/**************************************************************************/
/* box_shape_3d.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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#ifndef BOX_SHAPE_3D_H
#define BOX_SHAPE_3D_H
#include "scene/resources/3d/shape_3d.h"
class BoxShape3D : public Shape3D {
GDCLASS(BoxShape3D, Shape3D);
Vector3 size;
protected:
static void _bind_methods();
#ifndef DISABLE_DEPRECATED
bool _set(const StringName &p_name, const Variant &p_value);
bool _get(const StringName &p_name, Variant &r_property) const;
#endif // DISABLE_DEPRECATED
virtual void _update_shape() override;<--- _update_shape is a virtual function
public:
void set_size(const Vector3 &p_size);
Vector3 get_size() const;
virtual Vector<Vector3> get_debug_mesh_lines() const override;
virtual Ref<ArrayMesh> get_debug_arraymesh_faces(const Color &p_modulate) const override;
virtual real_t get_enclosing_radius() const override;
BoxShape3D();
};
#endif // BOX_SHAPE_3D_H