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376 | /**************************************************************************/
/* popup_menu.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef POPUP_MENU_H
#define POPUP_MENU_H
#include "core/input/shortcut.h"
#include "scene/gui/popup.h"
#include "scene/gui/scroll_container.h"
#include "scene/property_list_helper.h"
#include "scene/resources/text_line.h"
class PopupMenu : public Popup {
GDCLASS(PopupMenu, Popup);
static HashMap<NativeMenu::SystemMenus, PopupMenu *> system_menus;
struct Item {
Ref<Texture2D> icon;
int icon_max_width = 0;
Color icon_modulate = Color(1, 1, 1, 1);
String text;
String xl_text;
Ref<TextLine> text_buf;
Ref<TextLine> accel_text_buf;
String language;
Control::TextDirection text_direction = Control::TEXT_DIRECTION_AUTO;
bool checked = false;
enum {
CHECKABLE_TYPE_NONE,
CHECKABLE_TYPE_CHECK_BOX,
CHECKABLE_TYPE_RADIO_BUTTON,
} checkable_type = CHECKABLE_TYPE_NONE;
int max_states = 0;
int state = 0;
bool separator = false;
bool disabled = false;
bool dirty = true;
int id = 0;
Variant metadata;
String submenu_name; // Compatibility.
PopupMenu *submenu = nullptr;
String tooltip;
Key accel = Key::NONE;
int _ofs_cache = 0;
int _height_cache = 0;
int indent = 0;
Ref<Shortcut> shortcut;
bool shortcut_is_global = false;
bool shortcut_is_disabled = false;
bool allow_echo = false;
bool submenu_bound = false;
// Returns (0,0) if icon is null.
Size2 get_icon_size() const {
return icon.is_null() ? Size2() : icon->get_size();
}
Item() {
text_buf.instantiate();
accel_text_buf.instantiate();
checkable_type = CHECKABLE_TYPE_NONE;
}
Item(bool p_dummy) {}<--- Struct 'Item' has a constructor with 1 argument that is not explicit. [+]Struct 'Item' has a constructor with 1 argument that is not explicit. Such constructors should in general be explicit for type safety reasons. Using the explicit keyword in the constructor means some mistakes when using the class can be avoided.
};
static inline PropertyListHelper base_property_helper;
PropertyListHelper property_helper;
// To make Item available.
friend class OptionButton;
friend class MenuButton;
RID global_menu;
RID system_menu;
NativeMenu::SystemMenus system_menu_id = NativeMenu::INVALID_MENU_ID;
bool prefer_native = false;
bool close_allowed = false;
bool activated_by_keyboard = false;
Timer *minimum_lifetime_timer = nullptr;
Timer *submenu_timer = nullptr;
List<Rect2> autohide_areas;
mutable Vector<Item> items;
BitField<MouseButtonMask> initial_button_mask;
bool during_grabbed_click = false;
bool is_scrolling = false;
int mouse_over = -1;
int submenu_over = -1;
String _get_accel_text(const Item &p_item) const;
int _get_mouse_over(const Point2 &p_over) const;
void _mouse_over_update(const Point2 &p_over);
virtual Size2 _get_contents_minimum_size() const override;
int _get_item_height(int p_idx) const;
int _get_items_total_height() const;
Size2 _get_item_icon_size(int p_idx) const;
void _shape_item(int p_idx) const;
void _activate_submenu(int p_over, bool p_by_keyboard = false);
void _submenu_timeout();
uint64_t popup_time_msec = 0;
bool hide_on_item_selection = true;
bool hide_on_checkable_item_selection = true;
bool hide_on_multistate_item_selection = false;
Vector2 moved;
HashMap<Ref<Shortcut>, int> shortcut_refcount;
void _ref_shortcut(Ref<Shortcut> p_sc);
void _unref_shortcut(Ref<Shortcut> p_sc);
void _shortcut_changed();
bool allow_search = true;
uint64_t search_time_msec = 0;
String search_string = "";
ScrollContainer *scroll_container = nullptr;
Control *control = nullptr;
const float DEFAULT_GAMEPAD_EVENT_DELAY_MS = 0.5;
const float GAMEPAD_EVENT_REPEAT_RATE_MS = 1.0 / 20;
float gamepad_event_delay_ms = DEFAULT_GAMEPAD_EVENT_DELAY_MS;
struct ThemeCache {
Ref<StyleBox> panel_style;
Ref<StyleBox> hover_style;
Ref<StyleBox> separator_style;
Ref<StyleBox> labeled_separator_left;
Ref<StyleBox> labeled_separator_right;
int v_separation = 0;
int h_separation = 0;
int indent = 0;
int item_start_padding = 0;
int item_end_padding = 0;
int icon_max_width = 0;
Ref<Texture2D> checked;
Ref<Texture2D> checked_disabled;
Ref<Texture2D> unchecked;
