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/**************************************************************************/
/*  separation_ray_shape_3d.h                                             */
/**************************************************************************/
/*                         This file is part of:                          */
/*                             GODOT ENGINE                               */
/*                        https://godotengine.org                         */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
/*                                                                        */
/* Permission is hereby granted, free of charge, to any person obtaining  */
/* a copy of this software and associated documentation files (the        */
/* "Software"), to deal in the Software without restriction, including    */
/* without limitation the rights to use, copy, modify, merge, publish,    */
/* distribute, sublicense, and/or sell copies of the Software, and to     */
/* permit persons to whom the Software is furnished to do so, subject to  */
/* the following conditions:                                              */
/*                                                                        */
/* The above copyright notice and this permission notice shall be         */
/* included in all copies or substantial portions of the Software.        */
/*                                                                        */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
/**************************************************************************/

#ifndef SEPARATION_RAY_SHAPE_3D_H
#define SEPARATION_RAY_SHAPE_3D_H

#include "scene/resources/3d/shape_3d.h"

class ArrayMesh;

class SeparationRayShape3D : public Shape3D {
	GDCLASS(SeparationRayShape3D, Shape3D);
	float length = 1.0;
	bool slide_on_slope = false;

protected:
	static void _bind_methods();
	virtual void _update_shape() override;<--- _update_shape is a virtual function

public:
	void set_length(float p_length);
	float get_length() const;

	void set_slide_on_slope(bool p_active);
	bool get_slide_on_slope() const;

	virtual Vector<Vector3> get_debug_mesh_lines() const override;
	virtual Ref<ArrayMesh> get_debug_arraymesh_faces(const Color &p_modulate) const override;
	virtual real_t get_enclosing_radius() const override;

	SeparationRayShape3D();
};

#endif // SEPARATION_RAY_SHAPE_3D_H