayer::_build_runtime_update_tile_data(bool p_force_cleanup) {
// Check if we should cleanup everything.
bool forced_cleanup = p_force_cleanup || !enabled || tile_set.is_null() || !is_visible_in_tree();
if (!forced_cleanup) {
bool valid_runtime_update = GDVIRTUAL_IS_OVERRIDDEN(_use_tile_data_runtime_update) && GDVIRTUAL_IS_OVERRIDDEN(_tile_data_runtime_update);
bool valid_runtime_update_for_tilemap = tile_map_node && tile_map_node->GDVIRTUAL_IS_OVERRIDDEN(_use_tile_data_runtime_update) && tile_map_node->GDVIRTUAL_IS_OVERRIDDEN(_tile_data_runtime_update); // For keeping compatibility.
if (valid_runtime_update || valid_runtime_update_for_tilemap) {
bool use_tilemap_for_runtime = valid_runtime_update_for_tilemap && !valid_runtime_update;
if (_runtime_update_tile_data_was_cleaned_up || dirty.flags[DIRTY_FLAGS_TILE_SET]) {
_runtime_update_needs_all_cells_cleaned_up = true;
for (KeyValue<Vector2i, CellData> &E : tile_map_layer_data) {
_build_runtime_update_tile_data_for_cell(E.value, use_tilemap_for_runtime);
}
} else if (dirty.flags[DIRTY_FLAGS_LAYER_RUNTIME_UPDATE]) {
for (KeyValue<Vector2i, CellData> &E : tile_map_layer_data) {
_build_runtime_update_tile_data_for_cell(E.value, use_tilemap_for_runtime, true);
}
} else {
for (SelfList<CellData> *cell_data_list_element = dirty.cell_list.first(); cell_data_list_element; cell_data_list_element = cell_data_list_element->next()) {
CellData &cell_data = *cell_data_list_element->self();
_build_runtime_update_tile_data_for_cell(cell_data, use_tilemap_for_runtime);
}
}
}
}
// -----------
// Mark the navigation state as up to date.
_runtime_update_tile_data_was_cleaned_up = forced_cleanup;
}
void TileMapLayer::_build_runtime_update_tile_data_for_cell(CellData &r_cell_data, bool p_use_tilemap_for_runtime, bool p_auto_add_to_dirty_list) {
TileMapCell &c = r_cell_data.cell;
TileSetSource *source;<--- The scope of the variable 'source' can be reduced. [+]The scope of the variable 'source' can be reduced. Warning: Be careful when fixing this message, especially when there are inner loops. Here is an example where cppcheck will write that the scope for 'i' can be reduced:
void f(int x)
{
int i = 0;
if (x) {
// it's safe to move 'int i = 0;' here
for (int n = 0; n < 10; ++n) {
// it is possible but not safe to move 'int i = 0;' here
do_something(&i);
}
}
}
When you see this message it is always safe to reduce the variable scope 1 level.
if (tile_set->has_source(c.source_id)) {
source = *tile_set->get_source(c.source_id);
if (source->has_tile(c.get_atlas_coords()) && source->has_alternative_tile(c.get_atlas_coords(), c.alternative_tile)) {
TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source);
if (atlas_source) {
bool ret = false;
if (p_use_tilemap_for_runtime) {
// Compatibility with TileMap.
if (tile_map_node->GDVIRTUAL_CALL(_use_tile_data_runtime_update, layer_index_in_tile_map_node, r_cell_data.coords, ret) && ret) {
TileData *tile_data = atlas_source->get_tile_data(c.get_atlas_coords(), c.alternative_tile);
// Create the runtime TileData.
TileData *tile_data_runtime_use = tile_data->duplicate();
tile_data_runtime_use->set_allow_transform(true);
r_cell_data.runtime_tile_data_cache = tile_data_runtime_use;
tile_map_node->GDVIRTUAL_CALL(_tile_data_runtime_update, layer_index_in_tile_map_node, r_cell_data.coords, tile_data_runtime_use);
if (p_auto_add_to_dirty_list) {
dirty.cell_list.add(&r_cell_data.dirty_list_element);
}
}
} else {
if (GDVIRTUAL_CALL(_use_tile_data_runtime_update, r_cell_data.coords, ret) && ret) {
TileData *tile_data = atlas_source->get_tile_data(c.get_atlas_coords(), c.alternative_tile);
// Create the runtime TileData.
TileData *tile_data_runtime_use = tile_data->duplicate();
tile_data_runtime_use->set_allow_transform(true);
r_cell_data.runtime_tile_data_cache = tile_data_runtime_use;
GDVIRTUAL_CALL(_tile_data_runtime_update, r_cell_data.coords, tile_data_runtime_use);
if (p_auto_add_to_dirty_list) {
dirty.cell_list.add(&r_cell_data.dirty_list_element);
}
}
}
}
}
}
}
void TileMapLayer::_clear_runtime_update_tile_data() {
if (_runtime_update_needs_all_cells_cleaned_up) {
for (KeyValue<Vector2i, CellData> &E : tile_map_layer_data) {
_clear_runtime_update_tile_data_for_cell(E.value);
}
_runtime_update_needs_all_cells_cleaned_up = false;
} else {
for (SelfList<CellData> *cell_data_list_element = dirty.cell_list.first(); cell_data_list_element; cell_data_list_element = cell_data_list_element->next()) {
CellData &r_cell_data = *cell_data_list_element->self();
_clear_runtime_update_tile_data_for_cell(r_cell_data);
}
}
}
void TileMapLayer::_clear_runtime_update_tile_data_for_cell(CellData &r_cell_data) {
// Clear the runtime tile data.
if (r_cell_data.runtime_tile_data_cache) {
memdelete(r_cell_data.runtime_tile_data_cache);
r_cell_data.runtime_tile_data_cache = nullptr;
}
}
void TileMapLayer::_update_cells_callback(bool p_force_cleanup) {
if (!GDVIRTUAL_IS_OVERRIDDEN(_update_cells)) {
return;
}
// Check if we should cleanup everything.
bool forced_cleanup = p_force_cleanup || !enabled || tile_set.is_null() || !is_visible_in_tree();
// List all the dirty cell's positions to notify script of cell updates.
TypedArray<Vector2i> dirty_cell_positions;
for (SelfList<CellData> *cell_data_list_element = dirty.cell_list.first(); cell_data_list_element; cell_data_list_element = cell_data_list_element->next()) {
CellData &cell_data = *cell_data_list_element->self();
dirty_cell_positions.push_back(cell_data.coords);
}
GDVIRTUAL_CALL(_update_cells, dirty_cell_positions, forced_cleanup);
}
TileSet::TerrainsPattern TileMapLayer::_get_best_terrain_pattern_for_constraints(int p_terrain_set, const Vector2i &p_position, const RBSet<TerrainConstraint> &p_constraints, TileSet::TerrainsPattern p_current_pattern) const {
if (tile_set.is_null()) {
return TileSet::TerrainsPattern();
}
// Returns all tiles compatible with the given constraints.
RBMap<TileSet::TerrainsPattern, int> terrain_pattern_score;
RBSet<TileSet::TerrainsPattern> pattern_set = tile_set->get_terrains_pattern_set(p_terrain_set);
ERR_FAIL_COND_V(pattern_set.is_empty(), TileSet::TerrainsPattern());
for (TileSet::TerrainsPattern &terrain_pattern : pattern_set) {
int score = 0;
// Check the center bit constraint.
TerrainConstraint terrain_constraint = TerrainConstraint(tile_set, p_position, terrain_pattern.get_terrain());
const RBSet<TerrainConstraint>::Element *in_set_constraint_element = p_constraints.find(terrain_constraint);
if (in_set_constraint_element) {
if (in_set_constraint_element->get().get_terrain() != terrain_constraint.get_terrain()) {
score += in_set_constraint_element->get().get_priority();
}
} else if (p_current_pattern.get_terrain() != terrain_pattern.get_terrain()) {
continue; // Ignore a pattern that cannot keep bits without constraints unmodified.
}
// Check the surrounding bits
bool invalid_pattern = false;
for (int i = 0; i < TileSet::CELL_NEIGHBOR_MAX; i++) {
TileSet::CellNeighbor bit = TileSet::CellNeighbor(i);
if (tile_set->is_valid_terrain_peering_bit(p_terrain_set, bit)) {
// Check if the bit is compatible with the constraints.
TerrainConstraint terrain_bit_constraint = TerrainConstraint(tile_set, p_position, bit, terrain_pattern.get_terrain_peering_bit(bit));
in_set_constraint_element = p_constraints.find(terrain_bit_constraint);
if (in_set_constraint_element) {
if (in_set_constraint_element->get().get_terrain() != terrain_bit_constraint.get_terrain()) {
score += in_set_constraint_element->get().get_priority();
}
} else if (p_current_pattern.get_terrain_peering_bit(bit) != terrain_pattern.get_terrain_peering_bit(bit)) {
invalid_pattern = true; // Ignore a pattern that cannot keep bits without constraints unmodified.
break;
}
}
}
if (invalid_pattern) {
continue;
}
terrain_pattern_score[terrain_pattern] = score;
}
// Compute the minimum score.
TileSet::TerrainsPattern min_score_pattern = p_current_pattern;
int min_score = INT32_MAX;
for (KeyValue<TileSet::TerrainsPattern, int> E : terrain_pattern_score) {
if (E.value < min_score) {
min_score_pattern = E.key;
min_score = E.value;
}
}
return min_score_pattern;
}
RBSet<TerrainConstraint> TileMapLayer::_get_terrain_constraints_from_added_pattern(const Vector2i &p_position, int p_terrain_set, TileSet::TerrainsPattern p_terrains_pattern) const {
if (tile_set.is_null()) {
return RBSet<TerrainConstraint>();
}
// Compute the constraints needed from the surrounding tiles.
RBSet<TerrainConstraint> output;
output.insert(TerrainConstraint(tile_set, p_position, p_terrains_pattern.get_terrain()));
for (uint32_t i = 0; i < TileSet::CELL_NEIGHBOR_MAX; i++) {
TileSet::CellNeighbor side = TileSet::CellNeighbor(i);
if (tile_set->is_valid_terrain_peering_bit(p_terrain_set, side)) {
TerrainConstraint c = TerrainConstraint(tile_set, p_position, side, p_terrains_pattern.get_terrain_peering_bit(side));
output.insert(c);
}
}
return output;
}
RBSet<TerrainConstraint> TileMapLayer::_get_terrain_constraints_from_painted_cells_list(const RBSet<Vector2i> &p_painted, int p_terrain_set, bool p_ignore_empty_terrains) const {
if (tile_set.is_null()) {
return RBSet<TerrainConstraint>();
}
ERR_FAIL_INDEX_V(p_terrain_set, tile_set->get_terrain_sets_count(), RBSet<TerrainConstraint>());
// Build a set of dummy constraints to get the constrained points.
