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587 | /**************************************************************************/
/* voxel_gi.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "voxel_gi.h"
#include "core/config/project_settings.h"
#include "mesh_instance_3d.h"
#include "multimesh_instance_3d.h"
#include "scene/resources/camera_attributes.h"
#include "voxelizer.h"
void VoxelGIData::_set_data(const Dictionary &p_data) {
ERR_FAIL_COND(!p_data.has("bounds"));
ERR_FAIL_COND(!p_data.has("octree_size"));
ERR_FAIL_COND(!p_data.has("octree_cells"));
ERR_FAIL_COND(!p_data.has("octree_data"));
ERR_FAIL_COND(!p_data.has("octree_df") && !p_data.has("octree_df_png"));
ERR_FAIL_COND(!p_data.has("level_counts"));
ERR_FAIL_COND(!p_data.has("to_cell_xform"));
AABB bounds_new = p_data["bounds"];
Vector3 octree_size_new = p_data["octree_size"];
Vector<uint8_t> octree_cells = p_data["octree_cells"];
Vector<uint8_t> octree_data = p_data["octree_data"];
Vector<uint8_t> octree_df;
if (p_data.has("octree_df")) {
octree_df = p_data["octree_df"];
} else if (p_data.has("octree_df_png")) {
Vector<uint8_t> octree_df_png = p_data["octree_df_png"];
Ref<Image> img;
img.instantiate();
Error err = img->load_png_from_buffer(octree_df_png);
ERR_FAIL_COND(err != OK);
ERR_FAIL_COND(img->get_format() != Image::FORMAT_L8);
octree_df = img->get_data();
}
Vector<int> octree_levels = p_data["level_counts"];
Transform3D to_cell_xform_new = p_data["to_cell_xform"];
allocate(to_cell_xform_new, bounds_new, octree_size_new, octree_cells, octree_data, octree_df, octree_levels);
}
Dictionary VoxelGIData::_get_data() const {
Dictionary d;
d["bounds"] = get_bounds();
Vector3i otsize = get_octree_size();
d["octree_size"] = Vector3(otsize);
d["octree_cells"] = get_octree_cells();
d["octree_data"] = get_data_cells();
if (otsize != Vector3i()) {
Ref<Image> img = Image::create_from_data(otsize.x * otsize.y, otsize.z, false, Image::FORMAT_L8, get_distance_field());
Vector<uint8_t> df_png = img->save_png_to_buffer();
ERR_FAIL_COND_V(df_png.is_empty(), Dictionary());
d["octree_df_png"] = df_png;
} else {
d["octree_df"] = Vector<uint8_t>();
}
d["level_counts"] = get_level_counts();
d["to_cell_xform"] = get_to_cell_xform();
return d;
}
void VoxelGIData::allocate(const Transform3D &p_to_cell_xform, const AABB &p_aabb, const Vector3 &p_octree_size, const Vector<uint8_t> &p_octree_cells, const Vector<uint8_t> &p_data_cells, const Vector<uint8_t> &p_distance_field, const Vector<int> &p_level_counts) {
RS::get_singleton()->voxel_gi_allocate_data(probe, p_to_cell_xform, p_aabb, p_octree_size, p_octree_cells, p_data_cells, p_distance_field, p_level_counts);
bounds = p_aabb;
to_cell_xform = p_to_cell_xform;
octree_size = p_octree_size;
}
AABB VoxelGIData::get_bounds() const {
return bounds;
}
Vector3 VoxelGIData::get_octree_size() const {
return octree_size;
}
Vector<uint8_t> VoxelGIData::get_octree_cells() const {
return RS::get_singleton()->voxel_gi_get_octree_cells(probe);
}
Vector<uint8_t> VoxelGIData::get_data_cells() const {
return RS::get_singleton()->voxel_gi_get_data_cells(probe);
}
Vector<uint8_t> VoxelGIData::get_distance_field() const {
return RS::get_singleton()->voxel_gi_get_distance_field(probe);
}
Vector<int> VoxelGIData::get_level_counts() const {
