/**************************************************************************/
/* height_map_shape_3d.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* The above copyright notice and this permission notice shall be */
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#ifndef HEIGHT_MAP_SHAPE_3D_H
#define HEIGHT_MAP_SHAPE_3D_H
#include "scene/resources/3d/shape_3d.h"
class ArrayMesh;
class Image;
class HeightMapShape3D : public Shape3D {
GDCLASS(HeightMapShape3D, Shape3D);
int map_width = 2;
int map_depth = 2;
Vector<real_t> map_data;
real_t min_height = 0.0;
real_t max_height = 0.0;
protected:
static void _bind_methods();
virtual void _update_shape() override;<--- _update_shape is a virtual function
public:
void set_map_width(int p_new);
int get_map_width() const;
void set_map_depth(int p_new);
int get_map_depth() const;
void set_map_data(Vector<real_t> p_new);
Vector<real_t> get_map_data() const;
real_t get_min_height() const;
real_t get_max_height() const;
void update_map_data_from_image(const Ref<Image> &p_image, real_t p_height_min, real_t p_height_max);
virtual Vector<Vector3> get_debug_mesh_lines() const override;
virtual Ref<ArrayMesh> get_debug_arraymesh_faces(const Color &p_modulate) const override;
virtual real_t get_enclosing_radius() const override;
HeightMapShape3D();
};
#endif // HEIGHT_MAP_SHAPE_3D_H