RBSet<TerrainConstraint> dummy_constraints;
for (const Vector2i &E : p_painted) {
for (int i = 0; i < TileSet::CELL_NEIGHBOR_MAX; i++) { // Iterates over neighbor bits.
TileSet::CellNeighbor bit = TileSet::CellNeighbor(i);
if (tile_set->is_valid_terrain_peering_bit(p_terrain_set, bit)) {
dummy_constraints.insert(TerrainConstraint(tile_set, E, bit, -1));
}
}
}
// For each constrained point, we get all overlapping tiles, and select the most adequate terrain for it.
RBSet<TerrainConstraint> constraints;
for (const TerrainConstraint &E_constraint : dummy_constraints) {
HashMap<int, int> terrain_count;
// Count the number of occurrences per terrain.
HashMap<Vector2i, TileSet::CellNeighbor> overlapping_terrain_bits = E_constraint.get_overlapping_coords_and_peering_bits();
for (const KeyValue<Vector2i, TileSet::CellNeighbor> &E_overlapping : overlapping_terrain_bits) {
TileData *neighbor_tile_data = nullptr;
TileMapCell neighbor_cell = get_cell(E_overlapping.key);
if (neighbor_cell.source_id != TileSet::INVALID_SOURCE) {
Ref<TileSetSource> source = tile_set->get_source(neighbor_cell.source_id);
Ref<TileSetAtlasSource> atlas_source = source;
if (atlas_source.is_valid()) {
TileData *tile_data = atlas_source->get_tile_data(neighbor_cell.get_atlas_coords(), neighbor_cell.alternative_tile);
if (tile_data && tile_data->get_terrain_set() == p_terrain_set) {
neighbor_tile_data = tile_data;
}
}
}
int terrain = neighbor_tile_data ? neighbor_tile_data->get_terrain_peering_bit(TileSet::CellNeighbor(E_overlapping.value)) : -1;
if (!p_ignore_empty_terrains || terrain >= 0) {
if (!terrain_count.has(terrain)) {
terrain_count[terrain] = 0;
}
terrain_count[terrain] += 1;
}
}
// Get the terrain with the max number of occurrences.
int max = 0;
int max_terrain = -1;
for (const KeyValue<int, int> &E_terrain_count : terrain_count) {
if (E_terrain_count.value > max) {
max = E_terrain_count.value;
max_terrain = E_terrain_count.key;
}
}
// Set the adequate terrain.
if (max > 0) {
TerrainConstraint c = E_constraint;
c.set_terrain(max_terrain);
constraints.insert(c);
}
}
// Add the centers as constraints.
for (Vector2i E_coords : p_painted) {
TileData *tile_data = nullptr;
TileMapCell cell = get_cell(E_coords);
if (cell.source_id != TileSet::INVALID_SOURCE) {
Ref<TileSetSource> source = tile_set->get_source(cell.source_id);
Ref<TileSetAtlasSource> atlas_source = source;
if (atlas_source.is_valid()) {
tile_data = atlas_source->get_tile_data(cell.get_atlas_coords(), cell.alternative_tile);
}
}
int terrain = (tile_data && tile_data->get_terrain_set() == p_terrain_set) ? tile_data->get_terrain() : -1;
if (!p_ignore_empty_terrains || terrain >= 0) {
constraints.insert(TerrainConstraint(tile_set, E_coords, terrain));
}
}
return constraints;
}
void TileMapLayer::_tile_set_changed() {
dirty.flags[DIRTY_FLAGS_TILE_SET] = true;
_queue_internal_update();
emit_signal(CoreStringName(changed));
}
void TileMapLayer::_renamed() {
emit_signal(CoreStringName(changed));
}
void TileMapLayer::_update_notify_local_transform() {
bool notify = is_using_kinematic_bodies() || is_y_sort_enabled();
if (!notify) {
if (is_y_sort_enabled()) {
notify = true;
}
}
set_notify_local_transform(notify);
}
void TileMapLayer::_queue_internal_update() {
if (pending_update) {
return;
}
// Don't update when outside the tree, it doesn't do anything useful, and causes threading problems.
if (is_inside_tree()) {
pending_update = true;
callable_mp(this, &TileMapLayer::_deferred_internal_update).call_deferred();
}
}
void TileMapLayer::_deferred_internal_update() {
// Other updates.
if (!pending_update) {
return;
}
// Update dirty quadrants on layers.
_internal_update(false);
}
void TileMapLayer::_internal_update(bool p_force_cleanup) {
// Find TileData that need a runtime modification.
// This may add cells to the dirty list if a runtime modification has been notified.
_build_runtime_update_tile_data(p_force_cleanup);
// Callback for implementing custom subsystems.
// This may add to the dirty list if some cells are changed inside _update_cells.
_update_cells_callback(p_force_cleanup);
// Update all subsystems.
_rendering_update(p_force_cleanup);
_physics_update(p_force_cleanup);
_navigation_update(p_force_cleanup);
_scenes_update(p_force_cleanup);
#ifdef DEBUG_ENABLED
_debug_update(p_force_cleanup);
#endif // DEBUG_ENABLED
_clear_runtime_update_tile_data();
// Clear the "what is dirty" flags.
for (int i = 0; i < DIRTY_FLAGS_MAX; i++) {
dirty.flags[i] = false;
}
// List the cells to delete definitely.
Vector<Vector2i> to_delete;
for (SelfList<CellData> *cell_data_list_element = dirty.cell_list.first(); cell_data_list_element; cell_data_list_element = cell_data_list_element->next()) {
CellData &cell_data = *cell_data_list_element->self();
// Select the cell from tile_map if it is invalid.
if (cell_data.cell.source_id == TileSet::INVALID_SOURCE) {
to_delete.push_back(cell_data.coords);
}
}
// Remove cells that are empty after the cleanup.
for (const Vector2i &coords : to_delete) {
tile_map_layer_data.erase(coords);
}
// Clear the dirty cells list.
dirty.cell_list.clear();
pending_update = false;
}
void TileMapLayer::_physics_interpolated_changed() {
RenderingServer *rs = RenderingServer::get_singleton();
bool interpolated = is_physics_interpolated();
bool needs_reset = interpolated && is_visible_in_tree();
for (const KeyValue<Vector2i, Ref<RenderingQuadrant>> &kv : rendering_quadrant_map) {
for (const RID &ci : kv.value->canvas_items) {
if (ci.is_valid()) {
rs->canvas_item_set_interpolated(ci, interpolated);
if (needs_reset) {
rs->canvas_item_reset_physics_interpolation(ci);
}
}
}
}
for (const KeyValue<Vector2i, CellData> &E : tile_map_layer_data) {
for (const LocalVector<RID> &polygons : E.value.occluders) {
for (const RID &occluder_id : polygons) {
if (occluder_id.is_valid()) {
rs->canvas_light_occluder_set_interpolated(occluder_id, interpolated);
if (needs_reset) {
rs->canvas_light_occluder_reset_physics_interpolation(occluder_id);
}
}
}
}
}
}
void TileMapLayer::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_POSTINITIALIZE: {
connect(SNAME("renamed"), callable_mp(this, &TileMapLayer::_renamed));
break;
}
case NOTIFICATION_ENTER_TREE: {
_update_notify_local_transform();
dirty.flags[DIRTY_FLAGS_LAYER_IN_TREE] = true;
_queue_internal_update();
} break;
case NOTIFICATION_EXIT_TREE: {
dirty.flags[DIRTY_FLAGS_LAYER_IN_TREE] = true;
// Update immediately on exiting, and force cleanup.
_internal_update(true);
} break;
case NOTIFICATION_ENTER_CANVAS: {
dirty.flags[DIRTY_FLAGS_LAYER_IN_CANVAS] = true;
_queue_internal_update();
} break;
case NOTIFICATION_EXIT_CANVAS: {
dirty.flags[DIRTY_FLAGS_LAYER_IN_CANVAS] = true;
// Update immediately on exiting, and force cleanup.
_internal_update(true);
} break;
case NOTIFICATION_VISIBILITY_CHANGED: {
dirty.flags[DIRTY_FLAGS_LAYER_VISIBILITY] = true;
_queue_internal_update();
} break;
}
_rendering_notification(p_what);
_physics_notification(p_what);
_navigation_notification(p_what);
}
void TileMapLayer::_bind_methods() {
// --- Cells manipulation ---
// Generic cells manipulations and access.
ClassDB::bind_method(D_METHOD("set_cell", "coords", "source_id", "atlas_coords", "alternative_tile"), &TileMapLayer::set_cell, DEFVAL(TileSet::INVALID_SOURCE), DEFVAL(TileSetSource::INVALID_ATLAS_COORDS), DEFVAL(0));
ClassDB::bind_method(D_METHOD("erase_cell", "coords"), &TileMapLayer::erase_cell);
ClassDB::bind_method(D_METHOD("fix_invalid_tiles"), &TileMapLayer::fix_invalid_tiles);
ClassDB::bind_method(D_METHOD("clear"), &TileMapLayer::clear);
ClassDB::bind_method(D_METHOD("get_cell_source_id", "coords"), &TileMapLayer::get_cell_source_id);
ClassDB::bind_method(D_METHOD("get_cell_atlas_coords", "coords"), &TileMapLayer::get_cell_atlas_coords);
ClassDB::bind_method(D_METHOD("get_cell_alternative_tile", "coords"), &TileMapLayer::get_cell_alternative_tile);
ClassDB::bind_method(D_METHOD("get_cell_tile_data", "coords"), &TileMapLayer::get_cell_tile_data);
ClassDB::bind_method(D_METHOD("is_cell_flipped_h", "coords"), &TileMapLayer::is_cell_flipped_h);
ClassDB::bind_method(D_METHOD("is_cell_flipped_v", "coords"), &TileMapLayer::is_cell_flipped_v);
ClassDB::bind_method(D_METHOD("is_cell_transposed", "coords"), &TileMapLayer::is_cell_transposed);
ClassDB::bind_method(D_METHOD("get_used_cells"), &TileMapLayer::get_used_cells);
ClassDB::bind_method(D_METHOD("get_used_cells_by_id", "source_id", "atlas_coords", "alternative_tile"), &TileMapLayer::get_used_cells_by_id, DEFVAL(TileSet::INVALID_SOURCE), DEFVAL(TileSetSource::INVALID_ATLAS_COORDS), DEFVAL(TileSetSource::INVALID_TILE_ALTERNATIVE));
ClassDB::bind_method(D_METHOD("get_used_rect"), &TileMapLayer::get_used_rect);
// Patterns.