return RS::get_singleton()->voxel_gi_get_level_counts(probe);
}
Transform3D VoxelGIData::get_to_cell_xform() const {
return to_cell_xform;
}
void VoxelGIData::set_dynamic_range(float p_range) {
RS::get_singleton()->voxel_gi_set_dynamic_range(probe, p_range);
dynamic_range = p_range;
}
float VoxelGIData::get_dynamic_range() const {
return dynamic_range;
}
void VoxelGIData::set_propagation(float p_propagation) {
RS::get_singleton()->voxel_gi_set_propagation(probe, p_propagation);
propagation = p_propagation;
}
float VoxelGIData::get_propagation() const {
return propagation;
}
void VoxelGIData::set_energy(float p_energy) {
RS::get_singleton()->voxel_gi_set_energy(probe, p_energy);
energy = p_energy;
}
float VoxelGIData::get_energy() const {
return energy;
}
void VoxelGIData::set_bias(float p_bias) {
RS::get_singleton()->voxel_gi_set_bias(probe, p_bias);
bias = p_bias;
}
float VoxelGIData::get_bias() const {
return bias;
}
void VoxelGIData::set_normal_bias(float p_normal_bias) {
RS::get_singleton()->voxel_gi_set_normal_bias(probe, p_normal_bias);
normal_bias = p_normal_bias;
}
float VoxelGIData::get_normal_bias() const {
return normal_bias;
}
void VoxelGIData::set_interior(bool p_enable) {
RS::get_singleton()->voxel_gi_set_interior(probe, p_enable);
interior = p_enable;
}
bool VoxelGIData::is_interior() const {
return interior;
}
void VoxelGIData::set_use_two_bounces(bool p_enable) {
RS::get_singleton()->voxel_gi_set_use_two_bounces(probe, p_enable);
use_two_bounces = p_enable;
}
bool VoxelGIData::is_using_two_bounces() const {
return use_two_bounces;
}
RID VoxelGIData::get_rid() const {
return probe;
}
void VoxelGIData::_bind_methods() {
ClassDB::bind_method(D_METHOD("allocate", "to_cell_xform", "aabb", "octree_size", "octree_cells", "data_cells", "distance_field", "level_counts"), &VoxelGIData::allocate);
ClassDB::bind_method(D_METHOD("get_bounds"), &VoxelGIData::get_bounds);
ClassDB::bind_method(D_METHOD("get_octree_size"), &VoxelGIData::get_octree_size);
ClassDB::bind_method(D_METHOD("get_to_cell_xform"), &VoxelGIData::get_to_cell_xform);
ClassDB::bind_method(D_METHOD("get_octree_cells"), &VoxelGIData::get_octree_cells);
ClassDB::bind_method(D_METHOD("get_data_cells"), &VoxelGIData::get_data_cells);
ClassDB::bind_method(D_METHOD("get_level_counts"), &VoxelGIData::get_level_counts);
ClassDB::bind_method(D_METHOD("set_dynamic_range", "dynamic_range"), &VoxelGIData::set_dynamic_range);
ClassDB::bind_method(D_METHOD("get_dynamic_range"), &VoxelGIData::get_dynamic_range);
ClassDB::bind_method(D_METHOD("set_energy", "energy"), &VoxelGIData::set_energy);
ClassDB::bind_method(D_METHOD("get_energy"), &VoxelGIData::get_energy);
ClassDB::bind_method(D_METHOD("set_bias", "bias"), &VoxelGIData::set_bias);
ClassDB::bind_method(D_METHOD("get_bias"), &VoxelGIData::get_bias);
ClassDB::bind_method(D_METHOD("set_normal_bias", "bias"), &VoxelGIData::set_normal_bias);
ClassDB::bind_method(D_METHOD("get_normal_bias"), &VoxelGIData::get_normal_bias);
ClassDB::bind_method(D_METHOD("set_propagation", "propagation"), &VoxelGIData::set_propagation);
ClassDB::bind_method(D_METHOD("get_propagation"), &VoxelGIData::get_propagation);
ClassDB::bind_method(D_METHOD("set_interior", "interior"), &VoxelGIData::set_interior);
ClassDB::bind_method(D_METHOD("is_interior"), &VoxelGIData::is_interior);