Ref<Texture2D> unchecked_disabled;
Ref<Texture2D> radio_checked;
Ref<Texture2D> radio_checked_disabled;
Ref<Texture2D> radio_unchecked;
Ref<Texture2D> radio_unchecked_disabled;
Ref<Texture2D> submenu;
Ref<Texture2D> submenu_mirrored;
Ref<Font> font;
int font_size = 0;
Ref<Font> font_separator;
int font_separator_size = 0;
Color font_color;
Color font_hover_color;
Color font_disabled_color;
Color font_accelerator_color;
int font_outline_size = 0;
Color font_outline_color;
Color font_separator_color;
int font_separator_outline_size = 0;
Color font_separator_outline_color;
} theme_cache;
void _draw_items();
void _minimum_lifetime_timeout();
void _close_pressed();
void _menu_changed();
void _input_from_window_internal(const Ref<InputEvent> &p_event);
bool _set_item_accelerator(int p_index, const Ref<InputEventKey> &p_ie);
void _set_item_checkable_type(int p_index, int p_checkable_type);
int _get_item_checkable_type(int p_index) const;
protected:
virtual void add_child_notify(Node *p_child) override;
virtual void remove_child_notify(Node *p_child) override;
virtual void _input_from_window(const Ref<InputEvent> &p_event) override;
void _notification(int p_what);
bool _set(const StringName &p_name, const Variant &p_value);
bool _get(const StringName &p_name, Variant &r_ret) const { return property_helper.property_get_value(p_name, r_ret); }
void _get_property_list(List<PropertyInfo> *p_list) const { property_helper.get_property_list(p_list); }
bool _property_can_revert(const StringName &p_name) const { return property_helper.property_can_revert(p_name); }
bool _property_get_revert(const StringName &p_name, Variant &r_property) const { return property_helper.property_get_revert(p_name, r_property); }
static void _bind_methods();
#ifndef DISABLE_DEPRECATED
void _add_shortcut_bind_compat_36493(const Ref<Shortcut> &p_shortcut, int p_id = -1, bool p_global = false);
void _add_icon_shortcut_bind_compat_36493(const Ref<Texture2D> &p_icon, const Ref<Shortcut> &p_shortcut, int p_id = -1, bool p_global = false);
void _clear_bind_compat_79965();
void _set_system_menu_root_compat_87452(const String &p_special);
String _get_system_menu_root_compat_87452() const;
static void _bind_compatibility_methods();
#endif
public:
// ATTENTION: This is used by the POT generator's scene parser. If the number of properties returned by `_get_items()` ever changes,
// this value should be updated to reflect the new size.
static const int ITEM_PROPERTY_SIZE = 10;
virtual void _parent_focused() override;
RID bind_global_menu();
void unbind_global_menu();
bool is_system_menu() const;
void set_system_menu(NativeMenu::SystemMenus p_system_menu_id);
NativeMenu::SystemMenus get_system_menu() const;
void add_item(const String &p_label, int p_id = -1, Key p_accel = Key::NONE);
void add_icon_item(const Ref<Texture2D> &p_icon, const String &p_label, int p_id = -1, Key p_accel = Key::NONE);
void add_check_item(const String &p_label, int p_id = -1, Key p_accel = Key::NONE);
void add_icon_check_item(const Ref<Texture2D> &p_icon, const String &p_label, int p_id = -1, Key p_accel = Key::NONE);
void add_radio_check_item(const String &p_label, int p_id = -1, Key p_accel = Key::NONE);
void add_icon_radio_check_item(const Ref<Texture2D> &p_icon, const String &p_label, int p_id = -1, Key p_accel = Key::NONE);
void add_multistate_item(const String &p_label, int p_max_states, int p_default_state = 0, int p_id = -1, Key p_accel = Key::NONE);
void add_shortcut(const Ref<Shortcut> &p_shortcut, int p_id = -1, bool p_global = false, bool p_allow_echo = false);
void add_icon_shortcut(const Ref<Texture2D> &p_icon, const Ref<Shortcut> &p_shortcut, int p_id = -1, bool p_global = false, bool p_allow_echo = false);
void add_check_shortcut(const Ref<Shortcut> &p_shortcut, int p_id = -1, bool p_global = false);
void add_icon_check_shortcut(const Ref<Texture2D> &p_icon, const Ref<Shortcut> &p_shortcut, int p_id = -1, bool p_global = false);
void add_radio_check_shortcut(const Ref<Shortcut> &p_shortcut, int p_id = -1, bool p_global = false);
void add_icon_radio_check_shortcut(const Ref<Texture2D> &p_icon, const Ref<Shortcut> &p_shortcut, int p_id = -1, bool p_global = false);