ClassDB::bind_method(D_METHOD("get_pattern", "coords_array"), &TileMapLayer::get_pattern);
ClassDB::bind_method(D_METHOD("set_pattern", "position", "pattern"), &TileMapLayer::set_pattern);
// Terrains.
ClassDB::bind_method(D_METHOD("set_cells_terrain_connect", "cells", "terrain_set", "terrain", "ignore_empty_terrains"), &TileMapLayer::set_cells_terrain_connect, DEFVAL(true));
ClassDB::bind_method(D_METHOD("set_cells_terrain_path", "path", "terrain_set", "terrain", "ignore_empty_terrains"), &TileMapLayer::set_cells_terrain_path, DEFVAL(true));
// --- Physics helpers ---
ClassDB::bind_method(D_METHOD("has_body_rid", "body"), &TileMapLayer::has_body_rid);
ClassDB::bind_method(D_METHOD("get_coords_for_body_rid", "body"), &TileMapLayer::get_coords_for_body_rid);
// --- Runtime ---
ClassDB::bind_method(D_METHOD("update_internals"), &TileMapLayer::update_internals);
ClassDB::bind_method(D_METHOD("notify_runtime_tile_data_update"), &TileMapLayer::notify_runtime_tile_data_update, DEFVAL(-1));
// --- Shortcuts to methods defined in TileSet ---
ClassDB::bind_method(D_METHOD("map_pattern", "position_in_tilemap", "coords_in_pattern", "pattern"), &TileMapLayer::map_pattern);
ClassDB::bind_method(D_METHOD("get_surrounding_cells", "coords"), &TileMapLayer::get_surrounding_cells);
ClassDB::bind_method(D_METHOD("get_neighbor_cell", "coords", "neighbor"), &TileMapLayer::get_neighbor_cell);
ClassDB::bind_method(D_METHOD("map_to_local", "map_position"), &TileMapLayer::map_to_local);
ClassDB::bind_method(D_METHOD("local_to_map", "local_position"), &TileMapLayer::local_to_map);
// --- Accessors ---
ClassDB::bind_method(D_METHOD("set_tile_map_data_from_array", "tile_map_layer_data"), &TileMapLayer::set_tile_map_data_from_array);
ClassDB::bind_method(D_METHOD("get_tile_map_data_as_array"), &TileMapLayer::get_tile_map_data_as_array);
ClassDB::bind_method(D_METHOD("set_enabled", "enabled"), &TileMapLayer::set_enabled);
ClassDB::bind_method(D_METHOD("is_enabled"), &TileMapLayer::is_enabled);
ClassDB::bind_method(D_METHOD("set_tile_set", "tile_set"), &TileMapLayer::set_tile_set);
ClassDB::bind_method(D_METHOD("get_tile_set"), &TileMapLayer::get_tile_set);
ClassDB::bind_method(D_METHOD("set_y_sort_origin", "y_sort_origin"), &TileMapLayer::set_y_sort_origin);
ClassDB::bind_method(D_METHOD("get_y_sort_origin"), &TileMapLayer::get_y_sort_origin);
ClassDB::bind_method(D_METHOD("set_x_draw_order_reversed", "x_draw_order_reversed"), &TileMapLayer::set_x_draw_order_reversed);
ClassDB::bind_method(D_METHOD("is_x_draw_order_reversed"), &TileMapLayer::is_x_draw_order_reversed);
ClassDB::bind_method(D_METHOD("set_rendering_quadrant_size", "size"), &TileMapLayer::set_rendering_quadrant_size);
ClassDB::bind_method(D_METHOD("get_rendering_quadrant_size"), &TileMapLayer::get_rendering_quadrant_size);
ClassDB::bind_method(D_METHOD("set_collision_enabled", "enabled"), &TileMapLayer::set_collision_enabled);
ClassDB::bind_method(D_METHOD("is_collision_enabled"), &TileMapLayer::is_collision_enabled);
ClassDB::bind_method(D_METHOD("set_use_kinematic_bodies", "use_kinematic_bodies"), &TileMapLayer::set_use_kinematic_bodies);
ClassDB::bind_method(D_METHOD("is_using_kinematic_bodies"), &TileMapLayer::is_using_kinematic_bodies);
ClassDB::bind_method(D_METHOD("set_collision_visibility_mode", "visibility_mode"), &TileMapLayer::set_collision_visibility_mode);
ClassDB::bind_method(D_METHOD("get_collision_visibility_mode"), &TileMapLayer::get_collision_visibility_mode);
ClassDB::bind_method(D_METHOD("set_occlusion_enabled", "enabled"), &TileMapLayer::set_occlusion_enabled);
ClassDB::bind_method(D_METHOD("is_occlusion_enabled"), &TileMapLayer::is_occlusion_enabled);
ClassDB::bind_method(D_METHOD("set_navigation_enabled", "enabled"), &TileMapLayer::set_navigation_enabled);
ClassDB::bind_method(D_METHOD("is_navigation_enabled"), &TileMapLayer::is_navigation_enabled);
ClassDB::bind_method(D_METHOD("set_navigation_map", "map"), &TileMapLayer::set_navigation_map);
ClassDB::bind_method(D_METHOD("get_navigation_map"), &TileMapLayer::get_navigation_map);
ClassDB::bind_method(D_METHOD("set_navigation_visibility_mode", "show_navigation"), &TileMapLayer::set_navigation_visibility_mode);
ClassDB::bind_method(D_METHOD("get_navigation_visibility_mode"), &TileMapLayer::get_navigation_visibility_mode);
GDVIRTUAL_BIND(_use_tile_data_runtime_update, "coords");
GDVIRTUAL_BIND(_tile_data_runtime_update, "coords", "tile_data");
GDVIRTUAL_BIND(_update_cells, "coords", "forced_cleanup");
ADD_PROPERTY(PropertyInfo(Variant::PACKED_BYTE_ARRAY, "tile_map_data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_tile_map_data_from_array", "get_tile_map_data_as_array");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "enabled"), "set_enabled", "is_enabled");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "tile_set", PROPERTY_HINT_RESOURCE_TYPE, "TileSet"), "set_tile_set", "get_tile_set");
ADD_GROUP("Rendering", "");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "occlusion_enabled"), "set_occlusion_enabled", "is_occlusion_enabled");
ADD_PROPERTY(PropertyInfo(Variant::INT, "y_sort_origin"), "set_y_sort_origin", "get_y_sort_origin");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "x_draw_order_reversed"), "set_x_draw_order_reversed", "is_x_draw_order_reversed");
ADD_PROPERTY(PropertyInfo(Variant::INT, "rendering_quadrant_size"), "set_rendering_quadrant_size", "get_rendering_quadrant_size");
ADD_GROUP("Physics", "");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collision_enabled"), "set_collision_enabled", "is_collision_enabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_kinematic_bodies"), "set_use_kinematic_bodies", "is_using_kinematic_bodies");
ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_visibility_mode", PROPERTY_HINT_ENUM, "Default,Force Show,Force Hide"), "set_collision_visibility_mode", "get_collision_visibility_mode");
ADD_GROUP("Navigation", "");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "navigation_enabled"), "set_navigation_enabled", "is_navigation_enabled");
ADD_PROPERTY(PropertyInfo(Variant::INT, "navigation_visibility_mode", PROPERTY_HINT_ENUM, "Default,Force Show,Force Hide"), "set_navigation_visibility_mode", "get_navigation_visibility_mode");
ADD_SIGNAL(MethodInfo(CoreStringName(changed)));
ADD_PROPERTY_DEFAULT("tile_map_data_format", TileMapDataFormat::TILE_MAP_DATA_FORMAT_1);
BIND_ENUM_CONSTANT(DEBUG_VISIBILITY_MODE_DEFAULT);
BIND_ENUM_CONSTANT(DEBUG_VISIBILITY_MODE_FORCE_HIDE);
BIND_ENUM_CONSTANT(DEBUG_VISIBILITY_MODE_FORCE_SHOW);
}
void TileMapLayer::_validate_property(PropertyInfo &p_property) const {
if (is_y_sort_enabled()) {
if (p_property.name == "rendering_quadrant_size") {
p_property.usage |= PROPERTY_USAGE_READ_ONLY;
}
} else {
if (p_property.name == "x_draw_order_reversed") {
p_property.usage |= PROPERTY_USAGE_READ_ONLY;
}
}
}
void TileMapLayer::_update_self_texture_filter(RS::CanvasItemTextureFilter p_texture_filter) {
// Set a default texture filter for the whole tilemap.
CanvasItem::_update_self_texture_filter(p_texture_filter);
dirty.flags[DIRTY_FLAGS_LAYER_TEXTURE_FILTER] = true;
_queue_internal_update();
emit_signal(CoreStringName(changed));
}
void TileMapLayer::_update_self_texture_repeat(RS::CanvasItemTextureRepeat p_texture_repeat) {
// Set a default texture repeat for the whole tilemap.
CanvasItem::_update_self_texture_repeat(p_texture_repeat);
dirty.flags[DIRTY_FLAGS_LAYER_TEXTURE_REPEAT] = true;
_queue_internal_update();
emit_signal(CoreStringName(changed));
}
#ifdef TOOLS_ENABLED
bool TileMapLayer::_edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const {
return tile_set.is_valid() && get_cell_source_id(local_to_map(p_point)) != TileSet::INVALID_SOURCE;
}
#endif
void TileMapLayer::set_as_tile_map_internal_node(int p_index) {
// Compatibility with TileMap.
ERR_FAIL_NULL(get_parent());
tile_map_node = Object::cast_to<TileMap>(get_parent());
set_use_parent_material(true);
force_parent_owned();
if (layer_index_in_tile_map_node != p_index) {
layer_index_in_tile_map_node = p_index;
dirty.flags[DIRTY_FLAGS_LAYER_INDEX_IN_TILE_MAP_NODE] = true;
_queue_internal_update();
}
}
Rect2 TileMapLayer::get_rect(bool &r_changed) const {
if (tile_set.is_null()) {
r_changed = rect_cache != Rect2();
return Rect2();
}
// Compute the displayed area of the tilemap.
r_changed = false;
#ifdef DEBUG_ENABLED
if (rect_cache_dirty) {
Rect2 r_total;
bool first = true;
for (const KeyValue<Vector2i, CellData> &E : tile_map_layer_data) {
Rect2 r;
r.position = tile_set->map_to_local(E.key);
r.size = Size2();
if (first) {
r_total = r;
first = false;
} else {
r_total = r_total.merge(r);
}
}
r_changed = rect_cache != r_total;
rect_cache = r_total;
rect_cache_dirty = false;
}
#endif
return rect_cache;
}
HashMap<Vector2i, TileSet::TerrainsPattern> TileMapLayer::terrain_fill_constraints(const Vector<Vector2i> &p_to_replace, int p_terrain_set, const RBSet<TerrainConstraint> &p_constraints) const {
if (tile_set.is_null()) {
return HashMap<Vector2i, TileSet::TerrainsPattern>();
}
// Copy the constraints set.