ClassDB::bind_method(D_METHOD("set_use_two_bounces", "enable"), &VoxelGIData::set_use_two_bounces);
ClassDB::bind_method(D_METHOD("is_using_two_bounces"), &VoxelGIData::is_using_two_bounces);
ClassDB::bind_method(D_METHOD("_set_data", "data"), &VoxelGIData::_set_data);
ClassDB::bind_method(D_METHOD("_get_data"), &VoxelGIData::_get_data);
ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "_data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL), "_set_data", "_get_data");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "dynamic_range", PROPERTY_HINT_RANGE, "1,8,0.01"), "set_dynamic_range", "get_dynamic_range");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "energy", PROPERTY_HINT_RANGE, "0,64,0.01"), "set_energy", "get_energy");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "bias", PROPERTY_HINT_RANGE, "0,8,0.01"), "set_bias", "get_bias");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "normal_bias", PROPERTY_HINT_RANGE, "0,8,0.01"), "set_normal_bias", "get_normal_bias");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "propagation", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_propagation", "get_propagation");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_two_bounces"), "set_use_two_bounces", "is_using_two_bounces");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "interior"), "set_interior", "is_interior");
}
#ifndef DISABLE_DEPRECATED
bool VoxelGI::_set(const StringName &p_name, const Variant &p_value) {
if (p_name == "extents") { // Compatibility with Godot 3.x.
set_size((Vector3)p_value * 2);
return true;
}
return false;
}
bool VoxelGI::_get(const StringName &p_name, Variant &r_property) const {
if (p_name == "extents") { // Compatibility with Godot 3.x.
r_property = size / 2;
return true;
}
return false;
}
#endif // DISABLE_DEPRECATED
VoxelGIData::VoxelGIData() {
probe = RS::get_singleton()->voxel_gi_create();<--- Variable 'probe' is assigned in constructor body. Consider performing initialization in initialization list. [+]When an object of a class is created, the constructors of all member variables are called consecutively in the order the variables are declared, even if you don't explicitly write them to the initialization list. You could avoid assigning 'probe' a value by passing the value to the constructor in the initialization list.
}
VoxelGIData::~VoxelGIData() {
ERR_FAIL_NULL(RenderingServer::get_singleton());
RS::get_singleton()->free(probe);
}
//////////////////////
//////////////////////
void VoxelGI::set_probe_data(const Ref<VoxelGIData> &p_data) {
if (p_data.is_valid()) {
RS::get_singleton()->instance_set_base(get_instance(), p_data->get_rid());
RS::get_singleton()->voxel_gi_set_baked_exposure_normalization(p_data->get_rid(), _get_camera_exposure_normalization());
} else {
RS::get_singleton()->instance_set_base(get_instance(), RID());
}
probe_data = p_data;
}
Ref<VoxelGIData> VoxelGI::get_probe_data() const {
return probe_data;
}
void VoxelGI::set_subdiv(Subdiv p_subdiv) {
ERR_FAIL_INDEX(p_subdiv, SUBDIV_MAX);
subdiv = p_subdiv;
update_gizmos();
}
VoxelGI::Subdiv VoxelGI::get_subdiv() const {
return subdiv;
}
void VoxelGI::set_size(const Vector3 &p_size) {
// Prevent very small size dimensions as these breaks baking if other size dimensions are set very high.