void add_submenu_item(const String &p_label, const String &p_submenu, int p_id = -1);
void add_submenu_node_item(const String &p_label, PopupMenu *p_submenu, int p_id = -1);
void set_item_text(int p_idx, const String &p_text);
void set_item_text_direction(int p_idx, Control::TextDirection p_text_direction);
void set_item_language(int p_idx, const String &p_language);
void set_item_icon(int p_idx, const Ref<Texture2D> &p_icon);
void set_item_icon_max_width(int p_idx, int p_width);
void set_item_icon_modulate(int p_idx, const Color &p_modulate);
void set_item_checked(int p_idx, bool p_checked);
void set_item_id(int p_idx, int p_id);
void set_item_accelerator(int p_idx, Key p_accel);
void set_item_metadata(int p_idx, const Variant &p_meta);
void set_item_disabled(int p_idx, bool p_disabled);
void set_item_submenu(int p_idx, const String &p_submenu);
void set_item_submenu_node(int p_idx, PopupMenu *p_submenu);
void set_item_as_separator(int p_idx, bool p_separator);
void set_item_as_checkable(int p_idx, bool p_checkable);
void set_item_as_radio_checkable(int p_idx, bool p_radio_checkable);
void set_item_tooltip(int p_idx, const String &p_tooltip);
void set_item_shortcut(int p_idx, const Ref<Shortcut> &p_shortcut, bool p_global = false);
void set_item_indent(int p_idx, int p_indent);
void set_item_max_states(int p_idx, int p_max_states);
void set_item_multistate(int p_idx, int p_state);
void toggle_item_multistate(int p_idx);
void set_item_shortcut_disabled(int p_idx, bool p_disabled);
void toggle_item_checked(int p_idx);
String get_item_text(int p_idx) const;
String get_item_xl_text(int p_idx) const;
Control::TextDirection get_item_text_direction(int p_idx) const;
String get_item_language(int p_idx) const;
int get_item_idx_from_text(const String &text) const;
Ref<Texture2D> get_item_icon(int p_idx) const;
int get_item_icon_max_width(int p_idx) const;
Color get_item_icon_modulate(int p_idx) const;
bool is_item_checked(int p_idx) const;
int get_item_id(int p_idx) const;
int get_item_index(int p_id) const;
Key get_item_accelerator(int p_idx) const;
Variant get_item_metadata(int p_idx) const;
bool is_item_disabled(int p_idx) const;
String get_item_submenu(int p_idx) const;
PopupMenu *get_item_submenu_node(int p_idx) const;
bool is_item_separator(int p_idx) const;
bool is_item_checkable(int p_idx) const;
bool is_item_radio_checkable(int p_idx) const;
bool is_item_shortcut_disabled(int p_idx) const;
bool is_item_shortcut_global(int p_idx) const;
String get_item_tooltip(int p_idx) const;
Ref<Shortcut> get_item_shortcut(int p_idx) const;
int get_item_indent(int p_idx) const;
int get_item_max_states(int p_idx) const;
int get_item_state(int p_idx) const;
void set_focused_item(int p_idx);
int get_focused_item() const;
void set_item_count(int p_count);
int get_item_count() const;
void set_prefer_native_menu(bool p_enabled);
bool is_prefer_native_menu() const;
bool is_native_menu() const;
void scroll_to_item(int p_idx);
bool activate_item_by_event(const Ref<InputEvent> &p_event, bool p_for_global_only = false);
void activate_item(int p_idx);
void _about_to_popup();
void _about_to_close();
void remove_item(int p_idx);
void add_separator(const String &p_text = String(), int p_id = -1);
void clear(bool p_free_submenus = true);
virtual String get_tooltip(const Point2 &p_pos) const;
void add_autohide_area(const Rect2 &p_area);
void clear_autohide_areas();
void set_hide_on_item_selection(bool p_enabled);
bool is_hide_on_item_selection() const;
void set_hide_on_checkable_item_selection(bool p_enabled);
bool is_hide_on_checkable_item_selection() const;
void set_hide_on_multistate_item_selection(bool p_enabled);
bool is_hide_on_multistate_item_selection() const;
void set_submenu_popup_delay(float p_time);
float get_submenu_popup_delay() const;
void set_allow_search(bool p_allow);
bool get_allow_search() const;
virtual void popup(const Rect2i &p_bounds = Rect2i()) override;
virtual void set_visible(bool p_visible) override;
PopupMenu();
~PopupMenu();
};
#endif // POPUP_MENU_H
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