RBSet<TerrainConstraint> constraints = p_constraints;
// Output map.
HashMap<Vector2i, TileSet::TerrainsPattern> output;
// Add all positions to a set.
for (int i = 0; i < p_to_replace.size(); i++) {
const Vector2i &coords = p_to_replace[i];
// Select the best pattern for the given constraints.
TileSet::TerrainsPattern current_pattern = TileSet::TerrainsPattern(*tile_set, p_terrain_set);
TileMapCell cell = get_cell(coords);
if (cell.source_id != TileSet::INVALID_SOURCE) {
TileSetSource *source = *tile_set->get_source(cell.source_id);
TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source);
if (atlas_source) {
// Get tile data.
TileData *tile_data = atlas_source->get_tile_data(cell.get_atlas_coords(), cell.alternative_tile);
if (tile_data && tile_data->get_terrain_set() == p_terrain_set) {
current_pattern = tile_data->get_terrains_pattern();
}
}
}
TileSet::TerrainsPattern pattern = _get_best_terrain_pattern_for_constraints(p_terrain_set, coords, constraints, current_pattern);
// Update the constraint set with the new ones.
RBSet<TerrainConstraint> new_constraints = _get_terrain_constraints_from_added_pattern(coords, p_terrain_set, pattern);
for (const TerrainConstraint &E_constraint : new_constraints) {
if (constraints.has(E_constraint)) {
constraints.erase(E_constraint);
}
TerrainConstraint c = E_constraint;
c.set_priority(5);
constraints.insert(c);
}
output[coords] = pattern;
}
return output;
}
HashMap<Vector2i, TileSet::TerrainsPattern> TileMapLayer::terrain_fill_connect(const Vector<Vector2i> &p_coords_array, int p_terrain_set, int p_terrain, bool p_ignore_empty_terrains) const {
HashMap<Vector2i, TileSet::TerrainsPattern> output;
ERR_FAIL_COND_V(tile_set.is_null(), output);
ERR_FAIL_INDEX_V(p_terrain_set, tile_set->get_terrain_sets_count(), output);
// Build list and set of tiles that can be modified (painted and their surroundings).
Vector<Vector2i> can_modify_list;
RBSet<Vector2i> can_modify_set;
RBSet<Vector2i> painted_set;
for (int i = p_coords_array.size() - 1; i >= 0; i--) {
const Vector2i &coords = p_coords_array[i];
can_modify_list.push_back(coords);
can_modify_set.insert(coords);
painted_set.insert(coords);
}
for (Vector2i coords : p_coords_array) {
// Find the adequate neighbor.
for (int j = 0; j < TileSet::CELL_NEIGHBOR_MAX; j++) {
TileSet::CellNeighbor bit = TileSet::CellNeighbor(j);
if (tile_set->is_existing_neighbor(bit)) {
Vector2i neighbor = tile_set->get_neighbor_cell(coords, bit);
if (!can_modify_set.has(neighbor)) {
can_modify_list.push_back(neighbor);
can_modify_set.insert(neighbor);
}
}
}
}
// Build a set, out of the possibly modified tiles, of the one with a center bit that is set (or will be) to the painted terrain.
RBSet<Vector2i> cells_with_terrain_center_bit;
for (Vector2i coords : can_modify_set) {
bool connect = false;
if (painted_set.has(coords)) {
connect = true;
} else {
// Get the center bit of the cell.
TileData *tile_data = nullptr;
TileMapCell cell = get_cell(coords);
if (cell.source_id != TileSet::INVALID_SOURCE) {
Ref<TileSetSource> source = tile_set->get_source(cell.source_id);
Ref<TileSetAtlasSource> atlas_source = source;
if (atlas_source.is_valid()) {
tile_data = atlas_source->get_tile_data(cell.get_atlas_coords(), cell.alternative_tile);
}
}
if (tile_data && tile_data->get_terrain_set() == p_terrain_set && tile_data->get_terrain() == p_terrain) {
connect = true;
}
}
if (connect) {
cells_with_terrain_center_bit.insert(coords);
}
}
RBSet<TerrainConstraint> constraints;
// Add new constraints from the path drawn.
for (Vector2i coords : p_coords_array) {
// Constraints on the center bit.
TerrainConstraint c = TerrainConstraint(tile_set, coords, p_terrain);
c.set_priority(10);
constraints.insert(c);
// Constraints on the connecting bits.
for (int j = 0; j < TileSet::CELL_NEIGHBOR_MAX; j++) {
TileSet::CellNeighbor bit = TileSet::CellNeighbor(j);
if (tile_set->is_valid_terrain_peering_bit(p_terrain_set, bit)) {
c = TerrainConstraint(tile_set, coords, bit, p_terrain);
c.set_priority(10);
if ((int(bit) % 2) == 0) {
// Side peering bits: add the constraint if the center is of the same terrain.
Vector2i neighbor = tile_set->get_neighbor_cell(coords, bit);
if (cells_with_terrain_center_bit.has(neighbor)) {
constraints.insert(c);
}
} else {
// Corner peering bits: add the constraint if all tiles on the constraint has the same center bit.
HashMap<Vector2i, TileSet::CellNeighbor> overlapping_terrain_bits = c.get_overlapping_coords_and_peering_bits();
bool valid = true;
for (KeyValue<Vector2i, TileSet::CellNeighbor> kv : overlapping_terrain_bits) {
if (!cells_with_terrain_center_bit.has(kv.key)) {
valid = false;
break;
}
}
if (valid) {
constraints.insert(c);
}
}
}
}
}
// Fills in the constraint list from existing tiles.
for (TerrainConstraint c : _get_terrain_constraints_from_painted_cells_list(painted_set, p_terrain_set, p_ignore_empty_terrains)) {
constraints.insert(c);
}
// Fill the terrains.
output = terrain_fill_constraints(can_modify_list, p_terrain_set, constraints);
return output;
}
HashMap<Vector2i, TileSet::TerrainsPattern> TileMapLayer::terrain_fill_path(const Vector<Vector2i> &p_coords_array, int p_terrain_set, int p_terrain, bool p_ignore_empty_terrains) const {
HashMap<Vector2i, TileSet::TerrainsPattern> output;
ERR_FAIL_COND_V(tile_set.is_null(), output);
ERR_FAIL_INDEX_V(p_terrain_set, tile_set->get_terrain_sets_count(), output);
// Make sure the path is correct and build the peering bit list while doing it.
Vector<TileSet::CellNeighbor> neighbor_list;
for (int i = 0; i < p_coords_array.size() - 1; i++) {
// Find the adequate neighbor.
TileSet::CellNeighbor found_bit = TileSet::CELL_NEIGHBOR_MAX;
for (int j = 0; j < TileSet::CELL_NEIGHBOR_MAX; j++) {
TileSet::CellNeighbor bit = TileSet::CellNeighbor(j);
if (tile_set->is_existing_neighbor(bit)) {
if (tile_set->get_neighbor_cell(p_coords_array[i], bit) == p_coords_array[i + 1]) {
found_bit = bit;
break;
}
}
}
ERR_FAIL_COND_V_MSG(found_bit == TileSet::CELL_NEIGHBOR_MAX, output, vformat("Invalid terrain path, %s is not a neighboring tile of %s", p_coords_array[i + 1], p_coords_array[i]));
neighbor_list.push_back(found_bit);
}
// Build list and set of tiles that can be modified (painted and their surroundings).
Vector<Vector2i> can_modify_list;
RBSet<Vector2i> can_modify_set;
RBSet<Vector2i> painted_set;
for (int i = p_coords_array.size() - 1; i >= 0; i--) {
const Vector2i &coords = p_coords_array[i];
can_modify_list.push_back(coords);
can_modify_set.insert(coords);
painted_set.insert(coords);
}
for (Vector2i coords : p_coords_array) {
// Find the adequate neighbor.
for (int j = 0; j < TileSet::CELL_NEIGHBOR_MAX; j++) {
TileSet::CellNeighbor bit = TileSet::CellNeighbor(j);
if (tile_set->is_valid_terrain_peering_bit(p_terrain_set, bit)) {
Vector2i neighbor = tile_set->get_neighbor_cell(coords, bit);
if (!can_modify_set.has(neighbor)) {
can_modify_list.push_back(neighbor);
can_modify_set.insert(neighbor);
}
}
}
}
RBSet<TerrainConstraint> constraints;
// Add new constraints from the path drawn.
for (Vector2i coords : p_coords_array) {
// Constraints on the center bit.
TerrainConstraint c = TerrainConstraint(tile_set, coords, p_terrain);
c.set_priority(10);
constraints.insert(c);
}
for (int i = 0; i < p_coords_array.size() - 1; i++) {
// Constraints on the peering bits.
TerrainConstraint c = TerrainConstraint(tile_set, p_coords_array[i], neighbor_list[i], p_terrain);
c.set_priority(10);
constraints.insert(c);
}
// Fills in the constraint list from existing tiles.
for (TerrainConstraint c : _get_terrain_constraints_from_painted_cells_list(painted_set, p_terrain_set, p_ignore_empty_terrains)) {
constraints.insert(c);
}
// Fill the terrains.
output = terrain_fill_constraints(can_modify_list, p_terrain_set, constraints);
return output;
}
HashMap<Vector2i, TileSet::TerrainsPattern> TileMapLayer::terrain_fill_pattern(const Vector<Vector2i> &p_coords_array, int p_terrain_set, TileSet::TerrainsPattern p_terrains_pattern, bool p_ignore_empty_terrains) const {
HashMap<Vector2i, TileSet::TerrainsPattern> output;
ERR_FAIL_COND_V(tile_set.is_null(), output);
ERR_FAIL_INDEX_V(p_terrain_set, tile_set->get_terrain_sets_count(), output);
// Build list and set of tiles that can be modified (painted and their surroundings).
Vector<Vector2i> can_modify_list;
RBSet<Vector2i> can_modify_set;
RBSet<Vector2i> painted_set;
for (int i = p_coords_array.size() - 1; i >= 0; i--) {
const Vector2i &coords = p_coords_array[i];
can_modify_list.push_back(coords);
can_modify_set.insert(coords);
painted_set.insert(coords);
}
for (Vector2i coords : p_coords_array) {
// Find the adequate neighbor.
for (int j = 0; j < TileSet::CELL_NEIGHBOR_MAX; j++) {
TileSet::CellNeighbor bit = TileSet::CellNeighbor(j);
if (tile_set->is_valid_terrain_peering_bit(p_terrain_set, bit)) {
Vector2i neighbor = tile_set->get_neighbor_cell(coords, bit);
if (!can_modify_set.has(neighbor)) {
can_modify_list.push_back(neighbor);
can_modify_set.insert(neighbor);
}
}
}
}
// Add constraint by the new ones.