size = p_size.maxf(1.0);
update_gizmos();
}
Vector3 VoxelGI::get_size() const {
return size;
}
void VoxelGI::set_camera_attributes(const Ref<CameraAttributes> &p_camera_attributes) {
camera_attributes = p_camera_attributes;
if (probe_data.is_valid()) {
RS::get_singleton()->voxel_gi_set_baked_exposure_normalization(probe_data->get_rid(), _get_camera_exposure_normalization());
}
}
Ref<CameraAttributes> VoxelGI::get_camera_attributes() const {
return camera_attributes;
}
static bool is_node_voxel_bakeable(Node3D *p_node) {
if (!p_node->is_visible_in_tree()) {
return false;
}
GeometryInstance3D *geometry = Object::cast_to<GeometryInstance3D>(p_node);
if (geometry != nullptr && geometry->get_gi_mode() != GeometryInstance3D::GI_MODE_STATIC) {
return false;
}
return true;
}
void VoxelGI::_find_meshes(Node *p_at_node, List<PlotMesh> &plot_meshes) {
MeshInstance3D *mi = Object::cast_to<MeshInstance3D>(p_at_node);
if (mi && is_node_voxel_bakeable(mi)) {
Ref<Mesh> mesh = mi->get_mesh();
if (mesh.is_valid()) {
AABB aabb = mesh->get_aabb();
Transform3D xf = get_global_transform().affine_inverse() * mi->get_global_transform();
if (AABB(-size / 2, size).intersects(xf.xform(aabb))) {
PlotMesh pm;
pm.local_xform = xf;
pm.mesh = mesh;
for (int i = 0; i < mesh->get_surface_count(); i++) {
pm.instance_materials.push_back(mi->get_surface_override_material(i));
}
pm.override_material = mi->get_material_override();
plot_meshes.push_back(pm);
}
}
}
Node3D *s = Object::cast_to<Node3D>(p_at_node);
if (s) {
if (is_node_voxel_bakeable(s)) {
Array meshes;
MultiMeshInstance3D *multi_mesh = Object::cast_to<MultiMeshInstance3D>(p_at_node);
if (multi_mesh) {
meshes = multi_mesh->get_meshes();
} else {
meshes = p_at_node->call("get_meshes");
}
for (int i = 0; i < meshes.size(); i += 2) {
Transform3D mxf = meshes[i];
Ref<Mesh> mesh = meshes[i + 1];
if (!mesh.is_valid()) {
continue;
}
AABB aabb = mesh->get_aabb();
Transform3D xf = get_global_transform().affine_inverse() * (s->get_global_transform() * mxf);
if (AABB(-size / 2, size).intersects(xf.xform(aabb))) {
PlotMesh pm;
pm.local_xform = xf;
pm.mesh = mesh;
plot_meshes.push_back(pm);
}
}
}
}
for (int i = 0; i < p_at_node->get_child_count(); i++) {
Node *child = p_at_node->get_child(i);
_find_meshes(child, plot_meshes);
}
}
VoxelGI::BakeBeginFunc VoxelGI::bake_begin_function = nullptr;
VoxelGI::BakeStepFunc VoxelGI::bake_step_function = nullptr;
VoxelGI::BakeEndFunc VoxelGI::bake_end_function = nullptr;
static int voxelizer_plot_bake_base = 0;
static int voxelizer_plot_bake_total = 0;
static bool voxelizer_plot_bake_step_function(int current, int) {
return VoxelGI::bake_step_function((voxelizer_plot_bake_base + current) * 500 / voxelizer_plot_bake_total, RTR("Plotting Meshes"));
}
static bool voxelizer_sdf_bake_step_function(int current, int total) {
return VoxelGI::bake_step_function(500 + current * 500 / total, RTR("Generating Distance Field"));
}
Vector3i VoxelGI::get_estimated_cell_size() const {
static const int subdiv_value[SUBDIV_MAX] = { 6, 7, 8, 9 };
int cell_subdiv = subdiv_value[subdiv];
int axis_cell_size[3];
AABB bounds = AABB(-size / 2, size);
int longest_axis = bounds.get_longest_axis_index();
axis_cell_size[longest_axis] = 1 << cell_subdiv;