RBSet<TerrainConstraint> constraints;
// Add new constraints from the path drawn.
for (Vector2i coords : p_coords_array) {
// Constraints on the center bit.
RBSet<TerrainConstraint> added_constraints = _get_terrain_constraints_from_added_pattern(coords, p_terrain_set, p_terrains_pattern);
for (TerrainConstraint c : added_constraints) {
c.set_priority(10);
constraints.insert(c);
}
}
// Fills in the constraint list from modified tiles border.
for (TerrainConstraint c : _get_terrain_constraints_from_painted_cells_list(painted_set, p_terrain_set, p_ignore_empty_terrains)) {
constraints.insert(c);
}
// Fill the terrains.
output = terrain_fill_constraints(can_modify_list, p_terrain_set, constraints);
return output;
}
TileMapCell TileMapLayer::get_cell(const Vector2i &p_coords) const {
if (!tile_map_layer_data.has(p_coords)) {
return TileMapCell();
} else {
return tile_map_layer_data.find(p_coords)->value.cell;
}
}
void TileMapLayer::draw_tile(RID p_canvas_item, const Vector2 &p_position, const Ref<TileSet> p_tile_set, int p_atlas_source_id, const Vector2i &p_atlas_coords, int p_alternative_tile, int p_frame, Color p_modulation, const TileData *p_tile_data_override, real_t p_normalized_animation_offset) {
ERR_FAIL_COND(p_tile_set.is_null());
ERR_FAIL_COND(!p_tile_set->has_source(p_atlas_source_id));
ERR_FAIL_COND(!p_tile_set->get_source(p_atlas_source_id)->has_tile(p_atlas_coords));
ERR_FAIL_COND(!p_tile_set->get_source(p_atlas_source_id)->has_alternative_tile(p_atlas_coords, p_alternative_tile));
TileSetSource *source = *p_tile_set->get_source(p_atlas_source_id);
TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source);
if (atlas_source) {
// Check for the frame.
if (p_frame >= 0) {
ERR_FAIL_INDEX(p_frame, atlas_source->get_tile_animation_frames_count(p_atlas_coords));
}
// Get the texture.
Ref<Texture2D> tex = atlas_source->get_runtime_texture();
if (tex.is_null()) {
return;
}
// Check if we are in the texture, return otherwise.
Vector2i grid_size = atlas_source->get_atlas_grid_size();
if (p_atlas_coords.x >= grid_size.x || p_atlas_coords.y >= grid_size.y) {
return;
}
// Get tile data.
const TileData *tile_data = p_tile_data_override ? p_tile_data_override : atlas_source->get_tile_data(p_atlas_coords, p_alternative_tile);
// Get the tile modulation.
Color modulate = tile_data->get_modulate() * p_modulation;
// Compute the offset.
Vector2 tile_offset = tile_data->get_texture_origin();
// Get destination rect.
Rect2 dest_rect;
dest_rect.size = atlas_source->get_runtime_tile_texture_region(p_atlas_coords).size;
dest_rect.size.x += FP_ADJUST;
dest_rect.size.y += FP_ADJUST;
bool transpose = tile_data->get_transpose() ^ bool(p_alternative_tile & TileSetAtlasSource::TRANSFORM_TRANSPOSE);
if (transpose) {
dest_rect.position = (p_position - Vector2(dest_rect.size.y, dest_rect.size.x) / 2 - tile_offset);
} else {
dest_rect.position = (p_position - dest_rect.size / 2 - tile_offset);
}
if (tile_data->get_flip_h() ^ bool(p_alternative_tile & TileSetAtlasSource::TRANSFORM_FLIP_H)) {
dest_rect.size.x = -dest_rect.size.x;
}
if (tile_data->get_flip_v() ^ bool(p_alternative_tile & TileSetAtlasSource::TRANSFORM_FLIP_V)) {
dest_rect.size.y = -dest_rect.size.y;
}
// Draw the tile.
if (p_frame >= 0) {
Rect2i source_rect = atlas_source->get_runtime_tile_texture_region(p_atlas_coords, p_frame);
tex->draw_rect_region(p_canvas_item, dest_rect, source_rect, modulate, transpose, p_tile_set->is_uv_clipping());
} else if (atlas_source->get_tile_animation_frames_count(p_atlas_coords) == 1) {
Rect2i source_rect = atlas_source->get_runtime_tile_texture_region(p_atlas_coords, 0);
tex->draw_rect_region(p_canvas_item, dest_rect, source_rect, modulate, transpose, p_tile_set->is_uv_clipping());
} else {
real_t speed = atlas_source->get_tile_animation_speed(p_atlas_coords);
real_t animation_duration = atlas_source->get_tile_animation_total_duration(p_atlas_coords) / speed;
real_t animation_offset = p_normalized_animation_offset * animation_duration;
// Accumulate durations unaffected by the speed to avoid accumulating floating point division errors.
// Aka do `sum(duration[i]) / speed` instead of `sum(duration[i] / speed)`.
real_t time_unscaled = 0.0;
for (int frame = 0; frame < atlas_source->get_tile_animation_frames_count(p_atlas_coords); frame++) {
real_t frame_duration_unscaled = atlas_source->get_tile_animation_frame_duration(p_atlas_coords, frame);
real_t slice_start = time_unscaled / speed;
real_t slice_end = (time_unscaled + frame_duration_unscaled) / speed;
RenderingServer::get_singleton()->canvas_item_add_animation_slice(p_canvas_item, animation_duration, slice_start, slice_end, animation_offset);
Rect2i source_rect = atlas_source->get_runtime_tile_texture_region(p_atlas_coords, frame);
tex->draw_rect_region(p_canvas_item, dest_rect, source_rect, modulate, transpose, p_tile_set->is_uv_clipping());
time_unscaled += frame_duration_unscaled;
}
RenderingServer::get_singleton()->canvas_item_add_animation_slice(p_canvas_item, 1.0, 0.0, 1.0, 0.0);
}
}
}
void TileMapLayer::set_cell(const Vector2i &p_coords, int p_source_id, const Vector2i &p_atlas_coords, int p_alternative_tile) {
// Set the current cell tile (using integer position).
Vector2i pk(p_coords);
HashMap<Vector2i, CellData>::Iterator E = tile_map_layer_data.find(pk);
int source_id = p_source_id;
Vector2i atlas_coords = p_atlas_coords;
int alternative_tile = p_alternative_tile;
if ((source_id == TileSet::INVALID_SOURCE || atlas_coords == TileSetSource::INVALID_ATLAS_COORDS || alternative_tile == TileSetSource::INVALID_TILE_ALTERNATIVE) &&
(source_id != TileSet::INVALID_SOURCE || atlas_coords != TileSetSource::INVALID_ATLAS_COORDS || alternative_tile != TileSetSource::INVALID_TILE_ALTERNATIVE)) {
source_id = TileSet::INVALID_SOURCE;
atlas_coords = TileSetSource::INVALID_ATLAS_COORDS;
alternative_tile = TileSetSource::INVALID_TILE_ALTERNATIVE;
}
if (!E) {
if (source_id == TileSet::INVALID_SOURCE) {
return; // Nothing to do, the tile is already empty.
}
// Insert a new cell in the tile map.
CellData new_cell_data;
new_cell_data.coords = pk;
E = tile_map_layer_data.insert(pk, new_cell_data);
} else {
if (E->value.cell.source_id == source_id && E->value.cell.get_atlas_coords() == atlas_coords && E->value.cell.alternative_tile == alternative_tile) {
return; // Nothing changed.
}
}
TileMapCell &c = E->value.cell;
c.source_id = source_id;
c.set_atlas_coords(atlas_coords);
c.alternative_tile = alternative_tile;
// Make the given cell dirty.
if (!E->value.dirty_list_element.in_list()) {
dirty.cell_list.add(&(E->value.dirty_list_element));
}
_queue_internal_update();
used_rect_cache_dirty = true;
}
void TileMapLayer::erase_cell(const Vector2i &p_coords) {
set_cell(p_coords, TileSet::INVALID_SOURCE, TileSetSource::INVALID_ATLAS_COORDS, TileSetSource::INVALID_TILE_ALTERNATIVE);
}
void TileMapLayer::fix_invalid_tiles() {
ERR_FAIL_COND_MSG(tile_set.is_null(), "Cannot call fix_invalid_tiles() on a TileMapLayer without a valid TileSet.");
RBSet<Vector2i> coords;
for (const KeyValue<Vector2i, CellData> &E : tile_map_layer_data) {
TileSetSource *source = *tile_set->get_source(E.value.cell.source_id);
if (!source || !source->has_tile(E.value.cell.get_atlas_coords()) || !source->has_alternative_tile(E.value.cell.get_atlas_coords(), E.value.cell.alternative_tile)) {
coords.insert(E.key);
}
}
for (const Vector2i &E : coords) {
set_cell(E, TileSet::INVALID_SOURCE, TileSetSource::INVALID_ATLAS_COORDS, TileSetSource::INVALID_TILE_ALTERNATIVE);
}
}
void TileMapLayer::clear() {
// Remove all tiles.
for (KeyValue<Vector2i, CellData> &kv : tile_map_layer_data) {
erase_cell(kv.key);
}
used_rect_cache_dirty = true;
}
int TileMapLayer::get_cell_source_id(const Vector2i &p_coords) const {
// Get a cell source id from position.
HashMap<Vector2i, CellData>::ConstIterator E = tile_map_layer_data.find(p_coords);
if (!E) {
return TileSet::INVALID_SOURCE;
}
return E->value.cell.source_id;
}
Vector2i TileMapLayer::get_cell_atlas_coords(const Vector2i &p_coords) const {
// Get a cell source id from position.
HashMap<Vector2i, CellData>::ConstIterator E = tile_map_layer_data.find(p_coords);
if (!E) {
return TileSetSource::INVALID_ATLAS_COORDS;
}
return E->value.cell.get_atlas_coords();
}
int TileMapLayer::get_cell_alternative_tile(const Vector2i &p_coords) const {
// Get a cell source id from position.
HashMap<Vector2i, CellData>::ConstIterator E = tile_map_layer_data.find(p_coords);
if (!E) {
return TileSetSource::INVALID_TILE_ALTERNATIVE;
}
return E->value.cell.alternative_tile;
}
TileData *TileMapLayer::get_cell_tile_data(const Vector2i &p_coords) const {
int source_id = get_cell_source_id(p_coords);
if (source_id == TileSet::INVALID_SOURCE) {
return nullptr;
}
Ref<TileSetAtlasSource> source = tile_set->get_source(source_id);
if (source.is_valid()) {
return source->get_tile_data(get_cell_atlas_coords(p_coords), get_cell_alternative_tile(p_coords));
}
return nullptr;
}
TypedArray<Vector2i> TileMapLayer::get_used_cells() const {
// Returns the cells used in the tilemap.