for (int i = 0; i < 3; i++) {
if (i == longest_axis) {
continue;
}
axis_cell_size[i] = axis_cell_size[longest_axis];
float axis_size = bounds.size[longest_axis];
//shrink until fit subdiv
while (axis_size / 2.0 >= bounds.size[i]) {
axis_size /= 2.0;
axis_cell_size[i] >>= 1;
}
}
return Vector3i(axis_cell_size[0], axis_cell_size[1], axis_cell_size[2]);
}
void VoxelGI::bake(Node *p_from_node, bool p_create_visual_debug) {
static const int subdiv_value[SUBDIV_MAX] = { 6, 7, 8, 9 };
p_from_node = p_from_node ? p_from_node : get_parent();
ERR_FAIL_NULL(p_from_node);
float exposure_normalization = _get_camera_exposure_normalization();
Voxelizer baker;
baker.begin_bake(subdiv_value[subdiv], AABB(-size / 2, size), exposure_normalization);
List<PlotMesh> mesh_list;
_find_meshes(p_from_node, mesh_list);
if (bake_begin_function) {
bake_begin_function();
}
Voxelizer::BakeStepFunc voxelizer_step_func = bake_step_function != nullptr ? voxelizer_plot_bake_step_function : nullptr;
voxelizer_plot_bake_total = voxelizer_plot_bake_base = 0;
for (PlotMesh &E : mesh_list) {
voxelizer_plot_bake_total += baker.get_bake_steps(E.mesh);
}
for (PlotMesh &E : mesh_list) {
if (baker.plot_mesh(E.local_xform, E.mesh, E.instance_materials, E.override_material, voxelizer_step_func) != Voxelizer::BAKE_RESULT_OK) {
baker.end_bake();
if (bake_end_function) {
bake_end_function();
}
return;
}
voxelizer_plot_bake_base += baker.get_bake_steps(E.mesh);
}
if (bake_step_function) {
bake_step_function(500, RTR("Finishing Plot"));
}
baker.end_bake();
//create the data for rendering server
if (p_create_visual_debug) {
MultiMeshInstance3D *mmi = memnew(MultiMeshInstance3D);
mmi->set_multimesh(baker.create_debug_multimesh());
add_child(mmi, true);
#ifdef TOOLS_ENABLED
if (is_inside_tree() && get_tree()->get_edited_scene_root() == this) {
mmi->set_owner(this);
} else {
mmi->set_owner(get_owner());
}
#else
mmi->set_owner(get_owner());
#endif
} else {
Ref<VoxelGIData> probe_data_new = get_probe_data();
if (probe_data_new.is_null()) {
probe_data_new.instantiate();
}
if (bake_step_function) {
bake_step_function(500, RTR("Generating Distance Field"));
}
voxelizer_step_func = bake_step_function != nullptr ? voxelizer_sdf_bake_step_function : nullptr;
Vector<uint8_t> df;
if (baker.get_sdf_3d_image(df, voxelizer_step_func) == Voxelizer::BAKE_RESULT_OK) {
RS::get_singleton()->voxel_gi_set_baked_exposure_normalization(probe_data_new->get_rid(), exposure_normalization);
probe_data_new->allocate(baker.get_to_cell_space_xform(), AABB(-size / 2, size), baker.get_voxel_gi_octree_size(), baker.get_voxel_gi_octree_cells(), baker.get_voxel_gi_data_cells(), df, baker.get_voxel_gi_level_cell_count());
set_probe_data(probe_data_new);
#ifdef TOOLS_ENABLED
probe_data_new->set_edited(true); //so it gets saved
#endif
}
}
if (bake_end_function) {
bake_end_function();
}
notify_property_list_changed(); //bake property may have changed
}
void VoxelGI::_debug_bake() {
bake(nullptr, true);
}
float VoxelGI::_get_camera_exposure_normalization() {
float exposure_normalization = 1.0;
if (camera_attributes.is_valid()) {
exposure_normalization = camera_attributes->get_exposure_multiplier();
if (GLOBAL_GET("rendering/lights_and_shadows/use_physical_light_units")) {