TypedArray<Vector2i> a;
for (const KeyValue<Vector2i, CellData> &E : tile_map_layer_data) {
const TileMapCell &c = E.value.cell;
if (c.source_id == TileSet::INVALID_SOURCE) {
continue;
}
a.push_back(E.key);
}
return a;
}
TypedArray<Vector2i> TileMapLayer::get_used_cells_by_id(int p_source_id, const Vector2i &p_atlas_coords, int p_alternative_tile) const {
// Returns the cells used in the tilemap.
TypedArray<Vector2i> a;
for (const KeyValue<Vector2i, CellData> &E : tile_map_layer_data) {
const TileMapCell &c = E.value.cell;
if (c.source_id == TileSet::INVALID_SOURCE) {
continue;
}
if ((p_source_id == TileSet::INVALID_SOURCE || p_source_id == c.source_id) &&
(p_atlas_coords == TileSetSource::INVALID_ATLAS_COORDS || p_atlas_coords == c.get_atlas_coords()) &&
(p_alternative_tile == TileSetSource::INVALID_TILE_ALTERNATIVE || p_alternative_tile == c.alternative_tile)) {
a.push_back(E.key);
}
}
return a;
}
Rect2i TileMapLayer::get_used_rect() const {
// Return the rect of the currently used area.
if (used_rect_cache_dirty) {
used_rect_cache = Rect2i();
bool first = true;
for (const KeyValue<Vector2i, CellData> &E : tile_map_layer_data) {
const TileMapCell &c = E.value.cell;
if (c.source_id == TileSet::INVALID_SOURCE) {
continue;
}
if (first) {
used_rect_cache = Rect2i(E.key, Size2i());
first = false;
} else {
used_rect_cache.expand_to(E.key);
}
}
if (!first) {
// Only if we have at least one cell.
// The cache expands to top-left coordinate, so we add one full tile.
used_rect_cache.size += Vector2i(1, 1);
}
used_rect_cache_dirty = false;
}
return used_rect_cache;
}
bool TileMapLayer::is_cell_flipped_h(const Vector2i &p_coords) const {
return get_cell_alternative_tile(p_coords) & TileSetAtlasSource::TRANSFORM_FLIP_H;
}
bool TileMapLayer::is_cell_flipped_v(const Vector2i &p_coords) const {
return get_cell_alternative_tile(p_coords) & TileSetAtlasSource::TRANSFORM_FLIP_V;
}
bool TileMapLayer::is_cell_transposed(const Vector2i &p_coords) const {
return get_cell_alternative_tile(p_coords) & TileSetAtlasSource::TRANSFORM_TRANSPOSE;
}
Ref<TileMapPattern> TileMapLayer::get_pattern(TypedArray<Vector2i> p_coords_array) {
ERR_FAIL_COND_V(tile_set.is_null(), nullptr);
Ref<TileMapPattern> output;
output.instantiate();
if (p_coords_array.is_empty()) {
return output;
}
Vector2i min = Vector2i(p_coords_array[0]);
for (int i = 1; i < p_coords_array.size(); i++) {
min = min.min(p_coords_array[i]);
}
Vector<Vector2i> coords_in_pattern_array;
coords_in_pattern_array.resize(p_coords_array.size());
Vector2i ensure_positive_offset;
for (int i = 0; i < p_coords_array.size(); i++) {
Vector2i coords = p_coords_array[i];
Vector2i coords_in_pattern = coords - min;
if (tile_set->get_tile_shape() != TileSet::TILE_SHAPE_SQUARE) {
if (tile_set->get_tile_layout() == TileSet::TILE_LAYOUT_STACKED) {
if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_HORIZONTAL && bool(min.y % 2) && bool(coords_in_pattern.y % 2)) {
coords_in_pattern.x -= 1;
if (coords_in_pattern.x < 0) {
ensure_positive_offset.x = 1;
}
} else if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_VERTICAL && bool(min.x % 2) && bool(coords_in_pattern.x % 2)) {
coords_in_pattern.y -= 1;
if (coords_in_pattern.y < 0) {
ensure_positive_offset.y = 1;
}
}
} else if (tile_set->get_tile_layout() == TileSet::TILE_LAYOUT_STACKED_OFFSET) {
if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_HORIZONTAL && bool(min.y % 2) && bool(coords_in_pattern.y % 2)) {
coords_in_pattern.x += 1;
} else if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_VERTICAL && bool(min.x % 2) && bool(coords_in_pattern.x % 2)) {
coords_in_pattern.y += 1;
}
}
}
coords_in_pattern_array.write[i] = coords_in_pattern;
}
for (int i = 0; i < coords_in_pattern_array.size(); i++) {
Vector2i coords = p_coords_array[i];
Vector2i coords_in_pattern = coords_in_pattern_array[i];
output->set_cell(coords_in_pattern + ensure_positive_offset, get_cell_source_id(coords), get_cell_atlas_coords(coords), get_cell_alternative_tile(coords));
}
return output;
}
void TileMapLayer::set_pattern(const Vector2i &p_position, const Ref<TileMapPattern> p_pattern) {
ERR_FAIL_COND(tile_set.is_null());
ERR_FAIL_COND(p_pattern.is_null());
TypedArray<Vector2i> used_cells = p_pattern->get_used_cells();
for (int i = 0; i < used_cells.size(); i++) {
Vector2i coords = tile_set->map_pattern(p_position, used_cells[i], p_pattern);
set_cell(coords, p_pattern->get_cell_source_id(used_cells[i]), p_pattern->get_cell_atlas_coords(used_cells[i]), p_pattern->get_cell_alternative_tile(used_cells[i]));
}
}
void TileMapLayer::set_cells_terrain_connect(TypedArray<Vector2i> p_cells, int p_terrain_set, int p_terrain, bool p_ignore_empty_terrains) {
ERR_FAIL_COND(tile_set.is_null());
ERR_FAIL_INDEX(p_terrain_set, tile_set->get_terrain_sets_count());
Vector<Vector2i> cells_vector;
HashSet<Vector2i> painted_set;
for (int i = 0; i < p_cells.size(); i++) {
cells_vector.push_back(p_cells[i]);
painted_set.insert(p_cells[i]);
}
HashMap<Vector2i, TileSet::TerrainsPattern> terrain_fill_output = terrain_fill_connect(cells_vector, p_terrain_set, p_terrain, p_ignore_empty_terrains);
for (const KeyValue<Vector2i, TileSet::TerrainsPattern> &kv : terrain_fill_output) {
if (painted_set.has(kv.key)) {
// Paint a random tile with the correct terrain for the painted path.
TileMapCell c = tile_set->get_random_tile_from_terrains_pattern(p_terrain_set, kv.value);
set_cell(kv.key, c.source_id, c.get_atlas_coords(), c.alternative_tile);
} else {
// Avoids updating the painted path from the output if the new pattern is the same as before.
TileSet::TerrainsPattern in_map_terrain_pattern = TileSet::TerrainsPattern(*tile_set, p_terrain_set);
TileMapCell cell = get_cell(kv.key);
if (cell.source_id != TileSet::INVALID_SOURCE) {
TileSetSource *source = *tile_set->get_source(cell.source_id);
TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source);
if (atlas_source) {
// Get tile data.
TileData *tile_data = atlas_source->get_tile_data(cell.get_atlas_coords(), cell.alternative_tile);
if (tile_data && tile_data->get_terrain_set() == p_terrain_set) {
in_map_terrain_pattern = tile_data->get_terrains_pattern();
}
}
}
if (in_map_terrain_pattern != kv.value) {
TileMapCell c = tile_set->get_random_tile_from_terrains_pattern(p_terrain_set, kv.value);
set_cell(kv.key, c.source_id, c.get_atlas_coords(), c.alternative_tile);
}
}
}
}
void TileMapLayer::set_cells_terrain_path(TypedArray<Vector2i> p_path, int p_terrain_set, int p_terrain, bool p_ignore_empty_terrains) {
ERR_FAIL_COND(tile_set.is_null());
ERR_FAIL_INDEX(p_terrain_set, tile_set->get_terrain_sets_count());
Vector<Vector2i> vector_path;
HashSet<Vector2i> painted_set;
for (int i = 0; i < p_path.size(); i++) {
vector_path.push_back(p_path[i]);
painted_set.insert(p_path[i]);
}
HashMap<Vector2i, TileSet::TerrainsPattern> terrain_fill_output = terrain_fill_path(vector_path, p_terrain_set, p_terrain, p_ignore_empty_terrains);
for (const KeyValue<Vector2i, TileSet::TerrainsPattern> &kv : terrain_fill_output) {
if (painted_set.has(kv.key)) {
// Paint a random tile with the correct terrain for the painted path.
TileMapCell c = tile_set->get_random_tile_from_terrains_pattern(p_terrain_set, kv.value);
set_cell(kv.key, c.source_id, c.get_atlas_coords(), c.alternative_tile);
} else {
// Avoids updating the painted path from the output if the new pattern is the same as before.
TileSet::TerrainsPattern in_map_terrain_pattern = TileSet::TerrainsPattern(*tile_set, p_terrain_set);
TileMapCell cell = get_cell(kv.key);
if (cell.source_id != TileSet::INVALID_SOURCE) {
TileSetSource *source = *tile_set->get_source(cell.source_id);
TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source);
if (atlas_source) {
// Get tile data.
TileData *tile_data = atlas_source->get_tile_data(cell.get_atlas_coords(), cell.alternative_tile);
if (tile_data && tile_data->get_terrain_set() == p_terrain_set) {
in_map_terrain_pattern = tile_data->get_terrains_pattern();
}
}
}
if (in_map_terrain_pattern != kv.value) {
TileMapCell c = tile_set->get_random_tile_from_terrains_pattern(p_terrain_set, kv.value);
set_cell(kv.key, c.source_id, c.get_atlas_coords(), c.alternative_tile);
}
}
}
}
bool TileMapLayer::has_body_rid(RID p_physics_body) const {
return bodies_coords.has(p_physics_body);
}
Vector2i TileMapLayer::get_coords_for_body_rid(RID p_physics_body) const {
const Vector2i *found = bodies_coords.getptr(p_physics_body);
ERR_FAIL_NULL_V(found, Vector2i());
return *found;
}
void TileMapLayer::update_internals() {
_internal_update(false);
}
void TileMapLayer::notify_runtime_tile_data_update() {
dirty.flags[TileMapLayer::DIRTY_FLAGS_LAYER_RUNTIME_UPDATE] = true;
_queue_internal_update();
emit_signal(CoreStringName(changed));
}
Vector2i TileMapLayer::map_pattern(const Vector2i &p_position_in_tilemap, const Vector2i &p_coords_in_pattern, Ref<TileMapPattern> p_pattern) {
ERR_FAIL_COND_V(tile_set.is_null(), Vector2i());
return tile_set->map_pattern(p_position_in_tilemap, p_coords_in_pattern, p_pattern);
}
TypedArray<Vector2i> TileMapLayer::get_surrounding_cells(const Vector2i &p_coords) {
ERR_FAIL_COND_V(tile_set.is_null(), TypedArray<Vector2i>());
return tile_set->get_surrounding_cells(p_coords);
}
Vector2i TileMapLayer::get_neighbor_cell(const Vector2i &p_coords, TileSet::CellNeighbor p_cell_neighbor) const {
ERR_FAIL_COND_V(tile_set.is_null(), Vector2i());
return tile_set->get_neighbor_cell(p_coords, p_cell_neighbor);
}
Vector2 TileMapLayer::map_to_local(const Vector2i &p_pos) const {
ERR_FAIL_COND_V(tile_set.is_null(), Vector2());
return tile_set->map_to_local(p_pos);
}
Vector2i TileMapLayer::local_to_map(const Vector2 &p_pos) const {
ERR_FAIL_COND_V(tile_set.is_null(), Vector2i());
return tile_set->local_to_map(p_pos);
}
void TileMapLayer::set_enabled(bool p_enabled) {
if (enabled == p_enabled) {
return;
}
enabled = p_enabled;
dirty.flags[DIRTY_FLAGS_LAYER_ENABLED] = true;
_queue_internal_update();
emit_signal(CoreStringName(changed));
}
bool TileMapLayer::is_enabled() const {
return enabled;
}
void TileMapLayer::set_tile_set(const Ref<TileSet> &p_tile_set) {
if (p_tile_set == tile_set) {
return;
}
dirty.flags[DIRTY_FLAGS_TILE_SET] = true;
_queue_internal_update();
// Set the TileSet, registering to its changes.
if (tile_set.is_valid()) {
tile_set->disconnect_changed(callable_mp(this, &TileMapLayer::_tile_set_changed));
}
tile_set = p_tile_set;
if (tile_set.is_valid()) {
tile_set->connect_changed(callable_mp(this, &TileMapLayer::_tile_set_changed));
}
emit_signal(CoreStringName(changed));
// Trigger updates for TileSet's read-only status.
notify_property_list_changed();
}
Ref<TileSet> TileMapLayer::get_tile_set() const {
return tile_set;
}
void TileMapLayer::set_highlight_mode(HighlightMode p_highlight_mode) {
if (p_highlight_mode == highlight_mode) {
return;
}
highlight_mode = p_highlight_mode;
_queue_internal_update();
}
TileMapLayer::HighlightMode TileMapLayer::get_highlight_mode() const {
return highlight_mode;
}
void TileMapLayer::set_tile_map_data_from_array(const Vector<uint8_t> &p_data) {
if (p_data.is_empty()) {
clear();
return;
}
const int cell_data_struct_size = 12;
int size = p_data.size();
const uint8_t *ptr = p_data.ptr();
// Index in the array.
int index = 0;
// First extract the data version.
ERR_FAIL_COND_MSG(size < 2, "Corrupted tile map data: not enough bytes.");
uint16_t format = decode_uint16(&ptr[index]);
index += 2;
ERR_FAIL_COND_MSG(format >= TileMapLayerDataFormat::TILE_MAP_LAYER_DATA_FORMAT_MAX, vformat("Unsupported tile map data format: %s. Expected format ID lower or equal to: %s", format, TileMapLayerDataFormat::TILE_MAP_LAYER_DATA_FORMAT_MAX - 1));
// Clear the TileMap.
clear();
while (index < size) {
ERR_FAIL_COND_MSG(index + cell_data_struct_size > size, vformat("Corrupted tile map data: tiles might be missing."));
// Get a pointer at the start of the cell data.
const uint8_t *cell_data_ptr = &ptr[index];
// Extracts position in TileMap.
int16_t x = decode_uint16(&cell_data_ptr[0]);
int16_t y = decode_uint16(&cell_data_ptr[2]);
// Extracts the tile identifiers.
uint16_t source_id = decode_uint16(&cell_data_ptr[4]);
uint16_t atlas_coords_x = decode_uint16(&cell_data_ptr[6]);
uint16_t atlas_coords_y = decode_uint16(&cell_data_ptr[8]);
uint16_t alternative_tile = decode_uint16(&cell_data_ptr[10]);
set_cell(Vector2i(x, y), source_id, Vector2i(atlas_coords_x, atlas_coords_y), alternative_tile);
index += cell_data_struct_size;
}
}
Vector<uint8_t> TileMapLayer::get_tile_map_data_as_array() const {
const int cell_data_struct_size = 12;
Vector<uint8_t> tile_map_data_array;
if (tile_map_layer_data.is_empty()) {
return tile_map_data_array;
}
tile_map_data_array.resize(2 + tile_map_layer_data.size() * cell_data_struct_size);
uint8_t *ptr = tile_map_data_array.ptrw();
// Index in the array.
int index = 0;
// Save the version.
encode_uint16(TileMapLayerDataFormat::TILE_MAP_LAYER_DATA_FORMAT_MAX - 1, &ptr[index]);
index += 2;
// Save in highest format.
for (const KeyValue<Vector2i, CellData> &E : tile_map_layer_data) {
// Get a pointer at the start of the cell data.
uint8_t *cell_data_ptr = (uint8_t *)&ptr[index];
// Store position in TileMap.
encode_uint16((int16_t)(E.key.x), &cell_data_ptr[0]);
encode_uint16((int16_t)(E.key.y), &cell_data_ptr[2]);
// Store the tile identifiers.
encode_uint16(E.value.cell.source_id, &cell_data_ptr[4]);
encode_uint16(E.value.cell.coord_x, &cell_data_ptr[6]);
encode_uint16(E.value.cell.coord_y, &cell_data_ptr[8]);
encode_uint16(E.value.cell.alternative_tile, &cell_data_ptr[10]);
index += cell_data_struct_size;
}
return tile_map_data_array;
}
void TileMapLayer::set_self_modulate(const Color &p_self_modulate) {
if (get_self_modulate() == p_self_modulate) {
return;
}
CanvasItem::set_self_modulate(p_self_modulate);
dirty.flags[DIRTY_FLAGS_LAYER_SELF_MODULATE] = true;
_queue_internal_update();
emit_signal(CoreStringName(changed));
}
void TileMapLayer::set_y_sort_enabled(bool p_y_sort_enabled) {
if (is_y_sort_enabled() == p_y_sort_enabled) {
return;
}
CanvasItem::set_y_sort_enabled(p_y_sort_enabled);
dirty.flags[DIRTY_FLAGS_LAYER_Y_SORT_ENABLED] = true;
_queue_internal_update();
emit_signal(CoreStringName(changed));
notify_property_list_changed();
_update_notify_local_transform();
}
void TileMapLayer::set_y_sort_origin(int p_y_sort_origin) {
if (y_sort_origin == p_y_sort_origin) {
return;
}
y_sort_origin = p_y_sort_origin;
dirty.flags[DIRTY_FLAGS_LAYER_Y_SORT_ORIGIN] = true;
_queue_internal_update();
emit_signal(CoreStringName(changed));
}
int TileMapLayer::get_y_sort_origin() const {
return y_sort_origin;
}
void TileMapLayer::set_x_draw_order_reversed(bool p_x_draw_order_reversed) {
if (x_draw_order_reversed == p_x_draw_order_reversed) {
return;
}
x_draw_order_reversed = p_x_draw_order_reversed;
dirty.flags[DIRTY_FLAGS_LAYER_X_DRAW_ORDER_REVERSED] = true;
_queue_internal_update();
emit_signal(CoreStringName(changed));
}
bool TileMapLayer::is_x_draw_order_reversed() const {
return x_draw_order_reversed;
}
void TileMapLayer::set_z_index(int p_z_index) {
if (get_z_index() == p_z_index) {
return;
}
CanvasItem::set_z_index(p_z_index);
dirty.flags[DIRTY_FLAGS_LAYER_Z_INDEX] = true;
_queue_internal_update();
emit_signal(CoreStringName(changed));
}
void TileMapLayer::set_light_mask(int p_light_mask) {
if (get_light_mask() == p_light_mask) {
return;
}
CanvasItem::set_light_mask(p_light_mask);
dirty.flags[DIRTY_FLAGS_LAYER_LIGHT_MASK] = true;
_queue_internal_update();
emit_signal(CoreStringName(changed));
}
void TileMapLayer::set_rendering_quadrant_size(int p_size) {
if (rendering_quadrant_size == p_size) {
return;
}
ERR_FAIL_COND_MSG(p_size < 1, "TileMapQuadrant size cannot be smaller than 1.");
rendering_quadrant_size = p_size;
dirty.flags[DIRTY_FLAGS_LAYER_RENDERING_QUADRANT_SIZE] = true;
_queue_internal_update();
emit_signal(CoreStringName(changed));
}
int TileMapLayer::get_rendering_quadrant_size() const {
return rendering_quadrant_size;
}
void TileMapLayer::set_collision_enabled(bool p_enabled) {
if (collision_enabled == p_enabled) {
return;
}
collision_enabled = p_enabled;
dirty.flags[DIRTY_FLAGS_LAYER_COLLISION_ENABLED] = true;
_queue_internal_update();
emit_signal(CoreStringName(changed));
}
bool TileMapLayer::is_collision_enabled() const {
return collision_enabled;
}
void TileMapLayer::set_use_kinematic_bodies(bool p_use_kinematic_bodies) {
if (use_kinematic_bodies == p_use_kinematic_bodies) {
return;
}
use_kinematic_bodies = p_use_kinematic_bodies;
dirty.flags[DIRTY_FLAGS_LAYER_USE_KINEMATIC_BODIES] = p_use_kinematic_bodies;
_queue_internal_update();
emit_signal(CoreStringName(changed));
}
bool TileMapLayer::is_using_kinematic_bodies() const {
return use_kinematic_bodies;
}
void TileMapLayer::set_collision_visibility_mode(TileMapLayer::DebugVisibilityMode p_show_collision) {
if (collision_visibility_mode == p_show_collision) {
return;
}
collision_visibility_mode = p_show_collision;
dirty.flags[DIRTY_FLAGS_LAYER_COLLISION_VISIBILITY_MODE] = true;
_queue_internal_update();
emit_signal(CoreStringName(changed));
}
TileMapLayer::DebugVisibilityMode TileMapLayer::get_collision_visibility_mode() const {
return collision_visibility_mode;
}
void TileMapLayer::set_occlusion_enabled(bool p_enabled) {
if (occlusion_enabled == p_enabled) {
return;
}
occlusion_enabled = p_enabled;
dirty.flags[DIRTY_FLAGS_LAYER_OCCLUSION_ENABLED] = true;
_queue_internal_update();
emit_signal(CoreStringName(changed));
}
bool TileMapLayer::is_occlusion_enabled() const {
return occlusion_enabled;
}
void TileMapLayer::set_navigation_enabled(bool p_enabled) {
if (navigation_enabled == p_enabled) {
return;
}
navigation_enabled = p_enabled;
dirty.flags[DIRTY_FLAGS_LAYER_NAVIGATION_ENABLED] = true;
_queue_internal_update();
emit_signal(CoreStringName(changed));
}
bool TileMapLayer::is_navigation_enabled() const {
return navigation_enabled;
}
void TileMapLayer::set_navigation_map(RID p_map) {
if (navigation_map_override == p_map) {
return;
}
navigation_map_override = p_map;
dirty.flags[DIRTY_FLAGS_LAYER_NAVIGATION_MAP] = true;
_queue_internal_update();
emit_signal(CoreStringName(changed));
}
RID TileMapLayer::get_navigation_map() const {
if (navigation_map_override.is_valid()) {
return navigation_map_override;
} else if (is_inside_tree()) {
return get_world_2d()->get_navigation_map();
}
return RID();
}
void TileMapLayer::set_navigation_visibility_mode(TileMapLayer::DebugVisibilityMode p_show_navigation) {
if (navigation_visibility_mode == p_show_navigation) {
return;
}
navigation_visibility_mode = p_show_navigation;
dirty.flags[DIRTY_FLAGS_LAYER_NAVIGATION_VISIBILITY_MODE] = true;