exposure_normalization = camera_attributes->calculate_exposure_normalization();
}
}
return exposure_normalization;
}
AABB VoxelGI::get_aabb() const {
return AABB(-size / 2, size);
}
PackedStringArray VoxelGI::get_configuration_warnings() const {
PackedStringArray warnings = VisualInstance3D::get_configuration_warnings();
if (OS::get_singleton()->get_current_rendering_method() == "gl_compatibility") {
warnings.push_back(RTR("VoxelGI nodes are not supported when using the Compatibility renderer yet. Support will be added in a future release."));
} else if (probe_data.is_null()) {
warnings.push_back(RTR("No VoxelGI data set, so this node is disabled. Bake static objects to enable GI."));
}
return warnings;
}
void VoxelGI::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_probe_data", "data"), &VoxelGI::set_probe_data);
ClassDB::bind_method(D_METHOD("get_probe_data"), &VoxelGI::get_probe_data);
ClassDB::bind_method(D_METHOD("set_subdiv", "subdiv"), &VoxelGI::set_subdiv);
ClassDB::bind_method(D_METHOD("get_subdiv"), &VoxelGI::get_subdiv);
ClassDB::bind_method(D_METHOD("set_size", "size"), &VoxelGI::set_size);
ClassDB::bind_method(D_METHOD("get_size"), &VoxelGI::get_size);
ClassDB::bind_method(D_METHOD("set_camera_attributes", "camera_attributes"), &VoxelGI::set_camera_attributes);
ClassDB::bind_method(D_METHOD("get_camera_attributes"), &VoxelGI::get_camera_attributes);
ClassDB::bind_method(D_METHOD("bake", "from_node", "create_visual_debug"), &VoxelGI::bake, DEFVAL(Variant()), DEFVAL(false));
ClassDB::bind_method(D_METHOD("debug_bake"), &VoxelGI::_debug_bake);
ClassDB::set_method_flags(get_class_static(), _scs_create("debug_bake"), METHOD_FLAGS_DEFAULT | METHOD_FLAG_EDITOR);
ADD_PROPERTY(PropertyInfo(Variant::INT, "subdiv", PROPERTY_HINT_ENUM, "64,128,256,512"), "set_subdiv", "get_subdiv");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "size", PROPERTY_HINT_NONE, "suffix:m"), "set_size", "get_size");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "camera_attributes", PROPERTY_HINT_RESOURCE_TYPE, "CameraAttributesPractical,CameraAttributesPhysical"), "set_camera_attributes", "get_camera_attributes");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "data", PROPERTY_HINT_RESOURCE_TYPE, "VoxelGIData", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_ALWAYS_DUPLICATE), "set_probe_data", "get_probe_data");
BIND_ENUM_CONSTANT(SUBDIV_64);
BIND_ENUM_CONSTANT(SUBDIV_128);
BIND_ENUM_CONSTANT(SUBDIV_256);
BIND_ENUM_CONSTANT(SUBDIV_512);
BIND_ENUM_CONSTANT(SUBDIV_MAX);
}
VoxelGI::VoxelGI() {
voxel_gi = RS::get_singleton()->voxel_gi_create();<--- Variable 'voxel_gi' is assigned in constructor body. Consider performing initialization in initialization list. [+]When an object of a class is created, the constructors of all member variables are called consecutively in the order the variables are declared, even if you don't explicitly write them to the initialization list. You could avoid assigning 'voxel_gi' a value by passing the value to the constructor in the initialization list.
set_disable_scale(true);
}
VoxelGI::~VoxelGI() {
ERR_FAIL_NULL(RenderingServer::get_singleton());
RS::get_singleton()->free(voxel_gi);
}
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