_queue_internal_update();
emit_signal(CoreStringName(changed));
}
TileMapLayer::DebugVisibilityMode TileMapLayer::get_navigation_visibility_mode() const {
return navigation_visibility_mode;
}
TileMapLayer::TileMapLayer() {
set_notify_transform(true);
}
TileMapLayer::~TileMapLayer() {
clear();
_internal_update(true);
}
HashMap<Vector2i, TileSet::CellNeighbor> TerrainConstraint::get_overlapping_coords_and_peering_bits() const {
HashMap<Vector2i, TileSet::CellNeighbor> output;
ERR_FAIL_COND_V(is_center_bit(), output);
ERR_FAIL_COND_V(!tile_set.is_valid(), output);
TileSet::TileShape shape = tile_set->get_tile_shape();
if (shape == TileSet::TILE_SHAPE_SQUARE) {
switch (bit) {
case 1:
output[base_cell_coords] = TileSet::CELL_NEIGHBOR_RIGHT_SIDE;
output[tile_set->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_LEFT_SIDE;
break;
case 2:
output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER;
output[tile_set->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER;
output[tile_set->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER)] = TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER;
output[tile_set->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER;
break;
case 3:
output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_SIDE;
output[tile_set->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_SIDE;
break;
default:
ERR_FAIL_V(output);
}
} else if (shape == TileSet::TILE_SHAPE_ISOMETRIC) {
switch (bit) {
case 1:
output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE;
output[tile_set->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE;
break;
case 2:
output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_CORNER;
output[tile_set->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_LEFT_CORNER;
output[tile_set->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_CORNER)] = TileSet::CELL_NEIGHBOR_TOP_CORNER;
output[tile_set->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE)] = TileSet::CELL_NEIGHBOR_RIGHT_CORNER;
break;
case 3:
output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE;
output[tile_set->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE;
break;
default:
ERR_FAIL_V(output);
}
} else {
// Half offset shapes.
TileSet::TileOffsetAxis offset_axis = tile_set->get_tile_offset_axis();
if (offset_axis == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) {
switch (bit) {
case 1:
output[base_cell_coords] = TileSet::CELL_NEIGHBOR_RIGHT_SIDE;
output[tile_set->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_LEFT_SIDE;
break;
case 2:
output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER;
output[tile_set->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER;
output[tile_set->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_CORNER;
break;
case 3:
output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE;
output[tile_set->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE;
break;
case 4:
output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_CORNER;
output[tile_set->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER;
output[tile_set->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER;
break;
case 5:
output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE;
output[tile_set->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE;
break;
default:
ERR_FAIL_V(output);
}
} else {
switch (bit) {
case 1:
output[base_cell_coords] = TileSet::CELL_NEIGHBOR_RIGHT_CORNER;
output[tile_set->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER;
output[tile_set->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER;
break;
case 2:
output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE;
output[tile_set->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE;
break;
case 3:
output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER;
output[tile_set->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_LEFT_CORNER;
output[tile_set->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER;
break;
case 4:
output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_SIDE;
output[tile_set->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_SIDE;
break;
case 5:
output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE;
output[tile_set->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE;
break;
default:
ERR_FAIL_V(output);
}
}
}
return output;
}
TerrainConstraint::TerrainConstraint(Ref<TileSet> p_tile_set, const Vector2i &p_position, int p_terrain) {
ERR_FAIL_COND(!p_tile_set.is_valid());
tile_set = p_tile_set;
bit = 0;
base_cell_coords = p_position;
terrain = p_terrain;
}
TerrainConstraint::TerrainConstraint(Ref<TileSet> p_tile_set, const Vector2i &p_position, const TileSet::CellNeighbor &p_bit, int p_terrain) {
// The way we build the constraint make it easy to detect conflicting constraints.
ERR_FAIL_COND(!p_tile_set.is_valid());
tile_set = p_tile_set;
TileSet::TileShape shape = tile_set->get_tile_shape();
if (shape == TileSet::TILE_SHAPE_SQUARE) {
switch (p_bit) {
case TileSet::CELL_NEIGHBOR_RIGHT_SIDE:
bit = 1;
base_cell_coords = p_position;
break;
case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER:
bit = 2;
base_cell_coords = p_position;
break;
case TileSet::CELL_NEIGHBOR_BOTTOM_SIDE:
bit = 3;
base_cell_coords = p_position;
break;
case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER:
bit = 2;
base_cell_coords = tile_set->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_LEFT_SIDE);
break;
case TileSet::CELL_NEIGHBOR_LEFT_SIDE:
bit = 1;
base_cell_coords = tile_set->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_LEFT_SIDE);
break;
case TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER:
bit = 2;
base_cell_coords = tile_set->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER);
break;
case TileSet::CELL_NEIGHBOR_TOP_SIDE:
bit = 3;
base_cell_coords = tile_set->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_SIDE);
break;
case TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER:
bit = 2;
base_cell_coords = tile_set->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_SIDE);
break;
default:
ERR_FAIL();
break;
}
} else if (shape == TileSet::TILE_SHAPE_ISOMETRIC) {
switch (p_bit) {
case TileSet::CELL_NEIGHBOR_RIGHT_CORNER:
bit = 2;
base_cell_coords = tile_set->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE);
break;
case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE:
bit = 1;
base_cell_coords = p_position;
break;
case TileSet::CELL_NEIGHBOR_BOTTOM_CORNER:
bit = 2;
base_cell_coords = p_position;
break;
case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE:
bit = 3;
base_cell_coords = p_position;
break;
case TileSet::CELL_NEIGHBOR_LEFT_CORNER:
bit = 2;
base_cell_coords = tile_set->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE);
break;
case TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE:
bit = 1;
base_cell_coords = tile_set->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE);
break;
case TileSet::CELL_NEIGHBOR_TOP_CORNER:
bit = 2;
base_cell_coords = tile_set->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_CORNER);
break;
case TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE:
bit = 3;
base_cell_coords = tile_set->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE);
break;
default:
ERR_FAIL();
break;
}
} else {
// Half-offset shapes.
TileSet::TileOffsetAxis offset_axis = tile_set->get_tile_offset_axis();
if (offset_axis == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) {
switch (p_bit) {
case TileSet::CELL_NEIGHBOR_RIGHT_SIDE:
bit = 1;
base_cell_coords = p_position;
break;
case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER:
bit = 2;
base_cell_coords = p_position;
break;
case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE:
bit = 3;
base_cell_coords = p_position;
break;
case TileSet::CELL_NEIGHBOR_BOTTOM_CORNER:
bit = 4;
base_cell_coords = p_position;
break;
case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE:
bit = 5;
base_cell_coords = p_position;
break;
case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER:
bit = 2;
base_cell_coords = tile_set->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_LEFT_SIDE);
break;
case TileSet::CELL_NEIGHBOR_LEFT_SIDE:
bit = 1;
base_cell_coords = tile_set->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_LEFT_SIDE);
break;
case TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER:
bit = 4;
base_cell_coords = tile_set->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE);
break;
case TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE:
bit = 3;
base_cell_coords = tile_set->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE);
break;
case TileSet::CELL_NEIGHBOR_TOP_CORNER:
bit = 2;
base_cell_coords = tile_set->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE);
break;
case TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE:
bit = 5;
base_cell_coords = tile_set->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE);
break;
case TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER:
bit = 4;
base_cell_coords = tile_set->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE);
break;
default:
ERR_FAIL();
break;
}
} else {
switch (p_bit) {
case TileSet::CELL_NEIGHBOR_RIGHT_CORNER:
bit = 1;
base_cell_coords = p_position;
break;
case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE:
bit = 2;
base_cell_coords = p_position;
break;
case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER:
bit = 3;
base_cell_coords = p_position;
break;
case TileSet::CELL_NEIGHBOR_BOTTOM_SIDE:
bit = 4;
base_cell_coords = p_position;
break;
case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER:
bit = 1;
base_cell_coords = tile_set->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE);
break;
case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE:
bit = 5;
base_cell_coords = p_position;
break;
case TileSet::CELL_NEIGHBOR_LEFT_CORNER:
bit = 3;
base_cell_coords = tile_set->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE);
break;
case TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE:
bit = 2;
base_cell_coords = tile_set->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE);
break;
case TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER:
bit = 1;
base_cell_coords = tile_set->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE);
break;
case TileSet::CELL_NEIGHBOR_TOP_SIDE:
bit = 4;
base_cell_coords = tile_set->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_SIDE);
break;
case TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER:
bit = 3;
base_cell_coords = tile_set->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_SIDE);
break;
case TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE:
bit = 5;
base_cell_coords = tile_set->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE);
break;
default:
ERR_FAIL();
break;
}
}
}
terrain = p_terrain;
}
|